Solo Green Farming For >_> Sins
Velath
Quote:
Originally Posted by glountz
I farm essentially the constructs, being the only ones really hard to solo by other means, but many problems occur.
1) The run past the Am fah isn't sure. What I do is that I aggro them, cast SF, run into the 1st group of afflicted to make them fight each other while I flee (so no more traps for the other runs if I die).
2) Sliver Armor targetting issues. You know this. When surrounded without a chance of escaping, it means quick death.
3) Sufficient aggroing. You have to aggro a tremendous amount of mobs to make Sliver armor deal enough damage to kill the construct before it ends. That means that you have to wait the groups of mobs being close together, to attract them toward your boss. If you fail, not enough mobs will mean not enough damage and quick death. The waiting for the correct mob configuration can really take a lot of time.
4) Outhealing. Monks/ritualists or both will heal your target, and sometimes heal it really fast and well. Attracting more mobs is not a solution (as I tested it), as you will often attract more monks and more ritualists to heal your target (so mob composition, which is random, is really central also).
My success rate through my runs is something like 60%. And if the killing can be quick, the run/positionning can be really long.
I ask this because I'm beginning to wonder wether a 3 or 2-man run is not somewhere more profitable than this A/me solo build. 1. My method for getting past the Am Fah is simply run towards them. Click on ranger so you can see where he's setting traps (he's only usually done setting the first one when you get there and then does the second) use dark escape. Run past em, taking minor dmg, obviously avoiding traps and stop before the ramp down to the afflicted. Am Fah lose aggro long before then with DE on. From there I active Shadow of Haste, aggro afflicted and cast SF. Run past them and monk construct's group onto stairs. From there proceed to kill necro and mesmer constructs. I bet on average those two are around 5 mins and I'd say 90% success rate for me.
2. Use a wand and scroll if rangers are blinding you and sliver targets rangers. Other than that just aggro enough baddies and you should be able to kill all the other close by enemies for sliver to target the constructs.
3. I'd say two or three groups is plenty of aggro to kill any of the constructs, and the only hard one there is Monk. I prefer one group with several warriors/sins and good sliver targetting! :P Also, SoH from safe spot, dark escape when you're almost out of SF and try again. Sometimes takes a few tries before they drop.
4. The monk construct can be a pain, and I usually don't go after him because of spawn, but he's doable. Bring some extra damage to help with that, specially KD stuff.
As far as the warrior goes I use SF before aggroing the first group if there's a mesmer (aggro then SF if not), run up and death's charge to him. I bring rust to extend healing sig time and have had good success this way. Probably closer to 70% success rate though, closer to monk's construct.
I've quit doing this run for cash now (specially after 3x green weekend, ouch!) and just do it if I need a weapon specifically or a friend does. But I wouldn't hesitate to say with some skill and practice this is much more profitable than teaming up to do it.
1) The run past the Am fah isn't sure. What I do is that I aggro them, cast SF, run into the 1st group of afflicted to make them fight each other while I flee (so no more traps for the other runs if I die).
2) Sliver Armor targetting issues. You know this. When surrounded without a chance of escaping, it means quick death.
3) Sufficient aggroing. You have to aggro a tremendous amount of mobs to make Sliver armor deal enough damage to kill the construct before it ends. That means that you have to wait the groups of mobs being close together, to attract them toward your boss. If you fail, not enough mobs will mean not enough damage and quick death. The waiting for the correct mob configuration can really take a lot of time.
4) Outhealing. Monks/ritualists or both will heal your target, and sometimes heal it really fast and well. Attracting more mobs is not a solution (as I tested it), as you will often attract more monks and more ritualists to heal your target (so mob composition, which is random, is really central also).
My success rate through my runs is something like 60%. And if the killing can be quick, the run/positionning can be really long.
I ask this because I'm beginning to wonder wether a 3 or 2-man run is not somewhere more profitable than this A/me solo build. 1. My method for getting past the Am Fah is simply run towards them. Click on ranger so you can see where he's setting traps (he's only usually done setting the first one when you get there and then does the second) use dark escape. Run past em, taking minor dmg, obviously avoiding traps and stop before the ramp down to the afflicted. Am Fah lose aggro long before then with DE on. From there I active Shadow of Haste, aggro afflicted and cast SF. Run past them and monk construct's group onto stairs. From there proceed to kill necro and mesmer constructs. I bet on average those two are around 5 mins and I'd say 90% success rate for me.
