The small line between Trick, Glitch and Exploit or just Skill?

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

After observing a flamewar in the game about whether a trick is really a trick or just an exploit, i came to think about this topic. A discussion that will probably get heated quite fast as well... so please, try to keep it as civil as possible. For the sake of having a neutral discussion i'll refer to Tricks, Glitches and Exploits as "Not intended Game feature" or NIGF in short.
I'm doing this to not call anyone a cheater just because my opinion on NIGFs differs from that of the vast majority of GW Players.

During the months of playing Guildwars, i've seen and witnessed a multitude of NIGFs. Some did have only a minor influence on small parts of the game while others had the power to dictate gameplay, few even BROKE the gameplay. Yet, all these NIGFs had one thing in common. No one really knew if it really was just a trick or allready a downright cheat.
I'll give some examples about what i'm talking about:


The "book" or "gear" Trick.
Probably one of the most famous NIGFs. When someone was wielding an item, every single AI monster in range went for the one carrying the item and ignored everyone else. This allowed for insanely easy farming runs and had a very huge impact on PVE Gameplay in some of the Highlevel Areas as in everyone was either using this NIGF or kicked from the party.
Yet, the question of this thread applies. Was it really just a trick? Or was it an exploit of scripted AI behavior?

The "unlimited energy, no penalty" Trick.
There was a short period where spells like Thunderclap did not end when the caster reached 0 energy and thus became insanely more powerful. As soon as people got to know about this, the whole "Trick or exploit" discussion started again.
It even went on as A-net patches this NIGF out of the game.

The "no negative exhaustion" Trick.
Through clever switching of weapons, one could avoid the exhaustion penalty on some spells - like shock. This was very popular in GVG for a long time until A-Net patched it.
Yet again, Trick? Skill or exploit?



These were just three examples of varying impact on the game. All of which got heavily used (or abused) by the community and were mostly regarded as skill and normal. In short, the topic of this discussion is:

How do YOU decide whether something is an exploit, a trick or just pure skill?

And keep in mind:
Don't post unpatched exploits, don't turn this into a farmbuild discussion (as i'm full well aware that some people regard farming monks as an exploit themselves). AND, keep it civil. Thank you.

_____________________________________

My personal opinion on this is that every single NIGF is an exploit. They tend to bend or break rules in the game. Sometimes to a degree that the "normal" style of playing suddenly becomes the "no way" style of playing.
So basically whenever i hear someone go like "I know a trick!!!1!!!" i'm most likely to listen what it exactly is and if it abuses something in a not intended way i abandon the group as i've got no interest in taking part in exploits. But i find it harder and harder to keep on doing this as the general level of acceptance for these kind of things was raised quite a bit.

A while ago, using NIGFs to bypass mission failure was considered pure exploitism. Nowadays it is even advertised by players for their group "even on failure, we will succed through uber trick lol!". A while ago, people hated on everything that is "Bot" but now they're even exploiting them for their own personal gain (and the gain of the Bots) - no i won't go into detail on that one but most players will know about it nonetheless.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

I don't think the contention should really be whether it's an exploit or not, but rather whether these "features" are intended or not. The "no energy? no problem!" Thunderclap glitch above was an exploit, and clearly unintended, seeing how quickly (relatively) it was patched.

I'm of the same mind--if it's unintended, it's almost certainly an exploit. But if it's a PvP-involved NIGF, and everyone else is using it, I most certainly will too--I see no reason to put myself at a disadvantage.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

From my Pve aspect: For me it depends on whether the 'trick' would be viable if the game were a real world, this being mitigated by affect on the game. For example, shooting through stone when the enemy can't is a trick in some areas, because it barely affects anything(and often the ai can do the same).

An exploit in my opinion is anything that deliberately takes advantage of game mechanics to an absurd level. By this I mean AI that attack someone carrying a certain weapon, position AI so that they get stuck in the middle of nowhere,etc. I may stand on the other side of a wall and toss down smites, but the AI always has a chance to run around and get me(or use spells). If my pet or partners are bodyblocking or distracting him, then its simply strategy.If I'm taking advantage of a lag which is causing the AI to ignore my spells(on a regular basis) then its exploitation.Like you said though, its a very fine line. And of course there are those very gray areas like 55'ing.I can't even form a solid opinion on 55'ing BECAUSE it can swing either way.

