Assassin sterotype...omg

capblueberry

capblueberry

Krytan Explorer

Join Date: Nov 2005

Lexington, SC

Grenths Mercenaries[DEAD]

ok im trying to cap Aura of Displacement and Flashing blades for my assassin but am havnig a bit a trouble cause by the stereotype that all assassin's are automatically tanking noobs, this is definately not true

as a matter of fact i brought dash with me while doing missions and my group got mad at me cuz they said "its a waste of a skill" where as i was using it to get out of aggro and NOT tank, so what exactly am i supposed to do wen if i tank i get yelled at and if i try to escape i get yelled at? hmmmm

its ridiculously hard to get through the (imo boring and repetitive) factions campaign with a sin

also assassins r perfectly capable to laying down insane amounts of damage, i did 100 just yesterday to a lvl 21 enemy, and over 140 damage using a dual attack in the same area vs someone else

NOT ALL ASSASSINS ARE NOOBS, SURE SOME OF THEM WILL ATTEMPT TO TANK, BUT NOT ALL OF THEM, SO DONT COUNT OUT A VERY GOOD DAMAGE DEALER JUST CUZ OF THIS DUMB STEROTYPE!!!

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Bring Recall or Return. They're the two best non-elite methods of getting out of aggro.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Right - I can only offer this perspective on it.

Any time you take an unknown player into your group you are at risk of getting an idiot.

Some professions can be idiots without screwing up the mission too much. An ineffective warrior can still absorb aggro. An ineffective ranger plinking away from the back isn't really a huge burden. An ineffective assassin keeps dying, and is a drain of healing power etc.

So, even if all else was equal, assassins, due to light armour and being in the front are going to require more skill not to be a weak link. If the R/Mo in the back is contributing all of 10 DPS over the mission, who cares? He's not wasting your healing power at least, and he might be helping a bit.

Add that to the fact that many people play assassins because they felt it would be cool to tear things apart with a vicious melee monster... which the assassin isn't. Oh, they can be good, but I've met few good assassins. So I'd say that not only is it more obvious when the assassin is an idiot, but the % of idiots rises. So why would you pick a probable weaker link when you can have someone who can do the job? I don't take random assassins unless I'm feeling really generous/confident. I'd be just as well off taking Nika as the average assassin player, and the fact is that Nika won't d/c when she dies, complain about the monks or aggro needlessly (well much). And I don't take Nika. Ever. Because she sucks too.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Assassins can't be expected to learn anything if they aren't in a real group that will give them the freedom of learning how to play their class properly. Just try playing the class properly with henchmen.

Edit: When I invite an assassin to the team (I don't mind taking up to 4, beyond that gets a little ridiculous though), I expect them to play their class. If I see a critical barrage, they're out. If you wanted to play with barrage in the mid line, you should have rolled a Ranger. This goes for fast cast nukers too. You want to play an ele, go roll one. When I invite you on the team as a mesmer, I expect you to play one.

Sol Deathgard

Lion's Arch Merchant

Join Date: Dec 2005

Shadows of the Dragon

W/N

I actually had an argument with a former guild member that became so heated I ended up leaving over this same BS. & funny thing is he kept saying my argument was childish, yet he proved my point everytime. here was my argument

Most of the people that hate sins are either people that never played one, have one but die all the time (these are the same people that play every other class horribly too, they are just bad players) or they are just going by what other people have told them.

My ex-guildie kept telling me my argument was crap, yet I then asked him if he has a sin or has ever played one, and he of course said no. I then asked him how does he know they suck if he hasn't played one, to which his answer was, they have squishy armor, to which I responded, they have about the same armor as rangers, which is a little better than any caster armor, to which he said but every other class is easier to keep up. my answer to that is, they have many ways to get outta trouble, if they aren't using them, it's the player that sucks, not the class. Over & over we went through this argument, everytime he was proving my point yet refused to see it. In the end he was just believing the same BS that other believe because they don't have the skills to play a good sin, or won't because they see too many noobs play one badly.

One last thing to think about, as you read these forums there are alot of crappy players that have Warriors, Monks, Eles, Rangers, Necros, Mesmers, & Rits, so why aren't they called crap classes too?

Huntster

Huntster

Ascalonian Squire

Join Date: Aug 2006

NoD

Me/E

Why don't you just cap them with henchies?

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Quote:
Originally Posted by capblueberry
so what exactly am i supposed to do wen if i tank i get yelled at and if i try to escape i get yelled at? Delete your assassin.

Also, AoD Is one of the easiest caps on the game.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Sekkira
If I see a critical barrage, they're out. If you wanted to play with barrage in the mid line, you should have rolled a Ranger. This goes for fast cast nukers too. You want to play an ele, go roll one. When I invite you on the team as a mesmer, I expect you to play one.
That's ludicrous. That's why we have TWO professions. I invite based on role. Looking for interrupter. Looking for area damage. Looking for healing support/damage mitigation. A curse/blood necro running damage reduction curses, well of power and well of blood is a powerful mitigator/party-support player. So is a ritualist with the right spirits/build. Or a trapper who knows what he's doing. Or a prot monk. Or a warder ele with some heal skills.

