

Alright than, here is what I've tried so far....
A/Me
Armor: Infiltrators Armor (+15 vs piercing)
Weapons: +5 energy axe with a +7 vs physical AND 45/2 while enchanted shield
Attributes: 16 Shadow Arts (3+1), 12 Illusion
Skills:
Illusionary Weapon
Physical Resistance
Shadow Refuge
Heart of Shadow
Death's Charge
Shroud of Distress
Dark Escape
Utility (I used Illusion of Weakness)
Running: This build makes the running very simple, with dark escape you take half dmg and so you can easily get past the shadow army.
Driftwood: These guys are very easy to take care of this build (though warrior build is much easier....) Use heart of shadow, shadow refuge and deaths charge to keep your health up while using IW to take out the driftwood 1 by 1. Note: you can use IW and keep Dark Escape up (allowing you to take half dmg while attacking) b/c you never actually "hit" with IW! Once dark escape runs out, use physical resistance. Both of them reduce about the same amount of dmg but unfortunatly you can't have 2 stances on at once, so switch them on and off.
Dryders: These guys are tough, they have both shatter enchant and drain enchant so be sure to stack IW under 2 enchantments =/ (hope for some good timing shadow refuges and make sure you keep up shroud of distress)
Skales: Run... just run.... don't attempt to fight them at all.
Spiders: Have not reached yet on this build. Assume the dmg won't be to much as long as they are pulled 4 at a time or so. (You ideally have 133 armor (70+15+40+8[half from 16 armor shield]) plus -2 since you are in a stance. I assume you will be taking 7-10 dmg from them but am not to sure on those figures.
A/Mo
Armor: Infiltrators Armor (+15 vs piercing)
Weapons: Daggers of Shelter (15% while enchanted, armor +7 vs physical)
Attributes: 11 Dagger Mastery(1+2), 11 Shadow Arts (+1), 12 Healing Prayers, and 3 Critical Strikes (+1)

Skills:
Healing Hands
Vigorous Spirit
Healing Breeze
Golden Lotus Strike
Golden Phoenix Strike
Horns of the Ox
Heart of Shadow
Dark Escape
Running: Once again, running past shadow army = no problem, haven't tried to get to cave yet (due to unlucky err7s...)
Driftwood: As opposed to the last build you take alot more dmg than usual. Unload your golden, golden, horns combo on one with vigorous spirit on. Use healing breeze and heart of shadow for quick heals when healing hands is on the recharge. Since you are taking a big amount of dmg though the dmg can tend to out dmg healing hands. If this is happening simply activate dark escape when you use healing hands (make sure you don't attack during this time).
Dryders: Easier to kill than the a/me build since you can kill them without relying primarily on enchants to do DMG.
Spiders: err7'd before I got to attempt them....
So, those are the 2 builds I have attempted so far. If anyone has any comments or suggestions on how to improve the builds or if you have a build that you think would work better than those two please post here or try out the build yourself and post the results. I'm very interested to see if anyone else has been trying this.
quick edit/random thought: maybe a a/w using all the basic skills of a warrior fow farmer? hmm... will try soon
Oh, and please do not post things like "lol n00b, sins cant solo fow, they are teh suxx0rz!!!!111!!11!" Only constructive critisicm and such is welcomed...

The Phantom