Anyway thats my 2 cents on the matter.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Exploit is something that is anet missed / that needed to be fix.

The axe that would take two of the same base mods (3 total)
Using EoE to kill the winning the HoH team so they could not claim there treasure.
Using EoE to give the other side points in AvA before the timmer counts down.
Being able to do Ascension more then once for repeated 50k Reward.
Being able to xfer items in to pre-searing.

------------------------------------------------------------------------

Now the "Gear" trick was a trick. And was valid / not an exploit. Also those that use the trick have no right to complain when anet removed it. I think the reason they had to change it was Factions was about to come out and they had some issues with a Ritualist holding an item.. from a spell/skill.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

I cant tell you what an exploit is, but I know it when I see it.

~inter

Samuel Dravis

Lion's Arch Merchant

Join Date: Jan 2006

Mo/Me

Quote:
Now the "Gear" trick was a trick. And was valid / not an exploit. Also those that use the trick have no right to complain when anet removed it. I think the reason they had to change it was Factions was about to come out and they had some issues with a Ritualist holding an item.. from a spell/skill.
I agree. Getting rid of that trick didn't really touch experienced teams, just the ones with newbies in them who don't know how to handle aggro. I figure Anet only fixed it because of the Rit as well (man it would suck to be a rit if it was still around lol).

Mrscoombes

Lion's Arch Merchant

Join Date: Aug 2006

Crimson Skullfuks

A/R

Once someone said the 55HP monk was an exploit, which in my opinion it isn't, more skill than trickery.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

This is a hard thing.

I mean...gathering ranged aggro then hiding behind a wall. Isnt that an exploit of their AI? They are too dumb to walk around and use direct line of sight .-.

i think...that anything that cannot be countered is an exploit.

55 Monk - Trick (Desecrate enchantments, vamp touch, etc. )

Thunderclap - GLITCH/Exploit (it was basically unplayable vs a E/R with this hex on you)

Gear Tank - Trick (They could still kill the tank if your monks got careless or lagged)

Exhaustion Thing - Exploit

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

IMO, it's kind of hard to see if something is a trick or if it's an exploit until some time has passed. For example, apparently the armor absorption on knight's boots was a trick, but then it got nerfed, so it wasn't intended. 55HP monks have been around FOREVER and Anet has shown that they can alter items people have, so it's not an exploit.

Malice Black

Site Legend

Join Date: Oct 2005

IMO everything is above board until Anet say otherwise.

The Fox

The Fox

Lion's Arch Merchant

Join Date: Apr 2005

Exploit - something being used for gain that was unintended.

"Trick" - knowledge of game mechanics, which aid the player.

Fair Game - anything possible that doesn't hurt other players (gaming experience).

Example - in the game Sacred I would shoot multipule arrows with a skill and then quickly swap my weapon to a dagger with + % critical chance. and then switch back and fire again after the previous arrows hit for extra damage. Sure this added massive damage that seemed insane BUT it was how the game calculated damage... so why shouldn't I weapon swap??? Is that an exploit or "trick"?

NOTE - if something's a "bug" that is never fixed... doesn't that really make it a feature of the game? We are just victims of the programers bad code.

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Quote:
Originally Posted by The Admins Bane
IMO everything is above board until Anet say otherwise.
The problem with this is, that someone is in danger of getting banned for using something. One good example would be the Experience Glitch when fighting the Doppelganger. A certain method allowed for the repeated gain of experience points.
This was fixed fast enough (you can look this one up in the update archive somewhere) but did cost a few people their account for exploiting game mechanisms. However IIRC, this was the only publically confirmed ban due to abusing an exploit in the game. Either A-Net stopped doing such widescale bans or they made them less public.

Quote:
Originally Posted by unienaule
IMO, it's kind of hard to see if something is a trick or if it's an exploit until some time has passed.
Hmmm. Interesting point about the subject. I guess if something has been around for long enough of a time it's regarded as simple game mechanism and intended.
On a sidenote, my use of intended ist probably somewhat misleading as i don't really know what is intended by A-net and can only guess. I thought the Armor Absorption was intended the way it was for a long time, but then again i was proven wrong by the update.