2. Use a wand and scroll if rangers are blinding you and sliver targets rangers. Other than that just aggro enough baddies and you should be able to kill all the other close by enemies for sliver to target the constructs.
3. I'd say two or three groups is plenty of aggro to kill any of the constructs, and the only hard one there is Monk. I prefer one group with several warriors/sins and good sliver targetting! :P Also, SoH from safe spot, dark escape when you're almost out of SF and try again. Sometimes takes a few tries before they drop.
4. The monk construct can be a pain, and I usually don't go after him because of spawn, but he's doable. Bring some extra damage to help with that, specially KD stuff.
As far as the warrior goes I use SF before aggroing the first group if there's a mesmer (aggro then SF if not), run up and death's charge to him. I bring rust to extend healing sig time and have had good success this way. Probably closer to 70% success rate though, closer to monk's construct.
I've quit doing this run for cash now (specially after 3x green weekend, ouch!) and just do it if I need a weapon specifically or a friend does. But I wouldn't hesitate to say with some skill and practice this is much more profitable than teaming up to do it.
Evilsod
Quote:
Originally Posted by MaaKotka
Using Shadow of Haste to lure Am Fah just go backwards, then the aggro wont break. It is just that easy and takes about 30-60 secs to lure and wait Afflicted to kill those annoying Am Fah.
You respawn to the other shire if you haven't activated that first shrine. If you run straight line to Am Fah you will not activate that shrine and the other shrine is closer to you when you die near mesmer or elementalist construct. That is why you have resurrected to that other shrine. I was confused also at first about that
That would explain a few things... i'll keep that in mind for the future.
Theres no real point. By ages i did mean about 30-60 seconds... but if you get a good run with no screw ups you've wasted some time on nothing. If you die on the Warrior Construct the Monk/Ele are nearby anyway, they don't cause that much trouble most of the time unless you get very unlucky with Spike Trap.
You respawn to the other shire if you haven't activated that first shrine. If you run straight line to Am Fah you will not activate that shrine and the other shrine is closer to you when you die near mesmer or elementalist construct. That is why you have resurrected to that other shrine. I was confused also at first about that
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Theres no real point. By ages i did mean about 30-60 seconds... but if you get a good run with no screw ups you've wasted some time on nothing. If you die on the Warrior Construct the Monk/Ele are nearby anyway, they don't cause that much trouble most of the time unless you get very unlucky with Spike Trap.
MaaKotka
I think I'm just unlucky with spike trap then, it seems to get me most of time if I let Am Fah to live and nothing is more annoyning than getting green drop and then getting killed again and again to the spike traps and the green item still waiting for you there. And I usually get more or less bored or fustrated after couple of runs so I make lots of stupid mistakes there because of not having my consentration on doing things. (Forget to renew shadow of haste etc).
I have to try that rust to Warrior Construct, I think it drops little bit other success rate but then I can't be sure before testing. (why that didn't came to my mind even I use it against Sunreach..)
I have to try that rust to Warrior Construct, I think it drops little bit other success rate but then I can't be sure before testing. (why that didn't came to my mind even I use it against Sunreach..)
Le_Prussien
Well.. atm I am not quite sure wether it's still possible to farm constructs since the update destroyed some things..
vespertine
Quote:
Originally Posted by Le_Prussien
Well.. atm I am not quite sure wether it's still possible to farm constructs since the update destroyed some things..
well, i'm not THAT exp'ed with this build, but i managed to take the mesmer and the necro down with my E/A.. i'm just having the problem, that sliver does'nt target the boss many times.. :/
and according to the release notes none of the skills are affected..
and according to the release notes none of the skills are affected..
Evilsod
This update has made the farm easier than ever before.
Not once has a Construct fled when it got to lower hp (the warrior survived at 1% health before i died and didn't flinch at all).
