piercing dmg 15-28 (req 11 marksmanship)
dmg +15% (while enchanted)
armor penetration +20% (change 19%)
armor +7 (vs. elemental attacks)
2. hale shadow staff of warding
energy +10
cold dmg 11-22 (req 9 channeling magic)
reduces poison duration on you by 20%
health +29
armor +7 (vs. elemental attacks)
3 hale shadow staff of defense
energy +10
cold dmg 11-22 (req 12 death magic)
halves skill recharge of spells (change 9%)
health +27
armor +5
thanks