The Fox

The Fox

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Amity and Truth
On a sidenote, my use of intended ist probably somewhat misleading as i don't really know what is intended by A-net and can only guess. I thought the Armor Absorption was intended the way it was for a long time, but then again i was proven wrong by the update.
One should not be responsible for guessing what A-net intends, when their account is what is at stake.

A-Net changes skills and balances stuff frequently, so their intensions are never certain to be permanate, which means one could never truely "wait" long enough to see if it's an exploit or "trick"... without A-Net actually telling us what their current intensions are. If a skill is not preforming how it's description says then we have "been told" by A-net, and could then conclude that it's a coding error.

Reguardless... I'm sticking to the idea that we are the victims of their mistakes, so until they fix the code error, why should be not use some bugged skill when others will. Why should we force ourselves into a disadvange that was caused by A-net? AND WHY SHOULD THEY BAN PEOPLE FOR IT? Ok, no more posts in this tread by me so I don't dig a bigger whole for myself.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
The problem with this is, that someone is in danger of getting banned for using something. One good example would be the Experience Glitch when fighting the Doppelganger. A certain method allowed for the repeated gain of experience points.
This was fixed fast enough (you can look this one up in the update archive somewhere) but did cost a few people their account for exploiting game mechanisms. However IIRC, this was the only publically confirmed ban due to abusing an exploit in the game. Either A-Net stopped doing such widescale bans or they made them less public.
Interesting...Anet got tough which is their choice i guess but unnecessary they could have just rolled back the xp gained and left it at that.

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Keep in mind, the ban for the experience thing is quite an old story. Without looking it up it's been happening within the very first 1-2 months after releasing the game.
The reason why we don't see more public bans for exploits might just be that they've learned from that situation to not let it happen again. Maybe they didn't possess the rollback ability back then. I remember the first trader reset which also wasn't rolled back.

/edit:
Maybe a thread could help, where people can ask whether something is an exploit and violating their EULA or not. A-net could answer with a short "Intended / Not Intended". That might also help in seeing if they are aware of a flaw or if it somehow bounced of their support system.

Malice Black

Site Legend

Join Date: Oct 2005

possibly but they are trying too hard to balance this game that its getting beyond belief.

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Of the three you listed I'd say the book "trick" was the only sneaky feature that was orginally intended to work the way it did by the designers. If you look at presearing, which has many different quests that train you in different usable features you'll encounter later on, one of the first quests you can get is the quest with the Honeycomb, where you pick up the Honeycomb and the bee swarms aggro onto you and follow you across the bridge. This to me says it was definitely an intended feature, and is why they never nerfed it until the ritualist urns came along which made the script impractical since the ritualist would've always been the focus fire of the enemies.

Shigernafy

Ascalonian Squire

Join Date: Jan 2006

Temple of the Ages

R/

Just for the sake of the argument Ive decided to post the link to the Merriam Webster definitions of Trick, Exploit, Glitch, and Skill. I have also included the definitions which I deem are relevant to this thread. Maybe it will be helpful to keep this discussion on track.

Trick:
1: a crafty procedure or practice meant to deceive or defraud.
2: a mischievous act (prank).
3: to deceive by cunning or artifice (cheat).

Exploit:
1: to make productive use of : (utilize) <exploiting your talents> <exploit your opponent's weakness>.
2: to make use of meanly or unfairly for one's own advantage <exploiting migrant farm workers>.

Glitch:
1: a usually minor malfunction (bug) <a glitch in a spacecraft's fuel cell>.
2: a minor problem that causes a temporary setback (snag).

Skill:
1: the ability to use one's knowledge effectively and readily in execution or performance.
2: dexterity or coordination especially in the execution of learned physical tasks.
3: a learned power of doing something competently : a developed aptitude or ability <language skills>.

Please forgive me if I forgot something, or made a mistake, and dont hesitate to correct me if Im wrong.

