Epidemic for Hexes

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

I would like to see a spell like Epidemic, but for Hexes rather than Conditions. Most hexes don't have an AoE form, so this would be a generic way to spread single target hexes.

tigernz

tigernz

Frost Gate Guardian

Join Date: Jun 2005

Alberta, Canada

Servants of Fortuna

N/Me

While I love my necro and mesmer classes I can't help but feel that such a skill would be horribly imbalanced

It'd have to be elite: 3-4 Life Transfers / Crippling Anguishes / Migraines would be crazy, so that leaves the non-elite hexes.

Multiple Diversions, Phantasms, Backfires...

One hexer would be able to severely weaken, if not completely disable the other team with just 2-3 spells.

I like the idea, but unless it had a major drawback (maybe all hexes cast under it have 1/2 duration or something) it'd be much too powerful.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

I know what you mean, Tigernz. It would be horribly unbalanced. I like the idea though, perhaps they could make it an elite skill that only applies to hexes of one class, or one attribute of one class? Say something like:

Net Hex {Elite Skill}

Casting Time: 2 seconds
Recharge Time: 15 seconds
Energy Cost: 10

Necromancer Elite Skill: All Curses hexes target foe is suffering from are spread to all nearby foes with their remaining durations.

The range on epidemic is pretty damn small so it would be difficult to cause mass chaos, and with it as an elite and not working on all but one attribute's hexes it would probably work alright.

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

That would be incredibly imbalanced. If you want AoE hexes use faintheartedness.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Yeah, I think it would be imbalanced to. I think the only reason why Epidimic even exists is because Conditions are more easily removed and genrealy aren't as dangerous (although they are easier to put on).

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

I don't think it'd be ridiculously overpowered, not to mention it'd be energy costly as well. If the skill itself cost ten or fifteen energy even, and worked like epidemic you'd be dry more often than not---with the effects hardly reaching what you'd expect by the skill description. Hell epidemic's pretty useless because it's range is so small, and most conditions don't have a very long duration. I tried building around it once but it was so costly it was easier to just use the skills on everyone seperately.

Mosgerion

Mosgerion

Academy Page

Join Date: Oct 2005

E/Me

Building around epidemic? You're better off working with Fevered Dreams and Virulence from a buddy. (One of my secret dreams is to organize a Tombs group built around FD)

Vincent Ritz

Academy Page

Join Date: Oct 2005

Masters of the Realms

W/Mo

Quote:
Originally Posted by Mosgerion
Building around epidemic? You're better off working with Fevered Dreams and Virulence from a buddy. (One of my secret dreams is to organize a Tombs group built around FD)
...guess the secret's out....

Everyname Is Taken

Ascalonian Squire

Join Date: Dec 2005

Just Friends

There isn't enough hex control there is right now.

Unless there was maybe a martyr type for hexes too.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

I agree the spell would need to be an elite. That would stop you from spreading Life Transfer, Spiteful Spirit, and Soul Leach and every other elite hex.

How about this:

Contagion {Elite Skill}

Casting Time: 2 seconds
Recharge Time: 15 seconds
Energy Cost: 10

Necromancer Elite Skill: The next Hex you cast will affect the target foe and all nearby foes.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

The real reason I'm posting this is because there are many hexes that are good, but only affect one target and that makes it hard to justify using it for a skill slot. But if it was AoE then if might be worth it.

Some examples:
Barbs
Weaken Armor
Defile Flesh
Insidious Parasite
Malaise
Malign Intervention

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

Maybe if you made it Ajacent foes it wouldn't be overpowered.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

The range for "nearby" foes might as well be the same damn thing as adjacent in my experiences.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Uh, this would be overpowered...think spiteful spirit on a warrior monk team >_>

Or just energy denial like spirit shackles on any team.

There are only a couple of hex removals, like Remove hex, coonvert hex, shatter hex, inspired hex.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Quote:
Originally Posted by LifeInfusion
Uh, this would be overpowered...think spiteful spirit on a warrior monk team >_>

Or just energy denial like spirit shackles on any team.
Ah that's no big deal, removing a single hex is a piece of cake---and SS is an elite, so this new skill being an elite would remove that possibility.

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

i DO like the suggestion for Contagion... but make it 15en and say... 60 recharge. but if teams ball up, that's their problem....

