monk as a primary smiter?

princejirus

Pre-Searing Cadet

Join Date: Aug 2005

LDA

W/N

i've really been sitting here looking at the monk smiting class. while it does have a few nice ones (shield of judgement [elite]), i don't know that this is a viable build for the monk. I do know that this would be a great sleeper class against PvP GvG with a good couple AoEs (krin's watch, bath's aura) and a couple touches but i really can't find a good build for this type of idea. the other question is what would be the secondary class that would make this work like "magic"

does anyone have any ideas of a good build or advice for this.

*edit* yes i know that you could do solo with the 55hp monk. i am talking with doing this as a PvE or PvP group build. i like the knock down and the holy damage to minons which is a pulling factor.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Zealots Fire/Air of Enchantment smiters are the most popular smiting build.

See the guildwiki page here http://gw.gamewikis.org/wiki/Mo/any_...antment_Smiter

Kit Engel

Frost Gate Guardian

Join Date: Apr 2006

Lords of the Sacred Chao

E/Me

The most common type of smiting seen recently, I think, is based on the spell Air of Enchantment. There should be a thread or two on it in here somewhere. Basically, you deal damage to enemies around an ally by spamming reversal of fortune and guardian on him while Zealot's Fire is up, and throw in Balthazar's Aura to supplement it.

I've never really seen a good direct-smiting build. The closest I ever got was Divine Spirit + Word of Censure spam.

princejirus

Pre-Searing Cadet

Join Date: Aug 2005

LDA

W/N

that one looks like a good idea. but i'm still looking for a build where the monk can be the primary damage dealer. Air of enchant is good in combo with zealots's but ulitmatly i am trying to find/build one that a monk can act in some way like a fast casting ele. Most monk spells are low in cost and the cast time is pretty good with times only as high as 1 (don't quote me on that).
should i assume that monks are, and should, only be used as a healer or in-direct attacker?

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Yeah whenever I make smiting builds, I can come up with really nice combo's but they take up almost my whole skillbar for me to be able to kill a target in the one chain, so I basically have very little healing left over.

Note, they keyword is having the ability to kill a target in one chain, I can take out warriors with particular smiting builds easily... mind you, some of them are directed specifically at warriors.

crazyloof

Ascalonian Squire

Join Date: Jun 2006

A smiting build i use on my monk alot and owns really hard core is the W/Me War Smiter the build is on wiki but off the top of my head its:

ATT:
16 Smite
10 Inspiration
9 Healing

Skills:
Signet Of Judgement
Bane Signet
Rage Signet
Spear Of Light
Smite
Healing Breeze
Mantra of Inscriptions
Mending

Cast mending and before you go into battle use mantra of inscriptions, pick a target and spam all the smite skills, EXTREMELY powerful smite build in my opinion and extremely fun to play.
__________________________________________________ _______________

One other build that id like to mention is one of my own creation

ATT:
16 Smite
7 Inspiration
11 Healing

Skills:
Signet Of Judgement
Holy Strike
Bane Signet
Stonesoul Strike
Spear Of Light
Smite or Banish
Healing Breeze
Drain Enchantment

Its best to use a sword or melee weapon with a focus with this build, Run up to the target cast signet of judgement, while they are knocked down cast holy strike, if the target is attacking u can cast bane signet and stonesoul strike to hit them again, this combo alone does around 300 DMG fairly quick, once they are low on health they will try to run away, this is when u cast spear of light and banish, or if your signet's are recharged yet use those, if they cast a healling enchantment on themselves drain it, bam dead

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

using a smite build for monk primary just neglects the inherit benefit from monk: a bonus 3.2 hp per skill cast per rank...

if you want go smite, ele is the better choice for the big energy pool... which intrigues me why air of enchantment smite cannot be ran on a e/mo... maybe that's because you need to keep your mobile aoe alive with protective spells like RoF and inh bonus from DF

though i have to say it can be used in pvp to catch players unguarded

warrior a: "i am attacking the monk"
*2 secs later
warrior a: "my hp is 1/500"

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

I love Scourge Healing. It has a great recharge, and does decent damage to anyone trying to heal. It indirectly kills the monk. Good in PvE because the monks will just carry on casting with it on them.

