The more the game grows in size the more keys you end up with over a number of chars. and maybe a mini pet layer for mini pet collectors
Another thing is I think the skill trainer in the Guild halls needs to be updated to reflect the same as in Prophecies. You can buy the skills now in any town.
materals youmayhang on to indefinatly, but with keys I really dont see why you would have more than 1 stack of keys at any one time, and then theres also the fact that most keys are useless in nothing being in high end areas.
Also if im not mistaken ive read this suggestion before.
If I go into an explorable area and buy 5 keys but only find 3 chests - I have 2 left over. Then I go into a different high end area - get a few keys, find less chests then keys - a few left over again.
This can cause quite a few different high end keys to accumulate in my storage and take up valuable real estate.
I'm working on all titles, slowly and I think as the game was meant to be played. While doing missions, quests and helping out members of my Guild.
On a sidenote If you look at the current storage there is room for another tab. I would not be suprised with the release of Nightfall we can get another tab for storage. I would love to see an extra armor storage area, place for keys as well as dyes.
Yes, this has been suggested before. In addition to that thread I've just linked, key storage has come up in many other threads not directly about key storage.