You're wasting money putting those costly upgrades on your WTS stuff.

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Gun Pierson
Gun Pierson
Forge Runner
#1
People should know by now that custom upgrades don't influence the value of a weapon that much. Skin, inherent mod and req do. So sell that 20/20 and +30hp seperetaly, you'll get much more that way.

Just want to inform you that's all, in the end it's up to you.
T
Tufty
Frost Gate Guardian
#2
yeah people have started noticing stuff like that now. Personally I will risk a slvage for high end upgrades as people will pay more for the upgrade to add to there favourite weapon were I couldnt sell a set of +30 health daggers for 3k. Salvaged em but got steel ho hum
Dien
Dien
Ascalonian Squire
#3
Agree I really hate ppl that do like this i got a fellblade wich had 20 20 armor pene it cost a fortune cuz of the upgrade that it had later i put an zelous upgrade on the 20 20
X
Xavier Lightstone
Academy Page
#4
No no no no no, I'm *wasting* my money

But yeah, you are right, but if you pick up a 15>50 and it has top upgrades, no harm no foul, and if someone wants to change it after they buy it, then it's not so bad.
Amity and Truth
Amity and Truth
Jungle Guide
#5
Aye. It's a popular belief that the items scale in worth with every "perfect" upgrade added to it. It's very hard to tell the people otherwise, for some reason they go like "Wait. Baseskin with inherit mod costs 100k. 20/20 Sundering costs 40 and HP+30 costs 30. So that will be like 170k of plat. Yay i'll add them.

The problem is that neither do the upgrades simply add but scale down in worth (they're worth more as mods because... WELL you can actually use them to mod something of your liking). Second problem is that you'll have a harder time to sell an all around perfect weapon because yet it still costs a bit more than the base weapon. In short: You'll have to find a buyer that wants the exact thing you're selling. And the more mods there are on the weapon that boost the price - the harder you'll sell it.
Stockholm
Stockholm
Desert Nomad
#6
Quote:
Originally Posted by Amity and Truth
And the more mods there are on the weapon that boost the price - the harder you'll sell it.
But they DO NOT boost the price.
oHcHeese
oHcHeese
Wilds Pathfinder
#7
argl, this is what I hate - someone finds a req 9 15^50 half moon ( or something else that is common )
He puts perfect mods on it, and goes to droks shouting he's selling it. he sells for 100K + 10 ectos. I friendly tell him that his price is way too high and that he won't be able to sell it for that price.
than he says i'm a noob and that it has a 20/20 and +30 , and so now it's worth a great amount of gold.

hate those ppl ><
and 20/20 and +30 ain't even good mods imo...the +30 is just one hit, and boom, there goes your health. instead, use a +5 armor mod, wich will cover quite some overal damage ! and use a zealous or vamp mod, or a fire one !
Amity and Truth
Amity and Truth
Jungle Guide
#8
Quote:
Originally Posted by Stockholm
But they DO NOT boost the price.
They actually DO... but not as much as a they would if they were sold seperately.
Gun Pierson
Gun Pierson
Forge Runner
#9
Quote:
Originally Posted by oHcHeese
the +30 is just one hit, and boom, there goes your health. instead, use a +5 armor mod, wich will cover quite some overal damage !
A bitt off topic but still fitting I think. I'v never understood why they fancy +30hp over armor +5 or +7 (vs x) in certain situations. Same goes for shields. I had remarkable results whith -2 stance -2 ench shield, best shields in the game imo. Ok you'll have to adjust your build and take monk as 2nd class. Tested the same situation with a -2 +30 hp shield and it didn't do that well.
awesome sauce
awesome sauce
Krytan Explorer
#10
Something i've never understood and maybe someone can clear it up for me. If I have a gold axe of fortitude and I want to salvage, what difference will the superior salvage kit make over the regular one? Things like this are the reason I never salvage stuff I sell. I think it's just an issue of people not understanding.
Savio
Savio
Teenager with attitude
#11
Quote:
Originally Posted by awesome sauce
Something i've never understood and maybe someone can clear it up for me. If I have a gold axe of fortitude and I want to salvage, what difference will the superior salvage kit make over the regular one?
Regular: only get common materials.
Expert: can get either common materials, rare materials, or upgrades/runes.
Superior: same as expert, only more uses.
T
Theus
Jungle Guide
#12
Quote:
Originally Posted by awesome sauce
Something i've never understood and maybe someone can clear it up for me. If I have a gold axe of fortitude and I want to salvage, what difference will the superior salvage kit make over the regular one? Things like this are the reason I never salvage stuff I sell. I think it's just an issue of people not understanding.
I don't believe so.
o
obsidian shard
Academy Page
#13
hate seeing people put sundering mods on eternal bows, thats the worst thing since bread wasnt sliced...

eternal bows are for crippers in gvg, so sell either crippling or poison mods on them!
Skawtt
Skawtt
Lion's Arch Merchant
#14
Quote:
Originally Posted by obsidian shard
hate seeing people put sundering mods on eternal bows, thats the worst thing since bread wasnt sliced...

eternal bows are for crippers in gvg, so sell either crippling or poison mods on them!

Eternal bow is just a skinned recurve bow.
lyra_song
lyra_song
Hell's Protector
#15
It really makes things frustrating selling anything in game because of how ridiculous people get.

People putting 20/20 sundering mods on +5 swords makes me cry. T_T
Jetdoc
Jetdoc
Hell's Protector
#16
Quote:
Originally Posted by Gun Pierson
A bitt off topic but still fitting I think. I'v never understood why they fancy +30hp over armor +5 or +7 (vs x) in certain situations.
That's the key - certain situations.

I've said this many times, but +5 armor (or +7) is superior for situations where you know you'll be taking either physical or elemental damage.

However, for situations where you'll be facing degeneration or other armor-ignoring damage, the +30 health is better.

+30 health is also useful against physical and elemental, but not as good as a defense mod for long-term damage sustaining.

That's why +30 health is more popular...it's good against almost everything, and superior against degeneration, etc.
Ole Man Bourbon
Ole Man Bourbon
Jungle Guide
#17
The market has gotten so saturated with 20/20 +30 15^50 (and +5, 15-10) mods you can't get anything else cause the full-time farmers salvage the items for the sundering and health mods or just merch them.

Tried selling a Gothic Sword 15% stance. Took forever (think I got 10k).

Tried buying stance sword with crappy mods (as I had my own ready to go), and it took about 2 days due to the flushing of the stance weapons out of the market and the sundering/health decorating trend.

What's happened is the bot farmers have streamlined their operation, and the masses have copied them and followed suit, so now the weapons market is totally screwed up. Man, we really need an auction house.
Ole Man Bourbon
Ole Man Bourbon
Jungle Guide
#18
Quote:
Originally Posted by Jetdoc
+30 health is also useful against physical and elemental, but not as good as a defense mod for long-term damage sustaining.
I'm gonna go out on a limb and say that far and away most of the damage taken in GW comes from the long-term variety of straight-up damage rather than degen or life-stealing, not to get off-topic.
milias
milias
Grotto Attendant
#19
I always mod my items with perfect upgrades, but I never sell them

I don't use them, either >.<
broodijzer
broodijzer
Jungle Guide
#20
I think people use sundering and fortitude to show off. It's way cooler to ctrl click and "I'm wielding a sunering fellblade of fortitude" than a "I'm wielding a furious fellblade of defense", isnt it?