'The Deep' PUG friendly build - can kill Kanaxai in 20 seconds!

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Okay, so fun fact, life steal is not normal damage. In fact, it bypasses Kanaxai's damage reduction (same with his aspects). This means theres no need to even bring a KD, which is a ton of fun.

And I got to thinking, how are some good ways to deal lots of life steal damage? Spamming enchants under the effects of Vampiric Spirit on an Air of Enchantment target? Nah...

Barbed Signet? Itll never fail against his Demonic Refuge... nah...

Oh, I know. Vampiric Touch / Vampiric Bite! Its a skill too so I can use it in the Aspect of Failure... oh, but how will I ever manage the energy...

Expertise.

Yes, I am actually suggesting Touch Rangers as the FOTM for The Deep PUGs. Allow me to explain -

Touch Rangers have a DPS of ~44. That means that nine touch rangers have a DPS of ~400 (level 28 enemies have a base of 640 HP). Kanaxai can heal 1000 health every 10 seconds, giving him an impressive 100 HPS (healing per second). He still takes 300 DPS, and with his 6,120 HP, should fall before OoB recharges twice.

Three touch rangers should be able to take out rooms 1, 2, and 4, while the 'if you are hit with an attack you are KDed' room might be a problem. For this reason, I suggest putting 3 monks in there (can never be too safe with a PUG build).

Oh, and since Im sure people will end up reading this post then wanting to try it, let me provide you with the proper Touch Ranger build: http://gwshack.us/1bccd

16 Expertise
12 Blood

Vampiric Bite, Vampiric Touch, Offering of Blood, Whirling Defense, Dodge, Throw Dirt, Plague Touch, Resurrection Signet

Vamp Gaze, and Life Siphon have their place, but its not here.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Well, would anyone like to try this with me? I know it can get out of the first room, and I see no area being difficult beyond that other then (possibly) the aspect with the swarms of e-draining enemies.

Symon Butterthingers

Banned

Join Date: Aug 2006

it is called "nightmare refuge"

im not sure if single targeted damage is a good idea, i have doubts about this taking a really long time...

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

I'd help, but I don't have a Ranger with access to OB...

Livingston

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

I'll go. Sounds like fun. And we always have fun in the deep anyways...

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Yeah, I decided it would be best to drop a monk and a toucher for 2 competent fire ele's for certain parts, like the Aspect of Fear. Currently the build is 2x Monks 2x Renewal Nukers 8x Touch Rangers.

--

What do you mean you dont have access to "OB"?

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

Quote:
Originally Posted by ubermancer
What do you mean you dont have access to "OB"? I don't have access to an area to cap Offering of Blood. Though my Ranger is Tyrian I went straight to LA and crossed over to Cantha. I've cleared most of Cantha with my Ranger, but he can't access the higher areas in Tyria to cap OB.

Livingston

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

I'll help, just need to cap OoB, won't take long.

scamPOR

Krytan Explorer

Join Date: Jun 2005

While interesting from a purely theoretical approach this is the kind of build that makes people worse players. It is not like the deep is that hard to begin with. Gl making it work... it won't be fast.

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

Quote:
Originally Posted by scamPOR
While interesting from a purely theoretical approach this is the kind of build that makes people worse players. It is not like the deep is that hard to begin with. Gl making it work... it won't be fast. I don't think the point is to get better at doing it or to have something where you can actually manage to do it (meaning that you can't normally), I think the point is to see if it will work and how well it will work. It gets boring using the same exact builds to get through the exact same places. And personally I think even it fails miserably, it will be interesting to see the results and to determine where it fails.

BTW: I've seen that I can cap OB in Lornar's Pass. So I'll work on trying to do that if I can find the time.

Livingston

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by scamPOR
While interesting from a purely theoretical approach this is the kind of build that makes people worse players. People making new builds instead of using cookie-cutter ones makes them bad players? Care to explain how?

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

No, because he's using NOOB touch rangers that only NOOBS use, what a NOOB!!11

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

Quote:
Originally Posted by Skuld
No, because he's using NOOB touch rangers that only NOOBS use, what a NOOB!!11 LOL, Touchers may be nooby, but he's trying to utilize them in a non-nooby way.

