Hale Shadow Staff of Shelter
Energy +10
Max Dmg (11-22) - Req 8 Channeling
Reduces Bleeding by 20%
Health +30
Armour +7
Hale Shadow Staff of Warding
Energy + 10
Max Dmg (11-22) - Req 8 Smiting
Halves recharge time of air magic (20%)
Health + 28
Armour +7
Insightful Accursed Staff of Shelter
Energy +10
Max Dmg (11-22) - Req 12 Curses
Halves casting time of spells (10%)
Energy +4
Armour +7
Skull Sheild
Armour 16 - Req 8 Tactics
Reduces Physical Damage by 2
PC on some golds
puppykiller
Gun Pierson
1) only one inherent mod and a bad one. I don't see it getting sold even though it's a ghostly but you can try. Otherwise salvage.
2) same comment here, though the base mod is good here, it's only one and doesn't fit the req.
3) salvage or merchant. Would merch it to save time.
4) will be hard to sell a one mod skull shield imo.
2) same comment here, though the base mod is good here, it's only one and doesn't fit the req.
3) salvage or merchant. Would merch it to save time.
4) will be hard to sell a one mod skull shield imo.
puppykiller
ty for that