I don't really play much PvP, but I think it can sometimes be good because it takes a lot of monks some time to realize what's hurting them, and it can sometimes be hard to tell which ally has it on them if you're spamming and queuing a lot of skills up and then suddenly take 3x80 damage from the last 3 heals. Once they do realize, they have to be careful who they heal. If they use hex removal from any of the monk attributes, they'll heal that person, and take another 80 damage. If they do remove it, put it right back on them, it has 5 second recharge. You can pretty much keep it on all of the enemy team in a 4v4.

But the subject of the thread.. no smiting isn't the most effective (except against undead ), but it does have some nice skills, and it does ignore armour. I think a smiting monk can outdamage a flare spammer easily, because the fire damage will be reduced by armour, but the smiter will be left with 0 energy at the end, or half way through the battle. The problem is the recharge and energy cost, which is why smiting is better used by someone with a different primary.

Edit: princejirus, make sure your team knows you are a smiter if you want to play one

azunder

azunder

Frost Gate Guardian

Join Date: Apr 2005

The problem with smiting in PvE is that it scatters the mobs and screws up the positioning.

Air of Enchantment smiters are used in groups of 3 or more in PvP. What's good about them is that the damage is AoE, cheap and involves useful enchantments being placed on the target you're smiting off. Primary monks are used here because of the runes. Since the damage from Zealot's Fire is small but spammed, higher damage per cast is better. Also, being another primary caster class won't give you that much of an advantage: you don't need Fast Casting or Energy Storage.

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

Smiting has almost no uses with DF, which is why most primary monks don't carry it. usually, the only way to deal decent damage with a smting build would be with zealot's fire/balth's aura and support/healing skills.
This build is good in AB, since u have time to regen (usually) while running to ur next cap target.

Smiting 14 (10+1+3)
Healing 12 (11+1)
Divine Favor 10 (9+1)
Protection Prayers w/e left
(attributes might be mixed up, memory is foggy)


Bane SIgnet
Mend Ailment
Orison of Healing
Eatheral Light
Blessed Light/Word of Healing/Healing Light
Smite Hex
Balthazar's Aura
Zealot's Fire

With this, I could usually sustain my group, and destroy the luxon scum in an outpost in about 10 seconds...behold, the power of smite hex & the spamming of low cost low yield heals, & balthazar's Aura too if i have enough energy!

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

"Luxon scum" cute...

The problem I have with most direct damage smiting prayers is that they do too little damage or take too long to recharge. If Anet could fix one of those, you would see more competitive smite builds I think. AoE smite is solid and is a lot of fun to play.

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

The wiki smiting build is underpowered because it focuses it's attacks around stonesoul/holy strike, which require you to be in melee range. Mending is unneccesary, as is having any healing prayers if you want to go full on damage.

Here's the build I've been running for a good 8 months now for high end PvE:

*Attributes*

Smiting Prayers: 16
Inspiration Magic: 12
Protection Prayers: 4

*Skills*

1: Signet of Judgement [E]
2: Bane Signet
3: Mantra of Signets
4: Mantra of Inscriptions
5: Smite Hex
6: Purge Conditions
7: Ether Feast
8: Rebirth

*Equipment*

Smiting Rod with 20% Recharge of Smiting Prayers Skills
Jeweled Chalice with 20/20 HCSR

*Theory*

First, allow the assigned tank to gain aggro, then initiate Mantra Of Signets. Activate Signet of Judgement on a foe in melee combat with the tank, it will instantly recharge, allowing you to reuse it. Do so, but be sure to activate Mantra of Inscritions before Signet of Judgement finishes. Follow this up with Bane Signet, then if the tank has been hexed, Smite hex, or if anyone is suffering from condition(s), Purge Conditions. If you attract aggro, use ether feast to heal for over 120 health, as well as cause minor energy denial to your target. Skill 8 is a no brainer really - once the initial energy voley is spent, there is no huge use for your energy pool, so you can potentially cast rebirth during a fight without any huge problems, as long as there is sufficient distance between you and your foes.

