The Deep elite mission with 6 men!?!?!?!

xtc_blitz

Academy Page

Join Date: Jul 2006

Chillin' in the Guild Hall

The Incredible Three Stooges [TITS]

Mo/Me

I don't know if anyone else has done this, but the ELITE group, that i am very proud to be a member of, has successfully ran The Deep with only 6 men. We generally go with 9 men, and have broken the 60 minute mark with that. We decided at that point, that The Deep was no longer challenging enough, and have since gone with 6 men. Our first attempt failed miserably (i wasn't there for that), but our second attempt, we finished in 1 hour 55 minutes (Most 12 man groups are lucky to finish at this speed). I have screen shots to prove this, but I am at work right now, so I will post the screen shots tonight when I get home. If anyone else has done this, and has proof of this, then please post here (I can tell a photoshop job when i see it) and starting with 12 or 9 and finishing with 6 does not count. We started with 6, and went all the way with 6.

So far as I can tell we are the ONLY group who has ever done this, and that is something to be pretty proud of. Most people still laugh at us when we tell them we usually roll with 9, and finish on average 65- 70 minutes. Keep an eye on the GuildWiki builds, since I will be posting the build, and strategy, for the 9 man run. Oh, and a 1 in 6 chance of getting a drop from Kanaxai is much better odds.

~~ Lichang Zhou

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

The odds are better then 1/6, as Kanaxai drops at least 3 items.

xtc_blitz

Academy Page

Join Date: Jul 2006

Chillin' in the Guild Hall

The Incredible Three Stooges [TITS]

Mo/Me

Well yah, it's way better than that, but I'm not gonna do all the math. I am surprised that no one got a double drop though. We usually get a double drop on the 9 man group. Oh well, try again tonight.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by xtc_blitz
Well yah, it's way better than that, but I'm not gonna do all the math. I am surprised that no one got a double drop though. We usually get a double drop on the 9 man group. Oh well, try again tonight. Im down if you need another. Can play any class, any build, have TS/Vent.

-- Oh yeah, forgot to mention, the chance of you NOT getting a Green drop is 125/216. So 91/216 chance of getting at least one, putting the likelyhood in the 40-45% range.

xtc_blitz

Academy Page

Join Date: Jul 2006

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Mo/Me

I'll bring it up with the others and see what they say. We don't bother with TS/Vent. We just know where to be and where someone else *should* be sometimes they aren't there lol. But I will bring it up with the others.

xtc_blitz

Academy Page

Join Date: Jul 2006

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Mo/Me

Oh. LoL and thanks for calculating that for me. I'm pretty good at math, but my brain is pretty much mush at the moment.. Tends to happen when i walk into work.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

SS or it didnt happen

xtc_blitz

Academy Page

Join Date: Jul 2006

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The Incredible Three Stooges [TITS]

Mo/Me

LoL. I Got Busy Playing On The Weekend, And Forgot To Post The Pictures. Here They Are. Pictures Edited To Blank Out Names. I Wanted To Include The Names For Bragging Purposes, But No One Else Wanted To. We Agreed To Include First Names Only.

As you can see, we lost Eunice just after we killed Kanaxai, which is pretty good timing.




Edit: Ok, I guess it doesn't show Eunice getting dropped since it's not loading the second image. The second image is our victory party afterwards.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

Congrats, that is indeed impressive! Now I know what me and the guildies can do when we get bored lol. Very well done!

Lord Aro

Lord Aro

Frost Gate Guardian

Join Date: Jun 2006

/wiki user:aro

DBU

E/

Figured it was possible with a group of 6. Good job.

Ima Hob0

Frost Gate Guardian

Join Date: Aug 2006

None

W/

Holy crap. Lucky punks. Man i wish i knew 5 people who would be willing to do this with me. Jeez, thats some skill right there. You should try and post a video, but it would be about 2 hours long, but still, it would be awesome.

xtc_blitz

Academy Page

Join Date: Jul 2006

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The Incredible Three Stooges [TITS]

Mo/Me

The 6 of us used to be an alliance group. and this is with tons of practice and perfecting the 9 man run first.