Malice Black

Site Legend

Join Date: Oct 2005

i wouldnt put the "gear trick" in any of these because imo it was an intended feature

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Please, don't focus on a single example. They are what they are - mere examples. I tried to choose a wide scale of examples that influenced the game. And the gear trick was one of the more strongly discussed ones when it was hot and fresh. Each one of my examples sparked a discussion back then - and about every argument was also said back then.

The general intention of this topic is to discuss the fine line about how to decide and classify. And while certain specific examples might still spark an interesting discussion - it's slightly off topic. Thank you

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Kakumei
I don't think the contention should really be whether it's an exploit or not, but rather whether these "features" are intended or not. The "no energy? no problem!" Thunderclap glitch above was an exploit, and clearly unintended, seeing how quickly (relatively) it was patched.
Yep. That's all there's to it. An exploit is when an unintended side effect of the game is exploited in an unfair manner.
I haven't met a case yet where it's been hard to tell if something was an exploit or not.

It's always been glaringly obvious that, say, taking the backroad in Gyala, ascending several times (with reward), carrying objects to draw aggro etc etc etc were exploits.

EDIT: The gear trick intended? Give me a break. Buggy AI FTW.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

heh a lot of ppl have their own oppinions on what a trick is and what an exploit is... but really it isnt a thin line at all

exploit is getting skills ai whatever to do something beyond the scope of their designated bounds...

example... AI being blocked because of getting stuck... is an exploit of game mechanics not a trick... the AI is suposed to more after you and not get stuck...

Faction Farming at conservatory... definately a wide scale exploit completing the quest without activating it to avoid the luxon spawns

Gayla Hatchery taking the back way so the turtles stay away from danger while you leisurley kill off all threat to the escort

trick is following all rules of gameplay without breaking the bounds...

examples:

pulling... trick not exlpoit creatures are supposed to agro and follow to a certain extent... and funny thing is people get pissed when ai gets stuck (which on the other hand exploiters deem as a viable trick)

agroing life pods away from root behemoths so they are no longer in range to heal... trick follows all rules of gameplay agro pulling spell range etc

55ing, 600ing, Vrit.... no exploit here these builds are completely based on player and in game skills no skills are exploited all rules are followed and they arent flawless they cannot solo every area only the areas the builds are set up for... 8 skills on the bar hundress to choose from the skills where meant to be swapped and molded for specific style area fighting...

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Amity and Truth
Please, don't focus on a single example. They are what they are - mere examples. I tried to choose a wide scale of examples that influenced the game. And the gear trick was one of the more strongly discussed ones when it was hot and fresh. Each one of my examples sparked a discussion back then - and about every argument was also said back then.

The general intention of this topic is to discuss the fine line about how to decide and classify. And while certain specific examples might still spark an interesting discussion - it's slightly off topic. Thank you
lol nothing ever stays on-topic on these forums its part of the fun

whatever we decide its still not down to us Anet have the power to decide what is what we just take advantage of them whilst we can.."if something looks to good to be true then it normally is" <~~that statement can be used for in-game purposes aswell

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

Pretty much in PVE the AI isn't going to complain about skill-misuse. The book trick worked as intended, since it was written in the ai that way. Obviously if someone sneeks by a starting gate in pvp (like they did in ab to cap shrines) then it's an unfar advantage if it cannot be equally exploited. I think the counter idea really makes or breaks an exploit/trick/abuse setting. If a warrior could go through an entire group of any build and slaughter them all it would certainly be something that needs addressing. For PVP, if enough people complain and it seems abusive then it's going to get the nerf bat.

They're are of course plenty of skills that work exactly as intended (like eoe) yet someone figured out a way to use it to an unfair advantage. Those of which people have been doing in PVE long before they bothered working it into a build for PVP, of course also, the AI just isn't complaining about it. I think its a hard and fast rule to say a skill or skill set is an exploited one until it becomes one that is no longer able to be beaten.

eternal pho

Banned

Join Date: Nov 2005

The Licious Fame Farmers {TLG}

W/E

Anyone mind telling me how that exhaustion thing worked?

