Please critique my warrior skillbar
Absolute Destiny
Admittedly, this is not the "I'm uber-god of the game" warrior skillbar.
My char's a LV18 W/N, specializing in Hammer Mastery.
Skills:
Irresistible Blow
Mighty Blow
Sprint
Wild Blow
Griffon's Sweep
Flurry
Resurrection Signet
Healing Signet
Scathing comments expected, constructive comments appreciated.
...and yes, I do aggro much!
My char's a LV18 W/N, specializing in Hammer Mastery.
Skills:
Irresistible Blow
Mighty Blow
Sprint
Wild Blow
Griffon's Sweep
Flurry
Resurrection Signet
Healing Signet
Scathing comments expected, constructive comments appreciated.
...and yes, I do aggro much!
LightningHell
<<(This poster has never played a warrior before)<<
Well, are you supposed to be the tank or damage dealer? Preferably both.
16 Hammer Mastery, rest into Strength.
Irresistable Blow is excellent.
Mighty Blow is...good.
Sprint...I don't know much.
Wild Blow isn't really needed.
I prefer Protector's Strike to Griffon's Sweep, but your choice.
Flurry? I don't know.
Resurrection Signet is must.
Healing Signet is good.
I'd put...err, where are you right now?
Well, are you supposed to be the tank or damage dealer? Preferably both.
16 Hammer Mastery, rest into Strength.
Irresistable Blow is excellent.
Mighty Blow is...good.
Sprint...I don't know much.
Wild Blow isn't really needed.
I prefer Protector's Strike to Griffon's Sweep, but your choice.
Flurry? I don't know.
Resurrection Signet is must.
Healing Signet is good.
I'd put...err, where are you right now?
Skuld
Flurry, Griffon's Sweep are bad skills, Wild Blow is unneeded.
You shouldn't need to be worrying about builds 'til higher level when you can get hold of some elite skills, just play around with different things at the moment
You shouldn't need to be worrying about builds 'til higher level when you can get hold of some elite skills, just play around with different things at the moment

A Leprechaun
^ i like flurry mainly because im too lame to use frenzy but also it is still handy it gain ardenaline, although it is a bit energy intensive but hey it works
Skuld
Try Tiger's Fury then.
Arkantos
You need a zealous wep to keep up with flurry. You wouldn't be able to spam it, because you have other energy skills.
Absolute Destiny
Quote:
Originally Posted by Skuld
Try Tiger's Fury then.
Um, I don't mean to pose as an expert or anything, but you know Tiger's Fury is a Ranger skill, right?
Notice the lack of "R" in my character description.
Notice the lack of "R" in my character description.
Skuld
Sorry, I was addressing A Leprechaun.
Arkantos
Quote:
Originally Posted by Absolute Destiny
Um, I don't mean to pose as an expert or anything, but you know Tiger's Fury is a Ranger skill, right?
Notice the lack of "R" in my character description. You're using no necromancer skills and you can change your second profession to /R.
Notice the lack of "R" in my character description. You're using no necromancer skills and you can change your second profession to /R.
Yukito Kunisaki
He's lvl 18, he can't change to /R, yet, please be helpful instead of an ass...
W/N Hammer? I like the idea... Does /N have anything that helps KD? Nope, HOWEVER, Fetid Ground from Factions [if you bought the expansion] is a welcome addition to a Hammer Warrior's skillbar...
Hammer types can't tank as well as shield types, don't care how you build it, shields add 16 AL and that is important for dmg reduction, I'd say you should focus on dmg and disruption vs. trying to tank for your team, you could, but an axe/sword [definitely sword with riposte] can tank better...
Tiger's Stance and Bonetti's Defense make good additions to a warrior's skillbar. Moreso on a hammer type since he needs more energy than the other warrior builds. [yay Crushing Blow] Helps you do dmg and gain energy while blocking. If you don't have Factions though, this build is a bit harder to work off of... I'll assume you don't have factions and suggest this:
max hammer mastery if possible, 7-9 strength, rest to tactics. I'm going to assume you can't have access to elites and being lvl 18, you don't have access to a bunch of other things...
Counter Blow
Crushing Blow
Hammer Bash
Belly Smash / Mighty Blow / Irresistable Blow
Berserker Stance [frenzy gets you killed in PvE where you tank and aggro]
Bonetti's Defense
Plague Touch
Res Signet
For now where you are at, you should be able to get access to all of these skills and the idea is to slam your foe with Counter, Crushing, 'extra hit from the 4th skill of your choice, and then Hammer Bash.