Ima Hob0

Frost Gate Guardian

Join Date: Aug 2006

None

W/

I have a question. Once you decided to go 6 man, instead of 9 man, did u select certain people to reject from the group, or just whoever 6 were online and wanted to do it at the same time?

xtc_blitz

Academy Page

Join Date: Jul 2006

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The Incredible Three Stooges [TITS]

Mo/Me

Quote:
Originally Posted by Ima Hob0
I have a question. Once you decided to go 6 man, instead of 9 man, did u select certain people to reject from the group, or just whoever 6 were online and wanted to do it at the same time? We all play different classes in the deep (I go Monk, Warrior, and SS Necro), but we all have our best classes. So there was 6 of us, and we were gonna PuG a couple extra's for our 9 man run, and decided lets just go the 6 of us instead. So I switched to Monk (My best class in the deep, 2nd best monk in the deep next to Tarl) So anyways, yah, we just decided it was the 6 of us online so we went. Now when we go, if there are 9 of us on, then we'll go 9, but if there are only 6 on, then we won't bother with PuG's and just go with 6.

Crush

Crush

Frost Gate Guardian

Join Date: Aug 2005

W/E

post builds! ^^

btw, I still have to do it with 12 ppl, i've never been there

xtc_blitz

Academy Page

Join Date: Jul 2006

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Mo/Me

Sorry, builds are top secret. If everyone else could do this, then their'd be to much kanaxai farming going on, and prices would drop again. Nice to [see] them finally going back up again.

Lord Aro

Lord Aro

Frost Gate Guardian

Join Date: Jun 2006

/wiki user:aro

DBU

E/

The second image: Victory Flex

Oooh, secret build! Let's see...
W/A's
Mainly stances with KD and Recall. Icy weapons for the end. May use war based aoe skills but that would make the Oni shadow step.

N/Me
SS natuarlly. Looks like a well and the norm deep skills. Enchant strip, etc.

E/Mo
Can see the MS. Suspect Prodigy heal/nuker. Or Renewal with energy help.

Mo/Me
Pick your heal build. Enchant strip also likely.

Mo/Rt
Hmm. Heal with a spirit or two. Rez for failure room.

xtc_blitz

Academy Page

Join Date: Jul 2006

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Mo/Me

Thanks for posting a link to the picture, appreciated.

You Got the W/A Kinda right.. but the rest more or less wrong. Good luck though

Edit: Oh, and as a side note, the Secondaries for the Monks and the Ele don't matter. They just happen to be the secondaries that were being used at the time.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by xtc_blitz
Thanks for posting a link to the picture, appreciated.

You Got the W/A Kinda right.. but the rest more or less wrong. Good luck though

Edit: Oh, and as a side note, the Secondaries for the Monks and the Ele don't matter. They just happen to be the secondaries that were being used at the time. Err...

1 SS
2 Arcane Echo
3 Reckless Haste
4 Desecrate Enchantments
5 (cant see)
6 Well of Blood
7 Blood Ritual
8 (some hex)

Looks pretty standard to me.

Nether

Pre-Searing Cadet

Join Date: Sep 2006

congratualations on your run, very nicely done.

On a side note, your blacking out didnt really help the last 4 skills are identifiable and the other 3 are probably easily guessable for someone who has done the deep a lot.

Edit didnt see the post before me. Last hex is spinal shivers I think.

xtc_blitz

Academy Page

Join Date: Jul 2006

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Mo/Me

LoL yup, pretty standard Deep SS Necro.

I'll be nice

1. SS
2. Arcane Echo
3. Reckless Haste
4. Desecrate Enchantments
5. Defile Enchantments
6. Well of Blood
7. Blood Ritual
8. Spinal Shivers

xtc_blitz

Academy Page

Join Date: Jul 2006

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The Incredible Three Stooges [TITS]

Mo/Me

Quote:
Originally Posted by Nether
congratualations on your run, very nicely done.

On a side note, your blacking out didnt really help the last 4 skills are identifiable and the other 3 are probably easily guessable for someone who has done the deep a lot.

