Profession specific titles
Cherno
Kinda of a lame idea, and probalby no real practical way to implement, but it would be kind of neat to speculate on how to achieve some primary profession specific titles:
Monk:
Guardian Angel - No party deaths while under your care. Won't work out so well for smiters but good for protectors and healers. Once someone dies, title disappears much like the unattained first survivor title track.
The Gods' Wrath - Number of enemies killed while you are playing smiting skills. Might actually help promote more than just heal or prot monks in pve
Ranger:
Melandru's Chosen - Based on kills while acting as beast master
Keen Eye - Marksmanship based
Saboteur - Traps based
Warrior:
Mister Furious - Adrenaline based skills
Butcher - Axe based
Swiftblade - Sword based
The Sledge - Hammer based
Each compiled set could go into a "Master" for the profession, like KoaBD. Master Ranger, Master Monk, etc.
You get the idea. Like I said, I know it is lame but let's hear some ideas that might be fun.
Monk:
Guardian Angel - No party deaths while under your care. Won't work out so well for smiters but good for protectors and healers. Once someone dies, title disappears much like the unattained first survivor title track.
The Gods' Wrath - Number of enemies killed while you are playing smiting skills. Might actually help promote more than just heal or prot monks in pve
Ranger:
Melandru's Chosen - Based on kills while acting as beast master
Keen Eye - Marksmanship based
Saboteur - Traps based
Warrior:
Mister Furious - Adrenaline based skills
Butcher - Axe based
Swiftblade - Sword based
The Sledge - Hammer based
Each compiled set could go into a "Master" for the profession, like KoaBD. Master Ranger, Master Monk, etc.
You get the idea. Like I said, I know it is lame but let's hear some ideas that might be fun.
Mr. G
Guardian Angel - How do you count something that doesnt happen?
The Gods' Wrath - What defines a smiting build? a single smiting skill?
Melandru's Chosen - so simply taking a pet could get you this?
the rest are to vauge to even talk about....
The Gods' Wrath - What defines a smiting build? a single smiting skill?
Melandru's Chosen - so simply taking a pet could get you this?
the rest are to vauge to even talk about....
Jooshe
Would it not be abit unfair that a heal/prot monk would lose his title of 'guardian angel' forever due to the mistake of one 'noob' aggroing a huge mob, whereas the others all seem to be cumulative throughout the game?
But yeh cool idea, maybe needs abit of work.
...or maybe i could take a hench party a stand afk for a few hours until i get my title?
But yeh cool idea, maybe needs abit of work.
...or maybe i could take a hench party a stand afk for a few hours until i get my title?
Underworld Calling
or a bunch of guildies and kill everything in an area when the guardian angel stands there and gets his title?
this may need a bit of work...
what counts as an adrenaline build?
i can see a shortcut through all of these really easy
this may need a bit of work...
what counts as an adrenaline build?
i can see a shortcut through all of these really easy
logan90
All of those titles seem fair as you would earn them and they would be permanent, but as others have said the guardian angel one is not fair. You could permanently lose the title just because of someone elses mistakes. What if the group spreads out and the monk has a long walk between #1 and #2? Its not the monks fault #2 dies when hes walked off and the monk cant get to him in time. All of the other titles are effected only by yourself, but that one is ruined by others. Bad idea. Even the best monk cant keep everyone alive. Another example would be PvP. A PvE character in HA would lose it right away as there would always be a death. An rc/prot cant save someone from death who has been spiked, only an infuser could.
actionjack
MAYBE just have title base on what skills you have on now. So if you have 6 or more fire magic spells on your skill belt, you would get the "Pyromancer" title. Other include "Swordsman", or "Marksman", "Beastmaster", etc.
Its not a Prestige title, but more to function as a identifier that tell other what you do. It would just be one title too (call something like "job title"), where it will just automatically change depend on what skill you carry.
(also could add an additional requirement, where you must first get all skill of that attribute first become you can have this title. So say for Pyromancer title, you must first get all the fire magic (or X amount of fire magic) unlock, only than, if you have 6 or more fire skills, you will get that tile.)
Its not a Prestige title, but more to function as a identifier that tell other what you do. It would just be one title too (call something like "job title"), where it will just automatically change depend on what skill you carry.
(also could add an additional requirement, where you must first get all skill of that attribute first become you can have this title. So say for Pyromancer title, you must first get all the fire magic (or X amount of fire magic) unlock, only than, if you have 6 or more fire skills, you will get that tile.)
curtman
cool idea
Sereng Amaranth
I've always wanted a title based on taming every type of creature in each chapter. One full chapter would be one level.
I like the others also. They could be thought of as kill stats. 10,000 kills with an axe for the first title. 50,000 for the 2nd. etc.
I like the others also. They could be thought of as kill stats. 10,000 kills with an axe for the first title. 50,000 for the 2nd. etc.
cataphract
Very good idea.
As for the "i see shortcuts in these titles" argument - there are shortcuts in existing titles. These new titles could be implemented not to allow shortcuts or to make them a lot harder.
As for the "i see shortcuts in these titles" argument - there are shortcuts in existing titles. These new titles could be implemented not to allow shortcuts or to make them a lot harder.
Dako Changed
Could change the Guardian Angel to gauge amount of damage dealt to party members with no deaths.
sixofone
I was wishing GW had this, too! Like "Plague Carrier" if you have diseased, say, 100k creatures. (Obviously, I enjoy playing necros, too...)
william1975
I like the idea of profession specific titles, But would probably limit it to one per profession, otherwise you would have some professions with lots of them and others with too few.
