
SKILLS
1.) Galrath Slash
2.) Silverwing Slash (or Final thrust)
3.) Frenzy
4.) Grenths Balance {E} <333
5.) Plague Touch
6.) Sprint
7.) Blood Renewal
8.) Rez Sig (Or Free Slot in AB or Aspenwood, IWAY is a good choice.)
EQUIPMENT
Set 1
Max Sundering Sword of Fort + Shield (STR)
Set 2
Max Vamp Sword of Fort + Shield (STR)
Set 3
Blood Offhand (Villnars or Collectors Works, the Factions Plaguebinder[?] with +30 is the best) and Sword of Choice (Usually I use an IDS incase a friend brings shivers.)
ATTRIBUTES
Sword: 16
Blood: 9
Str: 10
USAGE
You would start by engaging an enemy with frenzy. Hack away and when you drop below 50% health stance cancel frenzy with sprint and sacc with blood renewal, dropping you to 25% health. Quickly Grenth's balance the nearest monk or squishy you really want to kill for big damage (best if they are at max HP) and use the boost from sprint to quickly rush in to nail them with galrath slash AND silverwing (you may use final thrust if you like for more damage but a higher risk). When blood renewal ends and you regain 150 health you can activate frenzy again to finish the job or build adrenaline. This is one scenario for this tanks usage. Basically you can stay alive by using GB to cover the damage you are taking from frenzy and to soften a target your going to waste with an adrenaline spike.
9/10 times there are always enemies or pets with max health around for you to GB in order to cover yourself. Blood Renewal can be used as a pre engagement buff in order to cover some frenzy damage you take while attacking an enemy as well. Also you'll want to remember that if your withered or low on E you can switch to your offhand set to get the xtra energy you need for that quick GB.
Using this build in many different situations requires quick fingers and knowing whats around you, namely the enemy players around you and the status of their health bars. You also need to know how to quickly stance cancel frenzy if you are the target of a spike, although having blood renewal active during frenzy grants you some leeway.
The best part is that grenths balance deals ridiculous amounts of damage the lower you are on health and quickly turns the tables on an unsuspecting foe (when used in conjunction with blood renewal you can do 200-250 health and regain up to 250-400 health yourself in a very short time). You do not want to GB a weak target, you will only hurt yourself of course. Simply GB someone nearby thats full and use final or your adrenaline skills with frenzy to finish the job.
Plague touch is a no brainer and is mainly for getting rid of blind. Do not over plague touch conditions you can easily deal with, like bleeding while you are on high health... you do not want to drain you Epool so quick because you need 10 at any moment to say alive with GB.
As you get more experienced you will be able to use blood renewal to quickly sacc yourself to ultra low health and GB to return to halfway, while really putting a hurt on some poor fool... you can then sprint to the guy and mow him down easily with your adrenaline skills while the end of blood renewal brings you back up to full health and gives you another chance to turn into a frenzied maniac.
Thie build really plays on the edge, you life bar will jump around like crazy and you monk will HATE you... but its fun as hell and deals great damage. This build is also good practice in targeting and being aware of the enemy players around you.
Have fun.
