Boon prot counter

Dyon Adell

Dyon Adell

Academy Page

Join Date: Jun 2006

Tyria

Gamer Edge(TRE)

R/Me

Pvping for quite awhile, boon prots on the other team can be pretty meddlesome if left neglected. While in camp with nothing to do, I came up with this counter using R/Me skills. I'm prepared for flames, but if you wanna criticize my build, do it with a constructive and suggestive approach, thanks.

Expertise - 12 + 3
Domination Magic - 8
Marksmanship - 10 + 1

Armour - Druid's set
Weapon - Recurve/Composite Bow

Ressurrection Signet [No attribute]
Delibating Shot [No attribute]
Punishing Shot [Marksmanship] {Elite}
Distracting Shot [Expertise]
Whirling Defense [Expertise]
Seeking Arrows [Marksmanship]
Shame [Domination Magic]
Power Leak [Domination Magic]

Usage is pretty obvious, interrupting key skills like Mantra of Recall and Divine Boon. Deny him/her of energy with Delibating Shot, Shame and Power Leak. Any constructive criticism is welcome.

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

i should take 14 expertise(12+1+1)
and 13 marks.
the rest looks pretty good 2 me, against alot of casters

zling

zling

Desert Nomad

Join Date: Apr 2006

I think that the Ranger has enough interrupting power as it is, no need to add the Mesmer for interrupting. if you really want to go e-denial than debilitating with some fast recharge skills such as serpent's quickness and/or quickening zephyr works well enough. shame is fine but personally I'll put something better instead.
basically your build is a regular pure interrupt build with debilitating and some domination skills... nothing purely against boon prots, maybe you meant shame?

ZennZero

ZennZero

Krytan Explorer

Join Date: Apr 2005

R/

When attacking a target with a prot monk backing them up (like the gate guards at aspenwood - or really any enchant heavy target), I find the rit skill disenchantment to be helpful:

Create a level 1..7 Spirit. This Spirit deals 3..13 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 10..30 seconds.

The spirit can pull enchants off the target at a quick pace and, since it is a binding ritual rather than a spell, expertise applies. Combine with a few interrupts for added effect.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Personally for interrupts I like Punishing, Savage, and Distracting shot and combined with Read the Wind makes them even better. I don't like the Seeking Arrow that much but Debilitating shot I like. I'm not a big fan of using mesmer e-denial or interrupt skills. Occasionally I will use Blackout but thats about it.

Dyon Adell

Dyon Adell

Academy Page

Join Date: Jun 2006

Tyria

Gamer Edge(TRE)

R/Me

Thanks for the comments.

Power Leak was meant more to remove energy from the boon/prot. With 3-4 interrupts, you'd definately interrupt key skills like Mantra of Recall and Divine Boon.

In short, I'm using 2 methods to counter boon/prots. Energy denial and interruption. Imagine a scenaria whereby a boon/prot has been shot by Delibating, Mantra of Recall interrupted, Shame on him/her, and I have one Power Leak left to counter nother skill. The monk would probably have like... 15-20 energy left. That's energy left for 3-4 skills and they'll be countered by Shame anyway. That should do what my build intends to... render the boon/prots helpless.

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

the problem is that monks cast Mantra of Recall before they are in range, so you need 2 keep an eye on the monk for the whole time

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

What happens when a boonie uses edrain instead of mor? and chooses to edrain the ranger spamming interrupts on him/her?

SparhawkJC

SparhawkJC

Krytan Explorer

Join Date: Mar 2006

The Amazon Basin

R/Me

Why not a Choking Gas Ranger? It'll hit regardless of protective enchants, also against Reversal of Fortune the Choking Gas damage is applied first meaning that your target would be unprotected against your arrow damage.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I would've said Melandrus Arrows is the best counter for a boon prot... +20ish damage on each arrow and a constant bleeding, plus interrupts onto Guardian.... they can't survive for long.

Dyon Adell

Dyon Adell

Academy Page

Join Date: Jun 2006

Tyria

Gamer Edge(TRE)

R/Me

I've tested this build already. It does its job pretty well, but other than doing what it was designed to, it can't really contribute in other aspects. It can't even do decent damage. You might wanna have 1 such build in 8v8, to aid those killing monks. But not a good idea in TA.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

If you're group can withstand it, bring Nature's Renewal. That really is harsh on Boon Prots.

caffienefiend

Pre-Searing Cadet

Join Date: Jul 2006

ENVY

Mo/Me

Monk is my primary. In my experience nature's renewal is a major pita for Boon/Pro's. Problem you'll have with trying to interupt is the extremely fast cast time of rof. Choking gas doesn't last long enough to be too much of a concern. I usually just run around and kite heal for the what is it? 8 seconds till it wears off. If your grp is bringing a boon/pro or doesn't want you to bring NR, the Rit Disenchant Spirit is the next biggest pita in my experience.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Choking Gas can easily last almost 30 seconds if you sacrifice higher damage. At 1/2s RoF is still impossible to target for interrupts, but its still twice as long as before, 1/2 is a much bigger target for a well timed Distracting/Savage Shot if you can see it coming. Guardian isn't even worth mentioning... at 2seconds casting is begging to be interrupted. Mantra of Recall also becomes an easy target. Anyone bringing a boon prot wouldn't be bringing anyone with NR... or they need there head examined.