I also like the idea of unlocking skills to be able to begin this, as it would make it a more arduous task; only 1 of my characters have unlocked all its profession specific skills. Though again this could be limited as Paragon and Dervish have a limited skill set compared to the original 6 professions.
Implementation past this may prove difficult though, as it is easy to see kilcount being used for non casters, and elementalist, but the remaing casters are not specifically out for kills usually.
I also like the idea of unlocking skills to be able to begin this, as it would make it a more arduous task; only 1 of my characters have unlocked all its profession specific skills. Though again this could be limited as Paragon and Dervish have a limited skill set compared to the original 6 professions.
Implementation past this may prove difficult though, as it is easy to see kilcount being used for non casters, and elementalist, but the remaing casters are not specifically out for kills usually.
vergerefosh
killing stuff with a weapon to get a title sounds cool for more killing type chars such as warriors and sins, with specific amounts for levels.
Could work for BM'ing and fire etc, but something else for monks
Could work for BM'ing and fire etc, but something else for monks
TheRaven
I love this idea. I agree that it needs work, but the OP already admitted that.
Uh, the survivor title already does this so it would be easy to implement, but I agree that it's not a good choice for the monk title.
Come on. There are many creative minds on this forum. Let's come up with some better ideas for each profession.
Here's my shot at it (and yes, it's kinda lame too). Instead of different things for each profession, have the same goal for all, but it just shows up differently for the different professions.
4 Tier Title Track.
- Apprentice <insert profession name here>. 0-20 Quests/Missions completed
- Journeyman <insert profession name here> 21-50 Quests/Missions completed.
- Master <profession> - 50-100 Quests/Missions completed.
- Legendary <profession> - 101+ Quests/Missions completed.
Not sure how many missions + quests there are in the game, so adjust the number as appropiate. You could also make this a PvE/PvP title. Each successful win in RA/TA/HA/GvG counts as 1 point on the title.
This is also a decent way to judge how experienced that monk that just joined your Thunderhead Keep pug really is. You can now see how many quests/missions he's completed as a monk.
Edit: and no you can't do Chabek Village 100 times with your warrior in order to advance the title. Each mission counts only once. Just like you can't finish Fort Ranik 25 times successfully and get the 25/25 missions completed protector title.
Quote:
Originally Posted by Mr. G
Guardian Angel - How do you count something that doesnt happen?
|
Come on. There are many creative minds on this forum. Let's come up with some better ideas for each profession.
Here's my shot at it (and yes, it's kinda lame too). Instead of different things for each profession, have the same goal for all, but it just shows up differently for the different professions.
4 Tier Title Track.
- Apprentice <insert profession name here>. 0-20 Quests/Missions completed
- Journeyman <insert profession name here> 21-50 Quests/Missions completed.
- Master <profession> - 50-100 Quests/Missions completed.
- Legendary <profession> - 101+ Quests/Missions completed.
Not sure how many missions + quests there are in the game, so adjust the number as appropiate. You could also make this a PvE/PvP title. Each successful win in RA/TA/HA/GvG counts as 1 point on the title.
This is also a decent way to judge how experienced that monk that just joined your Thunderhead Keep pug really is. You can now see how many quests/missions he's completed as a monk.
Edit: and no you can't do Chabek Village 100 times with your warrior in order to advance the title. Each mission counts only once. Just like you can't finish Fort Ranik 25 times successfully and get the 25/25 missions completed protector title.
Wyat Hawke
I have to say I absolutely love the idea, it would be great to show what my favourite profession or type of magic I tend to use. The ideas have to be worked on, but the basic concept is absolutely brilliant
I'll think about some ideas that can be used later, RL calls right now >_>
I'll think about some ideas that can be used later, RL calls right now >_>
MagmaRed
I like the idea, but it does need a lot of work. Mixed build may be hurt badly by it, so it should be restricted to class only, not build. Even then, a title for a Monk based on team damage takenis geared for a Heal/protect Monk, not a Smiter. And if it was based on team, how easy would it be for a 55 Monk to get it. just needs lots of work.
I like the idea of having multiple small titles for each class, and then a Legendary tier for getting each of the small ones completed. Each class would have to have the same number though. Attribute based is possible, but not all classes have the same attributes, so what gets left out?
I love my Beast Master build, so would love to see a title for that.
Master Tamer:
Has charmed every possible charmable creature in the game (restricted to those with all 3 games though)
Caretaker:
Animal companion has gained XX experience with 0 deaths.(like Survivor, but for pets)
I do like the idea, and hope some nice ideas develop from this.
I like the idea of having multiple small titles for each class, and then a Legendary tier for getting each of the small ones completed. Each class would have to have the same number though. Attribute based is possible, but not all classes have the same attributes, so what gets left out?
I love my Beast Master build, so would love to see a title for that.
Master Tamer:
Has charmed every possible charmable creature in the game (restricted to those with all 3 games though)
Caretaker:
Animal companion has gained XX experience with 0 deaths.(like Survivor, but for pets)
I do like the idea, and hope some nice ideas develop from this.
tenshi_strife
ok this is a sweet idea but your title im sorry are lame.... ALSO i would like it if you did get master w/e BUT non of these titles should count towards KoaBD cause its already cheap enough. here are some of my title ideas. each proff will get the same amount of titles BUT THEY ARE NOT ATTRIBUTE LINKED, cause thats just lame. also if you are secnodary monk you can get monk titles cause the two proff system is there for a reason.
Monk-
Dwayna's Blessed- amount of health healed useing monk spells, first rank would be about 10,000, health healed while target is at full health does not count. nor does the health that goes over full when healed.
