From the guild: Paladins of Pellenor
You are invited to appear at the marriage of Velsi-Pathrae, the star's avatar, and Kivan, leader of forementioned guild.
There will be a marvelous reception with Luxon fireworks, dwarven ale, eggnogs, and many more things! Also, for our pleasure, Velsi has promised a massive comet display in the sky.
Please come to the Wizard's Isle on Saturday, 3:00 PM USA/Canada Mountain time.
That is 2:00 PM Pacific time, 4:00 PM Central Time, and 5:00 PM East Coast time.
For Europeans, I don't really know their time zones

If you want to come, but are not a member of the Paladins of Pellenor alliance or guild, simply post in this thread you will need a guest invite.
The marriage in itself, will involve a dangerous RP mission, in which your character and all other guests, will have to aid our guild in finding a dangerous murderer, and avenge the dead.
The event is estimated to be an hour long, and there will be small cash rewards for attendance, plus extra for completeing something special in the RPG. And another note: it will be a great deal of fun! RPer's and puzzle solvers will love this event! But don't worry, there will be some combat to test your skill!
As a prologue for those who are confused about who Velsi is, ect, here's a bit of past events in the last two RP events of this trilogy.
Story One: The Appearance of a Star (Also called: The Feast of Pellenor Castle)
In the first RP story of this trilogy, Velsi Pathrae, the star avatar who was worshipped from a ruin under our guild hall many years ago, came to us in a dark time. By using the star pedestal, guild members and allies were able to summon the star's avatar for help in a time of need.
Necro Hawke had learned powerful blood magic that caused him to go insane, completely insane. However, with this insanity came immortality because he was neither dead nor alive, which rendered him immune to normal magic and weapons.
Necro Hawke then used the magic upon myself, the guild leader, in order to use my power and influence in Lion's Arch to begin taking over Tyria, starting with Kryta. He was exhausted by this use of powerful magic, and therefore teleported us away to his lair on a nearby island to rest.
The guild members consulted The Emperor's Hand in the Great Temple of Balthazar about what to do, he suggested that they call upon that beautiful star herself.
They used the star pedestal by standing with one person on each of the circle icons pointed to by the points of the star. It summon the star's avatar, who taught them about the Order of Velsi-Pathrae who used to reside in the ruins our hall was built upon.
They were trained and powerful undead destroyers, and wielded magical swords that, instead of killing, would heal and resurrect when they strike. This, striking life into the dead, would simply resurrect the undead monsters into what they used to be, mighty dragons, ancient wizards, brave warriors, and peasants. Occaisonally they would resurrect something less-than-desirable and would have to use real swords on it, but...anyway...
Velsi-Pathrae told the allies and guild members to find one of those swords so that they could counter the balance of no life and no death in Necro Hawke and myself without killing us--permanently.
They were told to unearth one at the lighthouse at Lion's Arch, which they were nearly unsuccessful in doing, as I, in my maddened state, took it first at my master's will, and was attempting to take off with it an throw it into the sea.
They caught me and took the sword, but then the true battle began.
Velsi-Pathrae resurrected for them the sword's owner, a Paladin of Velsi-Pathrae. He was given his sword at just the right time.
Necro Hawke was afraid of what my guild members and allies could do if they were able to use the sword against him, therefore he launched an immediate attack upon our guild hall. A great battle between his evil henchmen, myself, and Necro Hawke against the members and allies broke out. After a losing battle, the allies managed to kill off Necro Hawke's henchmen, and then withdrew while the Paladin took his charge. It took only a few sword swings against me and my friend before we were perfectly alive and normal.
However, due to the wounds we suffered mentally and physically from the blood magic, Velsi-Pathrae herself had to tend to them in her star fortress in the sky. It was a glorious, and indescribable sight and feeling being up there with a star's avatar...but in the end, all was well for all of us.
Story Two: Return of Velsi-Pathrae (Also called: The Spies)
I, Kivan, had heard her calling me again. Velsi-Pathrae. The star's voice was unmistakable. Quickly, I called together as many allies and guild members that I could muster and we summoned her again using the star platform.
She teleported me to her star fortress again to wait for her instruction, it really is a lovely place, I'm glad I again was able to visit. While I was up there, she spoke to my band I gathered at the hall below. She told them the Kurzicks had sent a group of spies to hide within our guild halls and spread disorder, lies, and anything they could to ruin the alliance, which was a very great one as far as the Luxons go.
The band split up and caught several spies using Velsi-Pathrae's ever-useful "trayde" magic. Of those listed were...
Kommandant Klinck
Fraulein Hilga
Sergeant Shultz
Major Hochstetter
Corporal Larienschienz
After all these were caught, which in itself took a while, the band locked them up within the dungeons of whatever hall they were captured in.
The final spy was General Hammerslagh, who hid in Pellenor Castle itself.
He was found easily as he simply came out of hiding.
But there was one thing different about him, he was immune to trayde magic, as well as everything my band threw at him.
He was wielding powerful fire magic and using a warped version of it to protect himself from everything we could use.
Finally, a rather wise ally, Corey Borenk of the "Kill on Sight Clan" [KoSC] managed to figure out that since he was using a warped version of fire, why not use a warped version of cold to kill him.
Blues Riot, leader of United Heroes of Ascalon [UHA] quickly jumped to the opprotunity and used her mesmeric powers with her knowledge of arcane elements to produce a warped version of ice spells, which quickly had Hammerslagh begging for mercy.
Hammerslagh explained that which the band pretty much already knew from Velsi-Pathrae. The spies were sent to sabotage the alliance in any way possible.
Velsi-Pathrae teleported the still-begging Hammerslagh to her star fortress, where he chained him with a link of stars, where he will be imprisoned for thousands of years.
I was returned back home, to greatly congradulate my band for their work, after giving Hammerslagh a nice little fist fight (before he was chained of course).
For all she's done...for what she is and who she is...if I ever find a way, I will propose to Velsi...I know I am a human, but who can say...
First thing to do is find a way to actually face her with something as "human and mortal" as this...
And that leads us to present time.