5x Blood Spikers
N/Mo
Equipment:
- + Energy Armor
- 20/20 blood +15 Energy +1/20% Blood Magic staff (Milthuran's would work.) or 20/20 wand/cesta
Attribute Points:
Blood Magic -12+3+1
Soul Reaping - 9+1
Healing Prayers - Remaining (9 I believe)
Skills:
1. Vampiric Gaze
2. Lifebane Strike
3. Shadow Strike
4. Life Transfer {E}
5. Optional (I put echo in here before, forgot it was part monk >.<)
6. Infuse Health
7. Extinguish
8. Resurrection Signet
Role: Coordinate Spikes on called targets and heal the party effectively.
1x Fast Cast Rez Mesmer
Me/Mo
Equipment:
- + Energy Armor
- 20/20 Healing or Prot (Depends on what rez you use) +15 energy +30 health
Attribute Points:
Fast Casting - 12+3+1
Healing or Protection Prayers - 12 (reduce as wanted for other types of skills)
Skills:
1. Hard Rez 1
2. Hard Rez 2
3. Arcane Echo
4-8. Skills of your choice from attribute you chose to take out of prayers
Role: Resurrect the fallen Saccer Necro after his corpse is exploited. If rez skills are as fast as signet (not sure, not tested) then also rez fallen team members so key members don't have to stop fighting.
1x Saccer Necromancer
N/Me
Equipment
- + Energy Armor
- 20/20 Blood Wand and -50 Cesta
- 5 Superior Runes
Attribute Points
Blood Magic - 12+3+1
Illusion Magic - Enough to do more than 55 damage with IoW
Soul Reaping - Remaining+3
Skills:
1. Awaken the Blood
2. Blood is Power {E}
3. Blood Ritual
4. Illusion of Weakness
5. Resurrection Signet
6-8. Choice of Sacrifice or Blood Damage Skills
Role: To sacrifice himself many times before the start of the match so the Minion Master/Sacrificer can make 10 minions to start the game off. Also, he will be battery for anyone not affected by soul reaping or still in need of energy after it's effects.
1x Minion Master/Sacrificer
N/Any
Equipment:
- Bloodstained Boots. The rest can be Minion Master's or + Energy Armor
- 20/20 +15 Energy +1/20% Death Magic Staff (Ghial's ;]) or 20/20 Cesta and Wand
Attribute Points:
Death Magic - 12+3+1
Soul Reaping - 9+1
Blood Magic - 9+1 (or 3 if you're feeling confident ^^)
Skills:
1. Animate Bone Minions
2. Animate Flesh Golem {E}
3. Blood of the Master
4. Death Nova or Shadow Strike
5. Taste of Death
6. Dark Bond or Lifebane Strike
7. Vampiric Gaze
8. Resurrection Signet
Role: To summon 9 minions and 1 Golem out of the saccer before the fight and use taste of death to kill the minions when the Blood Spikers are low on energy. Also to do secondary damage with Vampiric Gaze and the other blood skills or enchant minions with Death Nova before they get killed.
Variants:
- Replace the Minion Master with a Ritualist minion bomber. I'm not so sure this would work, but if the saccer (with such low health) ran into the middle of the enemy and died, explosive growth could do some damage. Also boon of creation for better energy management.
- Replace a Blood Spiker with a boonprot or healer of some sort. I think the blood spikers would heal efficiently, but if one finds they're healing more than spiking, one could be replaced with someone who only heals.
Footnote: As I said before, this build is completely untested. I thought of it when I heard of the Spirit Spam/Blood Spike being nerfed and after seeing the old Minion Factory build that was nerfed with the minion cap. Please leave constructive criticism and maybe some changes. Also, it's the main job types that are my idea, I'm not really 100% sure what the best builds for blood spikers, saccers, etc. are