Glyph of Elemental Power can be cast BEFORE you cast Shadow Form since it works on the next 5 spells letting you use Shadow Form, Deaths Charge, Sliver Armour, Tenai's Crystals and Crystal Wave all at +2 Earth Magic (obviously it does nothing to Shadow/Deaths).
The weak enemies just bugger off when they get to low health, meaning they don't die, so theres no chance something will res them halfway through. Although this i'm not as sure about.
Not once has a Construct fled when it got to lower hp (the warrior survived at 1% health before i died and didn't flinch at all).
Glyph of Elemental Power can be cast BEFORE you cast Shadow Form since it works on the next 5 spells letting you use Shadow Form, Deaths Charge, Sliver Armour, Tenai's Crystals and Crystal Wave all at +2 Earth Magic (obviously it does nothing to Shadow/Deaths).
The weak enemies just bugger off when they get to low health, meaning they don't die, so theres no chance something will res them halfway through. Although this i'm not as sure about.
Le_Prussien
Oh, then everything's sweet and I am off again to the sunjian district..
around
Just in case anyone's interested, here's the build Desires was using to solo Chkkr Locust Lord and Reefclaw Ragebound. It works on any boss which relies on physical attacks that you can lure out (with the possible exception of Sskai, who has an annoying skill set):
Crit Eye
Critical Defenses
Way of Perfection
Flashing Blades
Wild Blow
Golden Phoenix Strike
Critical Strike
Blinding Powder
12+1+2 Dagger
11+2 Critical Strikes
6+1 Shadow Arts
Crit Eye
Critical Defenses
Way of Perfection
Flashing Blades
Wild Blow
Golden Phoenix Strike
Critical Strike
Blinding Powder
12+1+2 Dagger
11+2 Critical Strikes
6+1 Shadow Arts
Thom Bangalter
Just an update:
Works in nightfall, I got shagu's anthem (req 9 command health +30 -5 20%).
Start at camp hojanu and go to the barbarous shore. Keep running down around the river, and keep your eye out for a paragon boss around There.
I used this build:
Death's Charge/Shadow of Haste/Dash/Obsidian flame/crystal wave/aftershock/shadow form/sliver armor.
sliver armor doesn't do a ton of damage to him for some reason, so once you shadow step to him, immediately cast obs flame and aftershock so you can catch the recharge on them so you can hit him multiple times.
I like shadow of haste+dash because it allows you to teleport to safety if sliver hits the wrong guy or you can't quite kill him, and he's kind of a bugger to take down. Not impossible, it's just is a bit harder than farming sunreach.
If you suck at farming sunreach don't even try.
Also, to get past some mobs I use shadow form to run past them, and then wait for regen because I have no room for shadow refuge
Works in nightfall, I got shagu's anthem (req 9 command health +30 -5 20%).
Start at camp hojanu and go to the barbarous shore. Keep running down around the river, and keep your eye out for a paragon boss around There.
I used this build:
Death's Charge/Shadow of Haste/Dash/Obsidian flame/crystal wave/aftershock/shadow form/sliver armor.
sliver armor doesn't do a ton of damage to him for some reason, so once you shadow step to him, immediately cast obs flame and aftershock so you can catch the recharge on them so you can hit him multiple times.
I like shadow of haste+dash because it allows you to teleport to safety if sliver hits the wrong guy or you can't quite kill him, and he's kind of a bugger to take down. Not impossible, it's just is a bit harder than farming sunreach.
If you suck at farming sunreach don't even try.
Also, to get past some mobs I use shadow form to run past them, and then wait for regen because I have no room for shadow refuge
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Le_Prussien
Hmm.. killing sunreach or constructs is no problem for me anymore.. but this guy.. well he won't get down.. I get him down to 50% and that's it..
chicks boy
You can kill sunreach???? impossible!
Le_Prussien
Well, of course.. after the update I didn't try, maybe it's not possible anymore. I prefer constructs so far..
Scott
You can still solo sunreach without any changes.
dbunder
What are all those skills always in your upkeep monitor? And what skills are you using to deal damage? The videos are small so it's hard to tell.
