Healer/Condition Removal Build
UncleTimmy
Hi~
I have used this build for awhile and it seems to be ok. I would like to say that firstly, I DO NOT have access to Prophecies, so I dont have some of those other good ones.
Mo/E
1. Healing Breeze (+9 Regen) Cost: 10
2. Jamei's Gaze (190 Heal) Cost: 10
3. Heal Party (84 heal) Cost: 15
4. Glyph of Lesser Energy Free
5. Rebirth
6. Purge Conditions Cost: 5
7. Martyr (absorb all) Cost: 5
8. Signet of Rejuvenation Free
Points: Healing 16 (12+3+1)
Divine Favor 13 (12+1)
Protection 3/4 (leftovers really so its in for Rebirth)
On the surface the costs look like a lot, but its really quite cheap being that the Glyph/Lesser Energy is included with the Signet/Rejuv. I normally start out with a few healing breezes on the first two that takes hits. Then I throw in either Signet of Rejuvenation on one who is attacking for the bonus with adds up to 143 healing for free, and allows me to regen energy during this time, OR if the party hit a spike from a trap or nuker type, i hit Glyph of L.E. then hit Heal party TWICE. Since the first one was free, I only use 15 energy to heal the party for a total of 168 each. Either way, ill have this cast using little or no energy depending on situation. The Sig of Rejuv is my favorite, since it reloads fast and is free, and if saved for a melee or attacker,the bonus cant be beat. Ive gotten beat over the head by melee who say you NEED Aegis w/e you use Heal party, but they dont die with this build unless they are kinda careless (using bad armor, bad attacks to not kill the mobs fast enough, etc) so I dont worry about that.
Now, the other part of this build which can be thrown away if you have a different /job, is the Martyr-Purge conditions. Personally, as a healer, you always see "I have Bleeding on me, I have Blind on me, I have blah blah blah on me" from melees as if we are supposed to stop everything and waste a cast on remove hex or something. I found this to be a cure all for just about everything. I wait till one/more of them get some condition and then hit Martyr. Now unless its something really really nasty that is hurting me bad, I dont do anything much. I can live with a little bleeding. But if its bad, I hit Purge and all their bad stuff goes away. This helps me with the healing as they arent degenning or otherwise hurting too bad now.
I like having the high Divine Favor healing bonus vs. the Protection, so Aegis wouldnt last long enough for me in this build (5 secs maybe) and its a 15 shot cost for no healing.
If I get hit some, I attack then throw Sig of Rejuvenation on myself and get a nice heal, following it up with heal party. Then I run around some to not be a sitting duck, while regenning. That normally takes care of me getting whacked, esp with a +9 on me as well.
So far, the key is to SPAM the heck out of your two free spells, Signet of Rujuv and Glyph of L.E. Not doing that and just relying on the others will bleed you dry fast. Since they both reload fast enough you should be able to do this no prob.
My staff is the Imitation Scar Eater (Hale Healing Staff of Fortitude). You can make this yourself REAL CHEAP and not pay 50k for a Scar Eater. Do not buy that unless its just for ppl to look at.
Hale Healing Staff of Fortitude~
Energy +10
Fire Damage 10-17
Halves Casting Time of Healing Prayers (20%)
Halves Skill Recharging of Healing Prayers (20%)
Health +30
Health +30
The health mods can be had cheap to the staff, and if you dont want to spend for the extra +1 for the +30, youll find +29s VERY cheap. The only real difference between this staff and the 50k Scar eater is that it does slightly less damage. But you can customize it for the extra 20% dmg if you want. The base staff can be found off a npc in Zin Ku Corridor for just 5 soul stones which are easy to get from a mission, or you can buy them cheap. I do love this cheap staff!
I have used this build for awhile and it seems to be ok. I would like to say that firstly, I DO NOT have access to Prophecies, so I dont have some of those other good ones.