Edit didnt see the post before me. Last hex is spinal shivers I think. Yah, i didn't put much effort into the blacking out, the SS Necro is pretty standard build.

matt the man

Krytan Explorer

Join Date: Aug 2006

A/E

if ur not going to post builds wat was the point of making this thread....just to brag?

xtc_blitz

Academy Page

Join Date: Jul 2006

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Mo/Me

Quote:
Originally Posted by matt the man
if ur not going to post builds wat was the point of making this thread....just to brag? This thread was started in the Canthan Explorer's League, and for some reason the admin/moderators fealt it should be moved to the Farming/Builds catagory.

I posted this to say "Hey, we did this, can anyone else do this?"

I have no intentions of posting the build or strategy at this time. In the future, when people actually figure out the 9 man run, I will post how to do the 6 man run.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Actually, you can probably get it down to five people.

To get into the Aspect of Depletion, have someone run AoD, get right next to the wall, cast it on the Outcasts, open the gate, then end AoD and run through before it shuts. Various Recals can be ended, people can be rebirthed, etc.

xtc_blitz

Academy Page

Join Date: Jul 2006

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The Incredible Three Stooges [TITS]

Mo/Me

I have thought about that. The major downfall is what do you get rid of? Need atleast 2 warriors using Icy's to interupt nightmare refuge (or some damn good disrupting blow timing), SS Necro for the SS + Shivers + BR, atleast 2 monks are required if you want to live, it's a stress on the monks. And the Elementalist is needed for cleaning up the extra baddies that the SS doesn't catch, and for KD on the Aspects and Kanaxai. As it is i'm now using a recall monk for going through the Gates (Bring bane signet and icy weapon... Icy/KD/Recall Monk LFG.. lol), and the SS Sacs himself/Herself, so we don't leave anyone behind.

krypt1200

krypt1200

Banned

Join Date: Jul 2006

Atomik Fear [aF]

W/E

This is the farming forum, if your not gonna share GTFO.

CLOSE IT

xtc_blitz

Academy Page

Join Date: Jul 2006

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Mo/Me

Quote:
Originally Posted by krypt1200
This is the farming forum, if your not gonna share GTFO.

CLOSE IT Hey did you read my post, or are you just one of those people who reads two words and assumes the rest.. I SAID!!

"This thread was started in the Canthan Explorer's League, and for some reason the admin/moderators fealt it should be moved to the Farming/Builds catagory."

Which Means I HAVE NO SAY OVER WHERE THEY MOVE MY THREADS.

Vyral

Vyral

Academy Page

Join Date: Dec 2005

W/

It seems my friend is a bit excitable.

Anyway, running the Deep with a 6 man team was quite exciting. For those of you wondering about the builds, well, there really isn't anything "super secret" about them. They're fairly standard ideas tweaked to individual styles. As Lich mentioned, most of us in our group can run multiple professions. I've managed to complete my Rit and now have run Necro, Warrior, Monk, Ele, and Rit in our 9 man team. We don't even necessarily run the same builds as another member of the crew would in the same slot.

The most important thing is that we've been doing 1-2 runs almost nightly since shortly after Factions came out. Originally we started in 12 man PuG groups to get the hang of the run. Eventually, we started making 12 man "mostly" friend groups. Then a few of us started talking about what was needed and what wasn't. The most obvious things that weren't needed was a BiP, a 4th monk, and more than 1 ele. So the 9 man group was born.

As Lich mentioned, we've done the run enough times that each person knows what everyone else should be doing at any given time. Our general knowledge of the run and confidence in each other is more important to successfully completing the run than most anything else.

My advice for anyone else that wants to run The Deep is this... start running with friends if you can, or in a PuG that seems fairly organized. Whenever you make a run, note down the names of those that seemed to know what they were doing, and did well during the run. Then, when you start forming your next team, see if those same people are available and want to run again. Eventually, you'll build up a list of names and can form regular teams. Once you get a group of competent and reliable teammates, you're gold.

Anyway, i've got a screenshot of the victory too... I'm not going to bother blacking out my build.

xtc_blitz

Academy Page

Join Date: Jul 2006

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Mo/Me

LoL, thanks vince. I'm just intolerable of ignorant people. I hid the skills cuz it was Kali's screenshot, and he didn't want me to post them.

yairyair

Pre-Searing Cadet

Join Date: Apr 2006

First of all, congratulations.

