So what happens when...

sgtclarity

sgtclarity

Lion's Arch Merchant

Join Date: Jul 2005

I Can Break These C[uffs]

W/

How long is Anet going to continue releasing new classes to play? As it is... It's going to get pretty hard to keep up with all the different combinations and such after whatever comes after Nightfall. I'm just wondering, because I remember some of the worst things about games like DAoC and Everquest was because there were a billion different classes to the extent where players thought of it as lame.

So... What will happen?

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Yeah, 10 professions will kinda saturate the game. I still haven't accustomed to Rits and Assassins and I doubt I'll take much interest in Dervishes and Paragons. I feel quantity is dominating quality now.

EagleEye33

EagleEye33

Krytan Explorer

Join Date: Nov 2005

In a House...duh

Untouchable Heroes

R/E

As of right now, I think its a good mix, with all the builds being the same that everyone uses, its getting lame. Diversity is good, *since this game is based on skill*. Its nice to come up to something different. We have 10 profs out now? (with nightfall). Doesnt seem like too much to me.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

I don't think Anet have said that they will keep introducing professions with each new chapter, so I think we'll end up with 10 and I think it's just fine.

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Magic the Gathering is a similar game to Guild Wars. Well, it has some similarities; just bear with me on this fact. Anyway, Magic has 39 game expansions, each with their own features and mechanics. It also has 10 core sets. Magic hasn't gotten old yet, it's still going quite strong. Diversity in games like these are good.

However, Magic also has different tournament formats limiting which expansions and core sets can be used so that players won't get overwhelmed by the ridiculously large amount of options available in an un-restricted game. Guild Wars may need to implement something similar if they continue to crank out new professions every 6 months.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Perhaps we will see Type 1/2 of PvP play.

(Type 1 Being all classes.All skills.)
(Type 2 Being only core classes(With only core skills,that Chapters skills and the recent two classes.)

Trunce

Academy Page

Join Date: Jul 2005

R/Me

I hope, hope hope and hope some more, that the next expansion will not be new classes. There's alot they could do, and if they dedicate the time to the things people want, instead of the Classes, they could get alot done.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Personally the more classes the better. I like to see people using UNIQUE builds. Not the same out, SS, MM, IWAY, VIM, Dual Smite, blah blah blah blah blah blah puke. Sure they work, but I mean come on doesn't it stop being fun eventually? Anyways more classes = more build possiblities.

defrule

defrule

Frost Gate Guardian

Join Date: Oct 2005

Volcano Insurance Salesmen [scam]

I want a LOT of new skills for the core professions. Skill expansions simply put.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by defrule
I want a LOT of new skills for the core professions. Skill expansions simply put.
Yes that would be awesome. I think this is a pain to the devs though. Factions didn't have that much new skills as I expected it would have. I'm not complaining, far from it, it must be a difficult task to make a spell useful and balanced, while at the same time looking out for imbalanced combos with existing or new spells. Not to forget program the whole thing, correct and without bugs.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Limited Skill tournaments

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

People need to be creative and embrace the new proffessions, there will not be an issue till they hit 20 or so, then people wont even know half the proffessions and it will be time to stop.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

They are experimenting with sealed play

For PvE though, they can keep going and going like MtG...

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

Quote:
Originally Posted by majoho
I don't think Anet have said that they will keep introducing professions with each new chapter, so I think we'll end up with 10 and I think it's just fine.
they have said this actually. i don't have the links but in several different interviews on websites and podcasts, it has been noted that they wish to introduce 2 new professions with each chapter.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Phaern Majes
Personally the more classes the better. I like to see people using UNIQUE builds. Not the same out, SS, MM, IWAY, VIM, Dual Smite, blah blah blah blah blah blah puke. Sure they work, but I mean come on doesn't it stop being fun eventually? Anyways more classes = more build possiblities.
More options doesnt mean creative play...It just means different stuff will be the FoTm after each chapter release, but you will still see the same stuff.