Great videos, btw! Gave me renewed faith in my sin!! I've been having huge trouble since I hit around 16 - 20 now, but still a real hard time.
Turned me on to Sliver Armor and Dark Escape. Was using far inferior escape skills before and Air/Water magic in my build.
Great videos, btw! Gave me renewed faith in my sin!! I've been having huge trouble since I hit around 16 - 20 now, but still a real hard time.
Turned me on to Sliver Armor and Dark Escape. Was using far inferior escape skills before and Air/Water magic in my build.
Skyreal
Works wonders on most Nightfall bosses. An interesting thing is even the rangers (the ones I've found anyway) go down pretty fast. The only bosses that I cannot solo with this build in Nightfall are those that have 3 cohorts and miles of empty space around them. *shakes fist at Chiossen*
EDIT: Forgot to add, the new Assassin skill Feigned Neutrality is really, really fun. Dark Escape, Feign, run past anything that doesn't snare.
EDIT: Forgot to add, the new Assassin skill Feigned Neutrality is really, really fun. Dark Escape, Feign, run past anything that doesn't snare.
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Vodkaman
ive been farming with this build in Nightfall, only around Kourna, so far ive killed bubahl, chor, eshau, and some others i dont remember now
anyone tried to farm bosses in realm of torment ? does it work ?
anyone tried to farm bosses in realm of torment ? does it work ?
Evilsod
Other than any difficulty reaching bosses since both Margonites and Torments have water snares, which Shadow Form could cover for if you have space to rest, there shouldn't be any trouble down there.
ikeb0b
I'm having a major problem killing sunreach, if i try to aggro falaharn then i get damaged too much and die. And when i get sunreach low on heath he runs away. Plz someone help or show me in game
blackcat slayer
Hey I read your post on this build on the wiki and I had some questions about the bosses. I am doing everything right but I can only farm the scar eater and the woe spreader. Whenever I try something else, the boss doesnt take enough damage fast enough and I die. This especially happens with Sskai, Dragons Birth. What am I doing wrong?
blackcat slayer
I can only so far solo the scar eater and woe spreader. I have tried every single other person. I am doing everything right but I can never kill them. Either half the time silver armor doesn't target the boss and it targets a random person 5 feet away or the enchantments run out. what the heck do I have to do to get this to #^@#$% work?! I have been trying for weeks!
dbunder
I have better luck using a pure sin build using palm strike, horns of the ox, falling spider, critical defenses, critical eye, way of perfection, and shadow refuge. The only hard part is luring the boss out of his group or taking out his gang if you can't do that.
Failing the above combo, I use unsuspecting strike, fox fangs, twisting fangs.
Throw in blinding powder if you're having trouble. I usually replace critical defenses with it.
Failing the above combo, I use unsuspecting strike, fox fangs, twisting fangs.
Throw in blinding powder if you're having trouble. I usually replace critical defenses with it.
Felix20
i'm an ele and i only inflict 15 dmg on certain bosses. I have 16 in earth magic. Why?
kess
Quote:
Originally Posted by Felix20
i'm an ele and i only inflict 15 dmg on certain bosses. I have 16 in earth magic. Why?
armor or ench at reduce dmg.
Guildmaster Cain
Or a shout... paragons use Angelic something I think to lower dmg on allies. My guess is you are solo farming djinis...
nekopowa
Thanks for the build, works great. I've been mostly farming Nightfall bosses, found factions a bit harder and not worth it since all greens pretty much are farmed to death already.
Shuuda
I agree with you, the NF seem so much easier. I managed to get The Mindclouder and The Skybringer, 2 very awsome staves, and am currently killing that Ether lord boss in The mirror's of Lyss.
nekopowa
Vids of some soloable bosses in:
http://www.guildwarsguru.com/forum/s...php?t=10090653
http://www.guildwarsguru.com/forum/s...php?t=10090653
Evilsod
Oh, so its not deleted after all.
bored-.-bored
this build rules tyvm
dasboot123
AOe Spell can go through Shadow, Sliver sometimes target others not the boss, Signet of interruption can OWN SLIVER and you fail, some of the boss are really hard to get to, touch skills can own shadow, and not all boss are working with 100% success rate....