Then again, I've also played through Hell's Precipice with no monk (nor ritualist, as they weren't around) in the party, and done Ring of Fire with an all ranger group, and I enjoy having creative uses of professions. An Attuned Was Songkai hexer? Great! It cuts the energy costs wonderfully, and you can spread them like mad.

It's narrowminded to not explore your profession combination's abilities - as bad as always playing the same build.

Quote:
Originally Posted by Sol Deathgard
Most of the people that hate sins are either people that never played one, have one but die all the time (these are the same people that play every other class horribly too, they are just bad players) or they are just going by what other people have told them. Have you read a thing here?

It has nothing to do with whether good assassins exist. It has to do with the fact that a bad sin can spell huge trouble, while a bad (insert X) often doesn't.

I played my assassin to 400,000 XP when I had my first death, then I deleted her. It was challenging, and I thought I could make it to survivor (2) at least, maybe to (3). I messed up trying for a skill cap with henchies against an ele boss. Didn't feel like trying again, so deleted her as I didn't care much for her anyway - it was the challenge. I dare you to tell me that playing to 400,000 XP before dying is a sign of a bad player; I play an assassin just fine, thanks.

It has to do with what you'll get when you invite them. The dumbest player on the planet can run a MM effectively enough to contribute to the party. Same is true of many classes. It actually takes skill to run an assassin well in PvE, and skill is remarkably lacking in GW. So when you invite an assassin to the group, the odds are that he's just as good a player as anyone else in the group, but is playing a class that takes more work to play well - especially in that setting.

So it isn't that assassins are necessarily worse (though I do think that there are more bad assassin players, that's a separate argument - and that situation will likely change as the poor players give up on it) - it's that assassins are vulnerable, and tougher to play well. And a bad assassin is obvious, which leads to the perception of assassins as bad. A bad MM isn't a burden to the group, it's just less effective. A bad Ritualist spirit spammer is just a little less effective, but doesn't tend to doom the party. A bad assassin sucks up heals, aggros enemies, dies repeatedly and ends up contributing essentially nothing, because he's at 60% DP and dies every fight. Which is preferable, a guy who's firing arrows innefectually from the back, or putting up spirits that are of marginal value due to poor placement and attributes, or manageing a half strength minion army because he just can't keep it rolling, or the 60% DPd assassin who still tries tanking?

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Epinephrine
That's ludicrous. That's why we have TWO professions. I invite based on role. Looking for interrupter. Looking for area damage. Looking for healing support/damage mitigation. A curse/blood necro running damage reduction curses, well of power and well of blood is a powerful mitigator/party-support player. So is a ritualist with the right spirits/build. Or a trapper who knows what he's doing. Or a prot monk. Or a warder ele with some heal skills.

Then again, I've also played through Hell's Precipice with no monk (nor ritualist, as they weren't around) in the party, and done Ring of Fire with an all ranger group, and I enjoy having creative uses of professions. An Attuned Was Songkai hexer? Great! It cuts the energy costs wonderfully, and you can spread them like mad.

It's narrowminded to not explore your profession combination's abilities - as bad as always playing the same build. Since when does "Play your class" mean "Play this particular cookie cutter build. ie "Play a necro" = "Play SS or MM", "Play an ele" = "Bring meteor shower, meteor, fireball etc"?

I really don't care what build you're playing, as long as we have damage, damage mitigation and a bit of healing somewhere along the lines in pretty much any form. I just care that you play your goddamn class.

Edit: On top of that, the secondary profession is there to enhance the capabilities of the main profession. A Critical barrage and fast cast nuker is doing it the other way around.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Quote:
Originally Posted by Epinephrine
Right - I can only offer this perspective on it.

Some professions can be idiots without screwing up the mission too much. An ineffective warrior can still absorb aggro. An ineffective ranger plinking away from the back isn't really a huge burden. An ineffective assassin keeps dying, and is a drain of healing power etc. This really speaks to the importance of proper tanking. When you play the Deep, for instance, you can really understand that Warriors (and Warriors alone) should be holding ALL aggro before anyone else gets in enemy range. In PUGs throughout the game, you see people nearly ALWAYS failing to follow this method, and this is the main reason people die. The average PUG Assassin seems to be the most common victim of a group's failure to follow a proper tanking procedure (granted, usually because of the stupid Asswarrior himself).

I'm leveling up a 2nd Warrior for FoW farming on the European server, and I'm really getting worn out by Eles, Rangers, Rits, Assassins, and Monks dashing up to the enemies and unloading before I even get ready to tank, much less establish aggro control. Back to henching through the game for me I guess.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

I don't think the overall perception is that of tanking sins anymore. While you will still get some or plenty, there are many many who know how to play their role.