Like instead of IWAY you might be all DervWAY or something. Its all the same.

sgtclarity

sgtclarity

Lion's Arch Merchant

Join Date: Jul 2005

I Can Break These C[uffs]

W/

Another point I wanted to make about the More classes=More diversity comment is:

NO! NONO NO NO! Ok, now that that's out of the way, I say this because more classes does NOT improve diversity or ingenuity. If you simply scrap out class after class with no meshing, you'll just have these separate classes that do one thing well as defined by a single cookie cutter. It devalues the sense of creativity when you are given many options but no means to be creative. See, what makes the Core professions so great is that they mesh well. Each class is streamlined in such a way that it is possible to VIABLY combine almost any class combination and have something that works well. Now then, we move on to Factions. While the Ritualist and Assassin are arguably solid classes, there is little to medium amounts of synergy between them and the Core classes. In fact, there is hardly ANY possible synergistic relations between the two Faction professions themselves.

Synergy. The essence of what makes a game imitative or innovative, this is the one thing that attracted me the most to Guild Wars, it's uncanny ability for great synergistic possibilities when creating builds. I believe that if Guild Wars is going to continue pooping out expansions Synergy is going to be a KEY role in keeping old GW players like myself coming for more.

J3mo

J3mo

Lion's Arch Merchant

Join Date: Feb 2006

NL

Please contact the Administrator if your date of birth has changed.

Mo/

Quote:
Originally Posted by EagleEye33
As of right now, I think its a good mix, with all the builds being the same that everyone uses, its getting lame. Diversity is good, *since this game is based on skill*. Its nice to come up to something different. We have 10 profs out now? (with nightfall). Doesnt seem like too much to me.
Agreed
The more the better until a certain point tho

Legendary Shiz

Legendary Shiz

Desert Nomad

Join Date: Apr 2006

To be honest, I really hope they slow down with the expansions if they plan on adding two new classes per expansion.

One a year, maybe one every 8 months. 10 months. 6 is just too quick. People haven't been able to figure out even all the nice builds for sins or rits yet and we're already adding dervs and paragons. I'm not complaining, because I'm excited for nightfall. Just saying, they should slow it down...or I like the idea of the skill expansion.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Quote:
Originally Posted by Legendary Shiz
To be honest, I really hope they slow down with the expansions if they plan on adding two new classes per expansion.

One a year, maybe one every 8 months. 10 months. 6 is just too quick. People haven't been able to figure out even all the nice builds for sins or rits yet and we're already adding dervs and paragons. I'm not complaining, because I'm excited for nightfall. Just saying, they should slow it down...or I like the idea of the skill expansion.
who gives a bleep?

their business plan is built around a 6 month release and if that is too much for you buy only the one you like best of the 2 that year.

chapter 4 will be out April 27th 2007 on the 2nd anniversary so get ready

Kitharin

Academy Page

Join Date: Sep 2006

N/R

lol I'm such a n00b, i met a rit for the first time last week, and all i could think of was gettin him to dance- just to see that "style" they have!

I think the idea of new professions is good. Trying them all will definatly keep me going for a bit!

Ajoo

Ascalonian Squire

Join Date: Sep 2005

Well, new professions is basically what i buy campaigns for. I always get bored of playing the same game style and new professions is what introduces some variety...

Jaml

Ascalonian Squire

Join Date: May 2006

They better keep adding new professions cause the first expansion without 2 new professions is the first one i certainly won´t buy. I work 8 hours a day and was still bored with Factions 2 months ago. And i completed the PvE campaign with 6 characters. The only thing saving Factions in my book was the 2 new classes and the AB. Everything else i could do without cause its mediocre at best *cough* city *cough*.

Nightwish

Krytan Explorer

Join Date: Jul 2005

There is a limit to class diversity. Imagine Anet run out of ideas and produce a new class with combos like the assassin but uses adrenaline instead of energy

Jaml

Ascalonian Squire

Join Date: May 2006

I dont think they will run out of ideas for classes so fast. For example im still waiting for a decent summoner class. No minions that die on their own doesn´t cut it. And a shapeshifting druid like class would be nice too.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Maybe in a couple of years time when we get to chapter 7/8 then we might see them stop makeing new characters BUT NOW we are nowhere near the amout of classes other "MMO'S" have.