What new skills would you like to see for Nightfall?
GloryFox
What NEW skills would you like to see implemented for nightfall Core GW Classes.
Warrior Ranger Necromancer Mesmer Elementalist Monk
What Additional Skills, Echos, and Enchants would you like to see for the Paragon or Dervish for Nightfall release other than those listed on Guildwiki?
NOTE: Now there is debate on this because there is no official word however if you have an idea to improve the Assassin or Ritualist skill list that could be included with Nightfall please includes those ideas as well.
PLEASE NO FLAMES ON THE RIT SIN SKILLS QUESTION ANET HAS NOT SAID YES OR NO ON THE ISSUE
Warrior Ranger Necromancer Mesmer Elementalist Monk
What Additional Skills, Echos, and Enchants would you like to see for the Paragon or Dervish for Nightfall release other than those listed on Guildwiki?
NOTE: Now there is debate on this because there is no official word however if you have an idea to improve the Assassin or Ritualist skill list that could be included with Nightfall please includes those ideas as well.
PLEASE NO FLAMES ON THE RIT SIN SKILLS QUESTION ANET HAS NOT SAID YES OR NO ON THE ISSUE
ducktape
It would be nice if they released more skills for the Water Magic line for elementalists, there's much less water skills than Earth or Fire, and slightly less skills than Air has.
More new minion types for Necro.
That's about it for skills I find myself wishing for, or at least the wishes I can remember off the top of my head.
More new minion types for Necro.
That's about it for skills I find myself wishing for, or at least the wishes I can remember off the top of my head.
Clawdius_Talonious
Mesmer skill, Domination attribute
Aura of Agony, Enchantment spell. Aura of Agony has no inheirent effect. If this enchantment is removed, the spell that removed it is disabled for 12...28 seconds and the foe that removed the enchant takes 24...56 damage
Aura of Agony, Enchantment spell. Aura of Agony has no inheirent effect. If this enchantment is removed, the spell that removed it is disabled for 12...28 seconds and the foe that removed the enchant takes 24...56 damage
Dragonious
Elementalist skill, Air attribute
25 energy, 3 second cast, 30 second recharge
Cyclone, Spell. Create a Cyclone at target foes location. For five seconds, foes adjacent to that location are struck for 5...35 cold damage and become crippled for 3...9 seconds each second.
25 energy, 3 second cast, 30 second recharge
Cyclone, Spell. Create a Cyclone at target foes location. For five seconds, foes adjacent to that location are struck for 5...35 cold damage and become crippled for 3...9 seconds each second.
CHUIU
I want to see a hard res for every class already. Something that sounds like the class would be using it too. Like...
Necro - Blood Magic
Blood of Life
10e 6s
Sacrifice 33% health. Target touched ally resurrects with 13-48% health and 0-10% energy.
Mesmer - Illusion Magic
Illusion of Life
10e 10s 10r
Resurrect target ally with 100% Health and Energy. After 5 seconds, that ally loses 75%-50% health and 100%-85% energy.
Ranger - Wilderness Survival
Comfort Ally
25e 1s 20r
Resurrect target ally with 10-20% health and no energy.
Warrior - Tactics
"Arise Chicken, Arise!"
10e its a shout 60r
Resurrect target ally with 25-50% health and no energy. (with no target it resurrects nearest ally)
Ele - Fire Magic
Descent of the Phoenix
25e 8s 15r
A phoenix flies out towards target ally and resurrects them with 25-50% health and 0-25% energy. This spell has half the normal range.
Sin - Shadow Arts
15e 5s 10r
Resurrect target touched ally with 10% health. For 2-8 seconds that ally takes half damage from all sources and gains 1-6 health regen.
Don't know about Dervish or Paragon yet...
Necro - Blood Magic
Blood of Life
10e 6s
Sacrifice 33% health. Target touched ally resurrects with 13-48% health and 0-10% energy.
Mesmer - Illusion Magic
Illusion of Life
10e 10s 10r
Resurrect target ally with 100% Health and Energy. After 5 seconds, that ally loses 75%-50% health and 100%-85% energy.
Ranger - Wilderness Survival
Comfort Ally
25e 1s 20r
Resurrect target ally with 10-20% health and no energy.
Warrior - Tactics
"Arise Chicken, Arise!"
10e its a shout 60r
Resurrect target ally with 25-50% health and no energy. (with no target it resurrects nearest ally)
Ele - Fire Magic
Descent of the Phoenix
25e 8s 15r
A phoenix flies out towards target ally and resurrects them with 25-50% health and 0-25% energy. This spell has half the normal range.
Sin - Shadow Arts
15e 5s 10r
Resurrect target touched ally with 10% health. For 2-8 seconds that ally takes half damage from all sources and gains 1-6 health regen.
Don't know about Dervish or Paragon yet...
Mordakai
I'd like to see a "Gain adrenaline" shout for Paragons, so they don't have to build up Adrenaline to use their adrenaline shouts.
I'd like to see Conjure Elementals for Eles, but they'd probably save that idea for another class. (elementals would degen like minions, but not need a body, instead they would drain Energy or some other cost).
I like the Aura of Agony above, it would work great for my Ele/Me.
I'd like to see Conjure Elementals for Eles, but they'd probably save that idea for another class. (elementals would degen like minions, but not need a body, instead they would drain Energy or some other cost).
I like the Aura of Agony above, it would work great for my Ele/Me.
Batou of Nine
Water Magic::
Icy Joints, Spell. Target foe takes 15...65 ice damage and is hexed. Target attacks 25% slower and moves 25% slower for 3...10 seconds.