That'll give ya 2 KDs & a ton of dmg dealt... Berserkers should nearly guaruntee at least a fast starting kill before you start tanking...
Hope this helps!
W/N Hammer? I like the idea... Does /N have anything that helps KD? Nope, HOWEVER, Fetid Ground from Factions [if you bought the expansion] is a welcome addition to a Hammer Warrior's skillbar...
Hammer types can't tank as well as shield types, don't care how you build it, shields add 16 AL and that is important for dmg reduction, I'd say you should focus on dmg and disruption vs. trying to tank for your team, you could, but an axe/sword [definitely sword with riposte] can tank better...
Tiger's Stance and Bonetti's Defense make good additions to a warrior's skillbar. Moreso on a hammer type since he needs more energy than the other warrior builds. [yay Crushing Blow] Helps you do dmg and gain energy while blocking. If you don't have Factions though, this build is a bit harder to work off of... I'll assume you don't have factions and suggest this:
max hammer mastery if possible, 7-9 strength, rest to tactics. I'm going to assume you can't have access to elites and being lvl 18, you don't have access to a bunch of other things...
Counter Blow
Crushing Blow
Hammer Bash
Belly Smash / Mighty Blow / Irresistable Blow
Berserker Stance [frenzy gets you killed in PvE where you tank and aggro]
Bonetti's Defense
Plague Touch
Res Signet
For now where you are at, you should be able to get access to all of these skills and the idea is to slam your foe with Counter, Crushing, 'extra hit from the 4th skill of your choice, and then Hammer Bash.
That'll give ya 2 KDs & a ton of dmg dealt... Berserkers should nearly guaruntee at least a fast starting kill before you start tanking...
Hope this helps!

Skuld
Huh? Is stating that you can change your secondary being an ass?...
Dante the Warlord
Quote:
Originally Posted by Skuld
Huh? Is stating that you can change your secondary being an ass?...
No offense, but ... yes... its like saying that youve spent a month getting used to a secondary profession and now all that work is nothing.
Anyways, the newest build suggested is awesome and a good idea for you... i use in addition to beserkers stance, "for great justice".. which is really good for gaining adrenaline.
Anyways, the newest build suggested is awesome and a good idea for you... i use in addition to beserkers stance, "for great justice".. which is really good for gaining adrenaline.
Skuld
Dante, the OP isn't even using any necro skills.
Dante the Warlord
even though hes not USING it dosen't mean he dosen't HAVE any...hes still kinda new, so he can't get any permenant build yet anyways... necro skills are very useful, and great for degeneration to foes many times.
Skuld
Huh, yeh, sure.
LightningHell
Quote:
Originally Posted by Dante the Warlord
even though hes not USING it dosen't mean he dosen't HAVE any...hes still kinda new, so he can't get any permenant build yet anyways... necro skills are very useful, and great for degeneration to foes many times.
Huh...? Degen spells on a Warrior...?
But /N has Plague Touch.
I'm not sure what IAS to take, honestly. I don't play a Warrior.
But /N has Plague Touch.
I'm not sure what IAS to take, honestly. I don't play a Warrior.
Rera
You guys are kidding, right? Telling somebody they can change their secondary is suddenly asshole behavior? As Skuld said, he's not even using any necro skills, so I don't understand why suggesting that he switch secondary and *make his build more effective* is suddenly OMFG JERK!!
People never hesitate to tell wammos to change their profession, so I don't understand what the difference is here.
Flurry is fine as IAS. It'll lower your damage, but Frenzy is suicide in the hands of an inexperienced player, and Tiger Stance active/recharge ratio is too low. Actually, you may not even have access to Tiger Stance, assuming you started in Prophecies (which I think is a good assumption, since you're not lvl20).
At lvl18 you haven't actually started to play the 'real' game yet, so don't get too caught up on builds for the moment. I'm not saying take random skills or an empty skillbar, but bring the stuff that makes sense to you and just roll. Once you've reached level 20 and have access to more skills and other professions, you can sit down and seriously think about your build. If you're really interested, there are already a number of builds posted throughout the forums, complete with discussion and comments, so they should give you some ideas on popular skills and whatnot.
People never hesitate to tell wammos to change their profession, so I don't understand what the difference is here.
