Urgoz's Warren, fastest team build
ubermancer
Let me rephrase - fastest team build w/o trappers. If you want to spend a minute trapping before every battle and then congratule yourself when you pull an AI-driven foe over them - you go right ahead. In the mean time, Ive come up with something that should prove to be far less lame, and indeed likely faster.
Here is my build: http://gwshack.us/d0f42
It has an elite-free nearby-range (same size of Rodgort's Invocation, just a step down from Deep Freeze) armor-ignoring spike that can one-shot kill Maddened Song Wardens. It has 2 BIP's, 3 SS's, and 4 FOC's, with 7 copies of Heal Party. There are 4 Rebirths, 2 Lively Was Naomei's, and 5 Rez Chants. It can variably use EW and QZ to speed up spikes to the point they are near constant (a one-shot nearby-aoe armor-ignoring spike every ~5 seconds).
This team can one shot kill an AOE of Dredge, no questions asked (Desecrate adds more damage then Shielding Hands prevents). Dust Trap combined with Rupture Soul, Shadow Song, Protective Spirit, and Shelter allows this team to handle Thorn Wolves. Wardens also die fast (~1 spike) due to their use of enchantments. Burning Bushes pose the most threat, but are easily handled by simple kiting and prodigious use of Union and Heal Party. For Urgoz (and the rest) it has an 8 BM EOE, should you decide to kill him in that manner.
It should be able to simply power through the exhaustion rooms.
I am most unsure of the Ranger. Likely skills to replace what he has currently are Throw Dirt, Whirling Defense, and Barbed Trap.
At the moment though, I believe this build can stay alive even in the face of the nastiest things that Urgoz has to throw at you, while killing enemies groups at a time.
Any comments not related to trappers, trapping teams, or barrage pet teams?
Here is my build: http://gwshack.us/d0f42
It has an elite-free nearby-range (same size of Rodgort's Invocation, just a step down from Deep Freeze) armor-ignoring spike that can one-shot kill Maddened Song Wardens. It has 2 BIP's, 3 SS's, and 4 FOC's, with 7 copies of Heal Party. There are 4 Rebirths, 2 Lively Was Naomei's, and 5 Rez Chants. It can variably use EW and QZ to speed up spikes to the point they are near constant (a one-shot nearby-aoe armor-ignoring spike every ~5 seconds).
This team can one shot kill an AOE of Dredge, no questions asked (Desecrate adds more damage then Shielding Hands prevents). Dust Trap combined with Rupture Soul, Shadow Song, Protective Spirit, and Shelter allows this team to handle Thorn Wolves. Wardens also die fast (~1 spike) due to their use of enchantments. Burning Bushes pose the most threat, but are easily handled by simple kiting and prodigious use of Union and Heal Party. For Urgoz (and the rest) it has an 8 BM EOE, should you decide to kill him in that manner.
It should be able to simply power through the exhaustion rooms.
I am most unsure of the Ranger. Likely skills to replace what he has currently are Throw Dirt, Whirling Defense, and Barbed Trap.
At the moment though, I believe this build can stay alive even in the face of the nastiest things that Urgoz has to throw at you, while killing enemies groups at a time.
Any comments not related to trappers, trapping teams, or barrage pet teams?
Mera Regila
Hmm.... Impressive, an AoE spike, in PvE no less. The SS aoe spike would be massive, and so would the FoC aoe spike. This and the fact that they could easily heal eachother and themselves. Trapping teams, B/P teams, all those ranger teams simply can't compare, the only thing though that'd be a bit faster would probably be the 3 man build, but that one's less garunteed.
Dark Tykane
haha the only thing is that some people are dumb and cant really figure out how to spam SS without over lapping...it is kinda hard i guess... but you probably wrote something explaining how i didnt read i looked at the build.
looks fun
looks fun
ubermancer
Most of the spike comes from Desecrate/Defile, not SS. However, a mixed spike (including FOC) on a hexed target deals 248 more damage then a straight Desecrate spike on an unenchanted foe (556)... which is a total of 804 damage.
Level 28 foes have 640 HP. This damage is armor ignoring.
Only reason more of the necros arent FOC is because FOC is a smaller AOE then desecrate/defile, and SS lets you 'fire and forget' inbetween spikes without worrying about your damage being healed through (because in this build, if there are healers, SS is just a distraction for them).
I have not tried the 3 man build yet, what is the average run time?
And no, I included no guide for SS use because if you cant figure out how to designate each SS user to a certain side of the pack, you shouldnt be playing in Urgoz's Warren.
Level 28 foes have 640 HP. This damage is armor ignoring.
Only reason more of the necros arent FOC is because FOC is a smaller AOE then desecrate/defile, and SS lets you 'fire and forget' inbetween spikes without worrying about your damage being healed through (because in this build, if there are healers, SS is just a distraction for them).
I have not tried the 3 man build yet, what is the average run time?