I usually do urgoz runs with 3-4 people and it takes us about 2:30 hours. I
haven't invented this build, but I do believe I'm one of the first to
suggest using Grenth's balance after the EoE nerf. I'd be happy to join you guys, I have 5 pve characters so I can play nearly anything and I like working on new builds, especially high end ones like the one you are suggesting.

are you going to post the 9-man build?

xtc_blitz

Academy Page

Join Date: Jul 2006

Chillin' in the Guild Hall

The Incredible Three Stooges [TITS]

Mo/Me

I'm still working on the strategy portion of the 9 man guild, once it is done, i'll post it on the guildwiki, and post a link to it here (wiki code looks much nicer). People who are messaging me saying they would like to come, I sugest you get some friends together, and practice the 9 man build first.. once you get that down, let, me know, and we'll see about doing some 6 man runs.

Crush

Crush

Frost Gate Guardian

Join Date: Aug 2005

W/E

me and my friend have this profession aviable at the moment:
WARRIOR+WARRIOR
or
WARRIOR+MONK
or
NECRO+WARRIOR (but not really a tank since i use gladiator's armor)
or
NECRO+MONK

what should we start with?
I feel that a monk duty in the deep is a bit stressing (and since I'm a noob at the deep I could make all the team die ^^)

Orb Of Divinity

Orb Of Divinity

Frost Gate Guardian

Join Date: Jul 2006

wtb a PROT req wayward wand

Mo/

Lichang Zhou you're hiding your name in the screens and we can see it when you post...LOL
and btw i don't think many people would care about the builds..i will not play 70min knowing that i might dropp a kanaxai's mallet or maybe nothing while i can dropp greens that's worth more then the kanaxai's axe or edge while soloing others bosses with my M and W .......

Loshi

Loshi

Frost Gate Guardian

Join Date: May 2006

W/

Congrats guys, really good job.

Don't really see the point in blanking out the builds, and not sharing them... Thanks for sharing, though, Vyral.

Build isn't 100% of a success. It's also personal skill. Good job to the 6 people you go in with.

xtc_blitz

Academy Page

Join Date: Jul 2006

Chillin' in the Guild Hall

The Incredible Three Stooges [TITS]

Mo/Me

Quote:
Originally Posted by Crush
me and my friend have this profession aviable at the moment:
WARRIOR+WARRIOR
or
WARRIOR+MONK
or
NECRO+WARRIOR (but not really a tank since i use gladiator's armor)
or
NECRO+MONK

what should we start with?
I feel that a monk duty in the deep is a bit stressing (and since I'm a noob at the deep I could make all the team die ^^) If you are going to 9 man the deep, then you need the following professions:

3 x Warrior/Assassins (With Recall)
3 x Monk/Whatever (OoH, Dwayna's Kiss, WoH, HB, HP, Healing Seed, Signet of Rejuvination, Rebirth). Basically you have to use the signet a lot because you have no BiP
1 x Ritualist/Whatever (With Ashes of Naomei, Shelter, Recuperation, Ritual Lord, Boon of Creation, couple more i'm not sure of)
1 x Necromancer/Mesmer (Spiteful Spirit, Reckless Haste, Arcane Echo, Defile Enchantments, Desecrate Enchantments, Well of Blood, Blood Ritual, Spinal Shivers/Shivers of Dread)
1 x Elementalist/Monk, or Mesmer (Either Echo Nuker, or Glyph of Renewal Nuker) If you go monk, bring Rebirth.

Strategy will follow at some point. Most Important things to remember:

1. NO Wanding the Oni's
2. NO Meteor Shower while the SS is working, Elementalists is an assistant to the Necro, means you clean up what SS doesn't kill. You CAN us Meteor Shower on the Aspects and Kanaxai.
3. Room 2 HAS to fight, and is usually the first room to clear.