Hand of Judgement- number of creatures slain as a monk. no this would be a smiting title BUT its not limited to smiting skills, just kill shit as a monk.
Enemy of death- number of allies ressurected. this one is kinda self explanitory.
Fate Sheilder- amount of damage negated off allies. you this is a prot title.
Mesmer-
Annoyence- number of enemy skills interupted. yea title says it all lol.
Mind Wrecker- number of Mesmer hexs placed on enemies. if you place a hex on an enemy that is already suffering from that hex, it dont count.
Impatitent- number of seconds taken off of spells you cast. yup a fast casting title, im sure this is kinda self explanitory.
Drainer- *yes this name sucks come up with a better one* amount of energy you have cause enemies to lose, this includes energy you steal. if the enemy has 0 energy you get no points.
Warrior-
Tank- amount of damage taken vs amount of deaths. this would be scored by damage / deaths. cause wars that tank are important. and the ranks would be really high numbers.
Simple minded- damage dealt WITHOUT useing attack skills.
Slayer- amount of enemies killed useing an axe, sword, or hammer.
Blockade- amount of damage negated by your sheild. *ok i was running out of ideas lol.
Ranger-
Marksman- 1 point for every 20 hits that hit consecutivly, as in not blocked or missed.
Beast keeper- amount of experience your pet has gained. simple emough lol.
Trapper- amount of your traps triggered by opponets.
Expert Ranger- amount of energy saved by expertise. *yea running out of ideas*
Necromancer-
Plague Bearer- *yes i stole this idea from above poster.* amount of conditions placed upon enemies. if the enemy already has this condition then no points are rewarded
Soul Stealer- amount of energy gained from soul reaping *this will be a bitch title thanks to SR nerf lol*
Corpse desecrator- number of corpses explointed. this is a mm title but it also goes for well necs too.
Grenth's Cursed- number of Necromancer hexs placed on foes. same as mes title.
Elementalist-*this one was easy lol*
Pyromancer- number of enemies slain useing fire magic spells *the last blow you inflict has to be fire magic. does not mean you have to make the killing blow but if you use fireball then an ally kills the monster you get one point towards title*
Hydromacer- same as pyromancer but with water
Geomancer- same as pyromancer but with earth
Aeromancer- same as pyromancer but with air
Assassin-
Ambusher- number of enemies killed within 6 seconds of engaging. if an ally engages this does not count towards your 6 seconds.
Critical Master- Amount of criticals you have inflicted.
Slaughterer- 1 point for every 3 enemies you kill withing 20 seconds of engaging. yea i know this would be easy to farm on lowbie mobs but meh alot of titles can be farmed easy.
Master of shadows- number of times you have shadow steped.
Ritualist-
Soulbinder- number of spirits you have summoned.
Ghost Smith- number of weapon spells you have cast.
Ash bearer- number of item spells you have cast.
Ghostly mender- amount of health healed useing ritualist spells. same rules as monk title.
Paragon-
Loudmouth- number of allies affected by your shouts.
Spear master- number of enemies killed by spear attacks.
Echoing power- 1 point every time you keep an echo up past 5 times its origanal duration.
Soothing voice- amount of health healed while useing paragon skills. same rules as monk.
Dervish-
Acolyte of the gods- amount of time spent in a form.
Reaper- amount of enemies slain by scythe skills
Purist- amount of enchantment removed BY YOUR SKILLES.
and i cannot think of one last dervish title lol.
so yea i kinda like those better and if they dont count towards KoaBD then it really doesnt matter if you farm them..... actually i would like it better if they did not have a max, that way they dont count towards KoaBD and it really shows how much you have done. and as far as that "master ranger" or w/e title it could be rank 1 for each prof is earned by haveing all four titles above rank 1, and rank 2 is above rank 2 ect ect.
so tell me what you guys think of my ideas
Monk-
Dwayna's Blessed- amount of health healed useing monk spells, first rank would be about 10,000, health healed while target is at full health does not count. nor does the health that goes over full when healed.
Hand of Judgement- number of creatures slain as a monk. no this would be a smiting title BUT its not limited to smiting skills, just kill shit as a monk.
Enemy of death- number of allies ressurected. this one is kinda self explanitory.
Fate Sheilder- amount of damage negated off allies. you this is a prot title.
Mesmer-
Annoyence- number of enemy skills interupted. yea title says it all lol.
Mind Wrecker- number of Mesmer hexs placed on enemies. if you place a hex on an enemy that is already suffering from that hex, it dont count.
Impatitent- number of seconds taken off of spells you cast. yup a fast casting title, im sure this is kinda self explanitory.
Drainer- *yes this name sucks come up with a better one* amount of energy you have cause enemies to lose, this includes energy you steal. if the enemy has 0 energy you get no points.
Warrior-
Tank- amount of damage taken vs amount of deaths. this would be scored by damage / deaths. cause wars that tank are important. and the ranks would be really high numbers.
Simple minded- damage dealt WITHOUT useing attack skills.
Slayer- amount of enemies killed useing an axe, sword, or hammer.
Blockade- amount of damage negated by your sheild. *ok i was running out of ideas lol.
Ranger-
Marksman- 1 point for every 20 hits that hit consecutivly, as in not blocked or missed.
Beast keeper- amount of experience your pet has gained. simple emough lol.
Trapper- amount of your traps triggered by opponets.
