The most useful PvE weapon?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

A month or two ago, I though a perfect sundering weapon of fortitude was the most useful general PvE weapon. After reading many threads and getting some personal experience, I have found sundering wepaons aren't that good. So what is the most useful PvE weapon?

I have a few ideas.

Weapon Prefixes: An elemental one, Vampiric, Zealous, Furious?
Weapon Suffixes: Fortitude, defence, x mastery?

So from that list or if you know any mods that would be best for general PvE, please say so. Also if there are green weapons with those stats, post those too.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

The questions is not which weapon it is, the questions is which weapons they are.

To face warriors and general monsters: elemental
To face rangers, some eles and some other monsters in general: vampiric.

See for yourself by going into the trollcave with an elemental weapon. Compare your damages with your vamp or sundering weapon.

Once you do that, the world of GW Warriors will open up to you.

Oh yes, get a zealous for those rare occasions where you need more energies.

ValidusMonachus

Academy Page

Join Date: Apr 2006

Birmingham, England

Build Wars [gg]

Me/

Well I believe that a Fortitude weapon will be your main concern. After that, i'd carry a Sundering, Vampiric and an Elemental weapon.

I use hammers and I have 4 Greens that I carry. I use a Kanaxai's Mallet and Vera (Sundering), a Gavel of the Nephilim (Vampiric) and The Ice Breaker (elemental.)

A Dragoncrest axe or Shiro's Sword will give you your Vampiric. As for your elemental damage, it would be cheap to mod a sword to your liking.

Thorin Monk

Thorin Monk

Krytan Explorer

Join Date: Jan 2006

UMBC

Mo/N

fortitude is for 1337 noobcakes, defense pommels should be your best friend, they reduce the incoming damage, over time, the amount reduced by the extra defense is much much much much (getting the hint) much greater then fortitude, fortitude only helps with degen, other then that is it not as strong or useful as a defense pommel. As for the hilt, I carry two, one is a zealous, the other is furious, depending on way much energy I need, I switch to zealous.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

So a furious x of defense? Any1 know of any greens like this?

BTW, this is my 200th post. I think that means i'm gonna be a Lion's Arch Merchant Every hundred posts I change my avatar to something different. It's going from 15k dragon to 1.5k knights. It's a shame theres no 15k knights.

Anyway, i like the 1337 noobcakes comment.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Also, if you're going for more of a tanking build with a bit of survivability, +5e weapons are great. I recently picked up a Shocking +5e Katana of Defense (+5AL), mostly for PvP, and I'm going to get another one and make it zealous, which will probably be the one I use for PvE.

And Thorin is right, Defense is a MUCH better stat than fortitude, although I hope for the love of Mike that the Wammo population stay st00pid and don't realise this. They're fantastically affordable at the moment.

You can get +5e katanas from the crafter in Divine Path, the area after defeating Shiro in Factions.

Edit: Oh, and the best suggestion I can make is that you build up a collection of weapons for different circumstances. Flexibility is key.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I sort of meant the SINGLE most useful PvE weapon. I don't really want have to swap 300 million times a mission. They also clog up my inventory a bit so just one for me.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

I'd say if you have to pick just one weapon for pve, a zealous sword or axe of fortitude.

You could use a defence mod instead of fortitude if you want, but I find the extra health helps against spikier content (e.g. ele bosses). Henchmen don't have energy problems healing you for long periods of time, especially if you are the only one in the party taking much damage, but sometimes they can be a little slow, so the extra health helps more than the tiny efficiency gained from a +defence mod.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I meant that i was going to get a weapon of each kind that is the most useful. So I'd get a furious sword of defence, furious axe of defence, and furious hammer of defence. I almost never have energy problems though, so I'd say furious is more useful for me.

