Epidemic for Hexes
Carinae
I would like to see a spell like Epidemic, but for Hexes rather than Conditions. Most hexes don't have an AoE form, so this would be a generic way to spread single target hexes.
tigernz
While I love my necro and mesmer classes I can't help but feel that such a skill would be horribly imbalanced
It'd have to be elite: 3-4 Life Transfers / Crippling Anguishes / Migraines would be crazy, so that leaves the non-elite hexes.
Multiple Diversions, Phantasms, Backfires...
One hexer would be able to severely weaken, if not completely disable the other team with just 2-3 spells.
I like the idea, but unless it had a major drawback (maybe all hexes cast under it have 1/2 duration or something) it'd be much too powerful.
It'd have to be elite: 3-4 Life Transfers / Crippling Anguishes / Migraines would be crazy, so that leaves the non-elite hexes.
Multiple Diversions, Phantasms, Backfires...
One hexer would be able to severely weaken, if not completely disable the other team with just 2-3 spells.
I like the idea, but unless it had a major drawback (maybe all hexes cast under it have 1/2 duration or something) it'd be much too powerful.
PieXags
I know what you mean, Tigernz. It would be horribly unbalanced. I like the idea though, perhaps they could make it an elite skill that only applies to hexes of one class, or one attribute of one class? Say something like:
Net Hex {Elite Skill}
Casting Time: 2 seconds
Recharge Time: 15 seconds
Energy Cost: 10
Necromancer Elite Skill: All Curses hexes target foe is suffering from are spread to all nearby foes with their remaining durations.
The range on epidemic is pretty damn small so it would be difficult to cause mass chaos, and with it as an elite and not working on all but one attribute's hexes it would probably work alright.
Net Hex {Elite Skill}
Casting Time: 2 seconds
Recharge Time: 15 seconds
Energy Cost: 10
Necromancer Elite Skill: All Curses hexes target foe is suffering from are spread to all nearby foes with their remaining durations.
The range on epidemic is pretty damn small so it would be difficult to cause mass chaos, and with it as an elite and not working on all but one attribute's hexes it would probably work alright.
Lampshade
That would be incredibly imbalanced. If you want AoE hexes use faintheartedness.
BigTru
Yeah, I think it would be imbalanced to. I think the only reason why Epidimic even exists is because Conditions are more easily removed and genrealy aren't as dangerous (although they are easier to put on).
PieXags
I don't think it'd be ridiculously overpowered, not to mention it'd be energy costly as well. If the skill itself cost ten or fifteen energy even, and worked like epidemic you'd be dry more often than not---with the effects hardly reaching what you'd expect by the skill description. Hell epidemic's pretty useless because it's range is so small, and most conditions don't have a very long duration. I tried building around it once but it was so costly it was easier to just use the skills on everyone seperately.
Mosgerion
Building around epidemic? You're better off working with Fevered Dreams and Virulence from a buddy. (One of my secret dreams is to organize a Tombs group built around FD)
Vincent Ritz
Quote:
Originally Posted by Mosgerion
Building around epidemic? You're better off working with Fevered Dreams and Virulence from a buddy. (One of my secret dreams is to organize a Tombs group built around FD)
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Everyname Is Taken
There isn't enough hex control there is right now.
Unless there was maybe a martyr type for hexes too.
Unless there was maybe a martyr type for hexes too.
Carinae
I agree the spell would need to be an elite. That would stop you from spreading Life Transfer, Spiteful Spirit, and Soul Leach and every other elite hex.
How about this:
Contagion {Elite Skill}
Casting Time: 2 seconds
Recharge Time: 15 seconds
Energy Cost: 10
Necromancer Elite Skill: The next Hex you cast will affect the target foe and all nearby foes.
How about this:
Contagion {Elite Skill}
Casting Time: 2 seconds
Recharge Time: 15 seconds
Energy Cost: 10
Necromancer Elite Skill: The next Hex you cast will affect the target foe and all nearby foes.
Carinae
The real reason I'm posting this is because there are many hexes that are good, but only affect one target and that makes it hard to justify using it for a skill slot. But if it was AoE then if might be worth it.
Some examples:
Barbs
Weaken Armor
Defile Flesh
Insidious Parasite
Malaise
Malign Intervention
Some examples:
Barbs
Weaken Armor
Defile Flesh
Insidious Parasite
Malaise
Malign Intervention
Lampshade
Maybe if you made it Ajacent foes it wouldn't be overpowered.
PieXags
The range for "nearby" foes might as well be the same damn thing as adjacent in my experiences.
LifeInfusion
Uh, this would be overpowered...think spiteful spirit on a warrior monk team >_>
Or just energy denial like spirit shackles on any team.