A/E is good if you have enough mob to aggro due to shadow lasts long and E/A is good if you add more damage+ medium mob around the boss. THerefore, E/A is safer and can kill boss faster and more other boss that can't be killed by A/E.....
This farming is brilliant thanks to Desire but Guild Wiki's list of doable boss has problems they listed SSAKI,WING, and one RITUALIST boss in luxon land( not synn coiled it's yeti ritualist) they DONT" WORK AT ALL.
TAnk boss are usually tough and if there is mesmer with signet this farm is GAY.
Generally, E/A is better off than A/E unless you want to farm constructs.
A/E is good if you have enough mob to aggro due to shadow lasts long and E/A is good if you add more damage+ medium mob around the boss. THerefore, E/A is safer and can kill boss faster and more other boss that can't be killed by A/E.....
This farming is brilliant thanks to Desire but Guild Wiki's list of doable boss has problems they listed SSAKI,WING, and one RITUALIST boss in luxon land( not synn coiled it's yeti ritualist) they DONT" WORK AT ALL.
TAnk boss are usually tough and if there is mesmer with signet this farm is GAY.
Generally, E/A is better off than A/E unless you want to farm constructs.
Skyreal
Actually, I suspect A/E is better for the torment bosses with huge groups of mobs around them and lots of armor themselves. I'm working on getting my sin into torment but I keep getting sidetracked (sins are SO fun in PVP, and now I even have a drok's run build for her
).
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Bloodied Blade
I really gotta say A/E > E/A on this one...sometimes you need the extra time on shadow form to get enough mobs for sliver armor.
Evilsod
Quote:
Originally Posted by Bloodied Blade
I really gotta say A/E > E/A on this one...sometimes you need the extra time on shadow form to get enough mobs for sliver armor.
No... E/A>>>>>>A/E. A/E has barely ever been more useful at boss farming than my E/A. SoH negates all risk at the fight itself, you have more energy and almost all bosses can be approached in 1 way at least without having to travel through alot of mobs.
Mistical miss
I use the E/A, but the A/E's extra shadowform time would have proven well in many cases where I died just a second before the boss would die (sliver first targeting other dudes)
RebelHero
Quote:
dasboot123
Quote:
Originally Posted by Bloodied Blade
I really gotta say A/E > E/A on this one...sometimes you need the extra time on shadow form to get enough mobs for sliver armor.
I said A/E is better when you are farming constructs in zin ku due to the plethora of enemies surrounding them but generally E/A is better why?
First, Am Fah bosses are generally not doable for A/E with only sliver,gale,+ aftershock. E/A with sliver, obsidian, Tenai's, and Crystal wave can kill AM FAH safer and faster.
Second, Windcatcher, Dream Hunters, Scar Eater, Kenrii's Sorrow, etc.. can be killed easily with E/A by only aggroing one mob besides the boss itself while A/E have to aggro many others to maximize the sliver's damage but CAN"T afford Tenai', Crystal, and Obsi at the same time due to the lack of energy.
Lastly, even sliver did enouogh damage to the boss a/e CAN"T afford extra damage which will fail to finish the boss( Cho the Empath, Chung the Attuned, and Lunto) with little health unless they run away ( such as Darkroot Entrop+Milefaun)or sliver targets' change randomly(Sun reach+Jayne).
Bottomline, E/A gets less pressure of aggroing more mobs and can kill faster by inflicting more damage based on their greater mana pool which can finish the boss safely.
A/E's Only advantage is the Shadow lasts longer. For instance, A/E works way better farming against Spiritgarden by waiting 2-3 sec to let enemies attack you then cast sliver to do the sufficient damage, however, E/A can't afford shadow to be wasted for 2-3 sec. In this case, A/E is recommened for Spiritgarden.