Livingston

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

Quote:
Originally Posted by Skuld
No, because he's using NOOB touch rangers that only NOOBS use, what a NOOB!!11 LIKE OMGZ I AGREEZ!!!11


Hmm...I'd like to know how it turns out

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Quote:
Originally Posted by xiaotsu
LIKE OMGZ I AGREEZ!!!11 haha?

Anyway, RT, I'm down for monk anytime (preferably weekends) you'll find me on the guild roster.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Anarion Silverhand
haha?

Anyway, RT, I'm down for monk anytime (preferably weekends) you'll find me on the guild roster. Not if I kick you.

Plus, lets honestly compare Touch Rangers to PVE trapping groups. Which one takes less skill. (hint: the answer is trappers)

Add that on with the fact that Ive been flamed many times before for even suggesting running something OTHER then a trapping group in Urgoz, and even if my build had an 'instant kill, ftw' button, I would still gladly use it in favor of the "WE NEED A 2ND MM PLZ" PUG groups whose ideas about party composition are tragically immutable.

Anyways, we can get an OoB capping group together. Lets say at 9CST tonight? PM me at Righteous Theory

xtc_blitz

Academy Page

Join Date: Jul 2006

Chillin' in the Guild Hall

The Incredible Three Stooges [TITS]

Mo/Me

Hi, I usually go with our regular 9 man group in The Deep, and we average 65-70 minute finish times. I usually monk with this group, and also do SS from time to time. I have two questions that I feel should be considered before attempting this group, and facing possible total wipe out at Kanaxai.

1. How are you gonig to overcome the total lack of energy your monks will have when they start HP spamming in the final Lair of Kanaxai (no SS = no BR)? Will you designate a Touchy as a BR? (BiP's are for spoiled monks)

2. When Kanaxai lays his beat down on you, how are you going to overcome the 180-240 damage you are going to receive + the degen? Seeing as Rangers don't have the armor that Tanks have.

Other than that, I don't see anything wrong with this build. It will definately be a slow run, but do-able.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by xtc_blitz
Hi, I usually go with our regular 9 man group in The Deep, and we average 65-70 minute finish times. I usually monk with this group, and also do SS from time to time. I have two questions that I feel should be considered before attempting this group, and facing possible total wipe out at Kanaxai.

1. How are you gonig to overcome the total lack of energy your monks will have when they start HP spamming in the final Lair of Kanaxai (no SS = no BR)? Will you designate a Touchy as a BR? (BiP's are for spoiled monks)

2. When Kanaxai lays his beat down on you, how are you going to overcome the 180-240 damage you are going to receive + the degen? Seeing as Rangers don't have the armor that Tanks have.

Other than that, I don't see anything wrong with this build. It will definately be a slow run, but do-able. No, I wont use a toucher as a BR, thats silly. The touchers can outheal the degen by a wide margin, monks only need worry about themselves and the eles. Throw Dirt and Protective Spirit will nueter Kanaxai.

I decided on a build that would have additional flexibility, and be far faster then what I originally proposed. Two Vampiric Spirit necros with RoF, Draw Conditions, or something of the like, and a Cultist's Fervor necro. The two Vampiric Spirit necros spam skills on the Cultist's Fervor necro (for free, due to the bug with Cultist's Fervor) to get the 59 DPS from 18 Blood Vampiric Spirit, while the Cultist's Fervor necro spams Jaundiced Gaze and Vampiric Gaze and the like.

This way requires only 3 necros, leaves their bars relatively open, and still hits 170 DPS - enough to overpower his healing should there be no enchant removal. With plentiful enchant removal you should be able to drop Kanaxai in <40 seconds (with just those three characters).

Alternatively there could be an Air of Enchantment monk (not even necessarily a smiter) and the 2x vamp necros could spam skills on whoever the Air is on. Thats 120 DPS, killing him in ~51 seconds.

Even a single Vampiric Spirit necro (59 dps) would be able to kill him in a reasonable amount of time, in the presence of enchant removal.