The problem is with the idea that anything beyond the core classes isn't NEEDED. We went through an entire game without having sins and rits. Why can't I get past this game with them? It is easier to get into a group as a Crit Barrager, because you are basically a ranger when you can't get a ranger.

Many people will take rits, but ask them to either set up as defensive rit lord (aka prot monk) or restoration (healing monk). If there were more monks around people wouldn't even take a rest rit because they would say they can't do the job as well as a monk and therefore not NEEDED.

New classes need to not only provide something new, but something VALUABLE and unique to a team that makes people seek them out as a viable alternative to what is already the established core.

I see Paragons having some slight problems with this unless the majority of their quality party shouts/buffs are tied to their unique attribute. Otherwise, another class (likely Warrior) will just go /P secondary with them.

Dervishes appear to be be able to fair better than assassins as a melee class because they have the ability to tank and deal damage much better than the often times very delicate sin.

Another reason people see sins as problems is the agro break. A party who properly uses their tank to grab the agro, generally doesn't have many other melee characters in it. MMs have theirs, but those can be ranged or be in such a quantity to block the enemy in. A sin, even one who waits for agro to "lock" on the tank, has to still get in the middle of things to do what they are traditionally though to do, even if it is to take out a stray soft target. That increases the potential for agro break, thus exposing the back line, thus chaos.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
NOT ALL ASSASSINS ARE NOOBS, SURE SOME OF THEM WILL ATTEMPT TO TANK, BUT NOT ALL OF THEM, SO DONT COUNT OUT A VERY GOOD DAMAGE DEALER JUST CUZ OF THIS DUMB STEROTYPE!!! Yes, that's the type of Assassin we want; one who spams in all caps.

Beatrix of Alexandria

Beatrix of Alexandria

Academy Page

Join Date: Aug 2006

Quote:
Originally Posted by Sekkira
Edit: On top of that, the secondary profession is there to enhance the capabilities of the main profession. A Critical barrage and fast cast nuker is doing it the other way around. Maybe, but before I got Rit Lord, I was running around with Barrage on my rit and wreaking PvE havoc with it while waiting for spirits to recharge. That may or may not be considered "enhancing the capabilities of the main profession", but it definitely worked well.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Lol, Barrage on a Spirit-spamming Rit? Can't help but giggle a little.

Beatrix of Alexandria

Beatrix of Alexandria

Academy Page

Join Date: Aug 2006

Haha yeah, I admit it's funny...no arguement there! But it did work well as a temporary thing to do when lacking a good wand and having to wait almost a full minute for spirits to recharge. Better than being useless.

Hand of Ruin

Banned

Join Date: Jul 2006

I don't care if it's a steriotype or not, I reject all assassins flatly and without exception.

As has been mentioned before, someone who is bad at one of the core classes is still benefieting the group in thier own way. Not as much as a good player obviously, but they rarely are hurting the group. A bad (typical) assassin does nothing but hurt the group.

Honestly, if you don't want to hench half the game and spend twice as long finding groups as other people, delete your assassin and make something more useful.

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

Quote:
Originally Posted by Sekkira
Since when does "Play your class" mean "Play this particular cookie cutter build. ie "Play a necro" = "Play SS or MM", "Play an ele" = "Bring meteor shower, meteor, fireball etc"?

I really don't care what build you're playing, as long as we have damage, damage mitigation and a bit of healing somewhere along the lines in pretty much any form. I just care that you play your goddamn class.

Edit: On top of that, the secondary profession is there to enhance the capabilities of the main profession. A Critical barrage and fast cast nuker is doing it the other way around. I expect you dont like Minions Bomber aka Rt/N as well. How about Atunned Nuker? Attuned Hexer?

The secondary profession is not there to enhance the capabilities of the main profession. The secondary profession is there to let you choose a good combination that fit your style. Touch Ranger, FC Nuker, Atunned Nuker, Attuned Hexer, Minion Bomber, Crit Barrager, Axesassin. As well as some un-named build such as using Elementalist main to spam Heal Party, we may call them E-storage supporter.

Its like saying the only way to play a set of card is Blackjack.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Silver_Fang
I expect you dont like Minions Bomber aka Rt/N as well. How about Atunned Nuker? Attuned Hexer?

The secondary profession is not there to enhance the capabilities of the main profession. The secondary profession is there to let you choose a good combination that fit your style. Touch Ranger, FC Nuker, Atunned Nuker, Attuned Hexer, Minion Bomber, Crit Barrager, Axesassin. As well as some un-named build such as using Elementalist main to spam Heal Party, we may call them E-storage supporter.

Its like saying the only way to play a set of card is Blackjack.
But zero of those things are more effective in PvE than the corresponding primary classes.

Won't go into it further, as it's off-topic. I recommend you make another one.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Quote:
Originally Posted by ZenRgy
Delete your assassin.

Also, AoD Is one of the easiest caps on the game. awarded for most ignorant post of the day.