Monk Mystic

Monk Mystic

Frost Gate Guardian

Join Date: May 2006

The Ka-Tet of Gilead

Mo/W

Quote:
Originally Posted by Amity and Truth
This was fixed fast enough (you can look this one up in the update archive somewhere) but did cost a few people their account for exploiting game mechanisms. However IIRC, this was the only publically confirmed ban due to abusing an exploit in the game. Either A-Net stopped doing such widescale bans or they made them less public.
OK i dont really care what people think is a glitch or a cheat or a trick or anything.(no offense i dont mean that to be mean)all im saying is that I BELIEVE that as long as the game ITSELF allows you to do something, either intended or not, as long as it does not involve direct change of the games code (ie HAXORS!!)i think it should be fair game. for example, a friend of mine(WoW fanatic grrr)was telling me about how the WoW admins, if they found an "exploit", they would simply TELL people not to exploit it and then MAYBE fix it later on.(and all you WoW geeks, i dont play wow so if this is wrong,you COULD flame my friend but as he doesnt check guru,it would be better to keep all that shit to yourself >.<)and im sorry but thats bull sh@$. thats like setting a million dollars on the side of the road and then putting up a little sign that say "please dont take my money,I'll be back later to pick it up"how many of you would actually pass right by all of it?let me guess...NONE. if they really dont want people to do it they should get off their lazy azzes and fix it. same with the whole exp thing in GW(among other things). until its fixed they shouldnt be allowed to punish us(read:ban) for doing it.(yes i do know theyve already fixed the exp thing)

all this reminds me of the old smash brothers,i always loved playing as donkey kong, then killing the oponent once then just grabbing them over and over again and doing a suicide/murder thing. technically it wasnt a cheat. it was just annoying

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by sinican
Gayla Hatchery taking the back way so the turtles stay away from danger while you leisurley kill off all threat to the escort
I think that was probably intended...

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

Quote:
Originally Posted by Hyper Cutter
I think that was probably intended...
i dont believe it was intended for the npcs to say "move out" and the caravan not to move because the party is the oposite direction out of range...

allowing a party 100% completion with no threat

4 turtles masters
3 turtles expert

i too justified it as being tactfull i mean why wouldn't you irl tell the caravan to stay and scout the area and secure the route... but no other missions follow this strategy aka none of the other escort missions and their are no back ways to most

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by unienaule
IMO, it's kind of hard to see if something is a trick or if it's an exploit until some time has passed. For example, apparently the armor absorption on knight's boots was a trick, but then it got nerfed, so it wasn't intended. 55HP monks have been around FOREVER and Anet has shown that they can alter items people have, so it's not an exploit.
Since I have a 55hp necro and a 55hp monk I've thought a lot about why ANet lets me keep them. I'm cynical so I have a cynical reason: 55hp appeals the the non-casual gamer and therefore drives sales of Prophecies. A 55hp is a thing of lore. Newbie players hear about its tanking ability, about untould riches, about power-leveling and they immediately want to try making one. If you only own Factions then you're out of luck. You need Prophecies. I think ANet leaves them alone to promote it's older stuff.

What ANet does do is take steps to limit what a 55hp can do. I honestly believe the Assassin (and now Dervish) classes were added to help deal with 55hp builds.

I feel the same about SB/PS builds too. It may have been unintended, but I think ANet likes it when you need both campaigns to make a farming build.

As for exploits/tricks...

That's hard for me to say. I think leeching in Aspenwood is an exploit, but ANet has so far left that alone. The leeching has an immediate detrimental impact on the other members of the team. In essence it's a direct way to ruin someone's play of GW.

I'm far less concerned about PvE "tricks." Typically these are widely known and widely used. It's up to individuals to decide if they want to use them or not. People who like everything "above board" can avoid using the trick. Some will point out that if a "trick" gets too populare then the "above-board" players won't have anyone to group with if they don't want to use the "trick." My take on this is the same as people who say they can't finish THK. Get into a guild of like-minded individuals and group with them. Then can you have a "trick" -free experience.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Shigernafy
Trick:
1: a crafty procedure or practice meant to deceive or defraud.
2: a mischievous act (prank).
3: to deceive by cunning or artifice (cheat).
There's a couple of definitions that have been missed here. I'm having a bit of a mind blank to give proper definitions here, but I'll give the contexts in which they'd be used to give an idea:

"For my next trick, I will..."
and
"It looks hard at first sight, but there's a trick to this one..."