Expert Ranger- amount of energy saved by expertise. *yea running out of ideas*
Necromancer-
Plague Bearer- *yes i stole this idea from above poster.* amount of conditions placed upon enemies. if the enemy already has this condition then no points are rewarded
Soul Stealer- amount of energy gained from soul reaping *this will be a bitch title thanks to SR nerf lol*
Corpse desecrator- number of corpses explointed. this is a mm title but it also goes for well necs too.
Grenth's Cursed- number of Necromancer hexs placed on foes. same as mes title.
Elementalist-*this one was easy lol*
Pyromancer- number of enemies slain useing fire magic spells *the last blow you inflict has to be fire magic. does not mean you have to make the killing blow but if you use fireball then an ally kills the monster you get one point towards title*
Hydromacer- same as pyromancer but with water
Geomancer- same as pyromancer but with earth
Aeromancer- same as pyromancer but with air
Assassin-
Ambusher- number of enemies killed within 6 seconds of engaging. if an ally engages this does not count towards your 6 seconds.
Critical Master- Amount of criticals you have inflicted.
Slaughterer- 1 point for every 3 enemies you kill withing 20 seconds of engaging. yea i know this would be easy to farm on lowbie mobs but meh alot of titles can be farmed easy.
Master of shadows- number of times you have shadow steped.
Ritualist-
Soulbinder- number of spirits you have summoned.
Ghost Smith- number of weapon spells you have cast.
Ash bearer- number of item spells you have cast.
Ghostly mender- amount of health healed useing ritualist spells. same rules as monk title.
Paragon-
Loudmouth- number of allies affected by your shouts.
Spear master- number of enemies killed by spear attacks.
Echoing power- 1 point every time you keep an echo up past 5 times its origanal duration.
Soothing voice- amount of health healed while useing paragon skills. same rules as monk.
Dervish-
Acolyte of the gods- amount of time spent in a form.
Reaper- amount of enemies slain by scythe skills
Purist- amount of enchantment removed BY YOUR SKILLES.
and i cannot think of one last dervish title lol.
so yea i kinda like those better and if they dont count towards KoaBD then it really doesnt matter if you farm them..... actually i would like it better if they did not have a max, that way they dont count towards KoaBD and it really shows how much you have done. and as far as that "master ranger" or w/e title it could be rank 1 for each prof is earned by haveing all four titles above rank 1, and rank 2 is above rank 2 ect ect.
so tell me what you guys think of my ideas
JeniM
Quote:
Originally Posted by tenshi_strife
ok this is a sweet idea but your title im sorry are lame.... ALSO i would like it if you did get master w/e BUT non of these titles should count towards KoaBD cause its already cheap enough. here are some of my title ideas. each proff will get the same amount of titles BUT THEY ARE NOT ATTRIBUTE LINKED, cause thats just lame. also if you are secnodary monk you can get monk titles cause the two proff system is there for a reason.
Monk- Dwayna's Blessed- amount of health healed useing monk spells, first rank would be about 10,000, health healed while target is at full health does not count. nor does the health that goes over full when healed. Hand of Judgement- number of creatures slain as a monk. no this would be a smiting title BUT its not limited to smiting skills, just kill shit as a monk. Enemy of death- number of allies ressurected. this one is kinda self explanitory. Fate Sheilder- amount of damage negated off allies. you this is a prot title. Mesmer- Annoyence- number of enemy skills interupted. yea title says it all lol. Mind Wrecker- number of Mesmer hexs placed on enemies. if you place a hex on an enemy that is already suffering from that hex, it dont count. Impatitent- number of seconds taken off of spells you cast. yup a fast casting title, im sure this is kinda self explanitory. Drainer- *yes this name sucks come up with a better one* amount of energy you have cause enemies to lose, this includes energy you steal. if the enemy has 0 energy you get no points. Warrior- Tank- amount of damage taken vs amount of deaths. this would be scored by damage / deaths. cause wars that tank are important. and the ranks would be really high numbers. Simple minded- damage dealt WITHOUT useing attack skills. Slayer- amount of enemies killed useing an axe, sword, or hammer. Blockade- amount of damage negated by your sheild. *ok i was running out of ideas lol. Ranger- Marksman- 1 point for every 20 hits that hit consecutivly, as in not blocked or missed. Beast keeper- amount of experience your pet has gained. simple emough lol. Trapper- amount of your traps triggered by opponets. Expert Ranger- amount of energy saved by expertise. *yea running out of ideas* Necromancer- Plague Bearer- *yes i stole this idea from above poster.* amount of conditions placed upon enemies. if the enemy already has this condition then no points are rewarded Soul Stealer- amount of energy gained from soul reaping *this will be a bitch title thanks to SR nerf lol* Corpse desecrator- number of corpses explointed. this is a mm title but it also goes for well necs too. Grenth's Cursed- number of Necromancer hexs placed on foes. same as mes title. Elementalist-*this one was easy lol* Pyromancer- number of enemies slain useing fire magic spells *the last blow you inflict has to be fire magic. does not mean you have to make the killing blow but if you use fireball then an ally kills the monster you get one point towards title* Hydromacer- same as pyromancer but with water Geomancer- same as pyromancer but with earth Aeromancer- same as pyromancer but with air Assassin- Ambusher- number of enemies killed within 6 seconds of engaging. if an ally engages this does not count towards your 6 seconds. Critical Master- Amount of criticals you have inflicted. Slaughterer- 1 point for every 3 enemies you kill withing 20 seconds of engaging. yea i know this would be easy to farm on lowbie mobs but meh alot of titles can be farmed easy. Master of shadows- number of times you have shadow steped. Ritualist- Soulbinder- number of spirits you have summoned. Ghost Smith- number of weapon spells you have cast. Ash bearer- number of item spells you have cast. Ghostly mender- amount of health healed useing ritualist spells. same rules as monk title. Paragon- Loudmouth- number of allies affected by your shouts. Spear master- number of enemies killed by spear attacks. Echoing power- 1 point every time you keep an echo up past 5 times its origanal duration. Soothing voice- amount of health healed while useing paragon skills. same rules as monk. Dervish- Acolyte of the gods- amount of time spent in a form. Reaper- amount of enemies slain by scythe skills Purist- amount of enchantment removed BY YOUR SKILLES. and i cannot think of one last dervish title lol. so yea i kinda like those better and if they dont count towards KoaBD then it really doesnt matter if you farm them..... actually i would like it better if they did not have a max, that way they dont count towards KoaBD and it really shows how much you have done. and as far as that "master ranger" or w/e title it could be rank 1 for each prof is earned by haveing all four titles above rank 1, and rank 2 is above rank 2 ect ect. so tell me what you guys think of my ideas |
