Assassins are better at spears than Paragons

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Critical Spear assassins.


Its kind of an obvious class combo that I havent seen to much discussion about.

Critical Strikes 14-16
Spear Master 12
Shadow/Deadly xx-xx

I dont know how much I really even have to say on the matter. Its going to be so godly of a profession combo to play.

Depending on the spear skills you bring get a Furious Spear Head, and go with the +1 spear mastery Spear Haft for even more damage. Sundering/Enchanting would probably do the trick as well.

The problem is that there is no focus item for the assassin... so putting points into motivation instead of shadow/deadly might be the end result of testing this build... only time will tell.. I got a tactics shield that gives a +1 to Healing Magic skills... so I guess anything is possible.

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

Never.
Use.
Sundering.
Mod.


Repeat after me.

SparhawkJC

SparhawkJC

Krytan Explorer

Join Date: Mar 2006

The Amazon Basin

R/Me

Eh, it's not so bad in this application since with the greater occurance of crits it *almost* matches vamp.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

what you don't relize what the assassin may do in damage is lost in a lot of armor. Without a sheild you basically lose out on 26 raw armor that the paragon has. You lose the ability to take p/x for an ias stance, the paragon also can do party wide buffs while doing damage. Not saying a/p will be bad, in fact i hope it is good to give new life to the assassin, the a/d reaper build is an ok one, but still we will see how hard nightfall pve is to those classes of canthan and elona. Since they did mention nightfall would have more challenge.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

the point of this build is to NOT use shouts or party buff.

you use assassins' crit strikes with assassin enchantments (sharpen daggers, crit eye, etc) and use a few spear attacks like barbed spear, disrupting toss, cruel spear (yay cruel spear!)

Bring a real paragon to do a paragons job. And I already made mention about the problem of the shield... but <b>considering assassins arent using shields now I dont think the change to a spear will be that hard to hack up.</b>

You dont want to be using shouts with this build. Paragons and Assassins have different primary skills- and Im going to stand firm in my opinion that an assassin with a spear will be better than a paragon.


Likewise my opinion on the A/D scythe assassin is that it attacks too slow to be worthy of any real use compared to a real dervish. Once again, no shield with an A/D - so whats the point of another frontline assassin? The Assassin/Dervish was a joke, sorry to say it.

I think when nightfall comes out, Ill use my assassin as my first 'bring-over' character.

Midnight08

Frost Gate Guardian

Join Date: May 2006

Cantha. DE

Xen of Onslaught (Alliance of Xen-AX)

A/

so, basically sorta like R/P's were the paragon insanity of the event weekend.... My take on all this, Paragon Pri = Shouter. Paragon Secondary = Spearchucker.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Horseman Of War
The problem is that there is no focus item for the assassin...
Also a ranger problem. But those two classes (and presumably the dervish) are the only ones without off-hands of any sort (which is a problem of its own...)

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

Quote:
Originally Posted by Hyper Cutter
Also a ranger problem. But those two classes (and presumably the dervish) are the only ones without off-hands of any sort (which is a problem of its own...)

i dont know if it would even be fair to give them to us- spear attacks are very powerful. If the R/P in the pvp preview event was any indication of things to come...

I got a candy cane shield lying around somewhere- maybe ill just go with that
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heres my proposed skill set atm (subject to change GREATLY!) I cant remember the names exactly either, so be nice.

sharpen daggers, critical eye, lightning spear/( maybe the elite spear attack?), disrupting (when condition) toss, cruel spear, shadowy burden/vipers defense, heart of shadow/shadow refuge, (rez)

this build doesnt even use an elite, although heres some suggestions:

-the one spear elite that we have seen (whatever its called)
-if using Viper Defense, throw on Seeping Wound (will also work with sharpen daggers alone, but might as well go the distance)
-Dark Apostasy (removes enchantments on crits)

Im sorry to keep on spamming my own post like this, but on top of all my other excitement about GWN, I thought of this last night and started shopping for Depends online soon after...
-------------------------------------------------------

This by itself gives me a reason to start questing with my assassin again. I need to save up for the 15k endgame armor (my current armor is the +energy 1.5k armor, and I want +15AL while attacking!)

And to Critical Vengeance-> yes, I do realize that assassins have Slightly (not greatly) lower armor than a paragon. Everybody knows that. This even more of a reason to give them a ranged weapon, how can you possibly argue that?

paragon armor= 80, assassin armor=70

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by Midnight08
so, basically sorta like R/P's were the paragon insanity of the event weekend.... My take on all this, Paragon Pri = Shouter. Paragon Secondary = Spearchucker.
Think out of the box!

Those shouts/Echo's/Chants could fit anything that can charge adrenaline, i'm 100% motivated to mess around with my Assassin her (to be) Paragon skills


But indeed, A/P could be a very strong combo with a spear... the armor level won't matter THAT much anyways then, you're at a range anyways, you should be able to stay at a safe distance, the energy regen will actually be quite nice.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

WOOT!

Thats the Spirit!!!

Time to get back at everyone who ever denied our assassin a place in a group!!!