There are only a couple of hex removals, like Remove hex, coonvert hex, shatter hex, inspired hex.
Or just energy denial like spirit shackles on any team.
There are only a couple of hex removals, like Remove hex, coonvert hex, shatter hex, inspired hex.
PieXags
Quote:
Originally Posted by LifeInfusion
Uh, this would be overpowered...think spiteful spirit on a warrior monk team >_>
Or just energy denial like spirit shackles on any team. |
remmeh
i DO like the suggestion for Contagion... but make it 15en and say... 60 recharge. but if teams ball up, that's their problem....
lishi
Quote:
Originally Posted by PieXags
Ah that's no big deal, removing a single hex is a piece of cake---and SS is an elite, so this new skill being an elite would remove that possibility.
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anyway look at condition removal
most of them have 2 sec recharge 3/4 cast time 5 energy.
look at hex removal...
Cold
Quote:
Originally Posted by PieXags
Net Hex {Elite Skill}
Casting Time: 2 seconds Recharge Time: 15 seconds Energy Cost: 10 |
Casting Time: 5 seconds
Recharge Time: 60 seconds
Energy Cost: 25
kinda Necro Hex Shower
Racthoh
Quote:
Originally Posted by PieXags
Net Hex {Elite Skill}
Casting Time: 2 seconds Recharge Time: 15 seconds Energy Cost: 10 Necromancer Elite Skill: All Curses hexes target foe is suffering from are spread to all nearby foes with their remaining durations. |
I'm probably really exaggerating the point, and although I like the idea, without the ability to remove hexes as easily as conditions I wouldn't want to attempt to fight against this any time soon.
Undivine
Just imagine how quickly you could get your mana back if you could somehow use Ether Lord this way. That'd be awesome.
SirJackassIII
Malaise + Ether Lord + Life Syphon.
(+24 Regen) + (+24 EN regen) +(- 16 Regen for Malaise) = +8 Regen and a lot of energy...
Might be a bit overpowered...A mesmer with Arcane Mimicry, Echo and Arcane Echo would pretty much rape balled up teams even more...
(+24 Regen) + (+24 EN regen) +(- 16 Regen for Malaise) = +8 Regen and a lot of energy...
Might be a bit overpowered...A mesmer with Arcane Mimicry, Echo and Arcane Echo would pretty much rape balled up teams even more...
PieXags
Quote:
Originally Posted by Racthoh
The only thing I fear is that with this current description it is unlinked. Not to mention, 15 seconds... fastest hex removal recharge is 7 seconds, and you wouldn't be able to Convert Hexes everyone until they're already using it to spread the hexes back around.
I'm probably really exaggerating the point, and although I like the idea, without the ability to remove hexes as easily as conditions I wouldn't want to attempt to fight against this any time soon. |
I also think such a skill would increase demand for teamwork, when you've got chain lightning going---you spread out, if you don't you take the hit. I think a sixty second recharge, and 25 energy would make such a skill pretty much useless in my opinion, wasting your elite on something that costs so much when it's so situational you'll have to do well to even get a good one in.
Everyname Is Taken
What attribute is it in? There should be a 50% chance of failure with (x) or less amount in whatever that way you at least have to invest some points.
Carinae
Quote:
Originally Posted by SirJackassIII
Malaise + Ether Lord + Life Syphon.
(+24 Regen) + (+24 EN regen) +(- 16 Regen for Malaise) = +8 Regen and a lot of energy... Might be a bit overpowered...A mesmer with Arcane Mimicry, Echo and Arcane Echo would pretty much rape balled up teams even more... |
You could use Arcane Mimicry to spread an Elite hex. But, hey, you can already use AM to run two Elites. So, I don't see that as a real issue.
Here it is again, with energy and recharge adjusted slightly:
Contagion {Elite Skill}
Casting Time: 2 seconds
Recharge Time: 20 seconds
Energy Cost: 15
Elite Skill: The next Hex you cast will affect the target foe and all nearby foes.
Quote:
Originally Posted by Everyname Is Taken
What attribute is it in? There should be a 50% chance of failure with (x) or less amount in whatever that way you at least have to invest some points.
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jibikao
NO WAY!!!
I see very very very little chance for this to happen. For it to happen, all the hexes need to get re-balanced.
On the other hand, this epidemic hex can be created for certain skills only. It's not impossible but a.net needs to be really careful about it. Or the hex effects from epidemic are reduced somehow.
I see very very very little chance for this to happen. For it to happen, all the hexes need to get re-balanced.
On the other hand, this epidemic hex can be created for certain skills only. It's not impossible but a.net needs to be really careful about it. Or the hex effects from epidemic are reduced somehow.