Cautery Signet VS RC
Guardian of the Light
Cautery Signet {E}
Elite Signet. All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way.
Mo/P or mybe a P/Mo could use this to replace Restore conditions.
If your a Mo/P you could use Leader's Pride to get energy and mybe a few skills like:
Command
Song of Purification 5 E 2 C 5 R
Chant. For 20 seconds, the next 1...3 skills used by each ally within earshot remove one Condition from that ally.
Motivation
Ballad of Restoration 10 1 20
Chant. For 10 seconds, the next time each party member within earshot takes damage, that ally gains 30...78 Health.
Hexbreaker Aria 8 A 1
Chant. For 10 seconds, the next time each ally within earshot casts a spell that ally loses 1 Hex.
Song of Concentration 8 A 2 C 5 R
Chant. For 10 seconds, the next skill used by each ally within earshot cannot be interrupted.
Leader's Pride 5 E 12 R
Skill. For each nearby ally, you gain 2 Energy (maximum 8...11 Energy).
So what do you think is better a Classic Mo/Me RC monk or a New Mo/P CS monk (or P/Mo CS paragon)?
Elite Signet. All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way.
Mo/P or mybe a P/Mo could use this to replace Restore conditions.
If your a Mo/P you could use Leader's Pride to get energy and mybe a few skills like:
Command
Song of Purification 5 E 2 C 5 R
Chant. For 20 seconds, the next 1...3 skills used by each ally within earshot remove one Condition from that ally.
Motivation
Ballad of Restoration 10 1 20
Chant. For 10 seconds, the next time each party member within earshot takes damage, that ally gains 30...78 Health.
Hexbreaker Aria 8 A 1
Chant. For 10 seconds, the next time each ally within earshot casts a spell that ally loses 1 Hex.
Song of Concentration 8 A 2 C 5 R
Chant. For 10 seconds, the next skill used by each ally within earshot cannot be interrupted.
Leader's Pride 5 E 12 R
Skill. For each nearby ally, you gain 2 Energy (maximum 8...11 Energy).
So what do you think is better a Classic Mo/Me RC monk or a New Mo/P CS monk (or P/Mo CS paragon)?
Vicviper101
I think these new skills will add alot of new dynamics to the backline support builds. That elite sig has alot of potential, and a co-ordinated group could make good use of a build like that.
What was the recharge on CS?
What was the recharge on CS?
Vermilion
Damn, CS is niiice. a 15 sec recharge I think...maybe mantra of inscriptions somehwere..mmm.
Guardian of the Light
exiled mat
What about Cautery Signet{E} + plague touch?
If you face a condition spamming team (or just PVE :P) you'll get enough conditions on your team for at least 8+ seconds burning.
Cover it up with an other condition and voila: 8 seconds of 7 degen and a condition free party (at least for some time )
If you face a condition spamming team (or just PVE :P) you'll get enough conditions on your team for at least 8+ seconds burning.
Cover it up with an other condition and voila: 8 seconds of 7 degen and a condition free party (at least for some time )
The truth itself
@ exiled mat
CS + plague sending would be better, since paragons are backline/midline ranged characters, and do not stay in front line.
CS + plague sending would be better, since paragons are backline/midline ranged characters, and do not stay in front line.
HawkofStorms
If you could coordinate that with an empademic mesmer on your team (thinking HA builds here), you could really do some damage.
To the death of VIM!
To the death of VIM!
Guardian of the Light
Hmm CS+Plague Sending seems like a good idea.
Lets see here
Barbed 2 conditions+Flame trap 1+Dust trap 1= 4 x 4 people (random guess) = 16 Hmmmm
Lets see here
Barbed 2 conditions+Flame trap 1+Dust trap 1= 4 x 4 people (random guess) = 16 Hmmmm
Mr. G
adding my $0.02 but isnt there a skill that works better ona burning ally....extinguish i think
Jestah
yeah the bonus effect is kinda trash on extinguish and Cautery means the main effect would be useless. For 15 energy?
Mr. G
ok by my understanding (which isnt much) would 2 sigs work? if the team is loaded with conditions and you feared the 20 sec burn, im sure theres a Me skill that makes sigs recharge instantly...SO u remove 20 conditions then use the sig and remove 1 (the burning) and burn for 1 second?
unholy guardian
keystone is elite aswell, but yeah the burning can be removed much easier since it takes all the conditions and makes them all into just burning, which is good for giving to a foe.
Mr. G
meh im just trying to spread it across all the classes
Mo: RC easy
N: any Plauge thing easy
Me:?
R:?
W:?
E:?
A:?
Rt:?
D:?
any suggestions
Mo: RC easy
N: any Plauge thing easy
Me:?
R:?
W:?
