This idea was first thought out just days before they announce the PUP (PvP Unlock Pack). It was design as a way for easier skill usage for PvP, to reduce the unlock grind. However, with the PUP, it seem obsolete, but would still like to post it up for critic.
-------------------------------------------------------
Temp Skill System for PvP (I know, it’s a horrible name, but can’t think of a better one)
The idea is this. With a PvP character, when talk to the Priest, you have one more option beside unlocking a skill, and that is to get that skill for Temp use. You could get that skill for a cheaper Faction cost (100 B.factions, for example), which will let you get that skill added to your skill belt. However, this is not unlocking. Thus if you take that skill off your skill belt, or exit out of Battle Isle, that skill is lost, and you would need to pay yet another 100 B.faction to get it back.
This is design so players could have a easier way of trying out different skill combos, which add to the meta game as well as the over all enjoyment. It reduce the grind if you just want to try a build, as well as reduce certain dependency on PvE. Of course, since you can only use that skill for short while or only in certain builds, in many case, it is still best to get the unlock skills, and just have it as a try-out.
Temp Skill System for PvP
1 pages • Page 1
h