30 health only lasts so long. An armor mod helps until you die. I don't see how a fort mod could be better unless against degen. Besides, saves me heaps in money.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

i would go zealous and warding most of the time my reasons:

zealous - you should always have at leats one eng attck on your bar (my opinion) aswell as some stances, healing, blah, blah, and most need energy so the zealous mod doesnt really give bonuses but you can use it in any situation and helps you out a lot

warding - after the warrior shield nerf warriors aree that little bit more vulnerable to elemantal dmg so why not boost it back up a smidgen?

my views
~A Leprechaun~

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by A Leprechaun
i would go zealous and warding most of the time my reasons:

zealous - you should always have at leats one eng attck on your bar (my opinion) aswell as some stances, healing, blah, blah, and most need energy so the zealous mod doesnt really give bonuses but you can use it in any situation and helps you out a lot

warding - after the warrior shield nerf warriors aree that little bit more vulnerable to elemantal dmg so why not boost it back up a smidgen? One energy attack on your bar doesnt require zealous. As for stances, not many warriors bring them unless there tanking. Healing = no energy, your main heal is a signet (Unless you use uber leet breeze) I prefer defence > warding, +5 armor vs everything is better then +7 to ele only imo.

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Marty Silverblade
I meant that i was going to get a weapon of each kind that is the most useful. So I'd get a furious sword of defence, furious axe of defence, and furious hammer of defence. I almost never have energy problems though, so I'd say furious is more useful for me.

30 health only lasts so long. An armor mod helps until you die. I don't see how a fort mod could be better unless against degen. Besides, saves me heaps in money. Fortitude helps with All Damage, whereas +Al only Helps Vs Elemental Or Physical Damage, and is useless vs Degen of Lifestealing, and will help very little vs a Large Spike ( Ele , rit's)

+30HP is also used exclusivly in high end PvP

+30 Health is better overall, with +5Al shining a few situations

To answer the OP's Question, A Zealos Weapon, and an elemental mod weapon (both 15>50 +30Hp)

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Whether using axe or sword I generally carry a vampiric, elemental and zealous with me and swap in battle as needed. Mixed in there are +5 energy, +5 defense, +20% enchants, and +30 health (the vampiric sword is Victos).

There is no "single best" since builds and enemies vary.

I still prefer +5 AL over +30 health, it helps when you have health at all and the 30 health only comes in to play at the end of your life, when your normal health has been used up.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Fortitude helps with All Damage, whereas +Al only Helps Vs Elemental Or Physical Damage, and is useless vs Degen of Lifestealing, and will help very little vs a Large Spike ( Ele , rit's)
Theres a +7 vs elemental, +7 vs physical and a +5 vs both mod. I was intending to use a +5. Besides, only a noob-spike (which really wouldn't be a spike because it's too low damage) doesn't kill an opponent by less than 30 hp.

Quote:
+30HP is also used exclusivly in high end PvP
Note the general PvE bit I posted at the start?

Quote:
+30 Health is better overall, with +5Al shining a few situations Costs alot, especially since I don't farm too much, and 30hp isnt that much.

Quote:
To answer the OP's Question, A Zealos Weapon, and an elemental mod weapon (both 15>50 +30Hp) I am the OP As I have mentioned before I do not use excessive amounts of energy and therefore do not require a zealous mod.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

There have been many topics on this subject....here's a quick summary of what is normally concluded.

Prefix:

Your primary weapon, in most instances, should normally be Vampiric. Vampiric is just plain better than Sundering damage-wise.

Your secondary weapon, in most instances, should normally be Elemental...and I would lean toward an Icy prefix to compliment Spinal Shivers that a Necromancer normally brings.

IF you run an energy-heavy build and plan on utilizing faster attack speed skills (i.e. Frenzy, Flurry, Tiger's Fury), a third weapon with a Zealous modifier is a must-have.

Suffix:

In situations where you expect to take "normal" damage (i.e. elemental or physical), a +5 Armor defense modifier is your best bet.

In situations where you may take any other type of damage (i.e. life stealing, degeneration from conditions/hexes) or if you expect to get spiked, Fortitude is your best bet.

If you want to be prepared for ANY situation, I tend to lean towards Fortitude over Defense.

