A little bit of a bifferent expansion...
funnyman100
What if instead of doing one big expansion with new professionsand a big island Anet could just make small expansions like sell an code with say mabye 2 or three core professions and there skills only and sell it for like 15 dollars or sumptin and make a few sets like that so u can decide if u want all of it or some?
actionjack
Yes indeed.
I want more on Charrs..... and even an Honpan for Faction.
I want more on Charrs..... and even an Honpan for Faction.
Mr. G
funnyman your english hurts my eyes, but still I think this would turn good old guildwars into bad new buying wars - To much stuff to buy IRL kills games, think of PvP, the more you bought the more skills you have - the biggest wallet wins.
I like the big bundles of Guildwars that are (so says anet) not expansions (although we all know they are). A release of lots of little things will just get confusing, 6 months is kind of fast for a game anyway (not that im complaining)
I like the big bundles of Guildwars that are (so says anet) not expansions (although we all know they are). A release of lots of little things will just get confusing, 6 months is kind of fast for a game anyway (not that im complaining)
Knightsaber Sith
/notsigned
The devs are busy enough as it is with the regular expansions, and releasing just small expansions rather than the normal ones is obviously out of the question.
The devs are busy enough as it is with the regular expansions, and releasing just small expansions rather than the normal ones is obviously out of the question.
Addone_Abaddon
NO! NO MORE CHARR!! I am glad to leave ascalon, it's ugly and freaks me out.
Mr. G
^ lol, I can just imagine you rolling around in your bed muttering in your sleep...no...the char...no...NO...Char...ahhh...
actionjack
It would depend on what kind of content in there. As long as it is optional, and not too related to the overall game world (where they are not selling an area for easy green farming and such), than I think it should be fine.
I see GW moving into more of modual gaming in the future (but still keep the yearly chapter updates), especially with the non-montly fee nature of the game. Modual gaming is well founded in many RPG game, especially in the early day of table-top RP games. You would gather group of friends, buy one campaign or storyline booklet, and enjoy playing for a weekend, using exisiting rules and characters with it. GW seem like a good platform to revive this type of playing.
Also much of story lack conclusions, or have lots possiblities for expanding, but it is very unlikly Dev will go back to them in updates or new chapters. Thus an expansion pack will offer such thing to those who want them. The cost of developing them can also be cut down, as they will re-use lots of assets already in the game, and are short, so would not need too much developing time. (but would most likly require an addtional team of dev to work on them) And with online-publishing, can cut the distributing cost even further, netting more profit to the company while giving player stream of new contents.
I see GW moving into more of modual gaming in the future (but still keep the yearly chapter updates), especially with the non-montly fee nature of the game. Modual gaming is well founded in many RPG game, especially in the early day of table-top RP games. You would gather group of friends, buy one campaign or storyline booklet, and enjoy playing for a weekend, using exisiting rules and characters with it. GW seem like a good platform to revive this type of playing.
Also much of story lack conclusions, or have lots possiblities for expanding, but it is very unlikly Dev will go back to them in updates or new chapters. Thus an expansion pack will offer such thing to those who want them. The cost of developing them can also be cut down, as they will re-use lots of assets already in the game, and are short, so would not need too much developing time. (but would most likly require an addtional team of dev to work on them) And with online-publishing, can cut the distributing cost even further, netting more profit to the company while giving player stream of new contents.