A mesmer is surely the next biggest pita? Backfire? Diversion? Shatterstorm/Enchantments? Various other anti-cast hexes/spells.

The Lich Ranger

Lion's Arch Merchant

Join Date: Feb 2006

Home

Children Of Orion

Mo/Me

Contemplation of purity will get rid of all hexes u thor at it, as for interupts, i use mo/n with ootb and kite around ( as a monk should) u need to pressure the monks to get them to break easily

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

If you use Shatterstorm.... what enchantments? Shatterstorm + Diversion = excellent way to lure CoP into Diversion. Shatterstorm + Backfire = Excellent way to waste CoP and make them useless for the next 10 seconds. It may be a pretty trashy elite, but beyond the completely unbalanced Order of Apostasy... nothing beats it. Even if you only remove Boon each time you cast it they have to recast it, having to waste 5 energy every 7 seconds to recast boon really digs into your energy supply.

Ootb? You mean OoB? It use to be a good method of gaining energy till they nerfed it to 20%. Now all it does is help your enemies kill you.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

MoRecovery/diversion/shame lock, NR/debilitating shot and heavy e-denial (as in, 2+ surgers sitting on you) are what I hate the most as a boon/prot, probably in that order.

Surgers are less of a problem for me than the ranger threat, as I tend to run SoD on my bar and am pretty confident with my weapon swapping. As for the other two, at least I know I have a chance of sneaking a spell past distracting/savage shot.
Healing through a ~2 sec window is really frustrating, especially when I've copped off something already and need to sacrifice a mend cond. to get rid of shame to catch a spike.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

^^
/agree

1 surger is never a problem, but 2+ or a good ranger is really a pain. I frequently monk in pvp and there is nothing more annoying than finding that a ranger on the other team packed debilitating shot (I just assume they're loaded to the gills with interrupts).

I know this may sound like it won't work, but Arcane Conundrum should give you a larger window to interrupt in. If they try to remove it via insp hex you can savage shot, if they CoP they lose that for 10 secs, and if they wait it out thats 8-10 seconds where their monk isn't doing anything. A lot of people will actually just cast *through* it until after you interrupt them 1-2 times.

I think one thing that you may want to watch for, however, is that if you lengthen their cast times the monks may actually take advantage of that in order to waste your interrupts via cancelling the cast mid-way through in the hopes that you will try to interrupt right when they cancel it or right afterwards. This would be a good reason to stick with RtW as your prep (I mean, with 9 prot guardian is only 40% and lasts 5 seconds...you can just take the chance that you might miss or you can wait it out and interrupt the next one, so Seeking isn't really necessary).

Good Luck with your monk hunting.

-Blade

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

If your trying to run a e drain ranger why dont you just use the classic r/me.
Oath shot(elite)
Debilitating shot
Signet of weariness
Mantra of signets
Blackout
Savage shot
Distracting shot
Rez

Basically you lead off with debilitating shot, use the stance mantra of signets, then use your first signet of weariness followed by your second one. After that chain is done oath shot something then hit the next monk/caster. You have bow interupts to interupt guardians or other long casting skills like signet of devotion.Black out is for incase you miss your oath shot you can run up to the monk and he cant cast a thing or you can do it to a warrior as his aderaline is all charged up.

Leonof

Leonof

Frost Gate Guardian

Join Date: Nov 2005

N/Me

here's my boon prot counter

10+2 Expertise
11+1+2 Wilderness
10+1 Marksmanship

Melandru's Arrows
Dual Shot
Distracting
Savage
Debilitating/mes interrupt
Troll Ungent
Whirling
Rez

It's more of a boon prot killer than an a shutdown. Basic combo is Dual Shot+savage, then normal shot+distracting (this is for spiking btw). With Melandru's Arrows up, just keep shooting away and make the boon prot heal himself while the others gets killed by your teammates. In time you can kill a boon prot if it's pressured enough by the dmg. If you are confident enough you can interrupt anything, I'd say save the interrupts and just go for dps. Skill 5 is very interchangable, most of the time I bring something I feel like or depends on the place, debilitating, pin down, complicate, nature's renewal, etc.

Been running this build for a long time and it still works great. With this you have you can be a great dps and not just to boon prots. Works great on most eles, sins and w/mos.