And to the girl who said stuff about crit barrage assassins-> you must be joking. Crit Barrage, if done right, will totally own its ranger counterpart. You dont NEED a 16 in marksman if you are getting over one-third critical hits. The armor is the exact same (id actually prefer some of the assassins' armor to the rangers +elemental) and as long as you dont try to do much else but critical hits and marksmanship this build is much better than a ranger (not counting a lack of pet)

I did a ToPK the other day with 2 B/P, 1 Crit Barrage asn, me as MM, and one healing rit.

It was one of the most amazing things you could ever have seen. Four of us even got ectos in that run.


Personally, for my assassin, I really enjoy alliance battles (its true tho ive given up on pve lol). I use recall and deaths charge- cast recall on like 3 people, jump in with zealous daggers, and teleport like I was playing a freaking Marvel Nemesis character.

I get thanked by people for doing a good job, and I appreciate the respect my performance gets me.

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

Quote:
Originally Posted by Zinger314
But zero of those things are more effective in PvE than the corresponding primary classes.

Won't go into it further, as it's off-topic. I recommend you make another one. Effective? thats a subjective thing, it really depends on group set up.

Its like bringing 2 Monks into mission, sure, 1 more Monk is more effectivein healing, but they are less effective on dealing damage. You can finish most if not all of the mission with only 1 Monks, bringing 1 more Monk is only for safety.

They bring something to the table where the corresponding primary can't do.

Algeron Zolo

Algeron Zolo

Academy Page

Join Date: Jul 2006

Heroes Z

W/Mo

Quote:
Originally Posted by capblueberry
ok im trying to cap Aura of Displacement and Flashing blades for my assassin but am havnig a bit a trouble cause by the stereotype that all assassin's are automatically tanking noobs, this is definately not true

as a matter of fact i brought dash with me while doing missions and my group got mad at me cuz they said "its a waste of a skill" where as i was using it to get out of aggro and NOT tank, so what exactly am i supposed to do wen if i tank i get yelled at and if i try to escape i get yelled at? hmmmm

its ridiculously hard to get through the (imo boring and repetitive) factions campaign with a sin

also assassins r perfectly capable to laying down insane amounts of damage, i did 100 just yesterday to a lvl 21 enemy, and over 140 damage using a dual attack in the same area vs someone else

NOT ALL ASSASSINS ARE NOOBS, SURE SOME OF THEM WILL ATTEMPT TO TANK, BUT NOT ALL OF THEM, SO DONT COUNT OUT A VERY GOOD DAMAGE DEALER JUST CUZ OF THIS DUMB STEROTYPE!!! OMG!!!! THANK YOU!!!!!

Chris Blackstar

Banned

Join Date: Apr 2005

United States

To use an assasin takes skill, plain and simple. I have cap every elete skill for my sin, and completed both profeticey(which I can't spell today) and Factions. Yes even I thought that sins sucked before I played one.

All I can say is use henchies where possible and look for excepting groups, just explain to them that you practiced, and you realize that sins do not tank, but assist with killing off enemy casters, or finish off already damaged enemies or bosses. then they may be more willing to invite you. Also make sure you stay alive, the less you die and the more damage you inflict, the more players will reconized sins as a formable class.

My sin now can tear through anything, and die less often then most other tanks or players classes, and in pvp can destroy tanks 1V1, better then my W/Mo can.

I will admit however that monks hate sins, for one true reason, if not backed up by another monk in PvP, then that monk will die in less then 15 seconds by a good sin, and the fact that they get tired of healing/rezing sins that suck.

Conjure Pwntasm

Pre-Searing Cadet

Join Date: Jul 2006

Quote:
Originally Posted by Sekkira
If you wanted to play with barrage in the mid line, you should have rolled a Ranger. This goes for fast cast nukers too. You want to play an ele, go roll one. When I invite you on the team as a mesmer, I expect you to play one.
lol this piece of work makes the next quote hilarious.

Quote:
Originally Posted by Sekkira
Since when does "Play your class" mean "Play this particular cookie cutter build. ie "Play a necro" = "Play SS or MM", "Play an ele" = "Bring meteor shower, meteor, fireball etc"?

I really don't care what build you're playing, as long as we have damage, damage mitigation and a bit of healing somewhere along the lines in pretty much any form. I just care that you play your goddamn class. Wow, contradiction ftl. Thats exactly what you made it sound like in your first post. You said if you want to use barrage then bring a ranger but a crit barrage sin can spread just as much damage to clumps as a Ranger. An FC Nuker can nuke just as well as an ele with more accuracy (nuking an area faster before aggro changes, maelstorming or MSing dangerous targets without long cast times).

If you weren't too busy being close minded maybe you would have realized this before you posted.

Dawgboy

Dawgboy

Frost Gate Guardian

Join Date: Dec 2005

Ohio

Antisocial Misfit

I have seen a few good assasins and a LOT of bad ones. That's not a stereotype, that's my personal observations. I'd say out of a dozen or so I've seen 2 good ones. When they know what they're doing they're a high value party member. When they don't they're just a drain.