Mo/E
1. Healing Breeze (+9 Regen) Cost: 10
2. Jamei's Gaze (190 Heal) Cost: 10
3. Heal Party (84 heal) Cost: 15
4. Glyph of Lesser Energy Free
5. Rebirth
6. Purge Conditions Cost: 5
7. Martyr (absorb all) Cost: 5
8. Signet of Rejuvenation Free
Points: Healing 16 (12+3+1)
Divine Favor 13 (12+1)
Protection 3/4 (leftovers really so its in for Rebirth)
On the surface the costs look like a lot, but its really quite cheap being that the Glyph/Lesser Energy is included with the Signet/Rejuv. I normally start out with a few healing breezes on the first two that takes hits. Then I throw in either Signet of Rejuvenation on one who is attacking for the bonus with adds up to 143 healing for free, and allows me to regen energy during this time, OR if the party hit a spike from a trap or nuker type, i hit Glyph of L.E. then hit Heal party TWICE. Since the first one was free, I only use 15 energy to heal the party for a total of 168 each. Either way, ill have this cast using little or no energy depending on situation. The Sig of Rejuv is my favorite, since it reloads fast and is free, and if saved for a melee or attacker,the bonus cant be beat. Ive gotten beat over the head by melee who say you NEED Aegis w/e you use Heal party, but they dont die with this build unless they are kinda careless (using bad armor, bad attacks to not kill the mobs fast enough, etc) so I dont worry about that.
Now, the other part of this build which can be thrown away if you have a different /job, is the Martyr-Purge conditions. Personally, as a healer, you always see "I have Bleeding on me, I have Blind on me, I have blah blah blah on me" from melees as if we are supposed to stop everything and waste a cast on remove hex or something. I found this to be a cure all for just about everything. I wait till one/more of them get some condition and then hit Martyr. Now unless its something really really nasty that is hurting me bad, I dont do anything much. I can live with a little bleeding. But if its bad, I hit Purge and all their bad stuff goes away. This helps me with the healing as they arent degenning or otherwise hurting too bad now.
I like having the high Divine Favor healing bonus vs. the Protection, so Aegis wouldnt last long enough for me in this build (5 secs maybe) and its a 15 shot cost for no healing.
If I get hit some, I attack then throw Sig of Rejuvenation on myself and get a nice heal, following it up with heal party. Then I run around some to not be a sitting duck, while regenning. That normally takes care of me getting whacked, esp with a +9 on me as well.
So far, the key is to SPAM the heck out of your two free spells, Signet of Rujuv and Glyph of L.E. Not doing that and just relying on the others will bleed you dry fast. Since they both reload fast enough you should be able to do this no prob.
My staff is the Imitation Scar Eater (Hale Healing Staff of Fortitude). You can make this yourself REAL CHEAP and not pay 50k for a Scar Eater. Do not buy that unless its just for ppl to look at.
Hale Healing Staff of Fortitude~
Energy +10
Fire Damage 10-17
Halves Casting Time of Healing Prayers (20%)
Halves Skill Recharging of Healing Prayers (20%)
Health +30
Health +30
The health mods can be had cheap to the staff, and if you dont want to spend for the extra +1 for the +30, youll find +29s VERY cheap. The only real difference between this staff and the 50k Scar eater is that it does slightly less damage. But you can customize it for the extra 20% dmg if you want. The base staff can be found off a npc in Zin Ku Corridor for just 5 soul stones which are easy to get from a mission, or you can buy them cheap. I do love this cheap staff!
Age
It looks ok but I would drop purge and martyr.You will want mend condition or ailment and Word of Healing would be a nice or Blessed Light.I would drop rebirth as well and get res chant and use touch instead of breeze anyway looks good but just make these sutle changes.
BrotherGilburt
I personally think Martyr is a waste of an elite for PvE.
Your group should have two monks. One Healer and one protection.
Healer monk brings one energy management skill, and heals(breeze, heal party, Woh, etc.)
The protection monks maybe brings energy managment skill. For sure brings reversal of fortune, aegis, etc. But also brings hex removal skill, and ment ailment/mend condition.
One monk heals all the time, while the other one removes conditions and uses protection prayers.
Also for your weapon you really don't need the 2 max health mods as your a caster that stays out of combat.
Healer
Mo/Me
Archane Echo
Divine Spirit
Healing Breeze
Orison
Word of Healing
Heal Party
Signet of Divotion/Signet of Rejuvenation
Rebirth
Healing: 16
Divine Favor: 13
Protection: Rest
+5 energy katana of enchanting and ahealing off-hand.
Ascetic's Armor
Protection:
Mo/
Blessed Aura
Reversal of Fortune
Guardian/sheilding Hands
Aegis
Signet of Divotion
Sheild of Regeneration{elite}/Life Sheath{elite}
Mend Condition/Hex removal(depends on what profession you'll be up against)
Rebirth
Protection: 16
Divine: 13
+5 energy Katana of enchanting with protection off-hand.
Ascetic's Armor
----
Have to monks in a group like that and you'll have a good group. With mend condition you'll be able to heal people by removeing the condtions. Also the healer with archane echo+Divine Spirit can save alot of energy(4-5 a spell).