Like the unlimited idea and could go in a Stats section of the hero bar just to see how we doing and what we've done
*waits for the wave of IF IT DOES'T COUNT WHATS THE POINT people that always follow a good concept*
Answer is there is no point like there was no point to my /kill command idea or (well maybe there was for the /favor one) but the point is it's little things to make GW more in depth and to see what we have acomplished (and first person to say look at your exp bar, number of skills/runes unlocked and title really gets flamed by me !!! )
tenshi_strife
um heh thanks JeniM lol but i dont think im that good O.o
but yea there is actually kinda a point in that it is a way to show you play style and what your good at. i figure if your a pyromance and have your pyromance title up people are more likly to choose you for nuking then say someone who has hydromancer, but he is more likly gunna be picked for snareing.
even though you can farm the hell out of these titles it still means you have exp with that type of combat cause you still have to do what the title reqs. even is its in an unfair situation.
but yea there is actually kinda a point in that it is a way to show you play style and what your good at. i figure if your a pyromance and have your pyromance title up people are more likly to choose you for nuking then say someone who has hydromancer, but he is more likly gunna be picked for snareing.
even though you can farm the hell out of these titles it still means you have exp with that type of combat cause you still have to do what the title reqs. even is its in an unfair situation.
Aera Lure
I'd like to also add to tenshi_stife's idea a bit. I saw Dwayna's Blessed, as well as this topic title which brought me in. Had this as an idea for a while, but never had a good place to put it, and never developed it sufficently for any class other than monks, since I now primarily play only my monk.
Basically its a title track series based on each of the five gods and focuses on team play, ie, you wont build points towards the title tracks with heroes or henchmen in the group, or depending, cannot have more than X number of either. That, or in the case of the monk track, its only progressed when used on humans other than yourself. This needs to be worked out, especially per the other professions, since I havent any thought into how they might work yet. Three levels probably: Sevant, Champion and Defender.
Monks, particularly set to Healing, Divine Favor or Protection, of course work towards Servant/Champion/Defender of Dwayna. For the healing monk, its points of damage healed on another non-AI party member. For the protection monk, its points of damage prevented same. In both cases, as well as with a monk centered around divine favor (which usually has prot and/or heal additionally of course), activities in all these areas, or just one at a time if you have a focused build, all count as points towards that track. Note its not counting healing or prevention of damage on yourself, heroes, or henchmen. How many points it takes for progression is also not yet considered.
Being a monk that loves to play with other people, loving the idea of the lore of gods to which professions are devoted, I've thought this would be such a fun title to pursue and wish I could. It also promotes play with others, not solo farming or play with AI, which I think is a good thing for at least one title track series. Its also good you cant run off as a solo monk and farm this title.
A smiting monk of course falls under Servant/Champion/Defender of Balthazar and that would be damage done to an enemy. For this one I am undecided if i mind so much that this is a potential situation where the title could be farmed by a 55 monk obviously, since when was the last time you saw "smiting monk LFG"? If someone wishes to come up with a different way a smiting monk works on this track, by all means.
As for the others: Melandru, Lyssa and Grenth, well obviously its tricky to think of how they might "serve" their gods in a unique way other than simply damage - but by all means if you like the concept - go for it. I am open to making it a public developed thing if people like it. If its wished to be that all these titles are set to be optimized in a human party environment, I think that would be nice. Nothing else works that way. I certainly would like Defender of Dwayna to work that way. Let's support those who want to play in groups, huh?
Really do wish I could pursue that track.
Basically its a title track series based on each of the five gods and focuses on team play, ie, you wont build points towards the title tracks with heroes or henchmen in the group, or depending, cannot have more than X number of either. That, or in the case of the monk track, its only progressed when used on humans other than yourself. This needs to be worked out, especially per the other professions, since I havent any thought into how they might work yet. Three levels probably: Sevant, Champion and Defender.
Monks, particularly set to Healing, Divine Favor or Protection, of course work towards Servant/Champion/Defender of Dwayna. For the healing monk, its points of damage healed on another non-AI party member. For the protection monk, its points of damage prevented same. In both cases, as well as with a monk centered around divine favor (which usually has prot and/or heal additionally of course), activities in all these areas, or just one at a time if you have a focused build, all count as points towards that track. Note its not counting healing or prevention of damage on yourself, heroes, or henchmen. How many points it takes for progression is also not yet considered.
Being a monk that loves to play with other people, loving the idea of the lore of gods to which professions are devoted, I've thought this would be such a fun title to pursue and wish I could. It also promotes play with others, not solo farming or play with AI, which I think is a good thing for at least one title track series. Its also good you cant run off as a solo monk and farm this title.