The bad ones think they can go toe-to-toe with a group of monsters and come out alive. They don't know that "hit and run" is better than "hit,hit,hit,and die".

My main char. is a healer, so I keep track of who is doing what and who is being slaughtered. When the 'sin starts taking damage it piles up quicker than I can heal. When the warrior takes damage it's manageable. Frankly, after a bit I don't even bother trying to heal or res the bad assasins. It's just a waste of my energy.

Maybe you shouldn't be mad at all the groups that won't take you-you should be mad at all the crappy assasins that give your profession a bad name.

NOTE: The above is for PvE- I'm sure PvP assasins rock, but I only PvE so I can't say from personal experience.

Unaccurate

Ascalonian Squire

Join Date: Mar 2006

Quote:
Originally Posted by Chris Blackstar
I will admit however that monks hate sins, for one true reason, if not backed up by another monk in PvP, then that monk will die in less then 15 seconds by a good sin, and the fact that they get tired of healing/rezing sins that suck. pvp= ra? funny you mentioned it was better than your w/mo...

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

I wont deny that Crit Barrage Sins are very good overall damage dealers, but lets get to the point of why people really use them in PvE, why people use FC Nukers, etc. They can't get a group otherwise. It's really gimping their primary proffession. If they can't get a group playing a mesmer or sin, why do they change their build to play something their secondary is? Why not just go roll the primary instead?

I would say that coming into my group and me forcing you to play your primary if you want to stay in sends a message out there that the class is just as usefull as any other. Dammit I think I lost my train of thought again.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

yea yea same old story...

I do have a Sin I have played through the game I have PvPed with him...

the Assassin class offers NOTHING that cannot be achieved by other classes with more success...

I dislike the Sin because I still believe they are missing something... no i really dont know what...

the class requires being played certain ways whether your a sucky player or a good player that to me makes the assassin suck... there really is no diversity in the class

pvp=good
pve=good till lvl 20 mobs then sucks alot any further...

the clas relies heavily on ciritical hits to be up to par... even energy management depends on criticals and they just get slammed when lvl 20+ mobs come alone the chance to land criticals drops dramatically and makes them shit...

I dislike how the assassin typically has to remove themselves from the fight more often then not to be effective... its rediculous haveing to pop in and out all the time it completely halves the amount of dmg a Sin is capable of

really all that i have to say about the assassin it they have the "capability" to be a damn good class and i dont care how well some people think they can play them... they are easily replaced and non desired because of how they are required to be played... and for that they will remain "capable" and be found "lacking"

this isnt a bash im speaking out of disapointment and sincerity... i had extremely high hopes for the class... but when i cant get into a group for days on end to complete the final 2 missions of cantha thats just sad... and when its imposible to get into groups for masters unless u have a guild willing to drag your ass through it just sucks... they cannot keep up without being pampered and supported the entire way... no assassin will be surviving a party slaughter to come back and save the team... but every other class has that ability...

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Conjure Pwntasm
Wow, contradiction ftl. Thats exactly what you made it sound like in your first post. You said if you want to use barrage then bring a ranger but a crit barrage sin can spread just as much damage to clumps as a Ranger. An FC Nuker can nuke just as well as an ele with more accuracy (nuking an area faster before aggro changes, maelstorming or MSing dangerous targets without long cast times).

If you weren't too busy being close minded maybe you would have realized this before you posted. How is this a contradiction? Did I say Critical barrage is less effective than a Primary Ranger? Did I say a FC Nuker is less effective than a Primary Elementalist? No. I simply stated that if you're coming into my group, you play your primary. Playing a FC Nuker has the disadvantage of less damage but the advantage of more speed, other way around for a primary Ele.

It still doesn't matter, if you want to be in my group, you play your primary. Every other group around me will take a critical barrage sin because an actual assassin sucks obviously and of course the same with mesmers being fast cast nukers. You can't seriously expect either of those classes to contribute to the team, can you?

On top of that, if you wont play a mesmer or sin as their primary, why the hell are you playing one in the first place? If all you can do is spam barrage or throw fireballs on a clumped up group, why are you playing the profession that was made for shutting down/assassinating key enemies?

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Unfortunally i have only seen a handful of good assassins, one being me included. Some think so outside the box they try to be a minion master... which is wrong O_O

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by sinican
y
1.) the Assassin class offers NOTHING that cannot be achieved by other classes with more success...

.....

2.) pvp=good
pve=good till lvl 20 mobs then sucks alot any further...

the clas relies heavily on ciritical hits to be up to par... even energy management depends on criticals and they just get slammed when lvl 20+ mobs come alone the chance to land criticals drops dramatically and makes them shit...

...