I think this is the seperation that the OP may be using. A 'trick' is a gimmick - something which is allowed in the rules, but is not the obvious way of doing things. An 'exploit' is a gimmick which... well, it may be allowed now, but it really shouldn't be. While 'skill' is simply a factor of being good at what you do.

Personally, in PvE, I have a simple gauge on where the line between a 'trick' and an 'exploit' is: Would this trick ever work on even the dumbest human player? If the answer is 'no', then it's an exploit. This makes things like the Gear trick, getting monsters stuck on terrain, and so on exploits - even the slowest human player would eventually realise that what they are doing isn't working and try something else. 55ing, however, for example, is a trick - it's one I don't particularly like, but it does work equally well on players without enchantment removal as it does on monsters without it.

Gyala I'm not sure about. On the one hand, it does make good tactical sense - on the other hand, it would also make sense that the Kurzicks aren't going to wait around while the escort goes hunter-killer - if they get reports that the escort has showed up at point A, then the ambushers at point B may well decide to go straight for the turtles now.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

So is it a trick or an exploit that elementalist bosses in Factions can one-shot people? I'm more of the opinion lately that if the monsters can bend and break the rules in all kinds of ways because the designers said they could, then anything goes for what the players can get away with, too.

When they start making the game rules and mechanics consistant, then I'll start worrying about whether something is an exploit or not within the rules that they have laid down for the entire game.

dawnrain

Frost Gate Guardian

Join Date: Nov 2005

I am not a Guild Wars game designer. As such unless the GW designers have made their intent clear (e.g. a note on the login page or a modification of the game), I don't know their intent.

I no longer try to "guess" what the designers' intent is. I play the game as if the game is playing exactly how the designers' intended it to play. Although that doesn't prevent me from making suggestions ("hey, I think the game would be more fun if the mob AI wasn't so easily fooled by carrying an item"), pointing out discrepancies ("hey, the game effect of Thunderclap doesn't match its description") or noting a POSSIBLE bug ("hey, exhaustion doesn't go negative").

It would be presumptious of me to "guess" what the designers' intended and expect other players to play according to my "guess."

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Uh... Monsters are software scripts. They can't cheat or 'bend the rules' any more than a doorknob can.

In the context of games:

* An Exploit is when you use a flaw in the game design to your advantage. Anything which relies on a bug/glitch/quirk in the game to give an effect the designers didn't intend.

* A Hack is when you use third party software to modify the game behavior to your advantage.

* A trick is doing something within the rules and in accordance with the intentions of the designers, but in a way most people haven't yet realized.

* Cheating is using unfair means to get an advantage - i.e. exploiting or hacking.

cloudbunny

Frost Gate Guardian

Join Date: Feb 2006

DVD Forums (DVDF)

Quote:
Originally Posted by Orinn
So is it a trick or an exploit that elementalist bosses in Factions can one-shot people? I'm more of the opinion lately that if the monsters can bend and break the rules in all kinds of ways because the designers said they could, then anything goes for what the players can get away with, too.

When they start making the game rules and mechanics consistant, then I'll start worrying about whether something is an exploit or not within the rules that they have laid down for the entire game.
Do not forget that this game is intended to be challenging. Some bosses in Factions strike very hard, but it takes only marginal changes in a build to overcome it. If bosses were limited to 450 hp and no "extra bonuses" they would be a very easy prey for a decent team.

I guess some features may be intended, but the actual use of it makes it approaches the "exploit category". The mentioned "book trick" is one example. It was probably intended to get agro on the "important" player. To avoid having one runner that takes the book and completes the quest, while they others block the agro. However, the "book" trick totally dominated FoW and SF for a long period and decreased the challenge in these "hard" areas considerable. A ritualist with a "permanent" book feature would have extended this to all areas, as well as giving "normal" Ritualists a hard time.

To program a good AI is probably hard, at least to get good and realistic agro-management. To program a good tank-AI that uses the terrain to keep the opponents from reaching the casters must be very hard. To do an insanely good interrupt mesmer-AI is probably much easier. I would have liked a more clever, less trickable AI, but I understand it is probably hard to get.