Brother Gilburt
Your group should have two monks. One Healer and one protection.
Healer monk brings one energy management skill, and heals(breeze, heal party, Woh, etc.)
The protection monks maybe brings energy managment skill. For sure brings reversal of fortune, aegis, etc. But also brings hex removal skill, and ment ailment/mend condition.
One monk heals all the time, while the other one removes conditions and uses protection prayers.
Also for your weapon you really don't need the 2 max health mods as your a caster that stays out of combat.
Healer
Mo/Me
Archane Echo
Divine Spirit
Healing Breeze
Orison
Word of Healing
Heal Party
Signet of Divotion/Signet of Rejuvenation
Rebirth
Healing: 16
Divine Favor: 13
Protection: Rest
+5 energy katana of enchanting and ahealing off-hand.
Ascetic's Armor
Protection:
Mo/
Blessed Aura
Reversal of Fortune
Guardian/sheilding Hands
Aegis
Signet of Divotion
Sheild of Regeneration{elite}/Life Sheath{elite}
Mend Condition/Hex removal(depends on what profession you'll be up against)
Rebirth
Protection: 16
Divine: 13
+5 energy Katana of enchanting with protection off-hand.
Ascetic's Armor
----
Have to monks in a group like that and you'll have a good group. With mend condition you'll be able to heal people by removeing the condtions. Also the healer with archane echo+Divine Spirit can save alot of energy(4-5 a spell).
Brother Gilburt
xiao1985
re above:
nice build... i should have thought of archane echo > DS... though it's not completely spammable, but for the cost of switiching in heal words, it's well worth it...
and yes, i'd recommend drop martyr and purge... mend condition can do just well...
i would also put holy veil in for hex removal...
and breeze is rather ineffective cept to counter degen (which plain heal does equally well)
nice build... i should have thought of archane echo > DS... though it's not completely spammable, but for the cost of switiching in heal words, it's well worth it...
and yes, i'd recommend drop martyr and purge... mend condition can do just well...
i would also put holy veil in for hex removal...
and breeze is rather ineffective cept to counter degen (which plain heal does equally well)
K U J A
Healing Breeze Sucks. Kthxbai.
BrotherGilburt
Quote:
Originally Posted by K U J A
Healing Breeze Sucks. Kthxbai.
No it doesn't. You just have to use it right. Have one monk remove conditions and then a healer brings breeze. Its good if your not useing it to counter degen.
Brother Gilburt
Brother Gilburt
xiao1985
Quote:
Originally Posted by BrotherGilburt
No it doesn't. You just have to use it right. Have one monk remove conditions and then a healer brings breeze. Its good if your not useing it to counter degen.
Brother Gilburt hmm... i'd think the countrary is more true....
though i don't like kuja's tone, but i am not a big fan of breeze...
though i see alot of none monks bring breeze as emergency heal/self heal to a greater success than primary monks...
though i do agree that as it heal over time, you will have more time in the duration to keep others alive...
Brother Gilburt hmm... i'd think the countrary is more true....
though i don't like kuja's tone, but i am not a big fan of breeze...
though i see alot of none monks bring breeze as emergency heal/self heal to a greater success than primary monks...
though i do agree that as it heal over time, you will have more time in the duration to keep others alive...
Kais Unduli
Nice little canthan monk build. I started up a canthan monk on my secondary account out of sheer boredom, and I was using something similiar to this.
And breeze isn't a bad pve skill at all, you just can't spam it like some inexperienced monks do. In pvp though, breeze is a shatter/drain target, so it's not recommended for pvp.
And breeze isn't a bad pve skill at all, you just can't spam it like some inexperienced monks do. In pvp though, breeze is a shatter/drain target, so it's not recommended for pvp.
K U J A
Wrong, Breeze is only good in pre-searing and old ascalon where u only have 4 monk skills. breeze sucks. kthx
~Vanilla~
Quote:
Originally Posted by K U J A
Wrong, Breeze is only good in pre-searing and old ascalon where u only have 4 monk skills. breeze sucks. kthx
Please compare the energy/heal from breeze with the energy/heal from orison.
Some people suck. kthxbai
Some people suck. kthxbai
K U J A
EDIT: This isn't a perfect world, so comparing only energy/heal is not possible.
