Epidemic for Hexes
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While I love my necro and mesmer classes I can't help but feel that such a skill would be horribly imbalanced
It'd have to be elite: 3-4 Life Transfers / Crippling Anguishes / Migraines would be crazy, so that leaves the non-elite hexes.
Multiple Diversions, Phantasms, Backfires...
One hexer would be able to severely weaken, if not completely disable the other team with just 2-3 spells.
I like the idea, but unless it had a major drawback (maybe all hexes cast under it have 1/2 duration or something) it'd be much too powerful.
It'd have to be elite: 3-4 Life Transfers / Crippling Anguishes / Migraines would be crazy, so that leaves the non-elite hexes.
Multiple Diversions, Phantasms, Backfires...
One hexer would be able to severely weaken, if not completely disable the other team with just 2-3 spells.
I like the idea, but unless it had a major drawback (maybe all hexes cast under it have 1/2 duration or something) it'd be much too powerful.
I know what you mean, Tigernz. It would be horribly unbalanced. I like the idea though, perhaps they could make it an elite skill that only applies to hexes of one class, or one attribute of one class? Say something like:
Net Hex {Elite Skill}
Casting Time: 2 seconds
Recharge Time: 15 seconds
Energy Cost: 10
Necromancer Elite Skill: All Curses hexes target foe is suffering from are spread to all nearby foes with their remaining durations.
The range on epidemic is pretty damn small so it would be difficult to cause mass chaos, and with it as an elite and not working on all but one attribute's hexes it would probably work alright.
Net Hex {Elite Skill}
Casting Time: 2 seconds
Recharge Time: 15 seconds
Energy Cost: 10
Necromancer Elite Skill: All Curses hexes target foe is suffering from are spread to all nearby foes with their remaining durations.
The range on epidemic is pretty damn small so it would be difficult to cause mass chaos, and with it as an elite and not working on all but one attribute's hexes it would probably work alright.
I don't think it'd be ridiculously overpowered, not to mention it'd be energy costly as well. If the skill itself cost ten or fifteen energy even, and worked like epidemic you'd be dry more often than not---with the effects hardly reaching what you'd expect by the skill description. Hell epidemic's pretty useless because it's range is so small, and most conditions don't have a very long duration. I tried building around it once but it was so costly it was easier to just use the skills on everyone seperately. 

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I agree the spell would need to be an elite. That would stop you from spreading Life Transfer, Spiteful Spirit, and Soul Leach and every other elite hex.
How about this:
Contagion {Elite Skill}
Casting Time: 2 seconds
Recharge Time: 15 seconds
Energy Cost: 10
Necromancer Elite Skill: The next Hex you cast will affect the target foe and all nearby foes.
How about this:
Contagion {Elite Skill}
Casting Time: 2 seconds
Recharge Time: 15 seconds
Energy Cost: 10
Necromancer Elite Skill: The next Hex you cast will affect the target foe and all nearby foes.
The real reason I'm posting this is because there are many hexes that are good, but only affect one target and that makes it hard to justify using it for a skill slot. But if it was AoE then if might be worth it.
Some examples:
Barbs
Weaken Armor
Defile Flesh
Insidious Parasite
Malaise
Malign Intervention
Some examples:
Barbs
Weaken Armor
Defile Flesh
Insidious Parasite
Malaise
Malign Intervention
Quote:
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Originally Posted by LifeInfusion
Uh, this would be overpowered...think spiteful spirit on a warrior monk team >_>
Or just energy denial like spirit shackles on any team. |
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Quote:
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Originally Posted by PieXags
Ah that's no big deal, removing a single hex is a piece of cake---and SS is an elite, so this new skill being an elite would remove that possibility.
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anyway look at condition removal
most of them have 2 sec recharge 3/4 cast time 5 energy.
look at hex removal...
C
Quote:
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Originally Posted by PieXags
Net Hex {Elite Skill}
Casting Time: 2 seconds Recharge Time: 15 seconds Energy Cost: 10 Necromancer Elite Skill: All Curses hexes target foe is suffering from are spread to all nearby foes with their remaining durations. |
I'm probably really exaggerating the point, and although I like the idea, without the ability to remove hexes as easily as conditions I wouldn't want to attempt to fight against this any time soon.