*Advantages*

Poweful opening volley.
Holy Damage from skills ignores armour.
Double Damage vs Undead and Summoned Creatures.
No weakness to enchantment removal.
No need to get any closer than the edge of the aggro bubble.
Hex and condition removal.
Allows flexible use of Rebirth, due to low energy usage.
Ether Feast negates need for investment in healing prayers.
Signets are not spells, therefore:
*Hexes like Backfire have no effect.
*Skills that specifically interrupt spells do not work.
*No energy cost.
*Dazed condition cannot interrupt signets.

*Disadvantages*

Primal Echoes can be painfull for a build like this.
Low Defence overall.
Only one healing skill, cannot target allies.
Knockdowns reset enemy aggro.
1 point of Divine Favour - a token effort really

*Practical Use*

I'm by far most at home in a full size Fissure of Woe team when using my smiter, although it's equally fun in smaller groups, (Yesterday's group, which shrunk to 4 people from 8 yielded me a Black Dye, a Ruby and 3 gold items. )
of course it's most fun when you get to the skeletons, but the knockdown is equally useful on shadow monks, smoke walkers, etc, etc. It isn't as powerful over a short period as, say, the Nuker with meteor shower, who left 5 minutes after we started, but then, I don't need to deal with exhaustion and can cause more knockdowns per minute than him. Then again, when you do get to the skellies and your opening salvo does 4x156, followed by another 4x156, potentially followed by another 180 off smite hex, you can potentially finish them all in a matter of seconds, leaving a few stray targets, which as per my experience is no trouble for a WoH monk, a Domination Mesmer, an SS Necro and the smiter's ordinary attacks. (On that front, I do have a 20% Deathbane staff specifically to use during my downtime, which helps a lot - I've been hitting up to 50 vs the icehands and ether breakers since I got it.)

Oh, by the way, Kiting is what dictates if you live or die running this build - if you're not casting and something comes after you, run like a headless chicken until you can knock it down and move on.

Well, there you have it, naysayers are free to pick holes in it and call me a, well, whatever they want to, but I know what works, certainly for me and my guild anyway. I hope you get something useful out of it though. And in my opinion, it is vastly superior to the wiki build that has been previously mentioned.

AJM

Frost Gate Guardian

Join Date: Feb 2006

Order of the Soulflame

W/Rt

Wow, after reading this, I may have to actually try smiting prayers!

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It would certianly take care of touchers in AB or those with flesh golem.I don't see why you can't use smiting in Faction battles not your normal PvP.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Might want to look up a little thing called 'smite ball', for PvP.

onerail78

onerail78

Pre-Searing Cadet

Join Date: Feb 2006

I built my monk to be a smiter and dang it, I think I'm pretty good at it. I've surprised several people, even occasionally being complimented for my solid build, fighting side by side with another tank in PvE and holding my own ground as well as dishing out massive damage. Yet it's hard to get on a team without them asking me to switch to Healing or Prot, which quite honestly, I suck at. I can't speak for everyone, but I am more effective as a Smiter than a healer, between my available skills and equipment and my play style, smiting is the best choice for me.

my smiting build Mo/Wa

Attributes:
Smiting 12+1+3
Divine Favor 9+1
Healing 3+1
Swordsmanship 9

Skills:
Kirin's Wrath
Symbol of Wrath
Shield of Judgment
Healing Breeze
Blessed Signet
Balthazar's Spirit
Blessed Aura
Watchful Spirit

Sword:
max, req 9 ,+5 energy, sundering and enchanting mods
Offhand:
Smiting +12 HSR 20 and HCasting 20

Sustained Enchantments
Watchful Spirit, I replaced Mending with this one, sure I can only get +2 regen, but the +130 hp when it ends makes up for it by a long shot. With good timing this is far more effective to have than +3 mending
Balthazar's Spirit, can be replaced with Essence bond if that suits your fancy, or if you want to also cast it on another party member.
Blessed Aura, primarily I chose this skill to extend SoJ, with an enchanting mod on my sword and this enchantment running, along with the 20% chance to half recharge, I can keep SoJ up at least 75% of the time.