Orison of Healing : 5e , 2 sec recharge, 1 sec cast -->73 heal at 16 HP
Pros: Good Instant Heal, Low Cost, Fast Recharge (spammable)
Cons: Interruptable (1 sec cast time)
Healing Breeze : 10e, 2 sec recharge, 1 sec cast -->180 heal at 16HP
Pros: Good Heal OVER TIME, fast recharge
Cons: Enchantment, Interruptable (1 sec cast time), over time means it can be stripped/shattered (if you don't want it stripped, cover --> more energy), High Cost (not spammable)
As you can see, HB's cons are a little more numerous.
Now you'll say but healing breeze is good in some cases, like when your allies are degening. A simple mend condition or hex removal will get rid of that degen (or some of it). If many people are degening, you have heal party at ur disposal. Another example of how stupid it is saying breeze is good against degen : say you have -14 degen , you throw up a HB, but that wont stop the degen, it'll just stop 9 of it. The other 5 will stay. An Orison of Healin will actually heal, while an HB wil not.
Healing Breeze sucks if used by a primary monk. So many better skills are at your disposal. If you want to be stubborn and use it because you like what the skill icon looks like, go ahead. But if you want to actually achieve something, do not.
Quote:
Orison of Healing : 5e , 2 sec recharge, 1 sec cast -->73 heal at 16 HP
Pros: Good Instant Heal, Low Cost, Fast Recharge (spammable)
Cons: Interruptable (1 sec cast time)
Healing Breeze : 10e, 2 sec recharge, 1 sec cast -->180 heal at 16HP
Pros: Good Heal OVER TIME, fast recharge
Cons: Enchantment, Interruptable (1 sec cast time), over time means it can be stripped/shattered (if you don't want it stripped, cover --> more energy), High Cost (not spammable)
As you can see, HB's cons are a little more numerous.
Now you'll say but healing breeze is good in some cases, like when your allies are degening. A simple mend condition or hex removal will get rid of that degen (or some of it). If many people are degening, you have heal party at ur disposal. Another example of how stupid it is saying breeze is good against degen : say you have -14 degen , you throw up a HB, but that wont stop the degen, it'll just stop 9 of it. The other 5 will stay. An Orison of Healin will actually heal, while an HB wil not.
Healing Breeze sucks if used by a primary monk. So many better skills are at your disposal. If you want to be stubborn and use it because you like what the skill icon looks like, go ahead. But if you want to actually achieve something, do not.
Quote:
~Vanilla~
Lawl, which monk has 16 in Healing Prayers?
Anyway, Healing Breeze is not only usable to counter Degen, although it's perfect for Degen (and you should consider that any serious guild that runs a Degen Build doesn't have more than 10 Degen). But it's also good to counter little damage, like a person getting targeted by a choking gas ranger. And it's a good way to get someone near full health.
Saying that Healing Breeze has a high cost is just awesome. I guess you'll never take Heal Party in your skillbar. 15 energy oh noes! Let me compare these 2 skills.
Monk, 14 Healing Prayers (that's the level every monk should have), 10 Divine Favour, Rest something else (Inspiration, Shadow Arts, w/e)
2*Orison: (67+32)*2 = 198, 2 second cast
1*Healing Breeze: 180+32 = 212, 1 second cast
The only downside of Healing Breeze vs. Orison being that it's strippable and over time. The upside is that Healing Breeze works well with other Enchantments and it's more energy efficient than Orison, and more time efficient.
I don't say Healing Breeze is great, but it's everything else than sucky.
Oh, and the reason why it's often used by secondary monks is, because Divine Favour doesn't apply here, making healing breeze even better than Orison.
Anyway, Healing Breeze is not only usable to counter Degen, although it's perfect for Degen (and you should consider that any serious guild that runs a Degen Build doesn't have more than 10 Degen). But it's also good to counter little damage, like a person getting targeted by a choking gas ranger. And it's a good way to get someone near full health.
Saying that Healing Breeze has a high cost is just awesome. I guess you'll never take Heal Party in your skillbar. 15 energy oh noes! Let me compare these 2 skills.
Monk, 14 Healing Prayers (that's the level every monk should have), 10 Divine Favour, Rest something else (Inspiration, Shadow Arts, w/e)
2*Orison: (67+32)*2 = 198, 2 second cast
1*Healing Breeze: 180+32 = 212, 1 second cast
The only downside of Healing Breeze vs. Orison being that it's strippable and over time. The upside is that Healing Breeze works well with other Enchantments and it's more energy efficient than Orison, and more time efficient.
I don't say Healing Breeze is great, but it's everything else than sucky.
Oh, and the reason why it's often used by secondary monks is, because Divine Favour doesn't apply here, making healing breeze even better than Orison.
