A system to deal with AFKers in cooperative missions (not kick-related)
Hibou
For cooperative missions, each player get an hidden stat called "Teamwork points". Teamwork points start at 0 when the mission begins. Each 5 seconds, every player get 1 teamwork point for each other team player within range. (i.e. name not grayed out in team window).
When the mission ends, the system computes the maximal possible teamwork points (according to the time taken to do mission) and compare this value to each player's teamwork points. Any player who has less than 50% of the maximal teamwork points value doesn't pass the mission and get warped back to mission outpost. All other players move on as usual. Simple isn't ?
Note : After testing, the values might be adjusted for best possible results. i.e. the 5 seconds and the 50%.
Funny side-effect : players running missions for lazy teams would not pass the mission and get rewards
Now, what is the thing I didn't see that make this suggestion totally worthless ? You tell me !
So... /signed or /notsigned ?
When the mission ends, the system computes the maximal possible teamwork points (according to the time taken to do mission) and compare this value to each player's teamwork points. Any player who has less than 50% of the maximal teamwork points value doesn't pass the mission and get warped back to mission outpost. All other players move on as usual. Simple isn't ?
Note : After testing, the values might be adjusted for best possible results. i.e. the 5 seconds and the 50%.
Funny side-effect : players running missions for lazy teams would not pass the mission and get rewards
Now, what is the thing I didn't see that make this suggestion totally worthless ? You tell me !
So... /signed or /notsigned ?
Undivine
Well, if we're only talking cooperative missions, then this kinda makes sense. However, it wouldn't work in places like Thunderhead Keep where the cutscene brings you to the king and then everyone has to guard that king.
It also doesn't work if there is more than one leecher. So now you may end up with a worse problem - the leechers are always coming in pairs!
It also doesn't work if there is more than one leecher. So now you may end up with a worse problem - the leechers are always coming in pairs!
Addone_Abaddon
I like this, I remember when doing the mission to become closer to the stars, a monk said "brb" and never came back, in the end, everyone except that one monk was dead, even the other monk.
Hibou
Quote:
Originally Posted by Undivine
Well, if we're only talking cooperative missions, then this kinda makes sense. However, it wouldn't work in places like Thunderhead Keep where the cutscene brings you to the king and then everyone has to guard that king.
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Quote:
Originally Posted by Undivine
It also doesn't work if there is more than one leecher. So now you may end up with a worse problem - the leechers are always coming in pairs!
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So as long as the active team as 50% of its players in it, you can pass the mission.
On the other hand, if you have 4 permanent afkers on your team of 8, you might just consider aborting the mission...
DeanBB
I like an idea that doesn't involve people voting others off the team, good job. Anet may need to tweak it as far as conditions or whatever, perhaps movement or skill use can be factored in? Otherwise something like this would be good.
Painbringer
/ signed
Since your caluculating points add a title track for this as well. (Team Player / Helper of the Group / Master of the Team) Boy would this be nice for pick up groups. Minus points for rage quiters. And inactive characters are booted off after 7 minutes of no movement/action.
Since your caluculating points add a title track for this as well. (Team Player / Helper of the Group / Master of the Team) Boy would this be nice for pick up groups. Minus points for rage quiters. And inactive characters are booted off after 7 minutes of no movement/action.
The truth itself
A fine idea.
/signed
But might need some tweaking, but hey, every idea needs tweaking.
/signed
But might need some tweaking, but hey, every idea needs tweaking.
Rera
This system should work in most missions, but it also limits the acceptable ways to complete a mission. The party basically has to stay together for most of the mission. Anyone who moves away from the party will be penalized, even if it is a legitimate part of the mission.
Also, ragequitting is the only reasonable response to stubborn idiocy, so I disagree that it should be penalized.