RazorEdge

RazorEdge

Lion's Arch Merchant

Join Date: Dec 2005

Norway

Soul of Destruction

W/

Sorry to rain on your parade, but this won't work. You'll still need some sort of knockdown skill to kill the aspects and Kanaxai. I just tried this with a few guildies, and we couldn't kill the aspect in the first room. He's health kept bouncing back to 80%. Plenty of damage, but no kill.

Nice idea though, with the mathematics and all. Maybe add some KD skill to every third touch-ranger? Keep trying. I'm sure you'll figure something out. Just trying to help. ^_^

Btw, when you do figure out how to do this, give me a whisp (Tamia Edge) and I'll join you on this adventure..

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

I will test your claim myself soon.

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

I'm up for a OoB cap group. I missed the first proposal as I'm GMT +10 so I was asleep by the time you set a time for it.

New time maybe?

Livingston

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Livingston
I'm up for a OoB cap group. I missed the first proposal as I'm GMT +10 so I was asleep by the time you set a time for it.

New time maybe?

Livingston Yeah, you set it... Im CST but a serious insomniac.

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

Do we have others going, or is it just you and me?

Livingston

xtc_blitz

Academy Page

Join Date: Jul 2006

Chillin' in the Guild Hall

The Incredible Three Stooges [TITS]

Mo/Me

I need OoB for my necro, so i'm in.. I'm usually in a Deep Run, or two, between 8:30 - 11:30PM EST. After that I'm available.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

It does sound like an interesting idea... but whether or not it can stand upto the punishment you get there i'm not sure about. If you all brought a standard touch build with Whirling and Throw Dirt that would take Oni of the Deep pretty much completely out of the equation, even more so if maybe 1 brought Dust Trap after fiddling with stat points.

Wouldn't the nightmares and there energy draining be a bit problematic? Same goes for the depletion area... if its still bugged theres a good chance the rangers will all end up at 0 energy.

I'd be up for a go though, not like i'd lose anything if i went and it failed. I have a fully fledged Touch Ranger ready to go... just as soon as this piece of **** router/ISP starts working properly.

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

I can go for the skill cap from this time until 11 hours from now. Just let me know whos coming and when you can be here within the next 11 hours.

Livingston

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

I've tried several life stealing skills and concluded, months ago, that you cannot get past knocking down aspects. Just try to prove otherwise.

Also, editing GuildWiki does not make it true.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by CHUIU
I've tried several life stealing skills and concluded, months ago, that you cannot get past knocking down aspects. Just try to prove otherwise.

Also, editing GuildWiki does not make it true. I edited GWiki based off of knowledge I had from when I snuck into The Deep when BlackBlades still held an Iron Grip on Cavalon (dont ask how) and noone knew about knockdowns yet. We managed to kill some Aspects without.

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

I'm trying to cap OoB right now with Henchies but I'm already at -60% and I haven't even got to the bottle neck yet...

Livingston

Edit: Ummm yeah. Frost Wurms are bad umm kay.

With level 10 henchies at -60% we can't touch the frosty, and if we try to run past it, it takes down 3 of my guys and then of course we are bird food... *shakes head*

Screw it. If I could take down at least one mob, even every 5 go's, I would continue. But we can't even take a quarter of the health from a single mob before being wiped... I could probably do it with my warrior, but I can't see it happening with my ranger.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Go to SF and take a group of lvl 20 henchies with you.
Find this dude: http://gw.gamewikis.org/wiki/Morgriff_Shadestone

Or start the Ice Caves of Sorrow Mission and find this boss, who is always there.
http://gw.gamewikis.org/wiki/Hormak_Ironcurse

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Quote:
Originally Posted by Livingston
I'm trying to cap OoB right now with Henchies but I'm already at -60% and I haven't even got to the bottle neck yet...

Livingston

Edit: Ummm yeah. Frost Wurms are bad umm kay.

With level 10 henchies at -60% we can't touch the frosty, and if we try to run past it, it takes down 3 of my guys and then of course we are bird food... *shakes head*

Screw it. If I could take down at least one mob, even every 5 go's, I would continue. But we can't even take a quarter of the health from a single mob before being wiped... I could probably do it with my warrior, but I can't see it happening with my ranger. LOL -- you'll never cap OoB trying to head down that way. Your best bet would be to pay for a run to camp rankor. Or you could do the rest of the storyline and go through the desert to the southern shiver peaks.

