(my first shot at a) Restoration Rit

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Tell me what you think of this Rit, please. It was designed to play side by side with a Rit Lord and serious HP support in Urgoz (see my thread: http://guildwarsguru.com/forum/showt...php?t=10039428 and my build: http://gwshack.us/d0f42 )

I was wondering what you think about this Rit, as I think its pretty sound.

16 Restoration
13 Spawning Power

Attuned Was Songkai {E}
Soothing Memories
Spirit Light
Vengeful Weapon
Wielder's Boon
Resilient Weapon
Recuperation
Lively Was Naomei

Ideally a focus and wand with 20/20 Spawning Power would be used.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

I don't know much about rest rits, but it looks like a pretty good build to me.

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

-Replace Weilder's Boon with Mend Body & Soul.
(for condition removal, and shorter cast & recharge)

-Replace Naomai with Flesh of My Flesh.
(you don't want to Drop Songkai to res. Plus the recharge sucks. I love Naomai but not when my build requires me to hold something else).

-In addition to the 20/20 off-hand, get a 20/+5 energy wand also.
(not sure if a 20/20 exist's. Sure it does but you never know )

-It may not be worth it (up to you really) but I'd consider a +30/+30 hp stave on switch.
(Nice if you get targeted and are at risk of death. Switching set's will cause you to drop Songkai, so be careful.)

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Yeah I agree with frojack, you're putting yourself in a vulnerable position because you have two item spells, and you would normally precast Naomei before fighting while you would do the same thing with Songkai.

other than that, spirit light seems to be good. I don't like using mend body & soul unless I have at least two spirits up.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Terra Xin
I don't like using mend body & soul unless I have at least two spirits up. Although Resilient Weapon is nice for conditions, removal is always preferred, especially when you're dealing with Blind and Dazed.

Without Mend Body & Soul, you are relying on your monks for condition removal, which can be spotty if they are responsible for the massive heals/protting in your group.

That and with the insanely quick recharge of Mend Body & Soul, you basically get a free heal every 3 seconds with AwS up.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

This is what I use for RA.

Reslent Weapon
Weapon Of Warding
Soothing Memories
Soul Light
Generous Was Tsungai
Weapon Of Shadow
Spirit Chanelling
Res Sig/ FomF

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

Quote:
Originally Posted by ubermancer
16 Restoration
13 Spawning Power

Attuned Was Songkai {E}
Soothing Memories
Spirit Light
Vengeful Weapon
Wielder's Boon
Resilient Weapon
Recuperation
Lively Was Naomei

Ideally a focus and wand with 20/20 Spawning Power would be used. Ok, so this is to be played along side a Rit Lord as a healer. That means you're going to have plenty of spirits around already, so I will recommend these two changes: I'd exchange Recuperation for Mend Body and Soul, and Spirit Light for Spirit Transfer. I'd make my bar look something like this:

1. Resilient Weapon (maintain on likely heal targets and hexed allies: 21s of regen6, +24AL)
2. Mend Body and Soul (main heal 3 + condition removal: 90 point heal)
3. Wielder's Boon (main heal 1: 126 point heal)
4. Soothing Memories (main heal 2: 106 point heal)
5. Spirit Transfer (infuse-like spike heal: 1/4s cast, 237 point heal)
6. Vengeful Weapon (63 point lifesteal and only real offence)
7. Attuned was Songkai (energy management)
8. Lively was Naomei (good choice for a backup plan - a Mesmer does primary rezzing best with FC+Rezchant)

You could use Spirit Light instead of Transfer if you don't like the idea of draining spirits for 79 points per use, but it has a big radius (spirits can be slightly further away than the aggro bubble, around longbow range). Transfer is like Infuse Health, but you can use it on yourself too.

For equipment, I'd go for:

20/20 Restoration wand, +1 Restoration/30hp focus. The Restoration boosts will give you much more mileage than a spawning one. The +1 focus in particular is golden - nothing like seeing it proc on your heals and weapon spells

edit: clarity

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

You have to remember the theatre - you cant say that removal is important incase they have daze when nothing in Urgoz uses a Daze inducing skill! Note that there are 7 copies of Heal Party in my build, with 2x BIP's and 2 condition removals (like to be increased in practice, as I will probably play around with slot #3).

My team build already has 5 Ressurection Chants for combat rezzes, Lively Was is solely there incase many people die at once. After such an event, I wont be healing for too long - its to get people up and out of there so we can regroup.

The reason I use Spawning Power items over Restoration is because of Attuned Was, it lets me have it ready more often. I dont get the bonuses of my weapons while I am holding ashes.

Resilient Weapon is basically the reason I initially chose a Rit over a Monk healer, because of the fact that in both of the 2 areas with the Weakness effect the Necro spikers will benefit greatly from increased armor. Resilient Weapon is staying in.

Vengeful is there to serve mostly in the same capacity as ROF - precastable damage mitigation. Im not the least bit concerned about its offensive capabilities.

Due to the 12 member team my initial impression that the 6HPS/Target (72 HPS for almost a minute, from just 15 energy!) from Recuuperation would amount to a staggering amount of healing for its cost. And while that is true, my build already has a plethora of Heal Party's. I could have ~2 of the spikers drop Heal Party in favor of additional condition removal, and keep Restoration in, or I could drop Restoration for Mend Body and Soul... Im torn, but I think I will rework a couple of the spikers, as rapid multi-target condition removal is likely to be a more apt approach then removing all conditions on a single target, in this case.

The build also has QZ/EW, which to be honest causes god only knows what effect with Attuned Was Songkai. I imagine it might have to do with cast order, but a fair guess is that 10 energy skills cost ~7 (ignoring the effects of EW). Spirit Light gives me a near spammable, high effect heal. I am not too worried about the negative effect of prodigious use of Spirit Transfer, but more so want something that can be spammed for constant, high single target heals in that slot. Thats why I chose Spirit Light. Itd have a ~3 second recharge, allowing me to do Spirit Light Vengeful Weapon Soothing Memories over and over again, should a spike become the target of focus fire.

Spirit Light is definatly the skill Id switch if I could, as Wielder's Boon only heals for a few points less in exchange for half the cost. Ill consider using Spirit Transfer instead.

easyg

Frost Gate Guardian

Join Date: Jul 2005

Hawaii

FPS

Mo/Me

I've been playing a restoration rt since August, and I really like my character as a healer except for one thing: Hex removal. Ritualists don't have any decent way of dealing with hexes. How y'all deal with that? Or do you leave it to the monk primaries mainly?

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by easyg
I've been playing a restoration rt since August, and I really like my character as a healer except for one thing: Hex removal. Ritualists don't have any decent way of dealing with hexes. How y'all deal with that? Or do you leave it to the monk primaries mainly? Urgoz's Warren.

2x Holy Veil, 1x Remove Hex