Dragon Slash VS Hundred Blades VS Quivering Blade
Rofl_Pwnt
I've been looking for a nice tank build i could use in AB or aspenwood or something like that, But One of my friend says Quivering, And i say the dazed Duration is a downfall, Others say Hunderd Blades or Dragon slash.
All i want to know, Is which one would you pick for AB's? And if so, Could you possibly post a build? Most appreciated, Thanks.
All i want to know, Is which one would you pick for AB's? And if so, Could you possibly post a build? Most appreciated, Thanks.
kazjun
They all have different uses. Dragon slash is great in combos with 'For Great Justice' to get high dps with a constant stream of adrenal attack skills. Most common used with sun and moon but plenty of other combos too.
Hundred blades is great on soft targets, or when you're using stuff that adds damage per hit, like a vamp weapon or conjure (element) or any of the skills that give +damage per hit since you get double effect for them. It's also great to build up adren.
Quivering is like a half cost galreth slash so you can spam. If you're a W/N you can also plague touch daze onto opposing casters for fun
Hundred blades is great on soft targets, or when you're using stuff that adds damage per hit, like a vamp weapon or conjure (element) or any of the skills that give +damage per hit since you get double effect for them. It's also great to build up adren.
Quivering is like a half cost galreth slash so you can spam. If you're a W/N you can also plague touch daze onto opposing casters for fun

Racthoh
Dazed really shouldn't affect your warrior, can't really think of an effective spell that would be hindered if you were dazed. Shock and Plague Touch are about the only things I would consider on an AB warrior and both are skill.
Dragon Slash gets blocked, 10 strikes before you can use it again. Quivering gets blocked, 4 seconds where you aren't building any adrenaline for it.
I've personally gone with Sever -> Gash -> Sun and Moon Slash -> Dragon Slash. Before that it was Quivering Blade -> Sever -> Gash -> Final Thrust. I found the Dragon Slash to be more effective.
Dragon Slash gets blocked, 10 strikes before you can use it again. Quivering gets blocked, 4 seconds where you aren't building any adrenaline for it.
I've personally gone with Sever -> Gash -> Sun and Moon Slash -> Dragon Slash. Before that it was Quivering Blade -> Sever -> Gash -> Final Thrust. I found the Dragon Slash to be more effective.
Rera
I doubt you'll get much use out of Hundred Blades, there simply aren't enough idiots that will crowd around a warrior (maybe if you fight a 4man touch team?), even in AB. If you're only hitting one or two targets it's just an energy-based Sun and Moon Slash without the block/evade properties that takes up your elite slot ... not really a good option.
The Quivering Blade vs. Dragon Slash debate has been addressed in other threads.
Honestly, if you're not sure what kind of warrior to play, a shock axe is a tried-and-true killer. Get a nice monk to JI/smite off of you and you're dropping 60AL targets in 3-hit frenzy combos.
The Quivering Blade vs. Dragon Slash debate has been addressed in other threads.
Honestly, if you're not sure what kind of warrior to play, a shock axe is a tried-and-true killer. Get a nice monk to JI/smite off of you and you're dropping 60AL targets in 3-hit frenzy combos.
jimmyboveto
Ok, i know u just asked about quivering blae, hundred, and dragon. However, if u r really wanting to find a great skill for tanking and u r willing to give up some power, a really great one is auspicious parry. This allows u to block many atacks, since it recharges almost instantly, plus u get a crap load of adrenaline build up. By using this skill in a build i had i was able to survive against a whole team in random arenas when all my other members died without ever going below 1/3 health. lol. This really pissed off the other team, but of corse i wasn't able to really do much damage to them:/ It's ur choice, but i recomend trying out auspicious parry in some builds

Alexi Jotun
Quote:
Originally Posted by Rofl_Pwnt
I've been looking for a nice tank build i could use in AB or aspenwood or something like that, But One of my friend says Quivering, And i say the dazed Duration is a downfall, Others say Hunderd Blades or Dragon slash.
All i want to know, Is which one would you pick for AB's? And if so, Could you possibly post a build? Most appreciated, Thanks. Hundred blades sucks, I only use it in PvE to take advantage of heal-on-hit spells (live vicariously, ect.) It adds no damage whatsoever.
Quivering blade owns, and you shouldn't care about being dazed because YOU'RE A WARRIOR. Warriors shouldnt cast spells.
Dragon Slash is good for spiking a lot of damage, by charging up all your skills.
All i want to know, Is which one would you pick for AB's? And if so, Could you possibly post a build? Most appreciated, Thanks. Hundred blades sucks, I only use it in PvE to take advantage of heal-on-hit spells (live vicariously, ect.) It adds no damage whatsoever.
Quivering blade owns, and you shouldn't care about being dazed because YOU'RE A WARRIOR. Warriors shouldnt cast spells.
Dragon Slash is good for spiking a lot of damage, by charging up all your skills.
warriorsmiley
Quote:
Originally Posted by Alexi Jotun
Hundred blades sucks, I only use it in PvE to take advantage of heal-on-hit spells (live vicariously, ect.) It adds no damage whatsoever.