Flurry is fine as IAS. It'll lower your damage, but Frenzy is suicide in the hands of an inexperienced player, and Tiger Stance active/recharge ratio is too low. Actually, you may not even have access to Tiger Stance, assuming you started in Prophecies (which I think is a good assumption, since you're not lvl20).
At lvl18 you haven't actually started to play the 'real' game yet, so don't get too caught up on builds for the moment. I'm not saying take random skills or an empty skillbar, but bring the stuff that makes sense to you and just roll. Once you've reached level 20 and have access to more skills and other professions, you can sit down and seriously think about your build. If you're really interested, there are already a number of builds posted throughout the forums, complete with discussion and comments, so they should give you some ideas on popular skills and whatnot.
Absolute Destiny
Quote:
Originally Posted by Rera
You guys are kidding, right? Telling somebody they can change their secondary is suddenly asshole behavior? As Skuld said, he's not even using any necro skills, so I don't understand why suggesting that he switch secondary and *make his build more effective* is suddenly OMFG JERK!!
People never hesitate to tell wammos to change their profession, so I don't understand what the difference is here.
Flurry is fine as IAS. It'll lower your damage, but Frenzy is suicide in the hands of an inexperienced player, and Tiger Stance active/recharge ratio is too low. Actually, you may not even have access to Tiger Stance, assuming you started in Prophecies (which I think is a good assumption, since you're not lvl20).
At lvl18 you haven't actually started to play the 'real' game yet, so don't get too caught up on builds for the moment. I'm not saying take random skills or an empty skillbar, but bring the stuff that makes sense to you and just roll. Once you've reached level 20 and have access to more skills and other professions, you can sit down and seriously think about your build. If you're really interested, there are already a number of builds posted throughout the forums, complete with discussion and comments, so they should give you some ideas on popular skills and whatnot. Um, not to appear any more noobish, but
What does my level have to do with the skills that are available to me? Isn't that more based on locations I have access to?
People never hesitate to tell wammos to change their profession, so I don't understand what the difference is here.
Flurry is fine as IAS. It'll lower your damage, but Frenzy is suicide in the hands of an inexperienced player, and Tiger Stance active/recharge ratio is too low. Actually, you may not even have access to Tiger Stance, assuming you started in Prophecies (which I think is a good assumption, since you're not lvl20).
At lvl18 you haven't actually started to play the 'real' game yet, so don't get too caught up on builds for the moment. I'm not saying take random skills or an empty skillbar, but bring the stuff that makes sense to you and just roll. Once you've reached level 20 and have access to more skills and other professions, you can sit down and seriously think about your build. If you're really interested, there are already a number of builds posted throughout the forums, complete with discussion and comments, so they should give you some ideas on popular skills and whatnot. Um, not to appear any more noobish, but
What does my level have to do with the skills that are available to me? Isn't that more based on locations I have access to?
LightningHell
Quote:
Originally Posted by Absolute Destiny
Um, not to appear any more noobish, but
What does my level have to do with the skills that are available to me? Isn't that more based on locations I have access to? True, but usually you don't get level 10s in Ring of Fire.
What does my level have to do with the skills that are available to me? Isn't that more based on locations I have access to? True, but usually you don't get level 10s in Ring of Fire.
Senator Tom
just so you know, deep wound is always great for a warrior to be able to inflict, so you definately want to have a combo of a knockdown + crushing blow
narud
your lvl kinda tells us how far you are and allows us to see you may not have all the skills available. If youve payed for runs and are way farther then you should be, then you better have a plan for what to do. I suggest you wait till lvl 20 also for skills, capping ability, access to certain areas, and attribute points. Youre not gonna find much help with a build for a non lvl 20 considering lvl 20 is when your character can start getting perfected. And the builds youre gonna find almost always require lvl 20 att's.
Narayanese
I find Tiger Stance better than Flurry.
Most of the time I bring both Frenzy and Tiger Stance, using Frenzy while I'm not attacked, switching to Tiger Stance when I get any damage more serious than wanding.
But if you want to learn to use Frenzy I'd recommend bringing sprint instead of tiger stance while you're learning, so you can run away if you're slow on canceling frenzy (you cancel it by activating another stance, eg tiger stance or sprint).
Since I like number crunching...
Flurry increases your auto-attack damage by
1.5*0.75-1=12.5% for 5 energy each 5 seconds.
Tiger Stance increases your auto-attack damage at 9 strength by
0.5*8/20=20% for 5 energy each 20 seconds which means you can afford to use other energy skills as well, such as irresistable blow and plague touch (a great skill in areas with weakness or blind).