If you know the general class of enemy you will likely be facing (i.e. in Sorrow's Furnace, almost all enemies are dwarves), I would also bring a weapon with a suffix of [Blank]slaying. That extra 20% damage is much more worth the benefit of Fortitude or Defense, unless you plan on being a complete Stance Tank with no offense.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Zealous of Fortitude

but since perfect fortitude upgrades are Gawd-awful expensive...

now I'm considering

Zealous of Defense to be the best...

Zealous of Warding could even be better since there's very little need for phys. AL since smart wars have 120+ AL all the time... [Watch Yourself anyone? Dolyak Signet?]

What's a perfect 'of Warding' mod cost and AL bonus vs. elemental?

Soldat

Soldat

Krytan Explorer

Join Date: Jun 2006

TX

Fashion Police [chic]

Just to join in on the conversation...I;ve been wondering this for a while and it seems this would be the place to ask.

How exactly do elemental weapon mods work? How do you know wat kind of ele mod to equip? Do they all act in the same way against any creature?

Thanks, if someone could answer that it'd be awesome.

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Marty Silverblade
Theres a +7 vs elemental, +7 vs physical and a +5 vs both mod. I was intending to use a +5. Besides, only a noob-spike (which really wouldn't be a spike because it's too low damage) doesn't kill an opponent by less than 30 hp.

Note the general PvE bit I posted at the start?

Costs alot, especially since I don't farm too much, and 30hp isnt that much.

I am the OP As I have mentioned before I do not use excessive amounts of energy and therefore do not require a zealous mod. Price is not a factor in how effective a weapon is, if one axe in the game did 40-80 damage, but cost 40 Million gold, it would still be better than an 8-28, same with sup vigor. so this has no place in any argument about the "Best weapon" cost is an afterthought , and +30hp is usualy 20K, very affordable

+30 Hp is used in pvp exclusivly because it is considered the better all around mod, and the high end pvp folk will take any advantage they will

and Spikes are *Actually* Always tight on damage, a spike usually does 600 or so damage, so +30 can save your hide, especially as often the spike doesnt go off perfectly


the Fact is +30 is ALWAYS usefull, whereas there are some situations where +AL Is Utterly Worthless (Read: Does Nothing)

if going for just one single weapon, theres no question its Fortitude

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

*sigh* Does anyone read my previous posts? I do not use excessive amounts of energy so I don't need a zealous. I am looking for the most useful (If you were stuck on a desert island with only one weapon what would it be?), not the 46328 most useful. PvE people!!! I couldn't care less about PvP.

So now its down to a few weapons:

Furious, Fortitiude
Furious, Defence
Elemental, Fortitude
Elemental, Defence
Vampiric, Fortitude
Vampiric, Defence

Any preferences for which element to get? I don't see why any element is better than any other unless monsters have a weakness. I was thinking shocking because I like lightning damage (and also many dangerous creatures such as Avicara are weak against it), but icy is good with Spinal Shiver's necros (don't forget I can get an IDS, nice and perfect (Also good for the RoF)), fiery is good because I can get an FDS and they look cool, ebon because... um... I don't know...

Anyway, post what mods you think I should get out of the ones listed, and if you think an elemental mod please list which one and why.

doinchi

doinchi

Lion's Arch Merchant

Join Date: Jun 2006

Singapore

Sheperd of Souls

W/Mo

Get an IDS for 15k which always comes perfect and grab a +29hp, customize the weapon and your set for most situations. Sundering weapons are not bad. I use a customized Victos axe for PvE, but I can see them being very useful in PvP.

Kobe#2

Kobe#2

Academy Page

Join Date: Jul 2006

Honolulu, Hawaii

Scars Meadows [SMS]

P/W

furious defense

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Well weapons mods differ by area. I for example have furious(hammer+sword), elemental(all 3) sundering(all 3) vamp(all 3) and zealous weapons(sword+axe). Reason why i have so many weapons is im always prepared for pvp and pve. When fighting melee creatures you find your elemental damage mod outshines all. Sundering i dont use for that chance of armor deduction i use it to for general purpose like to switch out of my vamp or zealous mod so i have no negative regens and so i dont by chance go and hit a ranger with a elemental mod. But for general pve purpose's i would stick to a elemental damage mod and perhaps a vamp mod. Now i usually have +29 hp grips/pommels becuz 1 hp isnt gonna really matter if your degen to death. I also have +5 defense grips/pommels to switch to when im under heavy attack to lower the damage taken.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by Marty Silverblade
*sigh* Does anyone read my previous posts? I do not use excessive amounts of energy so I don't need a zealous. I am looking for the most useful (If you were stuck on a desert island with only one weapon what would it be?), not the 46328 most useful. PvE people!!! I couldn't care less about PvP.

