New Nightfall effects toggle
maedrarle
I just was talking to a guildie of mine about the new "green screen" effect that poison will have on your character in Nightfall. I would like to suggest that since Guild Wars has some pretty awesome customize options that the devs please include a toggle to display conditions traditionally (as they are now) instead of changing the color of the screen. It's just not an effect that appeals to me, more or less it seems like a feature for people who don't know how to observe their conditions.
Now personally I like the new way that damage and heals are displayed but I would also like to see a toggle for those if not included.
Anyway, just an idea I was kicking around.
Now personally I like the new way that damage and heals are displayed but I would also like to see a toggle for those if not included.
Anyway, just an idea I was kicking around.
Vilaptca
I think like the drunk effect, you have to have the graphics settings above a certain mark for this even to show up. But I'd still like a toggle.
I think it looks stupid in my opinion. And makes me hope there are very few things that will poison me in Nightfall. Or I'm going to make all my characters /Mo just to remove it as soon as it pops up. Bleeding better not make my screen turn red either...
I think it looks stupid in my opinion. And makes me hope there are very few things that will poison me in Nightfall. Or I'm going to make all my characters /Mo just to remove it as soon as it pops up. Bleeding better not make my screen turn red either...
fallot
Turn off post-processing and you disable any such effects, including drunkenness.
bilateralrope
Could you provide a link to infomation about this green-screen effect ?
Vilaptca
Quote:
Originally Posted by fallot
Turn off post-processing and you disable any such effects, including drunkenness.
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Terra Xin
Quote:
Originally Posted by bilateralrope
Could you provide a link to infomation about this green-screen effect ?
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prepare yourself for a sluggish download.
EternalTempest
/Signed
Not sure how I will handle a compeletely green screen every time I poisned.. and I don't want to turn off post processing just to kill it and take a graphics visual hit.
Please add a toggle if you go thorught with this Anet. Even if it's a simple disable all "full screen" effects, posion, drunk, holiday alchool, etc.
Lions Arch swamp region would become a great don't go there unless you really have to.
Not sure how I will handle a compeletely green screen every time I poisned.. and I don't want to turn off post processing just to kill it and take a graphics visual hit.
Please add a toggle if you go thorught with this Anet. Even if it's a simple disable all "full screen" effects, posion, drunk, holiday alchool, etc.
Lions Arch swamp region would become a great don't go there unless you really have to.
Cherno
We don't know exactly how it will work yet. Let's leave the nightfall suggestions to the side until we actually get it and see what it does in full context?
maedrarle
Quote:
Originally Posted by Cherno
We don't know exactly how it will work yet. Let's leave the nightfall suggestions to the side until we actually get it and see what it does in full context?
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I don't exactly like the idea of having to disable something in my graphical settings which may also hurt the graphics of things I might WANT to look at. Toggle ftw.
Vilaptca
Quote:
Originally Posted by Cherno
We don't know exactly how it will work yet. Let's leave the nightfall suggestions to the side until we actually get it and see what it does in full context?
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Mordakai
Quote:
Originally Posted by Terra Xin
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Quote:
Originally Posted by Cynn Evennia
I agree the video is rather boring compared with a cinematic or trailer. Nevertheless it has nice features, and given the eagerness of the guild wars community everything is welcome.
I asked a friend to help me with the edition. He cut the video in two pieces and uploaded it to youtube via his account. I hope you will be able to see this video finally. I checked the links and they work fine. Enjoy Guild Wars Nightfall GC presentation video @ youtube Part 1 http://www.youtube.com/watch?v=63M5tcdvMuQ Part 2 http://www.youtube.com/watch?v=_LSeLqX8kM0 |
Cherno
Quote:
Originally Posted by Vilaptca
They are working on it now. If we say something now, it can be in there by or around release. If we complain about it as soon as it comes out, then we'll all be complaining about it for weeks if not months waiting for it to be changed.
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The only way they would have something for a "fix" is a download upon release. Again, I just think it is silly to complain about something that isn't even in "production" yet. We don't know the full mechanics of how it works, or what they have put in place to eliminate it or change it if anything.
Complain on day 1 or during a pve preview event (if there is one), but just be fair to them and don't complain about something that isn't fuly public when we don't have the whole story.
Horseman Of War
yeah everyone needs to chill man...
the guy from wolf-gaming (the reviewer at GWFC) said he thinks it might just a Monster Skill effect, or an Environment Effect from poisonous water. He said he has no way of knowing based on the limited access they had to the game (ie one mission)
Personally, i dont care either way- I think the effect looks nice, and is somewhat more realistic than just a green health bar.
the guy from wolf-gaming (the reviewer at GWFC) said he thinks it might just a Monster Skill effect, or an Environment Effect from poisonous water. He said he has no way of knowing based on the limited access they had to the game (ie one mission)
Personally, i dont care either way- I think the effect looks nice, and is somewhat more realistic than just a green health bar.
Horseman Of War
Quote:
Originally Posted by fallot
Turn off post-processing and you disable any such effects, including drunkenness.
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and if it IS a major problem, this guy here has your answer ^^
( i didnt know that personally, so thx for the tip fallot! )
Eldin
/signed
I don't like the new damage style (it is like a fighting game), the green screen effect (like a FPS), or how some aspects of the UI have changed since the original release (Factions making things darker, black backgrounds of windows, etc).
Know what I'm REAL annoyed at? I feel that ANet is making the game TOO user friendly. Weapons, for example. "Requires X <attribute>". May just be a nitpick of mine, but Guild Wars is based on teamwork and mature people. Those who don't meet the criteria shouldn't even be playing, so I don't see why they bother making it so user-friendly, with the oversized damage counter font, the green screen, and other things, when any half-decent player can monitor conditions and such without these improvements (if you can even call them that).
So, yeah. I think this is a good idea to make more versatile settings, and perhaps even a dropdown menu to change interface skin (the golden skillbar border used in beta pwnz joo)?
I don't like the new damage style (it is like a fighting game), the green screen effect (like a FPS), or how some aspects of the UI have changed since the original release (Factions making things darker, black backgrounds of windows, etc).
Know what I'm REAL annoyed at? I feel that ANet is making the game TOO user friendly. Weapons, for example. "Requires X <attribute>". May just be a nitpick of mine, but Guild Wars is based on teamwork and mature people. Those who don't meet the criteria shouldn't even be playing, so I don't see why they bother making it so user-friendly, with the oversized damage counter font, the green screen, and other things, when any half-decent player can monitor conditions and such without these improvements (if you can even call them that).
So, yeah. I think this is a good idea to make more versatile settings, and perhaps even a dropdown menu to change interface skin (the golden skillbar border used in beta pwnz joo)?
Cherno
If this is a case of always poison, then they would have one for each of the different types right? Poison and Disease turn you green. What about other conditions such as bleeding, deep wound, crippled and dazed?
What about hexes? Will your screen go pink?
I don't know any of this information but I am going to demand that they change it! /sarcasm
What about hexes? Will your screen go pink?
I don't know any of this information but I am going to demand that they change it! /sarcasm
Cherno
Quote:
Originally Posted by Eldin
Know what I'm REAL annoyed at? I feel that ANet is making the game TOO user friendly. Weapons, for example. "Requires X <attribute>". May just be a nitpick of mine, but Guild Wars is based on teamwork and mature people. Those who don't meet the criteria shouldn't even be playing, so I don't see why they bother making it so user-friendly, with the oversized damage counter font, the green screen, and other things, when any half-decent player can monitor conditions and such without these improvements (if you can even call them that).
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