BrotherGilburt
Quote:
Originally Posted by ~Vanilla~
Lawl, which monk has 16 in Healing Prayers?
I do
Why would you not have 16 healing with a monk and 13 divine? Monks are spellcasters that stay out of combat so they don't need the 75 health the sup rune takes away... Also they can heal so if they get attacked the can heal themselves. If they die while useing a superior rune then they probably would of died not useing one...
Brother Gilburt
Why would you not have 16 healing with a monk and 13 divine? Monks are spellcasters that stay out of combat so they don't need the 75 health the sup rune takes away... Also they can heal so if they get attacked the can heal themselves. If they die while useing a superior rune then they probably would of died not useing one...
Brother Gilburt
~Vanilla~
If the monk dies, the group dies.
Not taking a superior rune might be better, considering this.
Not taking a superior rune might be better, considering this.
BrotherGilburt
I've been in many missions with a sup rune and I haven't died. I stay out of combat. Let your group take the aggro for you.
Also if i monk died its either because he/she is the one of the last alive in a dieing party, the monks standing in AoE, To many creatures are attacking the monk. If your takeing rapid damage an extra 75 health probably won't save you
btw, this thread is getting way off topic.
Brother Gilburt
Also if i monk died its either because he/she is the one of the last alive in a dieing party, the monks standing in AoE, To many creatures are attacking the monk. If your takeing rapid damage an extra 75 health probably won't save you
btw, this thread is getting way off topic.
Brother Gilburt
Buns United
Quote:
Originally Posted by K U J A
Orison of Healing : 5e , 2 sec recharge, 1 sec cast -->73 heal at 16 HP
Pros: Good Instant Heal, Low Cost, Fast Recharge (spammable)
Cons: Interruptable (1 sec cast time)
Healing Breeze : 10e, 2 sec recharge, 1 sec cast -->180 heal at 16HP
Pros: Good Heal OVER TIME, fast recharge
Cons: Enchantment, Interruptable (1 sec cast time), over time means it can be stripped/shattered (if you don't want it stripped, cover --> more energy), High Cost (not spammable)
As you can see, HB's cons are a little more numerous.
Now you'll say but healing breeze is good in some cases, like when your allies are degening. A simple mend condition or hex removal will get rid of that degen (or some of it). If many people are degening, you have heal party at ur disposal. Another example of how stupid it is saying breeze is good against degen : say you have -14 degen , you throw up a HB, but that wont stop the degen, it'll just stop 9 of it. The other 5 will stay. An Orison of Healin will actually heal, while an HB wil not.
Healing Breeze sucks if used by a primary monk. So many better skills are at your disposal. If you want to be stubborn and use it because you like what the skill icon looks like, go ahead. But if you want to actually achieve something, do not.
Those people are you and few other nubs.
Healing Breeze is, in PvE, a fine skill to use (if you have a tank that actually takes aggro instead of using Dolyak Signet somewhere in your backline).
Also incase of an area where you use a Bonder, mind that Healing Breeze can be used for a cover enchantment for the other enchantments.
In PvP however, people rather spike then pressure only so it won't be as usefull. Healing Breeze mainly counters damage over time.
Hope that helped to show you this skill's potential.
-----------------------------------------------
Back on topic, the healing build you use is ok though I'd take Word of Healing or Healing Light (another use for your healing breeze

If possible also add Healing Seed in, it works great if (again) you have a tank that takes aggro.
Apart from that, and Purge Conditions having a way too long recharge I see no problems for PvE usage.
Vote 'Yes' for Bunnies© as Pets!
PS. Glyph of Lesser Energy is not free, I'd suggest to swap this skill for something else (5 energy cost, 30 second recharge)..
xiao1985
re above:
good point made on that deep wound and mark of death reduces heal capacity... and regen pips are not associated with health gained.... so heal breeze is good in such circumstance...
away from the point warrior who uses doylak siggy does NOT usually coward at the back =p loved that skill esp in dragon's lair.... completed bonus with that skill *hugz doylak siggy
pve mobs became incredibly clever in terms of spiking.... recently i saw a squishy got spiked to death in a matter of 1/2 second... (ok i wasn't an infuser, but still, even with 2 monks we couldn't save him) and casting protective spirit lots of times i accidentally saved many spkes done by mobs....
heal breeze is nice if the warr knows how to tank, rest of the team knows how to NOT scatter the aggro, and the heal over time effect of a 70% tanking tank is rather nice...