E:?
A:?
Rt:?
D:?
any suggestions
Terra Xin
you can see how Paragon has the ability to counter dervishes by utilizing their defenses.
That song of concentration will be in many spike builds...
That song of concentration will be in many spike builds...
Thomas.knbk
CS won't replace RC
If anything, it'll replace Martyr, but I doubt it will because it has 8 times the cast time and 1.5 times the recharge
If anything, it'll replace Martyr, but I doubt it will because it has 8 times the cast time and 1.5 times the recharge
Spura
Yea, seems funny to compare it with RC. You should comapre it to martyr. And it won't replace martyr. 2 sec cast is basically begging for distracting shot.
LifeInfusion
Mantra of Insriptions + Cautery signet would be nice. It would be pretty much on par with Martyr recharge time wise.
As for the burning...
Martyr is inferior when you have another monk on your team with condition removal. Cautery signet's burning can be removed with a mend condition while the Condition STACK obtained via marytr has to be Purge-Conditioned (recharge is bad) or youor the other monk will end up using mass energy spamming mend ailment/ mend condition/etc to remove multiple conditions.
Basically Martyr is good if you got another person to purge condition/ restore condition wheras Cautery Signet is better if you cannot afford to use Martyr because the condition stacks are deadly (deep wound + bleed + poison + dazed is bad)...
Cautery signet always gives burning so it throws the uncertainty out the window except for the duration of burning. A simple condition removal or even a Health regen skill like Troll Unguent or *Gasp* Healing Breeze... will easily deal with burning.
As for the burning...
Martyr is inferior when you have another monk on your team with condition removal. Cautery signet's burning can be removed with a mend condition while the Condition STACK obtained via marytr has to be Purge-Conditioned (recharge is bad) or youor the other monk will end up using mass energy spamming mend ailment/ mend condition/etc to remove multiple conditions.
Basically Martyr is good if you got another person to purge condition/ restore condition wheras Cautery Signet is better if you cannot afford to use Martyr because the condition stacks are deadly (deep wound + bleed + poison + dazed is bad)...
Cautery signet always gives burning so it throws the uncertainty out the window except for the duration of burning. A simple condition removal or even a Health regen skill like Troll Unguent or *Gasp* Healing Breeze... will easily deal with burning.
fallot
Quote:
Originally Posted by LifeInfusion
Basically Martyr is good if you got another person to purge condition/ restore condition wheras Cautery Signet is better if you cannot afford to use Martyr because the condition stacks are deadly (deep wound + bleed + poison + dazed is bad)...
|
Condition stacks are absolutely not deadly, especially when you are in total control of them -_-
NinjaKai
OP Don't forget that not every monk wants paragon for a secondary. I assume this skill is simply to add variety to what available.
The Silver Star
Im sure it may be used in some builds but, as being a Monk there isnt a real substitute for Channeling and Inspired Hex etc.. which are needed for energy management, also you got to remember RC is also used to get rid of conditions that have no effect on that character class eg Weakness on a monk but its effective because of the ehaling it gives not just the condition removal.
Spura
Quote:
Originally Posted by LifeInfusion
Mantra of Insriptions + Cautery signet would be nice. It would be pretty much on par with Martyr recharge time wise.
As for the burning... Martyr is inferior when you have another monk on your team with condition removal. Cautery signet's burning can be removed with a mend condition while the Condition STACK obtained via marytr has to be Purge-Conditioned (recharge is bad) or youor the other monk will end up using mass energy spamming mend ailment/ mend condition/etc to remove multiple conditions. Basically Martyr is good if you got another person to purge condition/ restore condition wheras Cautery Signet is better if you cannot afford to use Martyr because the condition stacks are deadly (deep wound + bleed + poison + dazed is bad)... |
And monks don't need to spend much energy. Either that mesmer is under fire, in which case conditions only produce a small fraction of damage he is taking and at the same time provide large heal when Mend Ailment is cast and the scenario #2 is that mesmer is not under fire in which case heal party spam will cover any damage from conditions easily. No extra removal from monk needed.
Any disease and bleed(melandru's arrows) heavy build will be really happy to plant distracting shot on your cautery signet. Kinda harder to do so on fastcasted martyr. Good teams in pvp, they will try to kill the counters to their build and any condition overload build has rangers or trappers with distracting shot. And here you are spending your elite for mass condition removal, taking the one with 2 sec cast means gg for you.
LifeInfusion
Spura, I totally see why you say that. But I'm talking about P/Me... not Mo/P
If you have a Paragon with condition removal and also damage via spear it would free up your monks because they would only have to remove conditions from one person.
If you have a Paragon with condition removal and also damage via spear it would free up your monks because they would only have to remove conditions from one person.