8-MAN CRIT SPEAR HOH DOMINATION FTW ZOMG ::brain starts bleeding::

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

I really don't care about the armor... but! With paragon primary, I can boost spear mastery to 16, which means more damage per hit regularly, and more chance to critical at the same time; almost forgot about the extra +dmg from the skills. That means assassins only make up to around the same critical rate as a 16 max paragon with 1-4% difference, while recharging energy when critical are done; sacrifising more skill damage, armor, and more damage on the regular basis. I would stick an IAS on the paragon from ranger or warrior.

Sorry, but paragon > assassin in spear mastery IMO.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Everyone forgot about rangers...

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by fallot
Everyone forgot about rangers...
You have to wait a while. Normally the thoughts kick in after the novelty wears off.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Bah...useless...dagger A still better than your spear A

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

So, um, you guys do know that the myth of the usefulness of the A/R being better at, say, Barrage then a Ranger has already been disproven... what makes you think that A/P is all that leet?

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Pagaon spear shooting was a lot powerfull in the pvp preview - he had faster attack speed than ranger and almost the same amount of damage for one handed weapon (while the ranger uses 2-handed), also his attack skills delt more dmg than the rangers. The only drawback was the lower range and the lack of versiety of the ranger...but in damage, he suppased him well. I hope they tun a bit down his attack speed.

Calahan

Calahan

Academy Page

Join Date: Apr 2005

Europe->Poland->Łódź

Alea Iacta Est [AIE]

Mo/

Quote:
Originally Posted by Horseman Of War
WOOT!

Thats the Spirit!!!

Time to get back at everyone who ever denied our assassin a place in a group!!!

8-MAN CRIT SPEAR HOH DOMINATION FTW ZOMG ::brain starts bleeding::
2 worlds "Whirling Defense" and armor diferences between ranger and assasin :P

it will be more like
"ZOMG NINJA CAN'T DIE............. PLS REZ"

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
sharpen daggers
...er, given that Paragons have possibly the easiest time in the game at applying Bleeding, why would you bother with a two-second-cast enchantment that does the same, only conditionally? It's only run on A/Rs because it'll hit multiple targets with Barrage.
Quote:
So, um, you guys do know that the myth of the usefulness of the A/R being better at, say, Barrage then a Ranger has already been disproven...
Correct in terms of raw damage, I'm not sure that I've seen figures that take into account the benefits of a single A/R spreading bleeding, though (multiples = bad since bleeding doesn't stack).

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

After looking at the spear skills available for the paragon I just don't see how an A/P would be better then a Critical Barrage. Can the OP or someone else provide us with a recommended skill list for an A/P and describe how it would be better then an A/R?

Currently the Best Spearchucking Class ive seen outside of the Paragon has been a Rt/P build that uses weapon spells. However this is not a thread about the Ritualist.

Spura

Wilds Pathfinder

Join Date: Feb 2005

So you are basically going 12 criticals + runes 12 spear for some crappy extra critical strikes %? What is it with all people who keep putting other classes' weapon on assassins and going "OMG crits PWN ^^". With that setup you basically have no other skills to use but spear skills and sharpen daggers and critical eye. Because you wasted that much attribute points of some critical hits. Also let me remind you that 16 spear mastery has 6% higher chance of critical than 12 so you basically get 10% extra critical hit chance + critical eye. You could easily get higher damage by using Tiger's fury and R/P and pet. I'd just advise you all to stop trying to cram all weapons on assassin. Critical strikes aren't that godly. Besides, spear attacks are mostly adren so 2 more energy regen and energy on criticals that assassin primary brings are mostly wasted, especially once they nerf the recharge on spear of lightning.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Na, A/D will kick butt. Crit scythes? A.W.E.S.O.M.E...

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by Spura
Also let me remind you that 16 spear mastery has 6% higher chance of critical than 12 so you basically get 10% extra critical hit chance + critical eye.
Well actually the Critical Strikes attribute adds a 1% per attribute point to any weapon the Assassin uses. Thus 16% (From Critical Strikes) + 12 (17.4% according to Guildwiki) + 7% from Critical Eye would be a 40.4% chance of a Critical Hit. Add Sharpen Daggers and you cause bleeding on about one in three plus hits.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

or way of perfection ^ 40% chance to heal yourself, which can let you focus on using other skills beyond the over-used, often-shattered shadow refuge. Id rather use a stylish skill like heart of shadow.

Rangers can claim the cheaper cost of skills, which, is very powerful by itself- BUT almost equal in ways to the energy GAIN from critical striking as an assassin. Ive tried the critical barrage style assassin, but I really dont like to use it except for specific pve maps (like fighting kuunavang)
Im just hoping it will be fun to play, that is the most important thing at the end of the day.

who said paragons 'attack faster' with spears? the speed of the attack depends on the weapon (not counting skill buffs) not the class using it
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The problem of an offhand still remains. Using shouts (using shields), you might as well just be a paragon and go 16 spear.

