I'm curious to know if anyone has an idea to how the merchant value of weopons/armour etc is calculated in the game.
eg I have a gold staff with average mods not a rare skin with a merchant value of 400 gold. Another axe same situation not max or the lowest req worth a big 440 gold to the merchant. Compare this to a perfect green worth maybe 35 gold in game. Now greens are supposed to be the ultimate in perfect weoponry and a step above the golds. So my question is how the game calculates the worth of a weopon and whats the most valuable gold weopon you have had drop for you in game.?
Gold Item Merchant Worth
1 pages • Page 1
So if the merchant value is random why is a gold drop from shing jea worth less than a gold item from the jade sea etc. It would seem to me that some calculation goes into the value of an item depending on where you get it. And there must be a maximum gold value of an item in the game. Im just curious on what that would be if anyone knows.
J
Quote:
|
Originally Posted by Nanood
I'm curious to know if anyone has an idea to how the merchant value of weopons/armour etc is calculated in the game.
eg I have a gold staff with average mods not a rare skin with a merchant value of 400 gold. Another axe same situation not max or the lowest req worth a big 440 gold to the merchant. Compare this to a perfect green worth maybe 35 gold in game. Now greens are supposed to be the ultimate in perfect weoponry and a step above the golds. So my question is how the game calculates the worth of a weopon and whats the most valuable gold weopon you have had drop for you in game.? |
Quote:
|
Originally Posted by pkodyssey
Where do I get unid'd greens? I want to share in this new uber drop.
![]() |
If you use an ID kit on it, it will display the value and sometimes it will be higher than 35 gold.
Same with white items, if you id them then you will get more gold.
Quote:
|
Originally Posted by Scorpion Boy
If I remember it correctly they all were unidentified in the beginning period of greenies. Correct me if I'm wrong.
|
f
Quote:
|
Originally Posted by falling demon
i reckon its calculated using the factors: requirement, damage, mods, skin doesnt seem to take any place in it, but ive yet to find out about that.
|


