Ebon Fiery Icy Shocking
Destro Maniak
I am going to mod my dagger to one of these dmg instead of piercing to bypass the armor's bonus +AL whick one should I chose
Aera
Ebon or Icy, lots of elementists have aeomancer or pyromancer armor...
Wartime Hero
I use Icy Dragon Sword, which is just a sword basically with a Icy mod on it, but if you want to deal alot of extra damage to warriors, Icy would be the way to go. Warriors have no elemental resistance so it does even more damage than say a Sundering mod.
dinocroc109
Quote:
Originally Posted by Wartime Hero
I use Icy Dragon Sword, which is just a sword basically with a Icy mod on it, but if you want to deal alot of extra damage to warriors, Icy would be the way to go. Warriors have no elemental resistance so it does even more damage than say a Sundering mod.
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Yanman.be
Sundering sucks. Only 20% chance to reduce armour by 20%.
Most pvp warriors use Gladiator's Armour. aka 80+20 vs physical. So sundering would reduce it to 80 al, but only 20% of the time.
Elemental mods, would hit 80 al, ALL THE TIME.
Ebon is the best handsdown. Right now.
Most pvp warriors use Gladiator's Armour. aka 80+20 vs physical. So sundering would reduce it to 80 al, but only 20% of the time.
Elemental mods, would hit 80 al, ALL THE TIME.
Ebon is the best handsdown. Right now.
Skuld
Ebon: nothing is weak against ebon specificly, just rangers have a resistence to all elemental.
Elementalists and rangers (possibly dervishes too) have armour sets that give extra armour versus fire water and lightning (you will want to use a physical weapon vs them anyway meh)
Elementalists and rangers (possibly dervishes too) have armour sets that give extra armour versus fire water and lightning (you will want to use a physical weapon vs them anyway meh)
Hakuin
icy ftw
Megengo
Vampiric FTW!
Horseman Of War
arent spirits weak vs the Earth Dmg? I think thats why my dervish was cutting thru them in like 125+ dmg per hit @ pvp weekend.
aside from that, and in line with the above posters- icy would allow you to use 'conjure frost' while still being the "VS the least popular" in the armor department.
Fiery and Shocking, obviously, would also combine very nicely for any kind of "conjure element" skill and have a few more added perks than icy due to skills such as Mark of Trogdor, and Glimmering Mark, etc... but as they say, these are the two most common elemental armor types found in PvP elementals.
It all depends on your build- thats really the bottom line in it.
aside from that, and in line with the above posters- icy would allow you to use 'conjure frost' while still being the "VS the least popular" in the armor department.
Fiery and Shocking, obviously, would also combine very nicely for any kind of "conjure element" skill and have a few more added perks than icy due to skills such as Mark of Trogdor, and Glimmering Mark, etc... but as they say, these are the two most common elemental armor types found in PvP elementals.
It all depends on your build- thats really the bottom line in it.
Vermilion Okeanos
Fiery is the best for prophecies. If you fight someone who is good against fire, they are usually good against other elements anyway; just use physical in that case. While that, more creatures in tyria are afraid of fire (only few and fire island titans are well-built against fire).
In faction, I am not very sure. If I remember right, there aren't specific weakness in almost all of them. But places like urgoz etc, are afraid of fire, so I heard.
In Nightfall, I am assuming ice going to get better (desert after all).
This mean, fire is both good in pvp and pve.
In faction, I am not very sure. If I remember right, there aren't specific weakness in almost all of them. But places like urgoz etc, are afraid of fire, so I heard.
In Nightfall, I am assuming ice going to get better (desert after all).
This mean, fire is both good in pvp and pve.
Destro Maniak
what a tactical game
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Livingston
Quote:
Originally Posted by Yanman.be
Sundering sucks. Only 20% chance to reduce armour by 20%.
Most pvp warriors use Gladiator's Armour. aka 80+20 vs physical. So sundering would reduce it to 80 al, but only 20% of the time. Elemental mods, would hit 80 al, ALL THE TIME. |
*Shakes head*
Ebon FTW
Though I prefer vampiric + mending for my Sin.
Livingston
dinocroc109
Quote:
Originally Posted by Livingston
It never fails to amaze me how many people still think 20:20 Sundering is actually good, and pay 30k+ for weapons with it.
*Shakes head* Ebon FTW Though I prefer vampiric + mending for my Sin. Livingston |
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Trvth Jvstice
I've been hearing alot of people say on the forums and in-game that ebon is the best mod. That has always puzzled me. I would thing fiery would be best in the shiverpeaks and icy would be best in the desert-but I haven't done any reaserch on it.
As far as vamp. mods go, I'd love tham on a sword or axe with a +attack speed boost + mending. But so many people make fun of mending warriors I havent tried it yet.
As far as vamp. mods go, I'd love tham on a sword or axe with a +attack speed boost + mending. But so many people make fun of mending warriors I havent tried it yet.
Franco
Cold dmg or Ebon dmg
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Marty Silverblade
I'll sum it all up and add a bit from my own knowledge for your benefit
Fiery: Pros - Good for prophecies (i think), look cool (FDS, i mean, you can't tell for other weapons), Elementalist spells like Mark Of Rodgort own with fire weps.
