trapper build for UW
kwozemodo
could someone please tell me a good build or give me a link to a good builf or trapping UW please not solo trapping.
Raging Ranger Bob
Dust trap,Flame trap,Spike trap,Barbed trap Are the main ones.
If you have the points on BM Bring Viper's Nest.
Then you want your Spirit's Quickening Zypher and Troll for yourself.Again if you have your points in BM bring Enegizing Wind.
hope it helps.
If you have the points on BM Bring Viper's Nest.
Then you want your Spirit's Quickening Zypher and Troll for yourself.Again if you have your points in BM bring Enegizing Wind.
hope it helps.
Evilsod
Spike Trap
Barbed Trap
Dust Trap
Flame Trap
Serpents Quickness
Troll Unguent/Healing Spring
Spirit or Whirling Defences
Rebirth
Bring a Vipers Nest if your the 1 bringing EW. Bring Whirling if your the dedicated lurer. Maybe drop Rebirth if your the lurer... if anyone dies its you.
Barbed Trap
Dust Trap
Flame Trap
Serpents Quickness
Troll Unguent/Healing Spring
Spirit or Whirling Defences
Rebirth
Bring a Vipers Nest if your the 1 bringing EW. Bring Whirling if your the dedicated lurer. Maybe drop Rebirth if your the lurer... if anyone dies its you.
Ranger Rog
This is the usual 4 man team build I often run with, works pretty well.
Usually all R/Mo
Full Druids armor.
+15 energy staff.
WS as high as it will go (mask + sup rune).
At least enough points in marks to wield your bow, distribute the rest depending on what spirit you bring.
Everybody brings -
4 Traps (Dust, Flame, Barbed and Spike).
Troll ungent.
Rebirth.
1 person brings Energising wind.
1 person brings Quickening zepher.
Nominate who lures, they will need to bring whirling defence.
Fill any spare slots with Dodge, Whirling or healing spring (helps the lurer when he's running back to you with low health)
Start by raising EW and QZ and lay your traps with everyone standing as close as possible together, when you have enough traps down, the lurer should do his thing and draw the monsters to the traps (everone else stands still on top of the traps to make sure the targets all head for the traps and not split up). A good lurer will try to keep the lured mob as tight as possible, you dont want a chain of smites heading towards you with only the first couple triggering the traps, that can get very messy
Usually all R/Mo
Full Druids armor.
+15 energy staff.
WS as high as it will go (mask + sup rune).
At least enough points in marks to wield your bow, distribute the rest depending on what spirit you bring.
Everybody brings -
4 Traps (Dust, Flame, Barbed and Spike).
Troll ungent.
Rebirth.
1 person brings Energising wind.
1 person brings Quickening zepher.
Nominate who lures, they will need to bring whirling defence.
Fill any spare slots with Dodge, Whirling or healing spring (helps the lurer when he's running back to you with low health)
Start by raising EW and QZ and lay your traps with everyone standing as close as possible together, when you have enough traps down, the lurer should do his thing and draw the monsters to the traps (everone else stands still on top of the traps to make sure the targets all head for the traps and not split up). A good lurer will try to keep the lured mob as tight as possible, you dont want a chain of smites heading towards you with only the first couple triggering the traps, that can get very messy