3.) this isnt a bash im speaking out of disapointment and sincerity... i had extremely high hopes for the class... but when i cant get into a group for days on end to complete the final 2 missions of cantha thats just sad... and when its imposible to get into groups for masters unless u have a guild willing to drag your ass through it just sucks... they cannot keep up without being pampered and supported the entire way... no assassin will be surviving a party slaughter to come back and save the team... but every other class has that ability... Ok, allow me to poke a few holes

1) Show me another class in the game that can apply as many conditions as an assassin can without the aide of their secondary? The only condition that ISN'T in the assassin class is weakness

2.) Funny, my assassin never has energy issues

3.) I pugged or henched (personal choice, not because I couldn't find a party) a good 3/4 of Cantha. My assassin has Protector of Cantha, My assassin is currently 2.4% away from Max Cartographer of Cantha and I'm currently 2 missions from Protector of Tyria (Hell's Precipice and have to kill Glint). Guess what, during Abaddons Mouth, my assassin didn't die once, lost a couple henchmen but finished first run through. So, please show me a bit more details on why assassins suck, because if you play them right (you obviously don't if you've played one and think they suck so badly) an assassin is a very deadly addition to any party.

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Zinger314
But zero of those things are more effective in PvE than the corresponding primary classes.

Won't go into it further, as it's off-topic. I recommend you make another one.

Can a necro throw around anywhere near the lifestealing damage of a Touch ranger? No , can a standard mesmer hex build throw around as many hex's as a attuned hexer? No (less power per hex is worth the tradeoff of being able to put hex's on 2x the mobs) And a Necro Sure as hell cant touch on the damage of a minionbomber rt/n , and so forth


Quote:
Originally Posted by sinican
yea yea same old story...

I do have a Sin I have played through the game I have PvPed with him...

the Assassin class offers NOTHING that cannot be achieved by other classes with more success...

I dislike the Sin because I still believe they are missing something... no i really dont know what...

the class requires being played certain ways whether your a sucky player or a good player that to me makes the assassin suck... there really is no diversity in the class

pvp=good
pve=good till lvl 20 mobs then sucks alot any further...

the clas relies heavily on ciritical hits to be up to par... even energy management depends on criticals and they just get slammed when lvl 20+ mobs come alone the chance to land criticals drops dramatically and makes them shit...

I dislike how the assassin typically has to remove themselves from the fight more often then not to be effective... its rediculous haveing to pop in and out all the time it completely halves the amount of dmg a Sin is capable of

really all that i have to say about the assassin it they have the "capability" to be a damn good class and i dont care how well some people think they can play them... they are easily replaced and non desired because of how they are required to be played... and for that they will remain "capable" and be found "lacking"

this isnt a bash im speaking out of disapointment and sincerity... i had extremely high hopes for the class... but when i cant get into a group for days on end to complete the final 2 missions of cantha thats just sad... and when its imposible to get into groups for masters unless u have a guild willing to drag your ass through it just sucks... they cannot keep up without being pampered and supported the entire way... no assassin will be surviving a party slaughter to come back and save the team... but every other class has that ability... Just because You Cant play the class doesnt mean it sucks

Provided your party knows how to aggro (and more importently, you know to wait 10s before you start) , you will very rarly have to flee combat

Assassins do provide somthing other classes dont, they can go right to the back of an enemy backline, kill an enemy monk/rt/ele/mesmer/necro in 3 seconds, and pop back at the first sign of imminent danger, No other class can do this without putting themself at serious risk, and most likely killign the party, period

A well played assassin is actually the Last to die (tied with ranger)

Aggro Overflows, the monks are dead, the tanks almost dead, Poof! shadow step out of harms way, run away using dark escape, and return to rez


no other class can jut press a button and remove themself from danger, this is the assasins blessing

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Quote:
Originally Posted by dargon
Ok, allow me to poke a few holes

1) Show me another class in the game that can apply as many conditions as an assassin can without the aide of their secondary? The only condition that ISN'T in the assassin class is weakness

2.) Funny, my assassin never has energy issues

3.) I pugged or henched (personal choice, not because I couldn't find a party) a good 3/4 of Cantha. My assassin has Protector of Cantha, My assassin is currently 2.4% away from Max Cartographer of Cantha and I'm currently 2 missions from Protector of Tyria (Hell's Precipice and have to kill Glint). Guess what, during Abaddons Mouth, my assassin didn't die once, lost a couple henchmen but finished first run through. So, please show me a bit more details on why assassins suck, because if you play them right (you obviously don't if you've played one and think they suck so badly) an assassin is a very deadly addition to any party.
1) why cant we use a secondary class to compair?? the assassin class has a cramped attribute system... it really isnt about what they can do but what they cant do and what good are conditions when the assassin cant be in half the battle to apply them..

2) no energy problems cool what do you sacrifice to manage that??? more dmg?? maybe because u have to leave the fight?? critical hits attribute becomes useless past lvl 20 mobs... i know you like debateing this but im not trying to post my opinion here... if they cut off how lvl 21+ affect critical hits this class would be much more versatile and survivable and do their job better... i didnt make the comment so we could have a pissing contest...