A/E+E/A farming problems: signet interrution( Ghial), AOE spell ( Lian the Lantern), Sliver Targets( Sun Reach, Kenrri's Sorrow, Chkkr's pincer, Jayne, etc...), sometimes they run away when their health is low( Darkroot Entrop, Sun Reach,Grabthar the Overbearing,Lunto Sharpfoot, Shezel Slowreaper, and Midshipman Morolah), and lastly some of boss are extremly hard to get there( constructs except assasin + ritualist and Banor Greenbranc
First, Am Fah bosses are generally not doable for A/E with only sliver,gale,+ aftershock. E/A with sliver, obsidian, Tenai's, and Crystal wave can kill AM FAH safer and faster.
Second, Windcatcher, Dream Hunters, Scar Eater, Kenrii's Sorrow, etc.. can be killed easily with E/A by only aggroing one mob besides the boss itself while A/E have to aggro many others to maximize the sliver's damage but CAN"T afford Tenai', Crystal, and Obsi at the same time due to the lack of energy.
Lastly, even sliver did enouogh damage to the boss a/e CAN"T afford extra damage which will fail to finish the boss( Cho the Empath, Chung the Attuned, and Lunto) with little health unless they run away ( such as Darkroot Entrop+Milefaun)or sliver targets' change randomly(Sun reach+Jayne).
Bottomline, E/A gets less pressure of aggroing more mobs and can kill faster by inflicting more damage based on their greater mana pool which can finish the boss safely.
A/E's Only advantage is the Shadow lasts longer. For instance, A/E works way better farming against Spiritgarden by waiting 2-3 sec to let enemies attack you then cast sliver to do the sufficient damage, however, E/A can't afford shadow to be wasted for 2-3 sec. In this case, A/E is recommened for Spiritgarden.
A/E+E/A farming problems: signet interrution( Ghial), AOE spell ( Lian the Lantern), Sliver Targets( Sun Reach, Kenrri's Sorrow, Chkkr's pincer, Jayne, etc...), sometimes they run away when their health is low( Darkroot Entrop, Sun Reach,Grabthar the Overbearing,Lunto Sharpfoot, Shezel Slowreaper, and Midshipman Morolah), and lastly some of boss are extremly hard to get there( constructs except assasin + ritualist and Banor Greenbranc
Abyss1
Actually I tend to disagree with the above poster.
I run both build E/A and E/A both to almost equal effect. yes sure the ele has more damage output and can aggro smaller mobs but in general I have learned that I do the same amount of damage with my E/A as with my A/E no idea why as there is no logic for it. How ever in general what i found more damage or not with the E/A you rarely make it on the harder bosses due to Shadow form running out, where as on those same bosses with me A/E I do manage to get them down due to shadow form staying up just 5 seconds longer(not sure if it is 3 or 5 right now). How ever yes there are bossess just not doable with A/E which are doable with E/A, that is the reason why I have both. As for the statement of the nightfall greens being better etc, most Factions greens are better then the nightfall greens however the sales value for nightfall greens is higher due to the market not being as flooded, but I use mostly factions greens on my characters due to the much better stats compared to the nightfall greens.
I run both build E/A and E/A both to almost equal effect. yes sure the ele has more damage output and can aggro smaller mobs but in general I have learned that I do the same amount of damage with my E/A as with my A/E no idea why as there is no logic for it. How ever in general what i found more damage or not with the E/A you rarely make it on the harder bosses due to Shadow form running out, where as on those same bosses with me A/E I do manage to get them down due to shadow form staying up just 5 seconds longer(not sure if it is 3 or 5 right now). How ever yes there are bossess just not doable with A/E which are doable with E/A, that is the reason why I have both. As for the statement of the nightfall greens being better etc, most Factions greens are better then the nightfall greens however the sales value for nightfall greens is higher due to the market not being as flooded, but I use mostly factions greens on my characters due to the much better stats compared to the nightfall greens.
Cebe
Quote:
Originally Posted by Abyss1
Actually I tend to disagree with the above poster.
I run both build E/A and E/A both to almost equal effect. O.o
o.O
lol
I run both build E/A and E/A both to almost equal effect. O.o
o.O
lol
Abyss1
woops typo :P ment A/E and E/A ofcause
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[AmoK]Syno
i dont understand what i do wrong ... always takes an other nearby foe the damage, at no time the boss ... any idea?