Please help, and don't tell me things like; change to necromancer (im warrior/ranger at the moment, almost never, ever change (I'm working on a warrior/ranger hammer troll farming build so I never, ever have to change at all

Marty Silverblade
Kook~NBK~
Deacon Roswell
Cherno
Marty Silverblade
With no running skills, it took me 3 or 4 times (I'm thinking 3, tho. was a while ago.) to get it all uncovered. Ususally it was the scarabs that got me - especially on that eastern section - before the hero died. With running skills, you can get a lot, if not all of it uncovered in 1 shot this way. Just ignore the scarabs and remember that the bridge to the SW fort is actually down, even if it doesn't look like it.
Ok, I'll try that and see how it goes. I have lots of warrior running skills anyway.
Numa Pompilius
Marty: the problem is you can't tell YOUR hero to stand back, and he'll eventually get killed.
I've henched the bonus in Dunes, and also explored it fully with henches - my suggestion is that you use *exactly*, to a T, the strategy suggested in Guildwiki. At the point where Guildwiki suggests you attack the enemy generals you can sprint off and explore for about 2 minutes before your hero comes under attack. You may have to rinse and repeat a couple of times, and you will need running skills (as the hidden area to the east is _big_), but it can be done without using necromancer skills. jimmy_logic
Seriously how hard is it to switch back from being a Necromancer secondary. You can always switch back to your Hammer Ranger Troll Farming Build within 2 minutes. Its not like it will cost anything or any runes for that matter.
ateddybear
Have 1 monk be Life Barrier Bonder and stick around protecting the ghost. Then the rest of you go out and pwn.
Tiny Killer
I have done both the NT jump and the "4 minute mad dash" with henchies. The end result was more or less the same across all of my characters.
The best NT route is with several people (explained on Wiki and other sites). That way maximizes your explorer time as there is no timer at all and no risk of death as you have a full party outside the wall. Ask for some guildie help. Good luck on your mapping! Numa Pompilius
Quote:
Originally Posted by jimmy_logic
Seriously how hard is it to switch back from being a Necromancer secondary.
Well, I don't know about him, but I don't want to exploit, even when it's for something as pointless as exploring for explorations sake. I don't use the back route in Gyala Hatchery mission either.
cataphract
Quote:
Originally Posted by ateddybear
Have 1 monk be Life Barrier Bonder and stick around protecting the ghost. Then the rest of you go out and pwn.
That's how my team did it. Easy as pie.
![]() Marty Silverblade
Quote:
Originally Posted by jimmy_logic
Seriously how hard is it to switch back from being a Necromancer secondary. You can always switch back to your Hammer Ranger Troll Farming Build within 2 minutes. Its not like it will cost anything or any runes for that matter.
Yes but the point is that:
1) Don't want to have to swap for anything 2) Don't want to rely on exploits to get something I will be proud of 3) I don't want to buy that skill for a one time use. (Don't tell me that I'm just saying this because I'm low on money, I have like, 50k) Luciora
I got a Guildie Group for our Leader who wanted to explore it (I tagged along for same reason), we managed to tell the hero to stay on the bridge, he never came in to the last area. NT and a few rebirths later and the exploring began.
Now I hear what you are all saying about it being an exploit of the mission but if you have done the mission and the bonus, then you actually have done what you needed. Exploring should never be rushed, when you start rushing it you start skipping places ![]() Well I cleared out just about all the big areas left in Southern Shiver Peaks last night I now have a few minor wall crawling bits I need to complete and then finish lornars pass. I am seriously hoping that what remains will net me the 1,7% i require... Only time will tell though |