A smiting monk of course falls under Servant/Champion/Defender of Balthazar and that would be damage done to an enemy. For this one I am undecided if i mind so much that this is a potential situation where the title could be farmed by a 55 monk obviously, since when was the last time you saw "smiting monk LFG"? If someone wishes to come up with a different way a smiting monk works on this track, by all means.
As for the others: Melandru, Lyssa and Grenth, well obviously its tricky to think of how they might "serve" their gods in a unique way other than simply damage - but by all means if you like the concept - go for it. I am open to making it a public developed thing if people like it. If its wished to be that all these titles are set to be optimized in a human party environment, I think that would be nice. Nothing else works that way. I certainly would like Defender of Dwayna to work that way. Let's support those who want to play in groups, huh?
Really do wish I could pursue that track.
Aera Lure
Quote:
Originally Posted by Cherno
Kinda of a lame idea, and probalby no real practical way to implement, but it would be kind of neat to speculate on how to achieve some primary profession specific titles:
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Not a lame idea! Look at the ideas you sparked, not to mention yours as well. Bit of thought maybe a few might get implemented. You never know. I love the idea and had a similar one of a sort for a while, but just as a whim really. At least I had a place to post it.
Belzan
First of all, my apologies for such a long post.
Regarding "Master of Profession" titles:
I believe these should be character based and I think they should be tied to attributes. Given the game mechanics, I don't know if you can have a "character based" title and have it not count toward KoaBD. Being character based, this will add 4-5 new titles to a given character depending on how many attributes the profession has. This unbalances the KoaBD track as characters with more attributes would have more titles to max (warriors have 5 attributes, whereas monks only have 4).
Titles, IMO, are divided between character vs account in order to separate titles that do and do not count for KoaBD. Making this system account based unbalances it further (I'll explain that in a moment) and adds 42 potential titles to an already crowded titles window. In order for the idea I am about to present to work, and be fair to all classes, only the maxed profession title should count for KoaBD.
What do we want from our titles? Prestige? In game benefits? Bragging rights? How about all of the above?
For this proposal I will use the Necromancer profession (caster) and the Warrior profession (non-caster) in my examples. These titles will be character based. All numbers are subject to change of course for balance issues. This is clearly a rough draft. My intent is also to make this title a non-campaign specific.
Maxed Title: Master Necromancer 4/4
Displaying this title increases all Necromancer attributes by 1.
In order to activate this title track, the character must achieve 1,000,000 exp and cap 1 elite skill from each attribute (for Prophecies Necros, "No Attribute" will count for Soul Reaping).
Corresponding titles associated with Master Necromancer (title names are up for suggestions):
Curses - x of 10,000 foes hexed. Displaying this title increases your Curses attribute by 1.
Blood - x of 20,000 health sacrifices. Displaying this title increases your Blood Magic attribute by 1.
Death Magic - x of 20,000 corpses exploited. Displaying...
Soul Reaping - x of 20,000 souls reaped. Displaying...
Maxed Title: Master Warrior 5/5
Displaying this title increases all Warrior attributes by 1.
Corresponding titles associated with Master Warrior:
Swordsmanship - x of 100,000 successful sword blows landed. Displaying...
Axe Mastery - x of 100,000 successful axe blows landed.
Hammer Mastery - x of 80,000 successful hammer blows landed.
Tactics - x of 20,000 shouts cried.
Strength - x of 100,000 strikes of adrenaline achieved.
This allows for each track to have a benefit (more people will seek to achieve them). People can display their title to show off their ability and, when they achieve the Master title, they gain a greater benefit of a title for KoaBD and +1 to attributes. For balance, ANet can opt to have the bonus not stack with bonuses from other "blessings" such as shrines.
I'm not a programmer, but I understand the concept of keeping things simple. The downside of this idea is implementation. There are one of four ways this can come to be (each with its benefits and downfalls).
1) Make it a character title (keeping with current coding of non-account maxed titles feeding into KoaBD) which will unbalance KoaBD allowing some classes more maxed titles than others.
2) Make it an account title, which will allow any character to gain the benefit of +1 to attributes of any class, which also unbalances the classes. In addition, this will make for a cluttered title window.
3) Create a new title mechanic that allows for each title to count toward the maxed title when the cap has been reached (i.e. when a Necro exploits 20,000 corpses he/she can display the Death Magic title (and gain its benefits) and it counts as 1/4 toward Master Necromancer). This essentially leaves open ended titles that will never be maxed, allows for KoaBD to remain balanced, and allows players to continue to display their individual titles (such as swordsmanship or curses).
4) Some other option.
I welcome feedback for this idea. I prefer feedback on the number of achievements toward maxing a title (i.e. x of 100,000 axe blows landed) to be kept at a minimum as these numbers are only to illustrate my idea, not to set it in motion.
Regarding "Deity based" titles:
I hadn't thought about this idea, but it is also something that sounds very interesting. Here are my thoughts on this one:
*Account Based (considering no one deity is focused on any one profession and vice versa).
*4 tier (no effect, no effect, 50g effect, 50g + 100g effect--see below)
*does not stack with shrines
Tiers:
1) No displayable title
2) Servant of Deity
3) Disciple of Deity
4) Champion of Deity
Effects:
Tiers 1 & 2 will have no effect
Tier 3 will provide the 50g blessing of the respective deity (Blessings)
Tier 4 will provide the 50g and the 100g blessing of the respective deity.