BTW: I would not have used "Does any human do this?" as criteria. I have met a lot players that would have been cheated by the book trick and who seem to love standing in fire rains and maelstroms.


Regards,
Cloudbunny

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by draxynnic
Personally, in PvE, I have a simple gauge on where the line between a 'trick' and an 'exploit' is: Would this trick ever work on even the dumbest human player? If the answer is 'no', then it's an exploit. This makes things like the Gear trick, getting monsters stuck on terrain, and so on exploits - even the slowest human player would eventually realise that what they are doing isn't working and try something else. 55ing, however, for example, is a trick - it's one I don't particularly like, but it does work equally well on players without enchantment removal as it does on monsters without it.
I'm wondering what you thing about getting monsters into narrow areas where you can focus fire/AoE them to death. In the ToPK at the end you basically do that to all the popups/grasping monsters. Pulling one group at a time of course. So is that an exploit? By your standards it is because even the dumbest players eventually realize that tight grouping = AoE death.

I think your analogy is a bit vague because there are plenty of places where they AI is dumber than dumbest human and it's not considered an exploit. Just for example, is the case when you've got 10hp and you're running from a monster. No human (even the dumbest player) would let you get away to heal and come back for another go. However, if you run far enough from the AI it will turn around and stop its chase. Is that an exploit?

The problem is that what is an exploit is very subjective. A lot of people don't like to see people get things "the easy way." So they complain about exploits. Like I said above, the game gets played a lot of different ways. If you play through your way and have fun then I don't see why it would bother you if someone else plays through differently and has fun too.

Ultimately I think the only place where exploits can occur in this game is the PvP portion. Exploits there have a direct detrimental effect on other players. Things like the "infinite energy" exploit are bad because they are an unfair advantage in a competitive environment.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Numa Pompilius
* An Exploit is when you use a flaw in the game design to your advantage. Anything which relies on a bug/glitch/quirk in the game to give an effect the designers didn't intend.
Numa,

You and I have been on this merry-go-round before, but I'll simply say I disagree with you here. I think you're definition is way too restrictive. If I followed it then I wouldn't do things like use a longbow on the elementalists at the elemetalist shrine in AB (to avoid triggering their aggro) because that would be exploiting. Their AI is obviously flawed since the don't aggro even when being hit by an arrow in the head.

The same would be said about aggroing monsters above you on a cliff that can't run down to get you. Obviously an exploit in your book. Yet I use that all the time to clear jade bows in some of the Ring of Fire missions.

I just think your definition needs work here. Otherwise following it to the letter would mean well over half the things people do in the game are exploits. Worst of all your definition pretends to know what the designers inteneded which I think is impossible unless you have an inside line to ANet.

Regards,

Melech

Saerden

Lion's Arch Merchant

Join Date: May 2005

Because everyone has a different opinion on what is "an exploit", "lame" or whatever - look at the guy who claims the gear trick was an exploit* - the discussion is rather meaningless.

*Noone got punished for that one, hell, everyone who DIDNT do it was considered a bad pve player - that doesnt foster the impression that exploits are bad, or that the judging authority is something but a joke.

There is either "within the clearly written rules" or "against the clearly written rules".

If there is a dispute, there are 2 ways to handle it:
1. it is valid until an opportunity arises to change / clarify the rules (next match, more often next "season"), or
2. judgement call.

In the later case, the judge is part of the game, and "play the judge" (by misleading him and manipulating him into thinking that your way is the right way) is - sadly - part of the game. Guess which option i prefer?

The general mindset behind the "exploits are bad" people is what i would call scrub mentality:
people who dont play the game "the right way" (not necessarily the way the devs intended the game to be - since everyone has his own opinions on valid gameplay, remember?) are somehow bad - unless they play less successfully, in which case they are "creative"

In Guildwars this means: everything that the client allows you to do is legit until it stops allowing you to do it.

Everything else is theological guessing. Did the "creator" really intended the AI to be so stupid? Am i really a bad person for using spiteful spirit in pve? When those doors should be solid, why did i just manage to get past them? Am i really bad when i only see ugly 2d sprites even though the devs "really really promised" to have state-of-the-art 3d engine for Guild Wars 2?