lastly BUNNY FTW!!!! how i love pre sear ascalon bunnies =D
good point made on that deep wound and mark of death reduces heal capacity... and regen pips are not associated with health gained.... so heal breeze is good in such circumstance...
away from the point warrior who uses doylak siggy does NOT usually coward at the back =p loved that skill esp in dragon's lair.... completed bonus with that skill *hugz doylak siggy
pve mobs became incredibly clever in terms of spiking.... recently i saw a squishy got spiked to death in a matter of 1/2 second... (ok i wasn't an infuser, but still, even with 2 monks we couldn't save him) and casting protective spirit lots of times i accidentally saved many spkes done by mobs....
heal breeze is nice if the warr knows how to tank, rest of the team knows how to NOT scatter the aggro, and the heal over time effect of a 70% tanking tank is rather nice...
lastly BUNNY FTW!!!! how i love pre sear ascalon bunnies =D
Effigy
If someone has Deep Wound or Mark of Death on them, you should be removing it, or your partner should.
Breeze is just not a very effective skill in most instances. The healing is basically comparable to Heal Other, which casts faster and heals the full amount instantly. People like Breeze because they want to keep everyone topped off, which is inefficient unless you're using SoD to do it. If someone is in real need of healing, they need it now--not 10 seconds from now. Learn how to wait until someone is hurt enough to warrant a real heal and leave Breeze to the farmers and **/Mo out there.
Breeze is just not a very effective skill in most instances. The healing is basically comparable to Heal Other, which casts faster and heals the full amount instantly. People like Breeze because they want to keep everyone topped off, which is inefficient unless you're using SoD to do it. If someone is in real need of healing, they need it now--not 10 seconds from now. Learn how to wait until someone is hurt enough to warrant a real heal and leave Breeze to the farmers and **/Mo out there.
azunder
If someone has a deep wound, removing it would "heal" the HP that deep wound removes.
Let's say the deep wound is covered with something like bleed and you cast 2 mend conditions (at 10 prot at 10 DF. yeah, the DF's low) on the deep wounded guy:
48 mend condition + 48 mend condition + 32 DF bonus + 32 DF bonus + 100 deepwound HP = 260 HP healed. This takes about 4-5 seconds. Note that removing the bleed also prevents the damage that it would have caused.
Healing Breeze does (at 10 healing prayers and 10 DF):
32 DF bonus + 140 HP regened = 172 HP. This takes 10 seconds.
Now, let's say you're in a swamp so poison can't be removed. Does healing breeze become better than mend condition? Yeah, a bit. But the problem is that when everyone's poisoned, heal party is much, much better than healing breeze.
Let's say the deep wound is covered with something like bleed and you cast 2 mend conditions (at 10 prot at 10 DF. yeah, the DF's low) on the deep wounded guy:
48 mend condition + 48 mend condition + 32 DF bonus + 32 DF bonus + 100 deepwound HP = 260 HP healed. This takes about 4-5 seconds. Note that removing the bleed also prevents the damage that it would have caused.
Healing Breeze does (at 10 healing prayers and 10 DF):
32 DF bonus + 140 HP regened = 172 HP. This takes 10 seconds.
Now, let's say you're in a swamp so poison can't be removed. Does healing breeze become better than mend condition? Yeah, a bit. But the problem is that when everyone's poisoned, heal party is much, much better than healing breeze.
UncleTimmy
Thank you all for the pros/cons.. When I kinda fooled around with this, I was only playing this game for 30 days or so, and I scavenged some other builds and came up with that. I did also forget to say that:
A. I dont PvP. I dont like it, so this was a build untested and not rated for any PvP. I apologize for not stating that earlier.
B. My monk is parked in Urgoz Warren. I only use this one for that. Thats why I added the Purge/blahblah cause it seemed better on one run I did (probably had more to do with the good melees that day though)
C. I did most of the missions and such as monk with Henchies (got tired of the knuckleheads who didnt listen; at least henchies do)
I absolutely LOVE Healing Breeze. Im gonna come out the closet and say it. It is, to me, one of the very good spells inside the Warren. There are so many applications inside there that I did rely on it heavily. I used it for: Rng who have to pretrap in bad areas without me having to run out there with them; Degen room, Flower Bridge, etc. It gives them some healing in the pocket as they are already full when they leave, most times the good Rngs etc, can make it back to within my range where I can use WoH ( I DID use everyone's advice here... MUCH better spell). Some times I throw it on a BiP ( the ones who come in as 55 without telling anyone) and I save the fuller heals for the melee. Something started wailing on me cause someone aggro 2-3 groups? I healed everyone as much as possible before it was time to run, but before I do, I throw HB on myself and start going, that way I dont have to stop and try to heal if I have some condition on me and several things in tow (that has saved me a bunch of times). I also didnt ascribe to that "Hold your spells till someone REALLY needs a heal" philosphy, cause I have seen a lot of times when someones health bar was anywhere from 75-80% only to see them get spiked out in like, 5 secs. And that was from AI. Times where I put a HB on someone at THEN went to someone else, I noticed they got spiked, but they would still be standing thanks to the HB still running. I know youve all seen that one.