However, there are plenty other skills besides "sharpen daggers" that crit.strikes can offer the build- for those that use Barbed Spear as an example of repetitive skill effects.
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my brain isnt bleeding from revelation anymore- but this class combo is no joke, and Im sure Im not the only person who has thought of it.

The fact remains, that I will definately use my assassin as a 'bring over' and switch it up to an A/P. If anything, Ill go back to cantha and wow everyone with my fancy-pants weapon that they cant get.

I like to post topics that have a large amount of arguements. If everyone here was like "yay i wanna spear assassin!" we would get nowhere.
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also as far as the ritualists go->
yes, very excited for that one. I can use the Preorder Spear quite easily compared to an assassin. The bonus is that they wont lose out on their focus.

thedeadwalk!

thedeadwalk!

Wilds Pathfinder

Join Date: Jun 2006

Atlantis

The Ocean [quay]

Will you even be able to do an assassin or ritualist class in nightfall?

EDIT: Crap, forgot about people taking characters over, was just thinking about character creation.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
thedeadwalk!
Will you even be able to do an assassin or ritualist class in nightfall?
Yes... Even if there are no skills for the SIN and RIT in Elona you will be able to take any character (SIN and RIT included as well) you have to Elona as long as you can take the ship or do the quest required to get there.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Quote:
Originally Posted by GloryFox
Well actually the Critical Strikes attribute adds a 1% per attribute point to any weapon the Assassin uses. Thus 16% (From Critical Strikes) + 12 (17.4% according to Guildwiki) + 7% from Critical Eye would be a 40.4% chance of a Critical Hit. Add Sharpen Daggers and you cause bleeding on about one in three plus hits.
I was talking about the difference in %. 16 spear mastery would have about 22% critical strikes chance. So I'd pumped one attribute to 12 while you'd pump 2 attributes to 12 for 19% higher chance of critical strikes, while 16 spear mastery build has 15% more weapon and in most cases skill damage which narrows the damage gap, I could dump these extra attribute points into any of secondary class abilities that improve damage such as: Conjure Fire/Cold/Lightning, Strength of Honor or IAS stance like tigers fury which boosts all damage by almost 50% or I can get apply poison if I really want. So such paragon would easily surpass damage of A/P spear master by a large margin. Or I could use those attribute points to get defensive skills, condition and hex removal, utility skills or party boosting shouts. Or a combination of defense/offense and utility. With A/P you are locked into critical strikes and spear mastery and no attribute of 2 professions and besides throwing spears and doing the bleeding you can't do jack shit. If I want to make a paragon with more damage than A/P I can easily do so by just using flurry and 16 spear mastery or go even higher.

A/P spear chunker is crap, the only appeal of the famous critical barrager was aoe bleed, something that is not present here. And even that build turned out to be crappy.

Spura

Wilds Pathfinder

Join Date: Feb 2005

Here are some numbers:

12 spear
16 crits and critical eye
41% crit rate
spears are currently 14-27 and attack every 1.5 sec which is 0.67 attacks per second.
Using +35% spear makes damage range equal 18.9 - 36.45

According to calcurator page of this site:

Attack Rate: 0.57
Average Attack Damage: 37.46
Average DPS: 21.41


As you can see there is no spear preset so DPS and attack rate figures are wrong, but they will show us how much DPS changes with IAS.

Spear Mastery 16(20% crit chance) gives us this:
16.08-31.01 damage and we add on 35% bonus on spear, resulting in:
21.71-41.86

Calculator spews this out.

Attack Rate: 0.57
Average Attack Damage: 37.27
Average DPS: 21.3

So your spear mastery 12 critical 16 with critical eye build has a total 0.1 damage advantage in DPS and 0.2 damage advantage in average weapon damage on autoattacks.

16 spear mastery also makes skill attacks stronger, so 16 spear mastery build is clearly ahead after spending half as many attribute points, with stronger skill attacks.

Then add to this tiger's fury:

Attack Rate: 0.85
Average Attack Damage: 37.27
Average DPS: 31.78

Almost 50% higher DPS.
Decrease by 25% to get flurry numbers, not to mention faster adrenaline gain.

Or I can opt for conjure flame at 12 fire. Then:
Critical strikes 16 spear master 12 with critical eye
Average Attack Damage: 37.46
Spear master 16 fire master 12 with conjure flame
Average Attack Damage: 50.27

Think about this math next time you come up with claims that critical swords/scythes/bows/spears/whatever own.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by Spura
A/P spear chunker is crap, the only appeal of the famous critical barrager was aoe bleed, something that is not present here. And even that build turned out to be crappy.
I agree, unless ANET makes something truly incredible for the Critical Strikes attribute I can't see an A/P working.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by Retribution X
Na, A/D will kick butt. Crit scythes? A.W.E.S.O.M.E...
If you like to play crit Scythe, do W/D...
16 Strength
12 Scythe Mastery

Primal Rage!!! 75% Chance Crit!

===================================

On the other hand, W/P is better than your A/P, or even P/W. Since Warrior have higher armor, and varies ways to charge adrenaline faster.

Auspicious Parry!!

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

W/P would be better...