Note: Run will cost you about 2k.

Livingston

Livingston

Jungle Guide

Join Date: Jul 2006

The Edge of the World

[L] [GET]

Yeah, the whole point was that my Ranger hasn't gotten that far in Tyria so I couldn't go from the bottom up, and I was trying to get the skill ASAP so we could conduct this little experiment. I could pay for a run, but I really hate doing that. I may just run myself as far as I can run and then PUG whatever missions I need to get there...

Livingston

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

Quote:
Originally Posted by ubermancer
I edited GWiki based off of knowledge I had from when I snuck into The Deep when BlackBlades still held an Iron Grip on Cavalon (dont ask how) and noone knew about knockdowns yet. We managed to kill some Aspects without. No, everyone knew they needed to knock down aspects three times (in reality 4) because of the prima guide (thats just about all its good for). Your group either lacked problem solving skills, people who can do basic research, or they did have people who could knockdown and you just didn't know. I don't believe for a second out of 12 people you didn't have a single person with a knockdown skill anyway.

Rainman

Rainman

Lion's Arch Merchant

Join Date: Jun 2006

none

P/

count me in once i get my ranger past kaineng center

My Sweet Revenga

Krytan Explorer

Join Date: Nov 2005

R/

Hey I'm in if only to see if this will work heh. I put together a touch ranger just for the PVP event to counter luxon touchers and haven't used the build since. Need to buy an expertise mask and I'm set. This should be interesting. I'll admit I had tons of fun in fort aspenwood with this build smacking dumb wammos around.

@ Livingston
The easiest place I found to get OoB is east of copper mines. This does of course require that somebody probably needs to run you that far. You just walk out with henchies and fight your way past the first 2 groups. Then check if he's the 1st boss just east of the exit down the hill left of the fork, or take the right fork and go a bit up the hill to see if he's up there. If not, rezone and try again. For me he showed up as the boss further up the hill on my first zone out so it was quick.

I don't understand why people think touch rangers are so nooby as it actually takes a bit of skill to keep energy balanced while staying alive. There are so many counters to this build it's amazing how many people whine about touchers. Just looking at the guildwiki build listing you can find literally dozens of counters. I'll bet it's just the hundreds of prima-guide-buying wammos posting complaints about touchers as this build smacks them down quite easily.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by CHUIU
No, everyone knew they needed to knock down aspects three times (in reality 4) because of the prima guide (thats just about all its good for). Your group either lacked problem solving skills, people who can do basic research, or they did have people who could knockdown and you just didn't know. I don't believe for a second out of 12 people you didn't have a single person with a knockdown skill anyway. None of us HAD a Prima guide, because in general everyone from my guild has been playing since the start of Prophecies - and it was well known how useless THAT guide was.

And yes, noone in our group had a KD. We even lacked Meteor Shower, as we went with a Warder and a Water ele, both packing party-wide Monk support. Most of our damage was from Necros.

We got as far as the Aspect of Fear.

CHUIU

Krytan Explorer

Join Date: Mar 2006

Team Legacy

N/

I really don't believe you, you cannot get past the first 4 without knockdowns. The first time I did the deep I sat in room 1 spamming Spiteful Spirit, Insidious Paradise, and degen skills for 5 minutes before I figured out the warrior didn't have a KD skill, you expect me to believe you got past that room without knocking him down?

Aillas

Ascalonian Squire

Join Date: Jul 2006

To play the devil's advocate, it is always possible that "way back", some of the aspects were bugged and KD wasn't required.

No matter, since currently, KD is required. A group of touchers with no KD skills ain't gonna get far now.

xtc_blitz

Academy Page

Join Date: Jul 2006

Chillin' in the Guild Hall

The Incredible Three Stooges [TITS]

Mo/Me

I agree with Aillas. At one point, vampiric attacks on the aspects would circumvent the need for KD. This has been updated at some point. To my knowledge, you could still do it, but I haven't tried it, since most groups don't want a Ranger.

B/P LFG
LoL.. n00b.

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

I know I'm gonna get flamed for saying this, but...

'Shock' is a 'Touch Skill...'