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by PieXags
Ah that's no big deal, removing a single hex is a piece of cake---and SS is an elite, so this new skill being an elite would remove that possibility.
team coordination.

anyway look at condition removal

most of them have 2 sec recharge 3/4 cast time 5 energy.

look at hex removal...

Cold

Frost Gate Guardian

Join Date: Dec 2005

UK

Quote:
Originally Posted by PieXags
Net Hex {Elite Skill}

Casting Time: 2 seconds
Recharge Time: 15 seconds
Energy Cost: 10
I would say more like

Casting Time: 5 seconds
Recharge Time: 60 seconds
Energy Cost: 25

kinda Necro Hex Shower

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by PieXags
Net Hex {Elite Skill}

Casting Time: 2 seconds
Recharge Time: 15 seconds
Energy Cost: 10

Necromancer Elite Skill: All Curses hexes target foe is suffering from are spread to all nearby foes with their remaining durations.
The only thing I fear is that with this current description it is unlinked. Not to mention, 15 seconds... fastest hex removal recharge is 7 seconds, and you wouldn't be able to Convert Hexes everyone until they're already using it to spread the hexes back around.

I'm probably really exaggerating the point, and although I like the idea, without the ability to remove hexes as easily as conditions I wouldn't want to attempt to fight against this any time soon.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Just imagine how quickly you could get your mana back if you could somehow use Ether Lord this way. That'd be awesome.

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Malaise + Ether Lord + Life Syphon.
(+24 Regen) + (+24 EN regen) +(- 16 Regen for Malaise) = +8 Regen and a lot of energy...

Might be a bit overpowered...A mesmer with Arcane Mimicry, Echo and Arcane Echo would pretty much rape balled up teams even more...

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Quote:
Originally Posted by Racthoh
The only thing I fear is that with this current description it is unlinked. Not to mention, 15 seconds... fastest hex removal recharge is 7 seconds, and you wouldn't be able to Convert Hexes everyone until they're already using it to spread the hexes back around.

I'm probably really exaggerating the point, and although I like the idea, without the ability to remove hexes as easily as conditions I wouldn't want to attempt to fight against this any time soon.
You've got things like your purge signet, inspired hex, hex breaker, etc---plenty of other counters. Granted, your recharge time on those ('cept hex breaker, which isn't really hex removal more prevention) are pretty long, but I made a signet build a short while ago where I had purge signet on hand just about every single moment---and it worked well being that I needed no energy.

I also think such a skill would increase demand for teamwork, when you've got chain lightning going---you spread out, if you don't you take the hit. I think a sixty second recharge, and 25 energy would make such a skill pretty much useless in my opinion, wasting your elite on something that costs so much when it's so situational you'll have to do well to even get a good one in.

Everyname Is Taken

Ascalonian Squire

Join Date: Dec 2005

Just Friends

What attribute is it in? There should be a 50% chance of failure with (x) or less amount in whatever that way you at least have to invest some points.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by SirJackassIII
Malaise + Ether Lord + Life Syphon.
(+24 Regen) + (+24 EN regen) +(- 16 Regen for Malaise) = +8 Regen and a lot of energy...

Might be a bit overpowered...A mesmer with Arcane Mimicry, Echo and Arcane Echo would pretty much rape balled up teams even more...
My suggestion for 'Contaigion' would not allow for stacking multiple hexes. Nor would it allow for teamwork to spread a hex. Finally, Contaigion is Elite, so there's your Elite slot.

You could use Arcane Mimicry to spread an Elite hex. But, hey, you can already use AM to run two Elites. So, I don't see that as a real issue.

Here it is again, with energy and recharge adjusted slightly:

Contagion {Elite Skill}
Casting Time: 2 seconds
Recharge Time: 20 seconds
Energy Cost: 15

Elite Skill: The next Hex you cast will affect the target foe and all nearby foes.

Quote:
Originally Posted by Everyname Is Taken
What attribute is it in? There should be a 50% chance of failure with (x) or less amount in whatever that way you at least have to invest some points.
Not sure it needs either. If it is linked, I'd say it's a Curse definately. However, Epidemic is unlinked, so this could be also. This could also be a Mesmer spell.

jibikao

jibikao

Krytan Explorer

Join Date: Jun 2005

R/

NO WAY!!!

I see very very very little chance for this to happen. For it to happen, all the hexes need to get re-balanced.

On the other hand, this epidemic hex can be created for certain skills only. It's not impossible but a.net needs to be really careful about it. Or the hex effects from epidemic are reduced somehow.