Hey folks, I've been wondering whether the Hex icon targets receive when tagged with an Illusion Magic hex display the base time for the hex, or the actual time it will last. Sorry, that's a bit mangled.
eg, I have a theoretical 16 Illusion and 15 Inspiration, so I cast Mantra od Persistance (100% extended duration @ 15 insp) then Conjure Nightmare (15 sec duration @ 16 Illusion). My target gets the Hex Icon on his screen, but does it say 'For 15 secs....' which is strictly incorrect, or 'For 30 secs....' which is the actual effect?
Just curious.
Additionally, are conditions inflicted by Hexes affected by mods on a player's weapons? If I shatter a Phantom Pain while wielding a Cruel Sword, doe the 33% Deep wound bonus apply, or use Virulence on someone wielding a Poisoner's Bow? Just theoretical (I've never done these things) but it's a game mechanic I'm completely unsure of.
Thanks!
A quick question or two regarding Hex duration display
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On the weapon front, I presume that the deep wound only lasts longer if the weapon actually caused the deep wound, ie. "I am using Eviscerate!".
On the hex front, the numbers shown on your screen are the base numbers, with the added bonus from persistence unshown. The same goes for enchantments + 20%longer enchantment weapon.
Eg. I use Conjure Phantasm (which lasts for 13 seconds). The foe sees an icon which says 13 seconds.
I use the same Conjure Phantasm (but this time with Persistence) which makes it last for 16 seconds. The foe sees an icon which says 13 seconds.
On the hex front, the numbers shown on your screen are the base numbers, with the added bonus from persistence unshown. The same goes for enchantments + 20%longer enchantment weapon.
Eg. I use Conjure Phantasm (which lasts for 13 seconds). The foe sees an icon which says 13 seconds.
I use the same Conjure Phantasm (but this time with Persistence) which makes it last for 16 seconds. The foe sees an icon which says 13 seconds.
No, I am pretty sure the weapon bonus applies regardless of how the condition is applied. So, if you were wielding a Cruel Sowrd, and shatter PP, it applies.
However, if the target is wielding a Poisoner's Bow and you use Virulence on them, it doesn't count, because you weren't holding the bow.
The exact same thing is true of Stonefist Gauntlets and Bloodstained Boots. You just have to have the item/armor equipped.
However, if the target is wielding a Poisoner's Bow and you use Virulence on them, it doesn't count, because you weren't holding the bow.
The exact same thing is true of Stonefist Gauntlets and Bloodstained Boots. You just have to have the item/armor equipped.
If you are holding a weapon that lengthens a condition, when you DIRECTLY invoke that contition, it is lengthen. I don't think that having a weapon that lengthens Deep Wound does anything to the Deep Wound from Phantom Pain.
The conditions from Virulence CAN be lenthened by wielding a weapon that lenthens them.
The conditions from Virulence CAN be lenthened by wielding a weapon that lenthens them.