If it really sucks why use it period. You just proved one of the uses of the skill while trying to bash it nice job there.
Me personally depending on what side i do fort aspenwood on ill either go w/n with bulls charge as a luxon(great on amber runners) or i use plague signet as a amber runner(beats crip shot rangers by removing every condition they gave to me and placing it back on them).With the skills you gave to pick from id go quivering blade faster damage and in fort aspenwood your either to busy running or trying to score quick kills.
Me personally depending on what side i do fort aspenwood on ill either go w/n with bulls charge as a luxon(great on amber runners) or i use plague signet as a amber runner(beats crip shot rangers by removing every condition they gave to me and placing it back on them).With the skills you gave to pick from id go quivering blade faster damage and in fort aspenwood your either to busy running or trying to score quick kills.
Franco
He meant it sucks in AB.
Why flame? Period.
And use hundred blades with a vamp mod , followed by sever artery and gash, 60al target down.
Dragon slash is good to build up rush , and sever + gash + moon slash,
Quivering blade ... as Its just a galgarath slash but with 4 adrenaline, kinda like cleave, and i dont like cleave either lol xD.
Go for Hundred Blades or Dragon Slash.
Why flame? Period.
And use hundred blades with a vamp mod , followed by sever artery and gash, 60al target down.
Dragon slash is good to build up rush , and sever + gash + moon slash,
Quivering blade ... as Its just a galgarath slash but with 4 adrenaline, kinda like cleave, and i dont like cleave either lol xD.
Go for Hundred Blades or Dragon Slash.
Evilsod
Hundred Blades is only good for helping out in low level missions where your attacks kill practically everything you touch.
Dragon Slash is my new favourite warrior elite.
Sever Artery, Gash, Galrath Slash, Dragon Slash
All with Tiger Stance and "For Great Justice" up. Sever for the bleeding, then cycle Gash, G-Slash and D-Slash for around +100 damage each attack and plus you constantly reapply deep wound if they use anything like Mend Ailment/Condition. Works like a charm in PvE and works extremely well in ABs if you bring along a cripshotter/crip mes/water hexer. Does some pretty nice damage against those idiots who bring Dolyak Signet too to tank shrines solo...
As Racthoh said though, the dazed on Quivering Blade is really pointless... i'm surprised people aren't abusing it tbh and bringing Plague Touch to give boon prots a nasty shock, seems a bit stupid to have dazed as a 'penalty' for missing, whereas Whirling Axe is disabled for 15 seconds.
Dragon Slash is my new favourite warrior elite.
Sever Artery, Gash, Galrath Slash, Dragon Slash
All with Tiger Stance and "For Great Justice" up. Sever for the bleeding, then cycle Gash, G-Slash and D-Slash for around +100 damage each attack and plus you constantly reapply deep wound if they use anything like Mend Ailment/Condition. Works like a charm in PvE and works extremely well in ABs if you bring along a cripshotter/crip mes/water hexer. Does some pretty nice damage against those idiots who bring Dolyak Signet too to tank shrines solo...
As Racthoh said though, the dazed on Quivering Blade is really pointless... i'm surprised people aren't abusing it tbh and bringing Plague Touch to give boon prots a nasty shock, seems a bit stupid to have dazed as a 'penalty' for missing, whereas Whirling Axe is disabled for 15 seconds.
Dante the Warlord
What about final thrust? that one of my favorite! I personally think you need 1 or 2 adrenaline gaining things, prob. gash and sever artery, a + attack thats high, and final thrust so you can just rinse and repeat.
Evilsod
Tbh i don't see Final Thrust as all that great as an all round skill. In the case of spiking in PvP/GvG Final Thrust is undoubtably a great way to finish off a target. In PvE... most targets die from high damage outputs, when the enemies come in varied group sizes you need to keep your adren up wherever possible, theres no point going all out on 1 enemy then having to spend a while building up adren.
In AB too groups only ever bring 1 monk at the most (unless you come across 1 of those random 4 Mo/W axe warrior groups), its very easy to overpower healing with a quick spam of skills and quickly starting on a new target with the same high damage output. If the target you were attacking was saved by a quick RoF on FInal Thrust, you have no chance of finishing off the target then.
In AB too groups only ever bring 1 monk at the most (unless you come across 1 of those random 4 Mo/W axe warrior groups), its very easy to overpower healing with a quick spam of skills and quickly starting on a new target with the same high damage output. If the target you were attacking was saved by a quick RoF on FInal Thrust, you have no chance of finishing off the target then.
Racthoh
Quote:
Originally Posted by Evilsod
As Racthoh said though, the dazed on Quivering Blade is really pointless... i'm surprised people aren't abusing it tbh and bringing Plague Touch to give boon prots a nasty shock, seems a bit stupid to have dazed as a 'penalty' for missing, whereas Whirling Axe is disabled for 15 seconds.
Well if you Plague Touch it, it'll be about 7 seconds or less (taking into account Plague Touch's activation and such). Any decent boon/prot will either CoP it off or just kite for the duration of the daze while sneaking in a few 1/2 Rerversals in.