Quote:
Originally Posted by LightningHell
Most of the time I bring both Frenzy and Tiger Stance, using Frenzy while I'm not attacked, switching to Tiger Stance when I get any damage more serious than wanding.
But if you want to learn to use Frenzy I'd recommend bringing sprint instead of tiger stance while you're learning, so you can run away if you're slow on canceling frenzy (you cancel it by activating another stance, eg tiger stance or sprint).
Since I like number crunching...
Flurry increases your auto-attack damage by
1.5*0.75-1=12.5% for 5 energy each 5 seconds.
Tiger Stance increases your auto-attack damage at 9 strength by
0.5*8/20=20% for 5 energy each 20 seconds which means you can afford to use other energy skills as well, such as irresistable blow and plague touch (a great skill in areas with weakness or blind).
Quote:
16 Hammer Mastery, rest into Strength.
It's a better idea to spread the points about equally into tactics and strength, otherwise healing signet isn't very useful... but yes, 16 in hammer mastery is a must (or 14 if you don't like superior runes).
xtremextreme
Plague touch would be nice for condition removal, maybe a nice necro spell like hmmm suffering or price of failure might help as well. Idea of 2 professions is to maximuse the use of both, so put those necro skills to use

LightningHell
Quote:
Originally Posted by Narayanese
It's a better idea to spread the points about equally into tactics and strength, otherwise healing signet isn't very useful... but yes, 16 in hammer mastery is a must (or 14 if you don't like superior runes).
Oops, I forgot he was using Healing Signet...
16 Hammer 10 Tactics 8 Strength would be what I'd take then. Magawd, this is looking like a GvG warrior's attribute specs...
16 Hammer 10 Tactics 8 Strength would be what I'd take then. Magawd, this is looking like a GvG warrior's attribute specs...
Rera
Quote:
Originally Posted by Absolute Destiny
Um, not to appear any more noobish, but
What does my level have to do with the skills that are available to me? Isn't that more based on locations I have access to? There is usually a strong correlation between what level you are and what locations you have access to, provided that you are not being run through everything. Obviously, if you hitched a ride to Sanctum Cay, ascended at the very first opportunity, skipped to THK, and managed to find groups for the fire island missions, it's entirely possible that you have access to every skill in the game. But anyone playing normally won't.
I assumed you started in Prophecies because Canthan characters level *very* quickly. You pretty much have to skip things on purpose to not be lvl20 by the time you reach the third or fourth mission town. Also, you have prophecies skills on your skillbar.
What does my level have to do with the skills that are available to me? Isn't that more based on locations I have access to? There is usually a strong correlation between what level you are and what locations you have access to, provided that you are not being run through everything. Obviously, if you hitched a ride to Sanctum Cay, ascended at the very first opportunity, skipped to THK, and managed to find groups for the fire island missions, it's entirely possible that you have access to every skill in the game. But anyone playing normally won't.
I assumed you started in Prophecies because Canthan characters level *very* quickly. You pretty much have to skip things on purpose to not be lvl20 by the time you reach the third or fourth mission town. Also, you have prophecies skills on your skillbar.
Absolute Destiny
Quote:
Originally Posted by Rera
There is usually a strong correlation between what level you are and what locations you have access to, provided that you are not being run through everything. Obviously, if you hitched a ride to Sanctum Cay, ascended at the very first opportunity, skipped to THK, and managed to find groups for the fire island missions, it's entirely possible that you have access to every skill in the game. But anyone playing normally won't.
I assumed you started in Prophecies because Canthan characters level *very* quickly. You pretty much have to skip things on purpose to not be lvl20 by the time you reach the third or fourth mission town. Also, you have prophecies skills on your skillbar. Yeah, I'm not messing with Factions until it costs $30 or less.
I assumed you started in Prophecies because Canthan characters level *very* quickly. You pretty much have to skip things on purpose to not be lvl20 by the time you reach the third or fourth mission town. Also, you have prophecies skills on your skillbar. Yeah, I'm not messing with Factions until it costs $30 or less.
mathijn
that's smart, since you dont master the "older" proffesions
grats on leveling btw. [W/N19], Sephiro Maximus=P
whisper me IG when you need some info/help etc.
grats on leveling btw. [W/N19], Sephiro Maximus=P
whisper me IG when you need some info/help etc.