So when reading all that "kthxbai" venom, I was really shocked that such an experienced and obviously superior healer who probably nvr had anyone die under his watch totally discount it as sucky when a noob like me could see it was good.
Hmm... I guess I do need to get out of the Warren more.
PS. also I cant seem to drop the Glyph of LE from my bar. Although it isnt totally free as I said earlier (thx Buns^^) it seems like it, and when the BiP went to go get his lunch or killed himself silly, its nice to have. If someone hade a nice suggestion change for that ONE slot, I would consider changing my /profession, as it is its /E now.
I thank the majority of you again for the enlightened responses. Kthxbai
Oh, and PLZ PLZ PLZ dont say Aegis.. its ok, but with only 4 or so in Protection leftover from my original spread above, is Aegis really worth adding in that build? Isnt there something better to utilize from /job?
A. I dont PvP. I dont like it, so this was a build untested and not rated for any PvP. I apologize for not stating that earlier.
B. My monk is parked in Urgoz Warren. I only use this one for that. Thats why I added the Purge/blahblah cause it seemed better on one run I did (probably had more to do with the good melees that day though)

C. I did most of the missions and such as monk with Henchies (got tired of the knuckleheads who didnt listen; at least henchies do)
I absolutely LOVE Healing Breeze. Im gonna come out the closet and say it. It is, to me, one of the very good spells inside the Warren. There are so many applications inside there that I did rely on it heavily. I used it for: Rng who have to pretrap in bad areas without me having to run out there with them; Degen room, Flower Bridge, etc. It gives them some healing in the pocket as they are already full when they leave, most times the good Rngs etc, can make it back to within my range where I can use WoH ( I DID use everyone's advice here... MUCH better spell). Some times I throw it on a BiP ( the ones who come in as 55 without telling anyone) and I save the fuller heals for the melee. Something started wailing on me cause someone aggro 2-3 groups? I healed everyone as much as possible before it was time to run, but before I do, I throw HB on myself and start going, that way I dont have to stop and try to heal if I have some condition on me and several things in tow (that has saved me a bunch of times). I also didnt ascribe to that "Hold your spells till someone REALLY needs a heal" philosphy, cause I have seen a lot of times when someones health bar was anywhere from 75-80% only to see them get spiked out in like, 5 secs. And that was from AI. Times where I put a HB on someone at THEN went to someone else, I noticed they got spiked, but they would still be standing thanks to the HB still running. I know youve all seen that one.
So when reading all that "kthxbai" venom, I was really shocked that such an experienced and obviously superior healer who probably nvr had anyone die under his watch totally discount it as sucky when a noob like me could see it was good.
Hmm... I guess I do need to get out of the Warren more.
PS. also I cant seem to drop the Glyph of LE from my bar. Although it isnt totally free as I said earlier (thx Buns^^) it seems like it, and when the BiP went to go get his lunch or killed himself silly, its nice to have. If someone hade a nice suggestion change for that ONE slot, I would consider changing my /profession, as it is its /E now.
I thank the majority of you again for the enlightened responses. Kthxbai

Oh, and PLZ PLZ PLZ dont say Aegis.. its ok, but with only 4 or so in Protection leftover from my original spread above, is Aegis really worth adding in that build? Isnt there something better to utilize from /job?
Grammar
Yikes, drop the 10 energy spells.
Orison of Healing
Dwayna's Kiss
Vigorous Spirit
Signet of Rejuvenation/Devotion
Word of Healing {E}
Mend Condition
Mend Ailment
Rez of your choice.
Non-stop healing and condition removal, energy never an issue.
Orison of Healing
Dwayna's Kiss
Vigorous Spirit
Signet of Rejuvenation/Devotion
Word of Healing {E}
Mend Condition
Mend Ailment
Rez of your choice.
Non-stop healing and condition removal, energy never an issue.
xiao1985
no e mgmt?!
even with 5e heals you will run out of energy....
even with 5e heals you will run out of energy....
