I just recently started my assasin, after reading around a lot on forums. The assasin class is currently filling my last spot, I've completed the game several times with all other classes, I just never wanted to make an assasin before. Mostly because of the bad stereotype there is about them. But when I was reading about them, here and on other forums, I found out that it's actually a class that takes a lot of skill to properly execute. And that's something I search for in my PvE characters

So here is what my plan was
- I want to be able to atleast take a few hits and don't be a huge strain on a monks energy
- I want to be able to have a constant DPS instead of spike damage
- I want to be able to continue this for long periods - as in I don't want to be totally drained after I do my thing
- I want to be a valueable member of any party, if I'm picked over a Warrior as a DPS character I want to do atleast just as good if not better
- I want to have "some" team skill in there to help my party members
- I want to take down casters quickly
And after going over the skills and 13 missions and bilions of quests later I got my build. Note that everything is easy to aquire, you don't need any elites that you won't get till the game is over, and all the skills you need are obtainable pretty much as soon as you're out of the newbie area.
A/W
Dagger Mastery - 12+1+2
Critical Strikes - 11+2
Shadow Arts - 6+1
Tactics - 2
Watch Yourself | 4a | Shout - I love this skill, it gives everyone in earshot 20 armor, which means for yourself that you suddenly have compareable armors to warriors (90), it helps you out and it helps your allies. Also, since we aren't using any other adrenal skills you can spam this like crazy, use it everytime it's up, it's free and it helps a lot. This helps against every class that uses damage that doesn't ignore armor.
Flashing Blades {E} | 10e | Elite Stance | 20s | 20s - This skill allows you to block 50% of the time, as long as you are attacking. The cooldown is just as long as the duration so this skill can be up 24/7, but it doesn't have to be because you're not always under attack. This will help you a lot against rangers, assasins and warriors.
Unsuspecting Strike | 10e | Lead Attack | 4s - Low cooldown, nice damage, spammable, normally does somewhere in the 70-90 range if it's the first hit, which is rather good.
Wild Strike | 5e | Off Hand Attack | 4s - Also a low cooldown, decent damage and spammable. Has a nice effect to it but is mostly used because of the other qualities.
Critical Strike | 10e | Dual Attack | 6s - Low cooldown, always makes a critical hit good damage and spammable. It's not the best dual attack out there, but in order to sustain a high DPS I searched for other qualities.
Critical Eye | 5e | Skill | 30s | 32s - The duration is longer then the cooldown, which is great, high %'s criticals = more damage = more energy = exactly what we want.
Shadow Refuge | Enchantment Spell | 1s | 8s | 4s - Gives about 100 HP over 4 seconds. Synergizes nicely with flashing blades
Res Signet | Signet | 3s - Just as an insurance :X
You can either use the endgame Ceremonial Daggers for this build, or any weapon that has the zealous mod on it, you need the zealous mod for this build.
So what I do, keep Critical Eye up all the time, Flashing blades aswell if needed, every critical you make gives a total of 5 energy which is.. something an elementalist would be jealous of, didn't calculate the figures but the energy regeneration is huge with this build. Because enemies tend to die pretty quickly in PvE, your attack chain is spammable, so you aren't useless when you've used all 3 skills. Watch yourself should be spammed all the time.
So.. that's the builds, comments appreciated.
Ñaz