The last example should hopefully show: when reality and "intent" differ, it is always the fault of the creators. Nothing prevents them from fixing the problem - see all the patches that closed "lame" ways to play Guild wars. But until then, every "exploit" is part of the - competitive - game, and everyone who doesnt find or abuse it has only himself to blame. Of course, you could get banned for that - so you have to play the judge a bit ... lame, but whatever.

personal note: i consider fairplay (in a game, not life) to play to your fullest potential, and disregard all subjective traces of mercy and guilt. Its not about killing kittens, its about playing games. Its no fun when your opponent doesnt do something that would have increased his chance of winning, and even worse when he claims that he is somehow doing me a favor. If the game turns out to be degenerative (ex: if you play a mesmer you win, if everyone selects a mesmer the winner is randomly selected), its time to find another game.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Saerden
But until then, every "exploit" is part of the - competitive - game, and everyone who doesnt find or abuse it has only himself to blame. Of course, you could get banned for that - so you have to play the judge a bit ... lame, but whatever.
I think this comment is telling.

People got banned for exploiting the Ascension glitch, correct? (If not, they should have.) Here's a glitch that allowed you to earn practically an infinite amount of XP fairly easily. People who took advantage of it (ie, "exploited" it), had an "unfair" advantage over those that didn't. There's just no way another person could hope to earn a similar amount of XP in the same time w/o exploiting the glitch.

But when it comes to the gear carriers, and the Gyla Hatchery mish (for example), that was NOT the only way to solve the mission. Sure, it was easier, but the NET result was the same as someone who took the harder road, but still accomplished the mission (perhaps with more satisfaction?)

So, it's not really a judgement call at all. If the exploit is giving you an unfair advantage (my definition: being unnatainable by people NOT using the exploit), then that is a bannable exploit.

Otherwise, it's still an exploit, but one of lesser sin.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

Probably all these examples can be called exploits, due to errors in Anet programming.
Errors can always be expected, because you cant check 100% of all the game.

I think Exploits are due to Glitches (=programmingerror) and these exploits are commonly named Tricks (e.g. Geartrick). We shouldnt exploit them, because by legal right, Anet can ban you. But it is still very tempting ofc. Furthermore, Anet has a hard time proving you are exploiting. They have the right, but no proof, because you can always claim coincidence/skill/whatever.

Examples:
-There was a time that monsters north of Droks dropped loot for players, even though they were killed by other monsters.
-The (due to hacking?) 'merchantglitch', half a year ago, when all the merchants were seemingly 'reset'. Thus Ectos and shards were sold at 250g. Anet reset all the servers 2 hrs back to cope with this problem.

Thing is, Anet could hardly have foreseen these events, but they coped with it adequately. Anyway, 100 thousands are farming SF, Anet cant ban them, it would scare the gamers too much. Gaming should remain fun, and they know it. They just sulked up the damage and nerfed it.

cloudbunny

Frost Gate Guardian

Join Date: Feb 2006

DVD Forums (DVDF)

Quote:
Originally Posted by Saerden
personal note: i consider fairplay (in a game, not life) to play to your fullest potential, and disregard all subjective traces of mercy and guilt. Its not about killing kittens, its about playing games. Its no fun when your opponent doesnt do something that would have increased his chance of winning, and even worse when he claims that he is somehow doing me a favor. If the game turns out to be degenerative (ex: if you play a mesmer you win, if everyone selects a mesmer the winner is randomly selected), its time to find another game.
I like the dynamic environment of GW. The developers continously rebalance skills and features. You have to rethink your strategies from time to another, which adds a bit to the game.

If i were developer my goal would have been the "perfectly balanced game". With no single build "superior" to others, only played differently. A pet/barrage team would not have been "The Build" in tombs, only one build by many. My goal would have been to make all areas so diverse that going with a reduced party actually would make it harder, not only more profitable. Exploits or tricks I would have tried to remove as soon as possible, mainly since they either unbalance pvp or reduce the challenge.

Hehe, of course I am not the developer. I guess I then would have been a very unpopular person in the farming community.

Regards,
Cloudbunny