Poison Ivy
Not flexible enough...
Warriors can easily kill you, no hex removal (say hi to Backfire), not enough support for spikes, your heals take too long to cast.
Warriors can easily kill you, no hex removal (say hi to Backfire), not enough support for spikes, your heals take too long to cast.
K U J A
^
I do admit that you do need the hex removal (duh). 2 condition removals are pretty useless
I think he is talking about pve, so warriors wont kill so fast ( he can always add a prot spirit to help out). Woh is a 3/4 of a sec cast which is the second to fastest heal in the monk healing prayers line.
I do admit that you do need the hex removal (duh). 2 condition removals are pretty useless
I think he is talking about pve, so warriors wont kill so fast ( he can always add a prot spirit to help out). Woh is a 3/4 of a sec cast which is the second to fastest heal in the monk healing prayers line.
Valkyries
Well Im sick of seeing the whole HB sux vs Orison so Im absolutely had to write something.
Maybe K U J A's tone is a bit harsh... BUT the fact is he's right no matter what way you spin it.
Orison is better in basically EVERY WAY compared to what HB is. Now Im not sayin HB is a horrible skill because it has its uses just NOT in a pure healing build IMHO.
There are better options, so many good heals. There are many things I would rather run than healing breeze.
Orison X 2 is better than HB every step of the way. You can use it twice on different parties, it can't be removed/shattered/etc, and it gets the bonus's from Divine Favor.
TBH in a pure healing build Orison >>>>> HB. Some situations HB is great, I just don't think this is one of them.
Oh and I think 15 healing is a great number to use for attributes.
I actually just recently changed from 16 healing (with sup rune, obviously) to using 2 Major runes (yes I said it, Im using MAJOR runes)
I only get -70 hp degen instead of 75 (yes not a big deal I admit) BUT I get +2 to Healing and an additional +2 to Divine Favor (so almost 7 points extra heals). I think that is a pretty large amount. I haven't played with this a ton yet but I really think its a good call. I know some people may disagree with me and thats ok, play how you want. IMO though, it should be great. 15 healing 11+ DF and the rest inspiration (Insp Hex/Channelling).
Maybe K U J A's tone is a bit harsh... BUT the fact is he's right no matter what way you spin it.
Orison is better in basically EVERY WAY compared to what HB is. Now Im not sayin HB is a horrible skill because it has its uses just NOT in a pure healing build IMHO.
There are better options, so many good heals. There are many things I would rather run than healing breeze.
Orison X 2 is better than HB every step of the way. You can use it twice on different parties, it can't be removed/shattered/etc, and it gets the bonus's from Divine Favor.
TBH in a pure healing build Orison >>>>> HB. Some situations HB is great, I just don't think this is one of them.
Oh and I think 15 healing is a great number to use for attributes.
I actually just recently changed from 16 healing (with sup rune, obviously) to using 2 Major runes (yes I said it, Im using MAJOR runes)

I only get -70 hp degen instead of 75 (yes not a big deal I admit) BUT I get +2 to Healing and an additional +2 to Divine Favor (so almost 7 points extra heals). I think that is a pretty large amount. I haven't played with this a ton yet but I really think its a good call. I know some people may disagree with me and thats ok, play how you want. IMO though, it should be great. 15 healing 11+ DF and the rest inspiration (Insp Hex/Channelling).
Ziggy Yaro
I've been a healer in almost all the online games I've played...I love to heal...I've also tried a bunch of different skill lists and sub jobs with my GW monk...here's the skill list I've been using lately...I always carried a hex and condition remover...but I was finding myself always waiting for the recast timer to come around...and we all know nothing's slower then that...lol...so I added 2 more and now I can spam condition removers and almost spam for hexes...its a blast...and keeps me busy^^
healing breeze
orison of healing
word of healing
remove hex
mend condition
rez
smite hex
mend ailment
I cap healing and divine and add the balance to protect...
It's kinda fun to try and keep the party hex and condition free...^^
I think my other build worked a little better but I was bored with it...hehe
I'm having fun with this one...I'm sure I'll change it soon...I always do
~Ziggy~
healing breeze
orison of healing
word of healing
remove hex
mend condition
rez
smite hex
mend ailment
I cap healing and divine and add the balance to protect...
It's kinda fun to try and keep the party hex and condition free...^^
I think my other build worked a little better but I was bored with it...hehe
I'm having fun with this one...I'm sure I'll change it soon...I always do

~Ziggy~