This leaves you with only +1 energy regen, but as a primary front line attacker and Balthazar's Spirit, I rarely find myself running low, and when I do, I have +9 with Blessed Sig

Healing is done two ways, Healing Breeze with +5 regen and a +32 boost with DF and also by dropping Watchful Spirit for +130 HP and +32 with DF

Attacking and massive damage dealing

The key is to get in to the middle of the group, or rather pin them to a wall, or between other players or henchies and drop both Kirins Wrath and Symbol of Wrath one right after the other. -34 per second for 5 seconds times two is effectively 340 damage per enemy, plus mild damage from sword attacking and -53 damage every time they attack you and fall.

In an enemy group of up 4 you are dealing out potentially 1360 to 2396 damage in just 7 seconds. Do the math with larger numbers of enemies and you'll have their monk pulling their hair out trying to recover the team. I may yet throw Scourge Healing into the mix

This smiting monk build works especially well with a nuker, a tank (for general purposes) and a barrage ranger for massive amounts of AoE damage quickly, which I tried on Thunderhead Keep. We were taking out groups of 4 to 6 in 5 to 10 seconds easily with henchie healers, which despite what some people are saying in-game, henchies are infused at Thunderhead.

When I solo with henchies, my main role is tanking and I've yet to come across a quest I couldn't do with just henchies this way and there are several missions I've done henchie only with this build as well, which I'm sometimes forced to do as rarely does someone want a Smiting monk on their team.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

AoE smiter != smiter.

AoE smiter > smiter.

onerail78

onerail78

Pre-Searing Cadet

Join Date: Feb 2006

Quote:
Originally Posted by tehlemming
AoE smiter != smiter.

AoE smiter > smiter. I see, so if I announce I'm an AoE Smiter, will that get a better reception for teaming? I never thought to specify that when joining a group.

Edit: I usually get kicked the moment I say the word Smiting.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Skuld
Zealots Fire/Air of Enchantment smiters are the most popular smiting build.

See the guildwiki page here
http://gw.gamewikis.org/wiki/Mo/any_...antment_Smiter all the other builds besides the AoE zealot's fire smiting builds are pretty bad, to be honest. However, with the way aoe works in pve you're going to be scattering a lot of mobs, which isn't really a problem, because I maintain that if you play PVE like you would pve you're going to beat the game really fast. This requires competent players that know how to actually play the game, but it's a lot faster.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

The Scourage skills making the smiting line a interesting line. With scourage enchantment coming in Nightfall, things could get VERY interesting, ironically, against AoE smiters, and boon prots.

Umm, if you really want to try an Smiter build other than the done and dusted AoE smiter. Off the top of my head, an anti-warrior one


Mo/E

Smite (when warrior attacks you) > Shock > Holy Strike > Soulstone Strike > Banish.

Enough to make a warrior crap his pants.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Or just mildly annoy them

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Single target smite skills have either high cost or high recharge, plus they don't benefit from DF as others have already said. AoE smiting is fairly powerful, but it triggers mob scatter in PvE and is therefore not a great choice.

If you feel the need to deal damage on a primary monk, you should probably reconsider your reasons for playing a monk in the first place.

onerail78

onerail78

Pre-Searing Cadet

Join Date: Feb 2006

Quote:
Originally Posted by Effigy
If you feel the need to deal damage on a primary monk, you should probably reconsider your reasons for playing a monk in the first place. Perhaps the reason is simply something called fun? Personally, I find it rather boring to only play 'approved' cookie-cutter builds. This is a game, remember?. Games are supposed to be fun. Maybe I just like the idea of a smiting monk or a warrior necro because its different from what everyone, their brother, their sister and their dog is doing.

As for scatter, perhaps you just have not yet learned how to control what direction the enemies are going to scatter to or don't yet know how to pin enemies. Both strategies I know how to use, though I can attest to the fact that alot of people do not.

If you feel the need to play a game for any reason other than to have fun, perhaps you should reconsider your reasons for playing the game in the first place.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

No one is stopping you from playing a smiting monk. If you want to do it, be my guest. However, the fact that it's a "fun" build doesn't make it a highly effective build.