Also this build has a self heal, at least you don't have to depend on a healer as much.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Quote:
Originally Posted by warriorsmiley
If your trying to run a e drain ranger why dont you just use the classic r/me.
Oath shot(elite)
Debilitating shot
Signet of weariness
Mantra of signets
Blackout
Savage shot
Distracting shot
Rez

Basically you lead off with debilitating shot, use the stance mantra of signets, then use your first signet of weariness followed by your second one. After that chain is done oath shot something then hit the next monk/caster. You have bow interupts to interupt guardians or other long casting skills like signet of devotion.Black out is for incase you miss your oath shot you can run up to the monk and he cant cast a thing or you can do it to a warrior as his aderaline is all charged up. /mini-hijack

Would the above build be any good for hoh if you swapped out Mantra of Signets for Penetrating Shot and Savage/Distracting for Frozen Soil?

/threadjack off

If you wait until nightfall comes out, there's an absolutely EVIL dervish skill that OWNS boon/prots if you have an enchant or 2 on. Just pack a dervish enchant with a fast recharge and use their touch skill to remove mantra while you slowly pressure/e-denial them do death (removing mantra when they cast it only nets them ~10e which you're gonna debilitating off immediately anyway). From there, it's easy to kill them off.

.defekt

.defekt

Krytan Explorer

Join Date: Aug 2005

Ex Talionis [Law], Schindlers Fist [ouch]

I remember running a build in HA with 2 R/Me, they both packed Oath Shot and Debilitating Shot, and the rest of the slots were used by mesmer denial skills. Another ranger carried Famine, and the build worked a treat. But we've developed the build more now and have gotten rid of the R/Me's

Undressed

Undressed

Frost Gate Guardian

Join Date: Sep 2006

Reich

none

W/

Undressed's Ranger uses:

Melandru's Arrows [E]
Distracting Shot
Concussion Shot
Leech Signet
Power Drain
Troll Unguent
Distortion
Rez Sig

with

Illusion 8
Inspiration 8

Not sure about the other attributes right now, as I can't log in at the moment. Sorry.

The reason for 2 mesmer skills is a) Keeping up the (general) energy demand for concussion shot and b) interrupting through blindness, guardian, blocks - players who try to cast behind barriers like walls.

EDIT: Dazed is easy to counter for a boon-prot, but not for all other casters. That's the idea behing the usage. I am not focussed on monks alone.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

^^

You really shouldn't need 4 interrupts for a monk...Concussion Shot shouldn't be spammed as an interrupt, but more like used as a utility. I would probably dump Leech Signet in favor of Savage Shot if you really want to keep an interrupt and add a bit of damage, but the build really doesn't have any pressure that I can see other than Melandru's Arrows. If you really want to interrupt people you can't hit, bring your interrupt sig, but you don't need 2 non-attack interrupts with +energy just to manage 1 interrupt that adds an easily removeable condition.

audioaxes

Jungle Guide

Join Date: May 2005

well concussion shot is horrid on a boon prot
for one, a boon prots spells are too fast to nail with it and if you do get it they can easily cop it off, or even heal through it with rof

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

Quote:
Originally Posted by Bloodied Blade
but the build really doesn't have any pressure that I can see other than Melandru's Arrows. Melandru's Arrows is like, awesome. I was playing one over the fame farm weekend and my distracting shot would do 40-ish dmg, add bleeding, and interrupt something. That's quite a bit of pressure

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

Quote:
Usage is pretty obvious, interrupting key skills like Mantra of Recall and Divine Boon divine boon is a 1/4 cast, and its cast before battle. if you were to somehow remove it, it takes people a bit to realize they've been disenchanted. i question how you plan to interrupt a specific 1/4 cast, spam maybe, but if you can plan to interrupt a specific 1/4 cast please enlighten me.

Leonof

Leonof

Frost Gate Guardian

Join Date: Nov 2005

N/Me

Quote:
Originally Posted by Nivryx
divine boon is a 1/4 cast, and its cast before battle. if you were to somehow remove it, it takes people a bit to realize they've been disenchanted. i question how you plan to interrupt a specific 1/4 cast, spam maybe, but if you can plan to interrupt a specific 1/4 cast please enlighten me. Interrupting divine boon is really hard but not impossible. Normal boon prot goes, enchant+enchant+enchant then cop. After cop most boon brots recast MoR and Divine boon. Just throw an interrupt after cop and chances are you'll hit the next spell. Divine boon is still 1/4 cast though so it still might not hit so luck is a factor, you would have a better chance interrupting MoR. I've managed to do this occasionally so it's usefull I guess.

Oh and intentionally interrupting RoF is next to impossible. No matter how good an interruptor is and even if the monk is spamming spells, it's just too fast. Not saying you can't interrupt it, but I'm pretty sure if you hit it, it's pretty much a lucky shot.

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

Quote:
Originally Posted by Bloodied Blade
/mini-hijack

Would the above build be any good for hoh if you swapped out Mantra of Signets for Penetrating Shot and Savage/Distracting for Frozen Soil?
Actually the build i posted is a HA build which can easily be adapted to GVG. The bow interupt's are there for downtime or if you see a caster casting a cast above 1 second like if its aegis you can just hit distracting shot or healparty for stuff like that. Also for the most part most your points are gonna be dumped in expertise and domination. You can add some points into markmenship but its not really needed this build is just fast energy draining.