What about the individual?

4 pages Page 4
Andisa Kalorn
Andisa Kalorn
Lion's Arch Merchant
#61
Quote:
Originally Posted by Demesis
Don't give the OP that crap. He's already bought this game for $50, it's not as simple as telling him to stop playing it.
Just because you paid money for something doesn't mean that
1. It owes you to become something you like, or
2. You have to continue using that product, even if you don't like it.

People make mistakes. If I go to see a movie I think might be good, and half way through I realize it sucks, I don't complain to someone that the movie should be made in a way I like. And it would be unreasonable to sit there and watch the rest of it if I really don't like it. So I'd just leave and write it off as a mistake, and maybe pay a little more attention to what people are saying about the next movie I'm interested in. It's happened before and it'll happen again. And sometimes these mistakes involve larger amounts of money, even more than $50. But the above two points remain.

It sounds to me like the OP wants to be playing an entirely different type of game. GW isn't going to change its mechanics just for him. So if he's really not liking it, why should he continue playing? Then he would have wasted not only his money, but also his time.
Eviance
Eviance
Desert Nomad
#62
I think the man just needs a break personally. They are right about the henchie part. Once you have the know how there isn't anywhere you cannot get without henchies except for FoW and UW content.

The game DOES cater to the pvp aspect more than the pve, but it also allows you to easily advance without the need for a human party. Take a breather - step back - and then give it another go...

And as stated before if you are trying to hench your way from beacons to droks.... that will never happen >_<
Took a lvl 20 team with alesia as the 6th and she made a great well!
B
Brother Andicus
Lion's Arch Merchant
#63
Quote:
The game DOES cater to the pvp aspect more than the pve
I can think of a lot of PvP players that would disagree about that one. But even assuming it were true, with a name like Guild Wars, it'd hardly be misbranded.
Addone_Abaddon
Addone_Abaddon
Wilds Pathfinder
#64
Quote:
Originally Posted by Racthoh
You can't bring henchmen into UW and FoW no matter how hard you try. If you could, I (and probably many others) would be bringing the henchmen from Cantha down there everyday and racking in the experience.

And to the OP, as others have said you can finish the game with just henchmen. You may not be able to get masters on all of the missions in Canthan (prove me wrong), but you can even get the bonus in all of the Tyrian missions with henchmen assistance.
I got master on the raisu palace mission with just henchmen.


Also to OP: You say it's amazing gw gets Level 35 monsters, the highest level creatures are Glint and Shiro, they're level 31, and they're huge storyline-involved creatures that give a huge reward apon killing them.

And on WoW, after an update, you can reach level 70, along with the update is monsters going past level 80, so WoW lvl 60 is about as strong as GW lvl 20, just more expanded.
Eviance
Eviance
Desert Nomad
#65
Quote:
Originally Posted by Brother Andicus
I can think of a lot of PvP players that would disagree about that one. But even assuming it were true, with a name like Guild Wars, it'd hardly be misbranded.
I am just thinking of the greater rewards you get with pvp than with pve... Obviously its not a case to argue as it could go both ways. I play the middle ground and always have so either or doesn't matter to me.
Carl Butanananowski
Carl Butanananowski
Krytan Explorer
#66
Quote:
Originally Posted by Red Locust
GW's approach, on the other hand: See a new area full of lvl 35 enemies...get destroyed, go back and put together a better build, and outplay the AI. The more difficult the area becomes, the more important it is for you to play and select your skills well, as opposed to just having to grind more mob respawns to get to the next level.
And THIS is what makes GW so fun. You cant just go out and grind until your a higher level than the monsters. You have to actually think and be smart and test and experiment.

I play Oblivion as well, havent gotten very far (my video card is screwed up, trying to fix), but whats fun about Oblivion is the limitless potential and the tense situations because you are on your own. If you want to play solo, go play Oblivion. You'll have just as much fun, if not more.
silv3rr
silv3rr
Desert Nomad
#67
There are many free-games out there that fit your style of play like Maple Story (not the greatest game in the world but has that simple gameplay you can handle) or maybe you can play Diablo 2 (if their servers are still up).

People are giving you reasons as to why the game isn't like the way you expect it to be, yet you're refusing to acknowledge anyone's statements and continue with your whining about how the game is too hard for you. If other people (many people) are able of getting through those "impossible" spots alone with henchies, then why can't you? You seem to want the simple solution for difficult tasks. Levelling and buffing your character is by no means an answer for your problems. What good is a "buffed" higher level character if you still lack the essential skills and tactics to play the character properly? You'll just end up getting owned by some "higher" level monster and end up whining about it here on Guru again.