Again, I ask you to consider why you're playing a primary monk if you want to be a primary damage-dealer. Practically any build can be fun if it fits with your playstyle, but monks excel at team support. Trying to play against their strength is not usually going to produce great results, however "fun" it may be. Would it be any less fun to deal damage with an ele? A warrior? A necro? What is it about smiting that makes it more "fun" than these other options?

You also have to consider that you're not playing Guild Wars in a vacuum. Regardless of what you consider to be fun, most people don't consider failing a mission or losing a PvP match to be terribly enjoyable. I have a lot of "fun" playing a monk because I know I am greatly contributing to my team's success, even though I may not be doing any actual damage. I believe this is the best mentality to have when playing a monk, because that is essentially what monks were designed to do.

Of course you can try to nuke with a monk, or tank with an elementalist, or heal with a warrior, but before you attempt to do one of these things you would be wise to stop and ask yourself, "Why?" Unless you play with henchies all the time, your teammates are depending on your contributions in order for the group to succeed. Why do people try to argue that screwing around with unconvential and often subpar builds is more "fun" than playing an effective if more traditional build?

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Effigy
No one is stopping you from playing a smiting monk. If you want to do it, be my guest. However, the fact that it's a "fun" build doesn't make it a highly effective build.

Again, I ask you to consider why you're playing a primary monk if you want to be a primary damage-dealer.
You also have to consider that you're not playing Guild Wars in a vacuum.

Of course you can try to nuke with a monk, or tank with an elementalist, or heal with a warrior, but before you attempt to do one of these things you would be wise to stop and ask yourself, "Why?" Why do people try to argue that screwing around with unconvential and often subpar builds is more "fun" than playing an effective if more traditional build? Challenge.

People play builds that aren't considered the best for the challenege.
Anyone can heal with a monk and eventually become good at it but how many people can play a complex build that isn't considered the best and beat the game with it?

I have a smiting monk in my guild who does extremely well. Its not because he just has a good build but because he has learned how to play and has enough skill to do very well.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

If you're looking for a challenge, look no further than PvP. Even if you're using an optimal, tried-and-true build, the challenges are neverending. To me this makes more sense than trying to challenge yourself by playing wierd builds in PvE and pissing off your teammates.

The "same old builds" may get boring in PvE (for some people anyway), but PvP is by no means a cakewalk. If you're getting restless with PvE, I strongly suggest trying your hand at some PvP, whether in the arenas or elsewhere. It's a lot of fun and you can always find the challenge you're looking for.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I forgot to mention that I made up a nice smiting build for PvP mostly for RA and my teams and I took out 3 Warriors.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Effigy
If you're looking for a challenge, look no further than PvP. Even if you're using an optimal, tried-and-true build, the challenges are neverending. To me this makes more sense than trying to challenge yourself by playing wierd builds in PvE and pissing off your teammates.

The "same old builds" may get boring in PvE (for some people anyway), but PvP is by no means a cakewalk. If you're getting restless with PvE, I strongly suggest trying your hand at some PvP, whether in the arenas or elsewhere. It's a lot of fun and you can always find the challenge you're looking for. PvP is a whole different game.
First not everyone likes PvP and second not everyone likes the same challegen PvP brings everytime.

In PvE you are fighting in many different situations but in PvP those situations are much more limited so no you can't always find the challenege your looking for in PvP.

Everyone will find their own way to enjoy their game and if that pisses of your team mates then you need a different team.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Quid Pro Quo
In PvE you are fighting in many different situations but in PvP those situations are much more limited so no you can't always find the challenege your looking for in PvP. Are you kidding?

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

oh, well, I don't see the reason to challenge yourself in pve by running a sub-optimal build. You're putting in place limitation on what you can do strictly because you're too busy pwning charr to pvp, where the challenge comes from outthinking/outplaying your opponent rather than running a crap build and trying to beat sanctum cay.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by tehlemming
Are you kidding?
Nope.