And no, I included no guide for SS use because if you cant figure out how to designate each SS user to a certain side of the pack, you shouldnt be playing in Urgoz's Warren.
ap0c
If anyone needs someone to try this, add me 
ign archangels blessing

ign archangels blessing
ubermancer
Quote:
Originally Posted by ap0c
If anyone needs someone to try this, add me 
ign archangels blessing Yeah I definatly will need alot of people to try this with... and alot of necros...

ign archangels blessing Yeah I definatly will need alot of people to try this with... and alot of necros...
Coy Vance
With a thread titles "fastest team build", I expected to see some numbers on how long (or short) it takes to kill Urgoz. Do you have this data?
The build does look like it would be fast, just trying to figure out how fast.
-Coy
The build does look like it would be fast, just trying to figure out how fast.
-Coy
Evilsod
3 SSs might be a bit much but i guess theres no harm in it.
I would suggest:
Making 1 of the necros into an N/E Warder instead of having them all secondary monk. Melee/Foes would cut alot of damage from Thorn Wolves. Stability could be useful too.
Watch Yourself would be pretty useless. The only attack a spirit spammer should be doing is Oath Shot, so they'd never have enough adren for it. It might be an idea to include Muddy Terrain. None of the party have speed boosts so it would help slow down Thorn Wolves. Serpents Quickness would be completely wasted with QZ and Oath Shot.
I'd be up for a run though. Once my internet sorts itself out.
I would suggest:
Making 1 of the necros into an N/E Warder instead of having them all secondary monk. Melee/Foes would cut alot of damage from Thorn Wolves. Stability could be useful too.
Watch Yourself would be pretty useless. The only attack a spirit spammer should be doing is Oath Shot, so they'd never have enough adren for it. It might be an idea to include Muddy Terrain. None of the party have speed boosts so it would help slow down Thorn Wolves. Serpents Quickness would be completely wasted with QZ and Oath Shot.
I'd be up for a run though. Once my internet sorts itself out.
ubermancer
Quote:
Originally Posted by Evilsod
3 SSs might be a bit much but i guess theres no harm in it.
I would suggest:
Making 1 of the necros into an N/E Warder instead of having them all secondary monk. Melee/Foes would cut alot of damage from Thorn Wolves. Stability could be useful too.
Watch Yourself would be pretty useless. The only attack a spirit spammer should be doing is Oath Shot, so they'd never have enough adren for it. It might be an idea to include Muddy Terrain. None of the party have speed boosts so it would help slow down Thorn Wolves. Serpents Quickness would be completely wasted with QZ and Oath Shot.
I'd be up for a run though. Once my internet sorts itself out. Yeah Ive been rethinking the build, and Ive decided Im going to switch all of the SS Necros to FOC, add in some other sources of condition removal, and work with the Oath Shot... probably add Barbed Trap in too, or who knows. The SQ was mostly in there as a hold over from my experience with the Mursaat Tower R/Me edenial build. Yes, N/E should be handy, especially because of Ward Against Elements... Im sorry, but triple digit Stoning + KD hurts.
I would suggest:
Making 1 of the necros into an N/E Warder instead of having them all secondary monk. Melee/Foes would cut alot of damage from Thorn Wolves. Stability could be useful too.
Watch Yourself would be pretty useless. The only attack a spirit spammer should be doing is Oath Shot, so they'd never have enough adren for it. It might be an idea to include Muddy Terrain. None of the party have speed boosts so it would help slow down Thorn Wolves. Serpents Quickness would be completely wasted with QZ and Oath Shot.
I'd be up for a run though. Once my internet sorts itself out. Yeah Ive been rethinking the build, and Ive decided Im going to switch all of the SS Necros to FOC, add in some other sources of condition removal, and work with the Oath Shot... probably add Barbed Trap in too, or who knows. The SQ was mostly in there as a hold over from my experience with the Mursaat Tower R/Me edenial build. Yes, N/E should be handy, especially because of Ward Against Elements... Im sorry, but triple digit Stoning + KD hurts.
andrewf
How fast can this build complete Urgoz's Warren?
Riken Chrono
lets try a obsidian flame spike team! yay! 3 2 1 spike! 8 spikers 2 monks and 2 trappers!!!! lest do it!!!
ubermancer
Quote:
Originally Posted by Riken Chrono
lets try a obsidian flame spike team! yay! 3 2 1 spike! 8 spikers 2 monks and 2 trappers!!!! lest do it!!!
You go right ahead - an average of one kill every 10 seconds (assuming glyph of energy) must be fun.
ubermancer
Build has been revised and is ready for testing.
http://gwshack.us/80273
It now includes 7 FOC, 2 BIP. Two of the FOCs dropped healing, one for Wards, the other for Prot. The ranger has been significantly redone.
I plan to test it this Thursday Evening. Around five'ish hours from the time of this posting. Please contact me ingame and/or here if interested - "Righteous Theory" (or) "Thaumatic Savant"
http://gwshack.us/80273
It now includes 7 FOC, 2 BIP. Two of the FOCs dropped healing, one for Wards, the other for Prot. The ranger has been significantly redone.
I plan to test it this Thursday Evening. Around five'ish hours from the time of this posting. Please contact me ingame and/or here if interested - "Righteous Theory" (or) "Thaumatic Savant"