If you're playing Guild Wars simply because there are no monthly fees, then you're playing Guild Wars for all, the wrong reasons. What you seem to be looking for are level grind and "leet" items. Both of which are not present in Guild Wars.

So please, take the others' advice and take a break then try again, otherwise, I strongly recommend you try another game.

Oh, by the way, you can take this as flame if you want.
H
Hand of Ruin
Banned
#68
Quote:
Originally Posted by Absolute Destiny
Okay, allow me to specifically address what you mentioned.

1) I'm mad because there isn't any way for me to beat, say, the monsters on the way to Drok's, by myself because the game doesn't provide a mechanic that allows my character to be stronger than the enemies.
If the level cap is there because of PvP mode, why is it that there are RPG-only characters and PvP-only characters?

2) I didn't read up on the game beforehand, aside from reading the box. The box implied that the focus on RPG and PvP was EQUALLY BALANCED. I bought it because I'd never played an online game before, and GW doesn't charge a monthly fee. I never intended to have to mess with other people, because the box, and the game manual, implied that anything in the game could be done alone.

3) Why the hell not? If the game can't live up to the current standards for RPG's, IT SHOULDN'T HAVE AN RPG MODE. It should be strictly PvP.

So, you are indeed ranting because you suck. The mechanic that allows you to be stronger than your enemies is your human intellegence and skill with the game. If you can't beat an enemy alone, you lack one of those two.

Almost any map in the game CAN in fact be solo'd. Perhaps not entirely, and certainly not EVERY SINGLE MONSTER TYPE, but you definately can solo ANY one type of monster.

FoW and UW are considered some of the hardest places in Guild Wars, yet thousands of people solo them every day. And your notion that monsters around droks are "impossible" to kill solo is just laughable because most can be very easily soloed with very basic builds.

So it comes down to you. If you can't break away from the "0mg3rz I r teh l33t3st 3v3r I pwn n00bs cause I spent 1000000 hours grinding away!!!" then yes, you will fail miserably at guild wars.
Guardian of the Light
Guardian of the Light
Forge Runner
#69
Quote:
Originally Posted by elLOCOmutha
UW and FoW are part of this game last time I looked...right? His statement is incorrect.
You can bring Cantha henchies into UW/Fow in the Cantha Fow/UW place thingy.
H
Hephaestus Ram
Lion's Arch Merchant
#70
Given that you're posting relative to a multiplayer game you're actually pretty nervy.

I bought the game with the intent to play it solo too, but realized pretty fast
that it wasn't going to be that way. When I tried to play it solo I thought
"What the hell is up with this crap" too. Then reason kicked in and I accepted
that I had no business expecting to be able to play a game designed to be
played with a group solo.

Since then I have managed to complete every mission in the game with
henches, but to my surprise, I actually enjoy it much more when I play
with other real people. So maybe you should extract you head from where
it's stuck and have some fun with the other people playing the game.
MisterB
MisterB
Furnace Stoker
#71
Quote:
Originally Posted by Guardian of the Light
You can bring Cantha henchies into UW/Fow in the Cantha Fow/UW place thingy.
No, you can't. Try it sometime before you post, please.

And that place thingy in Cantha would be Zin Ku Corridor.
Griff Mon
Griff Mon
Wilds Pathfinder
#72
Quote:
Originally Posted by silv3rr
You're just making it sound like you're mad because you suck.
Couldn't have said it better myself.

Really, don't go away mad, just go away. There are other games you can play by yourself.

You can hench every mission in Prophecies, some players can solo most of them.

And the OP's whole original back and forth thread about semantics of "everything" is something my eight-year old would pull.
Absolute Destiny
Absolute Destiny
Wilds Pathfinder
#73
Quote:
Originally Posted by Brother Andicus
Just a rough guess, but you still have power-attack on your skillbar right?
(just thought I'd randomly address this)

Still? Just barely equipped it yesterday.

This my W/N's current skillbar:
1. Irresistible Blow
2. Healing Signet
3. Sprint
4. Deathly Swarm
5. Resurrection Signet
6. Executioner's Strike
7. Power Attack
8. Vampiric Gaze
Avarre
Avarre
Bubblegum Patrol
#74
Two weapon attribute attacks
Seven, not eight, skills
Two secondary class spells that are not only particularly weak ones, but on a warrior
Power attack... dear god!