Quote:
Originally Posted by Thom Bangalter
oh, well, I don't see the reason to challenge yourself in pve by running a sub-optimal build. You're putting in place limitation on what you can do strictly because you're too busy pwning charr to pvp, where the challenge comes from outthinking/outplaying your opponent rather than running a crap build and trying to beat sanctum cay. Out playing a computer, out playing a player.. the only differents is one potentially upsets someone somewhere in the world. Playing a unique build that requires learning and not a guide on guildwiki is as real of a challenge as fighting a cookie cutter wammo, though playing the unique build happens to be more of a challenge more often.

The point of the game is entertainment and if someone has fun challenging themselves in PvE rather then PvP then they have completed the goal of the game but no matter what happens in the game it won't gain you anything in real life so it really doesn't matter.

onerail78

onerail78

Pre-Searing Cadet

Join Date: Feb 2006

Quote:
Originally Posted by tehlemming
Are you kidding? No. He's not. Play some PvP and you will see the standard cookie-cutter builds time and time again.

Warriors play generally the same two builds.
Monks play the same two builds.
Rangers the same build.
Sins the same two builds.
Mesmers, more diverse in builds, but presumably and quite often targeted against a certain class.
Necros, MM or SS.
Rits, I really haven't encountered more than a couple in PvP so I can't say there.
Eles, same two builds.

PvE at least offers you a more diverse set of builds to play against, rather than the 'accepted' builds for a class. I will say the random arenas do provide a more random makeup of teams, but still you find the same builds, time and time again.

And if you define sub-optimal according to a numbers game, then maybe you need a nice math game, rather than an RPG.

I don't give a rat's behind if an ele can deal more damage. What I do find fun and challenging is taking a healing class and being damn well effective as a damage dealer and doing a damn good job of it because I'm skilled enough to do it. Like has been said, any shmuck can take an ele and be a nuker, any shmuck can take a monk and heal, any shmuck can take a warrior and tank. So what, may I ask, is the challenge or the fun in that?

And if you want to call it a crap build, Thom, try playing against one with someone that knows how to use it or even just accept one on your team sometime.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by Quid Pro Quo
Out playing a computer, out playing a player.. the only differents is one potentially upsets someone somewhere in the world. Playing a unique build that requires learning and not a guide on guildwiki is as real of a challenge as fighting a cookie cutter wammo, though playing the unique build happens to be more of a challenge more often. Agreed. I can't imagine playing Guild Wars and not using a build I haven't made myself. Its much more fun making builds by yourself to figure out what you like.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Mobs in PvE have more variety than players in PvP, or at least high-end PvP--go to RA sometime and you'll see plenty of variety. This is because the number of highly effective builds is much smaller than the number of ineffective builds. Hell, the PvE mobs don't even really have builds, they only use about 4 skills.

I've PvE'd most of my time in Guild Wars, and I can attest to the fact that diversity does not equate to higher difficulty. It doesn't matter how many types of builds you have to face if most of them are weak. Now PvP, on the other hand, has a smaller range because people usually only want to run builds that are competitive. The challenge in PvP comes not from the variety of builds, but the skill with which players play those builds.

If you think PvE is equally or even more difficult than PvP, ask yourself this question: "How well do PUGs fare in PvE as opposed to PvP?" Or even better: "How do teams with 7 henchmen fare in PvE as opposed to PvP?"

Quote:
Originally Posted by onerail78
I don't give a rat's behind if an ele can deal more damage. What I do find fun and challenging is taking a healing class and being damn well effective as a damage dealer and doing a damn good job of it because I'm skilled enough to do it. Like has been said, any shmuck can take an ele and be a nuker, any shmuck can take a monk and heal, any shmuck can take a warrior and tank. So what, may I ask, is the challenge or the fun in that? Yes, any player can take an accepted build and use it, but how well? Are you really trying to argue that all people using the same build perform on the same level? If "any shmuck can take a monk and heal," then why do some monks fail in Random Arena while others go on to win World Championships, using roughly the same build? The challenge comes from the players, not the builds.

