Quote:
Originally Posted by Kook~NBK~
Don't worry about making money, that'll come. From what I've heard, it's tons easier to make money in GW than in WoW.
As for classes, most people who solo farm are either 55 monks or Warrior/Monks. There's a whole section dedicated to builds that you can look over in these forums. But a quick rundown of the one's I'm familiar with (from a PvE perspective):
Warrior - Front line fighter, can either be a damage dealer, damage absorber, or a bit of both. Most parties take a Warrior, so getting into groups isn't too hard.
Ranger - One of the more versatile professions; ranged attacks, trapping, beast mastery, or interrupting are a few options with this profession. Demand for rangers can be a a bit low
Monk - Healer or Protector are the popular builds in PvE, but Smiting is also a lot of fun! There's a huge demand for monks! Getting into groups in the higher level areas is as easy as showing up!
Mesmer - One of the most challenging professions to play. There are some very interesting things that you can do with a Mesmer and they can play several roles - anti-melee, e-denial, degen, etc. Mesmers are the least understood of all the classes (by people who've never took the time to play one, so getting into a group isn't easy. BUT the groups that do take Mesmers seem to have a higher success rate than groups that won't.
Elementalists: Damage dealing is their main thing. everyone loves a good nuker in their group!
Assassin: A hit-and-run character, can do tons of damage quickly, but can't take hanging around the front lines. Too many people who play them don't realize this so spend a lot of time dead. This makes them unpopular with the PUGs. The general skill level of Assassins has improved, and there are some awesome ones out there, but the problem remains.
Necro: Another versatile profession. The main ways that people play them are Minion Masters or Orders. Hexing is another option for these guys. Most groups - especially in Factions - look for a MM to go along with them.
I'm ignorant as to the ritualists - haven't played one and haven't played with many, so can't tell you about them.
|
I agree.
Assassins CAN work in PvE, most people just forget their lower armor level (it's Hit and RUN! Get out when you've left your target dying!), and with the mobs of afflicted swarming the frontline, you'd better watch out.
As for the ritualist... you get to choose... the underpowered Channeling to deal damage (but your primary attribute is more or less unused)... the underpowered Restoration Magic (i've played it... it's pretty good, but it's not as well appreciated nor as effective as a primary monk... and again, it's kind of leaving out Spawning Power), so your basically forced to play with Communing: constantly spamming the same spirits (Shelter/Union will be on your bar 98% of the time), in the backline.
But a decent ritualist who knows what he's doing will almost ALWAYS be a great asset to any team.
Oh, and there's quite alot of Warriors in PvE, most of 'em rushing in because they see a spark of adrenaline left in their skills after they've beaten a foe... don't get tempted to not get it lost, rushing into the next mob without letting your group recover is the reason why most W/Mo's are so hated in PvE