{15 energy, 2 second cast, 30 second recharge}
Definitly would like to see more Water skills for the beloved elementalist!
Mebe actual usable skills for Soul Reaping of the Necro? or Fast Casting of the Mesmer?
cheers!
Icy Joints, Spell. Target foe takes 15...65 ice damage and is hexed. Target attacks 25% slower and moves 25% slower for 3...10 seconds.
{15 energy, 2 second cast, 30 second recharge}
Definitly would like to see more Water skills for the beloved elementalist!
Mebe actual usable skills for Soul Reaping of the Necro? or Fast Casting of the Mesmer?
cheers!
Mordakai
Quote:
Originally Posted by Batou of Nine
Definitly would like to see more Water skills for the beloved elementalist!
Mebe actual usable skills for Soul Reaping of the Necro? or Fast Casting of the Mesmer? cheers! |
k3nn3tH123
It's not for the core professions, but I would really like to see more shapeshifting skills for the dervish.
The current avatar of gods skills are elites, so it would be nice to have animal form skills that aren't.
For example, there could be bear, tiger, lion, etc. These forms wouldn't be as powerful as the avatar of gods, but wouldn't be elites.
The current avatar of gods skills are elites, so it would be nice to have animal form skills that aren't.
For example, there could be bear, tiger, lion, etc. These forms wouldn't be as powerful as the avatar of gods, but wouldn't be elites.
JMFD
A skill for beastmasters which allows them to share enchants with their pet.
Ristaron
Quote:
Originally Posted by k3nn3tH123
It's not for the core professions, but I would really like to see more shapeshifting skills for the dervish.
The current avatar of gods skills are elites, so it would be nice to have animal form skills that aren't. For example, there could be bear, tiger, lion, etc. These forms wouldn't be as powerful as the avatar of gods, but wouldn't be elites. |
CHUIU
Wizards of the Coast didn't invent druids, that profession idea has been around far longer and been used in far too many games.
Rogmar
The word druid has a real life definition, it wasn't invented by RPG/Card games
Omega X
Mesmer - Domination
"Lyssa's Borealis" (AoE)
Spell. An Aura of Borealis is cast over the target foe's area striking the foe and nearby foes for 9...35 damage. Skills used in this area are easily interrupted. If foes in the area uses a spell, then the target foe is Dazed for 10 seconds.
"Lyssa's Borealis" (AoE)
Spell. An Aura of Borealis is cast over the target foe's area striking the foe and nearby foes for 9...35 damage. Skills used in this area are easily interrupted. If foes in the area uses a spell, then the target foe is Dazed for 10 seconds.
Haggard
A cannot be "blocked" or "evaded" ranger bow interuppt. Like a cross between Precision and Savage Shot's, without the +x damage.
Vermilion Okeanos
Other ele attribute spell that is equivalent of fire's meteor shower.
CHUIU
Quote:
Originally Posted by Omega X
Mesmer - Domination
"Lyssa's Borealis" (AoE) Spell. An Aura of Borealis is cast over the target foe's area striking the foe and nearby foes for 9...35 damage. Skills used in this area are easily interrupted. If foes in the area uses a spell, then the target foe is Dazed for 10 seconds. |
Tetris L
Quote:
Originally Posted by CHUIU
I want to see a hard res for every class already.
|
For balance the non-monk rezs should be a LOT less powerful than the Mo rezs though: Long casting time, easily interrupted, short range, low health/energy after rezzing, etc. This is in order to limit the ability to use it in the middle of battle.
Tetris L
Quote:
Originally Posted by Clawdius_Talonious
Mesmer skill, Domination attribute
Aura of Agony, Enchantment spell. Aura of Agony has no inheirent effect. If this enchantment is removed, the spell that removed it is disabled for 12...28 seconds and the foe that removed the enchant takes 24...56 damage |
Zakarr
Snowstorm [E]
Cause snowstorm at target foe's location. For 10 seconds, foes in this area have a 66% reduced movement speed, they attack 25% slower, cast spells 25% slower and are struck for 10...22 cold damage each second.
Cause snowstorm at target foe's location. For 10 seconds, foes in this area have a 66% reduced movement speed, they attack 25% slower, cast spells 25% slower and are struck for 10...22 cold damage each second.
Zexion
Conjure Earth! This skill is WAY overdue!
_Zexion
_Zexion
Omega X
Quote:
Originally Posted by CHUIU
You might as well have written "You have a 50% chance of killing target opponents".
|
fleshvirus
http://www.b-pops.com/gw/skill.php?id=66 that skill lol
chikorita23
Definitely more Water spells please! I've post up a topic earlier complaining about lesser water spells in Faction.
Hopefully in Nightfull they would introduce new water condition or hex such as freezing your target, or at least slower their attack or magic casting speed other then simply snare target movement.
Hopefully in Nightfull they would introduce new water condition or hex such as freezing your target, or at least slower their attack or magic casting speed other then simply snare target movement.
Thorondor Port
http://www.b-pops.com/gw/skill.php?id=109
I didnt make these, found on random. I found them hilarious.
http://www.b-pops.com/gw/skill.php?id=33
http://www.b-pops.com/gw/skill.php?id=108
http://www.b-pops.com/gw/skill.php?id=86
http://www.b-pops.com/gw/skill.php?id=111
I didnt make these, found on random. I found them hilarious.
http://www.b-pops.com/gw/skill.php?id=33
http://www.b-pops.com/gw/skill.php?id=108
http://www.b-pops.com/gw/skill.php?id=86
http://www.b-pops.com/gw/skill.php?id=111