Rooms:

1 - W/A, Monk, SS Necro
2 - W/A, Monk, Ritualist
3 - W/A, Monk, Elementalist

Room 2 Quick Strategy:

Ritualist Create Spirits to block off the War and the Casters, then W/A pull aspect first and stay behind the spirits, let the spirits do most of the killing and you do KD. then pull Carb, Jelly fish, and Manta's.

Ima Hob0

Frost Gate Guardian

Join Date: Aug 2006

None

W/

Since u do lots of runs, do all of you guys get lots of greens?

xtc_blitz

Academy Page

Join Date: Jul 2006

Chillin' in the Guild Hall

The Incredible Three Stooges [TITS]

Mo/Me

Quote:
Originally Posted by Ima Hob0
Since u do lots of runs, do all of you guys get lots of greens? Since Kanaxai drops greens every time you kill him, you do tend to get greens, I haven't gotten anything in the last week (about 13 runs). but it's not just the greens your there for. There's the 5 Deep Jade Chests, and gold drops that you get along the way. A lot of times someone gets a double drop from Kanaxai as well.

Crush

Crush

Frost Gate Guardian

Join Date: Aug 2005

W/E

Quote:
Originally Posted by xtc_blitz
If you are going to 9 man the deep, then you need the following professions:

3 x Warrior/Assassins (With Recall)
3 x Monk/Whatever (OoH, Dwayna's Kiss, WoH, HB, HP, Healing Seed, Signet of Rejuvination, Rebirth). Basically you have to use the signet a lot because you have no BiP
1 x Ritualist/Whatever (With Ashes of Naomei, Shelter, Recuperation, Ritual Lord, Boon of Creation, couple more i'm not sure of)
1 x Necromancer/Mesmer (Spiteful Spirit, Reckless Haste, Arcane Echo, Defile Enchantments, Desecrate Enchantments, Well of Blood, Blood Ritual, Spinal Shivers/Shivers of Dread)
1 x Elementalist/Monk, or Mesmer (Either Echo Nuker, or Glyph of Renewal Nuker) If you go monk, bring Rebirth.

Strategy will follow at some point. Most Important things to remember:

1. NO Wanding the Oni's
2. NO Meteor Shower while the SS is working, Elementalists is an assistant to the Necro, means you clean up what SS doesn't kill. You CAN us Meteor Shower on the Aspects and Kanaxai.
3. Room 2 HAS to fight, and is usually the first room to clear.

Rooms:

1 - W/A, Monk, SS Necro
2 - W/A, Monk, Ritualist
3 - W/A, Monk, Elementalist

Room 2 Quick Strategy:

Ritualist Create Spirits to block off the War and the Casters, then W/A pull aspect first and stay behind the spirits, let the spirits do most of the killing and you do KD. then pull Carb, Jelly fish, and Manta's. humm yes but my question was: since i'm a noob in the deep, should i play as a warrior or as a monk? I think a warrior could be more simple

xtc_blitz

Academy Page

Join Date: Jul 2006

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Mo/Me

Quote:
Originally Posted by Crush
humm yes but my question was: since i'm a noob in the deep, should i play as a warrior or as a monk? I think a warrior could be more simple Haha, sorry, I got confused about the question.

Warrior is by far easier to do that monking, but you still need to use some strategy when tanking. Things like:

1. Whats the KD order, cuz you can't all use shove at the same time?
2. Who is lead puller, and who are the walls?
3. Is there someone in your agro bubble when you go to agro. If someone is in your bubble, you lose agro and it becomes a mess.

Monking isn't hard, but it's harder than being a tank. In a 9 man group, you have no BiP, and the Necro only does BR when he's got nothing else going on, which isn't very often. So you really have to manage your own energy wisely. That's the hardest part. You have to do things like call your Healing Seeds so you don't overlap with someone, or Call your Heal Parties so you don't end up wasting someone elses 15 energy. Use signets as much as you can, and use them on attacking warriors since they do more healing. Try to mix your skills, like only use Dwayna's Kiss on someone who has enchantments or hexes on them since it heals more, save WoH for when someone is below 50% for that extra kick.

There's a lot more, but that'll come with experience.. So basically, try both, and see what feels more comfortable I guess.