So now its down to a few weapons:

Furious, Fortitiude
Furious, Defence
Elemental, Fortitude
Elemental, Defence
Vampiric, Fortitude
Vampiric, Defence

Any preferences for which element to get? I don't see why any element is better than any other unless monsters have a weakness. I was thinking shocking because I like lightning damage (and also many dangerous creatures such as Avicara are weak against it), but icy is good with Spinal Shiver's necros (don't forget I can get an IDS, nice and perfect (Also good for the RoF)), fiery is good because I can get an FDS and they look cool, ebon because... um... I don't know...

Anyway, post what mods you think I should get out of the ones listed, and if you think an elemental mod please list which one and why.
do you read many pve build items? zealous is probaly one of the most popular for pve

pve energy skills:

deadly riposte, gladiator's defense, flurry, frenzy, shield stance, discipline stance, sprint, defensive stance, endure pain, victory is mine, and tons of other skills that i cant think off the top of my head that use up energy and are useful as hell in pve

pvp energy skills:
Movement Speed Increase skill, Attack Speed Increase skill, only a few attack skills that use energy, and maybe shock/plague touch

as you can see, there is tons and tons more skills useful for pve that use up energy then pvp, take the elemental weapon, sundering, furious, vampiric bs, and save it for pvp, its main uses are for pvp, zealous is most useful for pve on many reasons, if you cant think of any ideas for the skills i listed above for pve, then might wanna re-evaluate your pve playing style,

the most useful builds for warrior in pve use up energy, either you like it or not, and most pvp builds are more adrenaline heavy then energy,

Fortitude i think should be left to running through degen places and pvp (when damage amounts are random and may vary,)

Defensive i think should be left to PvE, when you know what your going to face and can have a controlled enviroment where you know you can supplement damage amount with precise defense, while fort on the other hand could be more handy to pervent spike damage.

in my conclusion, for pve my idea weapons would be

1 weapon that adds HEALTH of around +29 or more, for RUNNING and kiting from pve
1 Ice weapon for grouping with shivers necros for deep and etc
1 Zealous of Defense sword

as for you using more adrenaline then energy, Increase Attack Speed Stance + Zealous mod will generate adrenaline

A LOT, I MEAN A - L - O - T !

faster then a sword with just double adrenaline 10% of the time, you also need a zealous most of the time to keep up an IAS unless you want to use frenzy up in group pve, before you start evaluating these people's reasoning with zealous, maybe you should give a though over the whole amount of warrior skills that are going to be used in pve

i use my zealous of defense sword alot, and barely change out of it, takes a hell of a situation for me to switch out of it during pve

Riken Chrono

Desert Nomad

Join Date: Dec 2005

around the corner and up the block

Hero

Yeh Defense was proved better than fortitude in the long. I just use a +30 on a couple of my swords because i found them. I'm usually using a zealous sword but i switch to an elemental or vampiric sword. I have a sword with every Prefix so yea and they just have some random pommels

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Xaero Gouki Kriegor
pve energy skills:

deadly riposte, gladiator's defense, flurry, frenzy, shield stance, discipline stance, sprint, defensive stance, endure pain, victory is mine, and tons of other skills that i cant think off the top of my head that use up energy and are useful as hell in pve
I use about 2, sometimes 3 of those listed skills. And btw, thats why I got gladiators armor...

Anyway, for the 4th or 5th time, I DO NOT USE EXCESSIVE AMOUNTS OF ENERGY AND I AM TALKING ONLY ABOUT PVE

Thank you the whoever actually read what I considered my best options and gave me a straight answer