Cons - Most Elementalists + some Rangers have pyromancer/the ranger one (drakeskale?) so the damage is reduced.
Icy: Pros - 15k can get you a nice perfect, cool looking IDS, Spinal Shivers Necromancers will allow you to interrupt really fast, Not many Elementalists/Rangers have Hydromancers armor/the Ranger equivalent (frostbound/fur-lined?).
Cons - Um... ... ... Ah! They're not as useful in the Southern Shiverpeaks.
Ebon: Pros - No one likes (or really apprieciates) Ebon weapons, because Fire is so much more 'leet', and this makes them slightly cheaper, less Elementalists have Geomancers armor, and I don't think there is a Ranger armor specific to preventing earth damage (Although they still have a large boost to elemental damage in general)
Cons - Not many things are weak against it.
Shocking: Pros - Glimmering mark/thunderclap is good with shocking weapons, avicara (they're a big pain in the ---) are weak against it.
Cons - Many Elementalists have aeromancers armor, and Rangers have the eqivalent (studded leather?)
Well it's my Warriors first birthday today (September 30) and I got a Jungle Troll
!!!!!! I'm happy.
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Fiery: Pros - Good for prophecies (i think), look cool (FDS, i mean, you can't tell for other weapons), Elementalist spells like Mark Of Rodgort own with fire weps.
Cons - Most Elementalists + some Rangers have pyromancer/the ranger one (drakeskale?) so the damage is reduced.
Icy: Pros - 15k can get you a nice perfect, cool looking IDS, Spinal Shivers Necromancers will allow you to interrupt really fast, Not many Elementalists/Rangers have Hydromancers armor/the Ranger equivalent (frostbound/fur-lined?).
Cons - Um... ... ... Ah! They're not as useful in the Southern Shiverpeaks.
Ebon: Pros - No one likes (or really apprieciates) Ebon weapons, because Fire is so much more 'leet', and this makes them slightly cheaper, less Elementalists have Geomancers armor, and I don't think there is a Ranger armor specific to preventing earth damage (Although they still have a large boost to elemental damage in general)
Cons - Not many things are weak against it.
Shocking: Pros - Glimmering mark/thunderclap is good with shocking weapons, avicara (they're a big pain in the ---) are weak against it.
Cons - Many Elementalists have aeromancers armor, and Rangers have the eqivalent (studded leather?)
Well it's my Warriors first birthday today (September 30) and I got a Jungle Troll
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Franco
Well said, But by the way ,Dwarves and Ice golems are weak against cold dmg.... god knows why ^^.
N E D M
also - eles have a bonus of 10 vs all elements now.
and an additional 10 vs one specific element.
and an additional 10 vs one specific element.
ramma77
Sundering ftl
Ebon all the way
Ebon all the way
Chilly Ress
Vs Wars/Rangers: icy-because MANY ele's have geomancer armor
Vs Everything else: zealous or vamp
Vs Everything else: zealous or vamp
kazjun
Ice golems are weak against ice? Really? Haven't ever tried that.
strcpy
You have four slots so use them. Crafters weapons are cheap and the mods are cheap.
Normally I just keep two weapons - a physical and elemental. I don't care which elemental, the vast majority of the time you oppenent either has physical resistance or elemental. The few times it matters it's not that much so I do not worry.
On the few characters I have all four slots filled I do so as follows (as long as the weapons type matters - casters aren't typically worried too much about wand or staff damage). Slot one is a physical weapon. When I face an unknown ranged or ranger mob I use it. Second slot is either a zealous or vampiric mod - this is build specific (I may even leave it empty - I try and keep all characters the same button mashing strategy if I can). Slot 3 is a fiery mod, slot 4 is an icy. Typically speaking you really only need an elemental mod, at best a mob will only be strong against a single element. Thus if I need an elemental damage modifier and it's strong against fire I switch to ice. Lightning or earth would be just as valid, just that fire and ice are opposites so mobs strong against both are typically not run into.
That's my 2 cents worth. Like I said I normally do not worry about it, I have a few characters that I did and I can not tell a difference in effectiveness between them.
Normally I just keep two weapons - a physical and elemental. I don't care which elemental, the vast majority of the time you oppenent either has physical resistance or elemental. The few times it matters it's not that much so I do not worry.
On the few characters I have all four slots filled I do so as follows (as long as the weapons type matters - casters aren't typically worried too much about wand or staff damage). Slot one is a physical weapon. When I face an unknown ranged or ranger mob I use it. Second slot is either a zealous or vampiric mod - this is build specific (I may even leave it empty - I try and keep all characters the same button mashing strategy if I can). Slot 3 is a fiery mod, slot 4 is an icy. Typically speaking you really only need an elemental mod, at best a mob will only be strong against a single element. Thus if I need an elemental damage modifier and it's strong against fire I switch to ice. Lightning or earth would be just as valid, just that fire and ice are opposites so mobs strong against both are typically not run into.
That's my 2 cents worth. Like I said I normally do not worry about it, I have a few characters that I did and I can not tell a difference in effectiveness between them.