The idea behind the 4 tiers is simple. One to establish the title, the second to display (for casual players), and the last two to reward people for hard work.
Examples:
Displaying Disciple of Balthazar (tier 3) gives the character "Blessing of Balthazar" which increases attack speed 10% (50g shrine blessing).
Displaying Champion of Melandru (tier 4) gives the character "Blessing of Melandru" which gives +50 to max health (50g shrine blessing) and +20 armor vs elemental damage (100g shrine blessing).
Acquisition:
I'm not really sure about this one. Aera Lure, I've liked your ideas about promoting people to group together for quite some time. I truly prefer another person in my group versus heroes or henchmen. I don't know if that could be implemented here though.
I am aware that there is a great big hole in my idea regarding this title (i.e. how a person earns it). However it is done, I don't believe is should be easy or quickly achieved. I also strongly disagree with the idea of it being contingent on how much gold you offer at shrines. I do feel strongly that one character should have the ability to earn Champion of each deity, and I feel that, whatever method is used to acquire this title, it should keep the ideals of the god or goddess at heart.
I'd be happy to hear everyone's ideas.
Regarding "Master of Profession" titles:
I believe these should be character based and I think they should be tied to attributes. Given the game mechanics, I don't know if you can have a "character based" title and have it not count toward KoaBD. Being character based, this will add 4-5 new titles to a given character depending on how many attributes the profession has. This unbalances the KoaBD track as characters with more attributes would have more titles to max (warriors have 5 attributes, whereas monks only have 4).
Titles, IMO, are divided between character vs account in order to separate titles that do and do not count for KoaBD. Making this system account based unbalances it further (I'll explain that in a moment) and adds 42 potential titles to an already crowded titles window. In order for the idea I am about to present to work, and be fair to all classes, only the maxed profession title should count for KoaBD.
What do we want from our titles? Prestige? In game benefits? Bragging rights? How about all of the above?
For this proposal I will use the Necromancer profession (caster) and the Warrior profession (non-caster) in my examples. These titles will be character based. All numbers are subject to change of course for balance issues. This is clearly a rough draft. My intent is also to make this title a non-campaign specific.
Maxed Title: Master Necromancer 4/4
Displaying this title increases all Necromancer attributes by 1.
In order to activate this title track, the character must achieve 1,000,000 exp and cap 1 elite skill from each attribute (for Prophecies Necros, "No Attribute" will count for Soul Reaping).
Corresponding titles associated with Master Necromancer (title names are up for suggestions):
Curses - x of 10,000 foes hexed. Displaying this title increases your Curses attribute by 1.
Blood - x of 20,000 health sacrifices. Displaying this title increases your Blood Magic attribute by 1.
Death Magic - x of 20,000 corpses exploited. Displaying...
Soul Reaping - x of 20,000 souls reaped. Displaying...
Maxed Title: Master Warrior 5/5
Displaying this title increases all Warrior attributes by 1.
Corresponding titles associated with Master Warrior:
Swordsmanship - x of 100,000 successful sword blows landed. Displaying...
Axe Mastery - x of 100,000 successful axe blows landed.
Hammer Mastery - x of 80,000 successful hammer blows landed.
Tactics - x of 20,000 shouts cried.
Strength - x of 100,000 strikes of adrenaline achieved.
This allows for each track to have a benefit (more people will seek to achieve them). People can display their title to show off their ability and, when they achieve the Master title, they gain a greater benefit of a title for KoaBD and +1 to attributes. For balance, ANet can opt to have the bonus not stack with bonuses from other "blessings" such as shrines.
I'm not a programmer, but I understand the concept of keeping things simple. The downside of this idea is implementation. There are one of four ways this can come to be (each with its benefits and downfalls).
1) Make it a character title (keeping with current coding of non-account maxed titles feeding into KoaBD) which will unbalance KoaBD allowing some classes more maxed titles than others.
2) Make it an account title, which will allow any character to gain the benefit of +1 to attributes of any class, which also unbalances the classes. In addition, this will make for a cluttered title window.
3) Create a new title mechanic that allows for each title to count toward the maxed title when the cap has been reached (i.e. when a Necro exploits 20,000 corpses he/she can display the Death Magic title (and gain its benefits) and it counts as 1/4 toward Master Necromancer). This essentially leaves open ended titles that will never be maxed, allows for KoaBD to remain balanced, and allows players to continue to display their individual titles (such as swordsmanship or curses).
4) Some other option.
I welcome feedback for this idea. I prefer feedback on the number of achievements toward maxing a title (i.e. x of 100,000 axe blows landed) to be kept at a minimum as these numbers are only to illustrate my idea, not to set it in motion.
Regarding "Deity based" titles:
I hadn't thought about this idea, but it is also something that sounds very interesting. Here are my thoughts on this one:
*Account Based (considering no one deity is focused on any one profession and vice versa).
*4 tier (no effect, no effect, 50g effect, 50g + 100g effect--see below)
*does not stack with shrines
Tiers:
1) No displayable title
2) Servant of Deity
3) Disciple of Deity
4) Champion of Deity
Effects:
Tiers 1 & 2 will have no effect
Tier 3 will provide the 50g blessing of the respective deity (Blessings)
Tier 4 will provide the 50g and the 100g blessing of the respective deity.
The idea behind the 4 tiers is simple. One to establish the title, the second to display (for casual players), and the last two to reward people for hard work.
Examples:
Displaying Disciple of Balthazar (tier 3) gives the character "Blessing of Balthazar" which increases attack speed 10% (50g shrine blessing).