Evilsod
Quote:
Originally Posted by Racthoh
Well if you Plague Touch it, it'll be about 7 seconds or less (taking into account Plague Touch's activation and such). Any decent boon/prot will either CoP it off or just kite for the duration of the daze while sneaking in a few 1/2 Rerversals in.
Ok maybe on a boon prot was a bad example. Blessed Light monks maybe, it wouldn't be worth risking removing the dazed themselves, i haven't seen many BL monk builds but i don't recall any using CoP.
Skuld
Dazed isn't a penalty!
SnipiousMax
If anything Daze from quivering is another perk. Casters hate conditions, and whether or not it's easy to remove, it's easy to put back and they have to remove it again.
I'll still take Dragon Slash over the other two.
I'll still take Dragon Slash over the other two.
DarthLasing
IMO, quivering blade is the best for situations in pvp.
Dragon slash= takes to long to work up, even though you can get adrenaline after hit, it will take to long to work up enough damage to hit for it, I consider a non elite skill final thrust is much better then dragon slash
Hundred blades= useful for pvp with healing on hit enchantments, not very useful for pvp, and it does cost energy which warriors barely have.
Now for QUIVERING BLADE= Quivering blade as you know is galrath slash but half the adrenaline, which means low adrenaline cost, and spike damage. If it is blocked you can have a win win situation, just bring on plague touch which is very useful for warriors since it recharges instantly and low energy cost. A good combo I use is quivering blade to sever artery to gash to purestrike/duplicate, adding in hamstring to slow em down/cover deep wound and bleeding. Also add in plague touch for it to be "win win".
So I choose quivering blade over the other too, dragon slash just takes too long for me, hundred blades cost energy which is not good.
Dragon slash= takes to long to work up, even though you can get adrenaline after hit, it will take to long to work up enough damage to hit for it, I consider a non elite skill final thrust is much better then dragon slash
Hundred blades= useful for pvp with healing on hit enchantments, not very useful for pvp, and it does cost energy which warriors barely have.
Now for QUIVERING BLADE= Quivering blade as you know is galrath slash but half the adrenaline, which means low adrenaline cost, and spike damage. If it is blocked you can have a win win situation, just bring on plague touch which is very useful for warriors since it recharges instantly and low energy cost. A good combo I use is quivering blade to sever artery to gash to purestrike/duplicate, adding in hamstring to slow em down/cover deep wound and bleeding. Also add in plague touch for it to be "win win".
So I choose quivering blade over the other too, dragon slash just takes too long for me, hundred blades cost energy which is not good.
majoho
Quote:
Originally Posted by SnipiousMax
If anything Daze from quivering is another perk. Casters hate conditions, and whether or not it's easy to remove, it's easy to put back and they have to remove it again.
I'll still take Dragon Slash over the other two. LOL, except the fact that dazed is ON YOU not the target.
I'll still take Dragon Slash over the other two. LOL, except the fact that dazed is ON YOU not the target.
Skuld
The warrior's best friend, Plague Touch come to mind?

Age
Quote:
Originally Posted by Evilsod
Tbh i don't see Final Thrust as all that great as an all round skill. In the case of spiking in PvP/GvG Final Thrust is undoubtably a great way to finish off a target. In PvE... most targets die from high damage outputs, when the enemies come in varied group sizes you need to keep your adren up wherever possible, theres no point going all out on 1 enemy then having to spend a while building up adren.
In AB too groups only ever bring 1 monk at the most (unless you come across 1 of those random 4 Mo/W axe warrior groups), its very easy to overpower healing with a quick spam of skills and quickly starting on a new target with the same high damage output. If the target you were attacking was saved by a quick RoF on FInal Thrust, you have no chance of finishing off the target then. I thought swords cuased pressure damage not spike damage?
In AB too groups only ever bring 1 monk at the most (unless you come across 1 of those random 4 Mo/W axe warrior groups), its very easy to overpower healing with a quick spam of skills and quickly starting on a new target with the same high damage output. If the target you were attacking was saved by a quick RoF on FInal Thrust, you have no chance of finishing off the target then. I thought swords cuased pressure damage not spike damage?
ubermancer
The spike from Gash + Final Thrust is mostly graphical, as due to the way they handle Deep Wound you dont see it until the next hit, with which a skill as huge as Final Thrust can really seem like a much more massive spike then it is.
Evilsod
Quote:
Originally Posted by Age
I thought swords cuased pressure damage not spike damage?
Just because swords don't have Eviscerate for an unconditional deep wound doesn't mean they can't spike. All the weapons can cause pressure or cause spike damage. The difference is a sword warrior generally doesn't need there elite to do either.
SnipiousMax
Quote:
Originally Posted by majoho
LOL, except the fact that dazed is ON YOU not the target.
*ahem*
Perk because it's a simple second step to Plauge touch it to your target. Because both skills recharge quickly enough, it's simple to reapply it. But great job calling me out on the assumed stupidity. :clap:
Perk because it's a simple second step to Plauge touch it to your target. Because both skills recharge quickly enough, it's simple to reapply it. But great job calling me out on the assumed stupidity. :clap: