14 Sep 2006 at 14:27 - 36
Quote:
Originally Posted by Crush
me and my friend have this profession aviable at the moment:
WARRIOR+WARRIOR
or
WARRIOR+MONK
or
NECRO+WARRIOR (but not really a tank since i use gladiator's armor)
or
NECRO+MONK
what should we start with?
I feel that a monk duty in the deep is a bit stressing (and since I'm a noob at the deep I could make all the team die ^^)
If you are going to 9 man the deep, then you need the following professions:
3 x Warrior/Assassins (With Recall)
3 x Monk/Whatever (OoH, Dwayna's Kiss, WoH, HB, HP, Healing Seed, Signet of Rejuvination, Rebirth). Basically you have to use the signet a lot because you have no BiP
1 x Ritualist/Whatever (With Ashes of Naomei, Shelter, Recuperation, Ritual Lord, Boon of Creation, couple more i'm not sure of)
1 x Necromancer/Mesmer (Spiteful Spirit, Reckless Haste, Arcane Echo, Defile Enchantments, Desecrate Enchantments, Well of Blood, Blood Ritual, Spinal Shivers/Shivers of Dread)
1 x Elementalist/Monk, or Mesmer (Either Echo Nuker, or Glyph of Renewal Nuker) If you go monk, bring Rebirth.
Strategy will follow at some point. Most Important things to remember:
1. NO Wanding the Oni's
2. NO Meteor Shower while the SS is working, Elementalists is an assistant to the Necro, means you clean up what SS doesn't kill. You CAN us Meteor Shower on the Aspects and Kanaxai.
3. Room 2 HAS to fight, and is usually the first room to clear.
Rooms:
1 - W/A, Monk, SS Necro
2 - W/A, Monk, Ritualist
3 - W/A, Monk, Elementalist
Room 2 Quick Strategy:
Ritualist Create Spirits to block off the War and the Casters, then W/A pull aspect first and stay behind the spirits, let the spirits do most of the killing and you do KD. then pull Carb, Jelly fish, and Manta's.