Displaying Champion of Melandru (tier 4) gives the character "Blessing of Melandru" which gives +50 to max health (50g shrine blessing) and +20 armor vs elemental damage (100g shrine blessing).
Acquisition:
I'm not really sure about this one. Aera Lure, I've liked your ideas about promoting people to group together for quite some time. I truly prefer another person in my group versus heroes or henchmen. I don't know if that could be implemented here though.
I am aware that there is a great big hole in my idea regarding this title (i.e. how a person earns it). However it is done, I don't believe is should be easy or quickly achieved. I also strongly disagree with the idea of it being contingent on how much gold you offer at shrines. I do feel strongly that one character should have the ability to earn Champion of each deity, and I feel that, whatever method is used to acquire this title, it should keep the ideals of the god or goddess at heart.
I'd be happy to hear everyone's ideas.
tenshi_strife
O.o game.... mechanics.... destroyed.....
ok first off for this to be even REMOTELY reasonable you need to make these benefits pve only, or else pvp gets smashed by pve chars.
STILL its a bit of an attack on the idea of causal play. as soon as titles give benefits like that people will HAVE to farm them to keep up with others, and you know what that means, our fav bash, grinding. i don't think anyone who plays GW wants to grind or else they would play wow or everquest *wither that or they are cheap bastards lol*.
this would also increase bot productivity. bots can farm these titles like no tomorrow then use their benefits to further increase the gold they farm. either idea of the attribute benefit or the blessing benefit kinda promotes bots.
now i do like the idea of titles benefiting you but im sorry on your idea the drawbacks greatly outweigh the benefits, i cannot support that idea.
ok first off for this to be even REMOTELY reasonable you need to make these benefits pve only, or else pvp gets smashed by pve chars.
STILL its a bit of an attack on the idea of causal play. as soon as titles give benefits like that people will HAVE to farm them to keep up with others, and you know what that means, our fav bash, grinding. i don't think anyone who plays GW wants to grind or else they would play wow or everquest *wither that or they are cheap bastards lol*.
this would also increase bot productivity. bots can farm these titles like no tomorrow then use their benefits to further increase the gold they farm. either idea of the attribute benefit or the blessing benefit kinda promotes bots.
now i do like the idea of titles benefiting you but im sorry on your idea the drawbacks greatly outweigh the benefits, i cannot support that idea.
Zexion
If you add this (rather silly) idea Anet, make it so each profession has an equal number of titles.
Anything else would be stupid.
_Zexion
Anything else would be stupid.
_Zexion
tenshi_strife
Quote:
Originally Posted by Zexion
If you add this (rather silly) idea Anet, make it so each profession has an equal number of titles.
Anything else would be stupid. _Zexion |
MithranArkanere
Hm... a reason to buy character slots...?
XD... as long as they are only one title per profession in PvE, and maybe another in PvE, it would be fine... otherwise... it would be too much, XD.
XD... as long as they are only one title per profession in PvE, and maybe another in PvE, it would be fine... otherwise... it would be too much, XD.
Rhia Aryx
Uh...
Just no.
Your post makes little sense about what each title is and it'd be really difficult to implement. /unsigned
Just no.
Your post makes little sense about what each title is and it'd be really difficult to implement. /unsigned
Bazompora
Quote:
Originally Posted by tenshi_strife
Necromancer-
Plague Bearer- *yes i stole this idea from above poster.* amount of conditions placed upon enemies. if the enemy already has this condition then no points are rewarded Soul Stealer- amount of energy gained from soul reaping *this will be a bitch title thanks to SR nerf lol* Corpse desecrator- number of corpses explointed. this is a mm title but it also goes for well necs too. Grenth's Cursed- number of Necromancer hexs placed on foes. same as mes title. |
Quote:
Originally Posted by Belzan
Blood - x of 20,000 health sacrifices. Displaying this title increases your Blood Magic attribute by 1.
|
Blood Feuder - amount of health stolen from disregarding forum members.
pumpkin pie
Title specifically for Beast Master
if this idea is implemented http://www.guildwarsguru.com/forum/s...ad.php?t=80728
then we can have this title, most pet tames at level 20s.
since we have lucky and unlucky title I think we need a most death per character title as well opposite of survivor title.
if this idea is implemented http://www.guildwarsguru.com/forum/s...ad.php?t=80728
then we can have this title, most pet tames at level 20s.
since we have lucky and unlucky title I think we need a most death per character title as well opposite of survivor title.
freekedoutfish
We have far too many titles already! Until about 6 months ago, I was proud to be a KOABD, and then the added around 6 more titles and suddenly everyone was a KOABD.
There was a time when you wouldnt see another KOABD for days, and now you see one every 10 minutes, along with PKM and I've even seen a lvl3 one.
There are too many easily maxed titles now. We dont need more!!
The only pve titles that carry any weight anymore are the legendary and guardian IMO, because atleast those are a challenge to get (including legendary cartog).
/not signed because we just dont need more!! We have too many to keep track of already, and I expect your titles would be easy to do.
There was a time when you wouldnt see another KOABD for days, and now you see one every 10 minutes, along with PKM and I've even seen a lvl3 one.
There are too many easily maxed titles now. We dont need more!!
The only pve titles that carry any weight anymore are the legendary and guardian IMO, because atleast those are a challenge to get (including legendary cartog).
/not signed because we just dont need more!! We have too many to keep track of already, and I expect your titles would be easy to do.
darknight2169
/signed, this would be a great way to tell if someone is a good [class], even if they have super good skills and items/armor doesnt mean their any good, this can tell (to an extent)