I see a lot of people complaining that their 55 Monk fails, because they forget to upkeep Protective Spirit and Healing Breeze. Here's my lazy man 55 Monk/Warrior build:
Head-- +1 Smite, Smite Sup Rune
Chest-- Healing Sup Rune
Arms-- Divine Favor Sup Rune
Leggings-- Protection Sup Rune
Feet-- Divine Favor Sup Rune
Weapons:
Totem Axe (not imperative)
Grim Cesta -50hp (is imperative)
Healing Prayers 8
Smiting Prayers 15
Protection Prayers 13
Divine Favor 8
Axe Mastery 1
Hammer Mastery 0
Swordsmanship 0
Tactics 1
now for skills:
Shield of Judgement (When I didn't have this, I used Gladiator's Defense... not as good, but does the job)
Banish
Bonnetti's Defense
Blessed Signet
Essence Bond
Balthazaar's Spirit
Mending
Protective Bond
Now, with this build you have four maintained enchantments. This means 0 energy regen, but each hit from an enemy only takes 1 energy from you. Blessed Signet regains 12 energy when you use it, and mending grants you +3 health regen, just enough to shield you from all the Trolls you can find (yes, all at once, seeing as Protective Bond only allows 5% of your max health in damage, as opposed to Protective Spirit's 10%) With this build, your energy becomes the buffer between the trolls and your health. When your energy drops low, use Bonnetti's Defense to gain a quick boost of energy (+5 per hit). With this, you can run right through the Avicaras outside of Droks with ease, and move on to the Trolls. When I farm with this, I typically run right into as many Trolls as spawn in the cave, the more the better (more money). They all pretty much die at once because of SoJ. The Banish is in the build mainly to kill the Troll bosses faster, but I'm sure you could replace it with something of your choice.
55 Monk Build w/o using Protective Spirit
TheBluntNinja
TheOneAndOnlyX
wrong section buddy
TheBluntNinja
sorry...
xiao1985
yeh shuold be in farming section i believe...
anyhoo, the adrenaline requirement of bonetti looks abit grim i say... though using protective bond is rather a nice idea...
+3 hp regen is around 6hp per second i believe?!
without soj on:
5% dmg for 55 monk = 3 dmg per hit/1.33 seconds (assuming no speed boost in attack and kd'ed after SoJ)
=2.25 dmg per hit roughly
with soj on:
5% dmg for 55monk =3 dmg per hit/3.33 seconds (assuming kd = 2 seconds)
= 0.9 dmg per second, meaning you can tank about 6-7 melee attackers
assuming you are at your maximum capacity to tank (ie 6 dmg per second) and each hit takes 3 dmg, you are taking 2 dmg per second... net loss of energy at 2 energy per second
blessed sig gives 12 energy in 12 seconds (1 en per sec) also an every 45 second soj costing 15 en
at 15 smite, soj last 20 seconds (24 with ench bonus), and recharge for soj is 45 seconds...
which means with the nature regen from mending, you can tank about 2 melees
seems abit energy deficient... unless you can kill all/most enemies before your energy runs out, it poses a problem
anyhoo, the adrenaline requirement of bonetti looks abit grim i say... though using protective bond is rather a nice idea...
+3 hp regen is around 6hp per second i believe?!
without soj on:
5% dmg for 55 monk = 3 dmg per hit/1.33 seconds (assuming no speed boost in attack and kd'ed after SoJ)
=2.25 dmg per hit roughly
with soj on:
5% dmg for 55monk =3 dmg per hit/3.33 seconds (assuming kd = 2 seconds)
= 0.9 dmg per second, meaning you can tank about 6-7 melee attackers
assuming you are at your maximum capacity to tank (ie 6 dmg per second) and each hit takes 3 dmg, you are taking 2 dmg per second... net loss of energy at 2 energy per second
blessed sig gives 12 energy in 12 seconds (1 en per sec) also an every 45 second soj costing 15 en
at 15 smite, soj last 20 seconds (24 with ench bonus), and recharge for soj is 45 seconds...
which means with the nature regen from mending, you can tank about 2 melees
seems abit energy deficient... unless you can kill all/most enemies before your energy runs out, it poses a problem
sno
look in the farming section for builds that work.
Closed.
Closed.