3) thats great so did I and the missions i couldnt hench i had to spam and spam for pugs and typically the only ones i could get in where sucky ones because the reliable pugs didnt want assassins... a group is only as good as its weakest link... and yes their are sucky players and good players bt even a half way decent player can play any class better than a good player playing and assassin...


Im not against the class people i want it to be something... and the more people want to argue that they arent underpar the less likely they will get some buffs that they probably need...

bunnyblaster

Ascalonian Squire

Join Date: Mar 2006

Quote:
Originally Posted by Sekkira
How is this a contradiction? Did I say Critical barrage is less effective than a Primary Ranger? Did I say a FC Nuker is less effective than a Primary Elementalist? No. I simply stated that if you're coming into my group, you play your primary. Playing a FC Nuker has the disadvantage of less damage but the advantage of more speed, other way around for a primary Ele.

It still doesn't matter, if you want to be in my group, you play your primary. Every other group around me will take a critical barrage sin because an actual assassin sucks obviously and of course the same with mesmers being fast cast nukers. You can't seriously expect either of those classes to contribute to the team, can you?

On top of that, if you wont play a mesmer or sin as their primary, why the hell are you playing one in the first place? If all you can do is spam barrage or throw fireballs on a clumped up group, why are you playing the profession that was made for shutting down/assassinating key enemies? You are not making any sense. For almost the entire game of factions with exploding monsters and all, being ranged is better for assassin. Yes, I dare say in all instances in Factions, which is the birthplace of assassins, Critical Barrager will outperform any other build in pve.

For you not to accept them into groups and forcing them to use primary skills to damage is just a show of stupidity and ignorance.

EPYON

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by Hand of Ruin
Honestly, if you don't want to hench half the game and spend twice as long finding groups as other people, delete your assassin and make something more useful.
Why would we do that if assassin is one of the funnest classes to play? (at least a lot of people that like assassin, including me, seem to think this) Plus, some people (such as me) want to play the game with EVERY SINGLE PRIMARY PROFESSION. I don't see how I would be able to do that if I deleted my sin....

Quote: Originally Posted by sinican
the Assassin class offers NOTHING that cannot be achieved by other classes with more success...

no assassin will be surviving a party slaughter to come back and save the team... but every other class has that ability... Nothing, exept the fact that they can deal out a lot more damage than many other classes, even if you include the fact that they have to leave the battle.....

And if assassins can't survive a party slaughter, then how come I've been in parties that were saved by assassins before?

Quote:
Originally Posted by Sekkira
It still doesn't matter, if you want to be in my group, you play your primary. Every other group around me will take a critical barrage sin because an actual assassin sucks obviously and of course the same with mesmers being fast cast nukers. You can't seriously expect either of those classes to contribute to the team, can you? Accually, I do expect (and know) that every class, including assassin and mesmer can, and usually do contribute the the team. In fact, those two are probably the classes that benifit the team most, and yet, amazingly, they are looked down upon just because either it isn't exactly easy to tell what they are doing to contribute (mesmer), or there were "noobs" that were really bad at the class and now people still think those "noobs" are just as bad at that class as they were before(assassin). Then they don't admit (and in many cases, don't even bother to think) that maybe the classes are more useful than they thought at first.

Its stuff like this that makes me hope that the "heros" from nightfall will be customizable henchies that you can accually control and that have at least half the IQ of an average player....if only people were more open-minded...

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Quote:
Originally Posted by Tainek
Can a necro throw around anywhere near the lifestealing damage of a Touch ranger? No , can a standard mesmer hex build throw around as many hex's as a attuned hexer? No (less power per hex is worth the tradeoff of being able to put hex's on 2x the mobs) And a Necro Sure as hell cant touch on the damage of a minionbomber rt/n , and so forth




Just because You Cant play the class doesnt mean it sucks

Provided your party knows how to aggro (and more importently, you know to wait 10s before you start) , you will very rarly have to flee combat

Assassins do provide somthing other classes dont, they can go right to the back of an enemy backline, kill an enemy monk/rt/ele/mesmer/necro in 3 seconds, and pop back at the first sign of imminent danger, No other class can do this without putting themself at serious risk, and most likely killign the party, period

A well played assassin is actually the Last to die (tied with ranger)

Aggro Overflows, the monks are dead, the tanks almost dead, Poof! shadow step out of harms way, run away using dark escape, and return to rez


no other class can jut press a button and remove themself from danger, this is the assasins blessing lol and this is where your ignorance shows...

I know how to play the class... i enjoyed the class very much up till the point in the game where my critical strikes were no longer reliable and finding a half decent pug was damn near imposable and when henching no longer worked... I can hold my own with the assassin...