onerail78

onerail78

Pre-Searing Cadet

Join Date: Feb 2006

Quote:
Originally Posted by Effigy
The challenge comes from the players, not the builds. Which is my point. My AoE Smiting Monk build probably won't work for everyone, at least not anyone who can't control scatter and definately not someone just starting to play the game. My complaint is that I get rejected for teams because of my build but when I do get accepted my teammates end up complimenting me. They are impressed and I doubt any one of them would accuse my build of being sub-par after seeing me use it skillfully.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

The reason most groups will reject a smiting monk is a matter of supply and demand, as well as risk versus reward. Healers are almost always in high demand and short supply in PvE. If a group needs support and the monk they get refuses to change his build from smiting, he isn't filling the role that group needs and it only makes sense to kick him. The same goes for any other profession that won't adapt to fit the group's needs.

Taking a smiter also entails a higher risk precisely because most people can't play the build effectively, as you already stated. Chances are the smiter trying to get into your PUG is a 55 solo build or is going to use lots of AoEs that will scatter mobs and mess up aggro. Even if the smiter is good, the reward is not going to be much better than just choosing a tried-and-true damage dealer like an SS necro or a nuker.

Consequently, it's only logical that most groups would not accept a smiting Mo/**. If there is an overabundance of monks trying to join, such as in a capping group at Granite Citadel, then most groups won't object to a smiter or even several. But those situations are few and far between. Unless you're playing with guildies, you have to be realistic about the roles monks are expected to fill in this game.

onerail78

onerail78

Pre-Searing Cadet

Join Date: Feb 2006

I have no problem what so ever if a team has one slot available and needs a healer. That is not the role I fill, same as if I were a warrior, I don't fit the last slot on the team. No problem there.

It's the ones that so far only have 3 or 4 members, with no difinative makeup going thusfar. One of these particular groups, I was discussing my role as they hired on a Sin that clearly stated he did not have Barrage, making him, what I had thought, the most discriminated against proffession in the game. They accepted him, and booted me. Or the team at Thirsty River that took on the level 14 ele rather than the level 20 Smiter.

I understand just fine teams needing to have particular roles filled for particular missions. I do the same thing when making team, making sure I have a few key roles filled. But the difference between when I make a team and when others have often tended to do, not everyone, is that I will give a chance to roles that I don't need to accomplish the mission, if there are slots available. And taking a chance, even on the key roles for a mission, in any PUG there is the chance that anyone you team with is a complete moron or utterly incompetent at their role, or maybe just half-assed enough to do the job, but not enough to be able to say they contributed to the teams overall success in any great way. I've seen plenty of tanks, nukers, MM's, healers etc. completely botch a mission. My favorite is the tank using the frenzy/healing sig combo... I can't assume everyone is competent, but I can't assume they are not either, no matter what the build.

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Play what you want, but don't expect people to take you.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by onerail78
No. He's not. Play some PvP and you will see the standard cookie-cutter builds time and time again.
Because that has anything to do with this:
Quote: Originally Posted by Quid Pro Quo In PvE you are fighting in many different situations but in PvP those situations are much more limited so no you can't always find the challenege your looking for in PvP. It's not just about your build, but also about how you play it.
Quote: Originally Posted by onerail78
And if you define sub-optimal according to a numbers game, then maybe you need a nice math game, rather than an RPG. Guild Wars is based on numbers. You may want to take a look at threads such as this:
http://www.guildwarsguru.com/forum/s...d.php?t=113319

Maybe you need a nice game of arm-wrestling, where physical strength and not math is the primary factor.

Quote:
Originally Posted by onerail78
I don't give a rat's behind if an ele can deal more damage. What I do find fun and challenging is taking a healing class and being damn well effective as a damage dealer and doing a damn good job of it because I'm skilled enough to do it. Like has been said, any shmuck can take an ele and be a nuker, any shmuck can take a monk and heal, any shmuck can take a warrior and tank. So what, may I ask, is the challenge or the fun in that? You like playing suboptimal builds; fair enough. However, a couple of things to keep in mind:
1. Playing a suboptimal build, in and of itself, does not make you skillful.
2. If you really are skilled, why wouldn't you play an optimal build?