Also, ragequitting is the only reasonable response to stubborn idiocy, so I disagree that it should be penalized.
xiao1985
/signed 2000 million times if i can
but then you can have leechers who comes with the group and does nothing... (i had a leecher like that once in naipui)
but then you can have leechers who comes with the group and does nothing... (i had a leecher like that once in naipui)
mega_jamie
what happens with runners, or people who know what they are doing and cant be bothered for the slower players to pick up the pace.
People "runing off" to finish a bonus or just plain explore will get punished.
People "runing off" to finish a bonus or just plain explore will get punished.
Azure
/Signet
But I see a problem if someone dies at the very start'n all rez's have been used up (just a worstcase scenario d.
And even tho they dont assist on the game, but if they've done the mission before they can still guide the rest thru, and not being totally useless.
But I see a problem if someone dies at the very start'n all rez's have been used up (just a worstcase scenario d.
And even tho they dont assist on the game, but if they've done the mission before they can still guide the rest thru, and not being totally useless.
rezabm
I like that. But I'd like to see it implemented more like a "coolness indicating system", where players themselves vote and assign cool-points to their team-mates after finishing the coop.
I Mean I
Simplier:
To encounter 1 afk leecher in team leader /votekick{add here name __} and then everyone else exept from the person that is afk /votekick and game throw him out of mission and replece him with a same proffesion henche or a random one.
To enounter 2 and mroe afk leechers:Team leader /vote{add how many votes here___}kick{add name here__} and then if 2 leechers in team of 8 you do somethin like /6votekicks{name here} everyone that is not afk votes game throw them in the nearest outpost and repleace them with random henche
To encounter 1 afk leecher in team leader /votekick{add here name __} and then everyone else exept from the person that is afk /votekick and game throw him out of mission and replece him with a same proffesion henche or a random one.
To enounter 2 and mroe afk leechers:Team leader /vote{add how many votes here___}kick{add name here__} and then if 2 leechers in team of 8 you do somethin like /6votekicks{name here} everyone that is not afk votes game throw them in the nearest outpost and repleace them with random henche
Hibou
Quote:
Originally Posted by I Mean I
Simplier:
To encounter 1 afk leecher in team leader /votekick{add here name __} and then everyone else exept from the person that is afk /votekick and game throw him out of mission and replece him with a same proffesion henche or a random one. To enounter 2 and mroe afk leechers:Team leader /vote{add how many votes here___}kick{add name here__} and then if 2 leechers in team of 8 you do somethin like /6votekicks{name here} everyone that is not afk votes game throw them in the nearest outpost and repleace them with random henche |
What I want to develop in this thread is an alternate way that does not require player input. A transparent system if you will.
Hibou
Quote:
Originally Posted by xiao1985
/signed 2000 million times if i can
but then you can have leechers who comes with the group and does nothing... (i had a leecher like that once in naipui) |
Hibou
Quote:
Originally Posted by Rera
This system should work in most missions, but it also limits the acceptable ways to complete a mission. The party basically has to stay together for most of the mission. Anyone who moves away from the party will be penalized, even if it is a legitimate part of the mission.
Also, ragequitting is the only reasonable response to stubborn idiocy, so I disagree that it should be penalized. |
I agree that Rage quitting shoud not be penalized, if it was, people would simply log off instead or provoke a disconnection.
Kai Nui
Just leave and start over without the individual causing the problem. Whee problem solved.
Hibou
Quote:
Originally Posted by mega_jamie
what happens with runners, or people who know what they are doing and cant be bothered for the slower players to pick up the pace.
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Quote:
Originally Posted by mega_jamie
People "runing off" to finish a bonus or just plain explore will get punished.
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For the bonus, this should not be an issue as running to finish a bonus should not take you away from the party for more than a few minutes. If you spent more time with the team than alone, you pass the mission, it's that simple.
The system would do nothing to prevent someone from going afk 5 minutes before the mission's end, but it will eliminate those who goes afk 5-15 minutes into the mission.
Hibou
Quote:
Originally Posted by Kai Nui
Just leave and start over without the individual causing the problem. Whee problem solved.
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