I totally get it that you all love your assassins... i like the IDEA of the class as well but im very displeased with how the class actually functions... and if you want to argue their incompetence to the death so be it they will continue to be lacking and be second to all....

i just love how anyone that has an opinion against the assassin automatically gets accused of not being able to play one... and thats another point... the assassin needs to be played right to be good... well thats another reason why they suck every other class has diversity and still can be played well you dont need FotM to be successfull with every other class the assassin you do.... that makes the class in my eyes completely crap

you all can continue to argue with me whatever... it doesnt help the class none to defend it when it DEFINATELY needs some rescuing.... ive stated my opinion and im done... thanks all

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

Yay! Another "nobody will take my Assassin" thread! Seriously, I took mine through both campaigns easily, capping along the way with henchies and guildies. Another suggestion, just get together with 7 other Sins in a group and go out and kick some butt. It works. Diverse secondaries help a bunch tho. Good luck.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Kinda sad that there are people ignorant enough to discredit a build simply because a primary of one profession is using mostly skills/weapons of another class. Crit barragers can hold their own just fine and are one of many builds that use skills of another profession effectively. R/A dagger based rangers, Rt/N Minion Bombers, E/Mo Heal Party eles, etc are just a few examples of the many builds that are proven to serve well when used right.

Carl Butanananowski

Carl Butanananowski

Krytan Explorer

Join Date: Mar 2006

Arizona

We Have Big [Meat]

I made a sin, way back when factions first came out (), and i was astounded by the prejudice(sp?) that already exsisted. It was like, the second week it had been out, and already no one would invite me in Minister Cho's at all.

I wasnt in a guild at that time, so dont give me that crappy flame-respones(sp? i cant spell >.>).

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Sekkira
I wont deny that Crit Barrage Sins are very good overall damage dealers, but lets get to the point of why people really use them in PvE, why people use FC Nukers, etc. They can't get a group otherwise. It's really gimping their primary proffession. If they can't get a group playing a mesmer or sin, why do they change their build to play something their secondary is? Why not just go roll the primary instead? A thought on weird builds.

I have a mesmer that I tried to get through Factions. PUGs won't take mesmers. End of story. If you get into a group, it's because it consists out of 4 ritualists, 2 warriors and a ranger. Not the ideal group.

After much deliberation, I went for me/e nuker. Went on with henchies only and sadly, was considerably more effective than any me/ build I tried. Major reason for this is pure damage a MS nuke does compared to combined henchie damage.

Is FC nuker inferior to echo/glyph nuker? Certainly. But I've found that in too many missions the basic nuker will contribute more to the group than a good mesmer build (exception are missions where I went mostly interrupt), due to mission type, enemy classes, or general mission design.

In most cases, these builds serve one purpose: To get into a random PUG that doesn't accept unpopular primaries, or where certain primaries are unsuitable/undesirable/unneeded due to enemy composition.

One example of this would be Naphui quarter. A necro has hard time there, due to lack of corpses towards end, heavy hex removal, and very diverse enemy composition. After trying several common and slightly less common n/ builds with PUGs I gave up. I went n/mo bonder with OoB. Made it with henchies in first try. Goofy build? Definitely. But sometimes you don't have a choice.

As said above, sometimes it's better to be a poor contributor, than a disaster.

Desires

Desires

Frost Gate Guardian

Join Date: Jan 2006

A/

Quote:
Originally Posted by sinican
1) why cant we use a secondary class to compair?? the assassin class has a cramped attribute system... it really isnt about what they can do but what they cant do and what good are conditions when the assassin cant be in half the battle to apply them..

2) no energy problems cool what do you sacrifice to manage that??? more dmg?? maybe because u have to leave the fight?? critical hits attribute becomes useless past lvl 20 mobs... i know you like debateing this but im not trying to post my opinion here... if they cut off how lvl 21+ affect critical hits this class would be much more versatile and survivable and do their job better... i didnt make the comment so we could have a pissing contest...

3) thats great so did I and the missions i couldnt hench i had to spam and spam for pugs and typically the only ones i could get in where sucky ones because the reliable pugs didnt want assassins... a group is only as good as its weakest link... and yes their are sucky players and good players bt even a half way decent player can play any class better than a good player playing and assassin...


Im not against the class people i want it to be something... and the more people want to argue that they arent underpar the less likely they will get some buffs that they probably need... 1) If you got a good build and your skilled you should rarely if ever have a need to retreat heal up then run abck in after every kill. My build has no speed boosts or shadow steps and usally end with a moral boost(at most I'll get 1 death usally caused by a bad pull).

2) Their are many damage skills that help with energy. my genarl energy use goes something like this. 10+5/10+5+10+10+10+5(including enchantments hexs ect.) all right after one another and I'm ready to go again within a few seconds.

3) If you can't get into pugs its how you go about finding them the only mission I had trouble finding one for was hatchery cause their was about 8 people there and most were afk. I perfer to run groups rather then constantly spaming stuff like "Sin LFG", "Sin LFG yes I know I'm not a tank". Also if looking for a group whisper before randomly invite yourself use proper grammer and be respectfull and you can often get an invite(though once again I perfer to lead pugs as i have a few "tricks" to weed out idiots. Also I instantly reject all sin requests as most PEOPLE who play sins suck at playing sins(which may be weird coming from a sin but they do. I actaully dislike crappy sins more then people who won't pug with them as they cause the later.