Like has been said, you need a strong build to get anywhere, and yours needs some work. It's not about having everything, its about tuning what you can carry to the maximum effect.

3-4 attacks of the attribute of your choice, Flurry to boost speed if you wish.
2 defensive skills - dolyak, watch yourself, secondary class armor spells
Healing Signet
Res Signet

That would work alot better.
Absolute Destiny
Absolute Destiny
Wilds Pathfinder
#75
Quote:
Originally Posted by Griff Mon
Couldn't have said it better myself.

And the OP's whole original back and forth thread about semantics of "everything" is something my eight-year old would pull.
Excuse me, but I didn't start the semantics argument.

Okay, contrary to what ya'll might think, I actually READ the responses, even the ones that were kinda flamy.

"You're just not using the right build."
I took some time today to play around with some different skill combinations, using the monsters in Reed Bog as guinea pigs, since they're powerful enough to be a challenge to a LV18 character, but not to the point of being overwhelming.
Henchmen:
Warrior
Warrior
Monk
Necro
Elementalist

Result: Kept running out of energy, and died several times waiting for my adrenaline to reach a useful level.


Forgot to include Sprint in my skillbar list.
Absolute Destiny
Absolute Destiny
Wilds Pathfinder
#76
Quote:
Originally Posted by Avarre
Like has been said, you need a strong build to get anywhere, and yours needs some work. It's not about having everything, its about tuning what you can carry to the maximum effect.
One question.
What about versatility?
madman420
madman420
Lion's Arch Merchant
#77
I don't understand why you would start playing an online game and complain that it's not like a single player game. Every online game is intended to be played with other people, and everyone who begins playing should be aware of that.
Poison Ivy
Poison Ivy
Forge Runner
#78
Quote:
Originally Posted by madman420
I don't understand why you would start playing an online game and complain that it's not like a single player game. Every online game is intended to be played with other people, and everyone who begins playing should be aware of that.
It took 4 pages to reach this final useful conclusion...geez...

QFT.
madman420
madman420
Lion's Arch Merchant
#79
Quote:
Originally Posted by Absolute Destiny
One question.
What about versatility?
The key to guild wars is to be able to put together numerous builds based on the area you are going to fight through or the part you need to play in your team.

If you are playing with henchies only, you need to be aware of the mechanics of fighting with henchies and how to keep your henchies from charging into a huge mob.

It actually takes a little while to get the hang of effectively playing with henchies, but once you do learn you will be able to play through almost any area.
Dr Strangelove
Dr Strangelove
Furnace Stoker
#80
Quote:
Originally Posted by Absolute Destiny
(just thought I'd randomly address this)

Still? Just barely equipped it yesterday.

This my W/N's current skillbar:
1. Irresistible Blow
2. Healing Signet
3. Deathly Swarm
4. Resurrection Signet
5. Executioner's Strike
6. Power Attack
7. Vampiric Gaze

Yowza... well there's yer problem buddy


1. There is no reason to have 10 energy spammable skills on your bar as a warrior. You don't have the energy to keep constantly casting them. Most warriors choose to use their secondary as support rather than primary attack. Plague touch and plague signet are the two highlights in /N for most people.
2. Stick to one weapon, using a hammer and an axe just isn't going to work.
3. Power attack sucks, it uses a lot of energy for not that much damage.

Try throwing a few more adrenaline skills on your bar to help manage your energy a bit better. As a warrior, you just don't have enough to work with. You have almost no defense on your bar. Healing sig isn't going to cut it for healing under heavy fire. Look at some of the defensive stances or dolyak sig to keep you raging in someone's face that much longer. Above all, experiment with new stuff. There isn't going to be one thing that will carry you through the game. Get used to constantly juggling skills on your bar. With a little time, you'll be flattening the AI morrowind style.


As another note, GW isn't meant to be as immersive as Morrowind. I think of GW as a more combat-focused game as opposed to most RPGs, like Fallout tactics to the Fallout series. The RPG elements are there, but the real focus is on mucking about with skills to beat the snot out of your opponents in the most innovative way possible, rather than smacking the poop out of countless cliff racers and nix hounds with your Daedric claymore of everythingslaying.