(can also be call Traveling Collector)
He is a randomize* NPC who collect certain collectable drops (the drop from the mob) and pays out gold for them.
Request & Reward:
The CD collector will randomly ask for one type of mob drop, such as a Topaz Crest, Alpine Seed, Icy Hump, etc. He will pay a higher price for those items, usually at 2 to 10 times higher than its merchant price (that multiplier will be random too). There is also a “demand quota” (usually in the hundred or thousands), which will count down as players sell him their stuff (counted regional wide). When this quota is reach, the CD collector will be “reset” and be gone.
Reset:
When a CD collector rest, by reach its demand quota or time, it will disappear from its last location, with a waiting time of (3…12 hours, randomly determin), before appear again in another location with a new, randomly determine demand and reward.
Location:
The CD collector will appear/instantize randomly at one of the “pre-set” locations in the exploration area. It will be somewhere further in the exploration area (and not next to the door), like the Naboo Village or the Ascalon Settlement, etc. (He would appear in 1 or 12…16 locations, but it is random, so you can’t predict where he will be) He will stay there and be instantize with that map for the time being, till he is reseted again. (so any player who goes into that map at that time will see him at that location)
So in summary:
CD collector will appear in X location inside the exploration area, asking for Y item, that he will pay Z more than the merchant. He will usually be there for T hours, or if his demand quota is reached, which means players already give him the A amount of item he need, once so, he will leave, and will appear back again in the next B hours, with a new set of demand, location, price, and time duration.
(the variable number will be randomly determine with each appearance of CD collector)
There will usually be only 1 CD collector in one region at one time.
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Other possible modifications:
-Have the price be adjusted accorind to the demand quote. So it would start up high, but as more people start bring in the item, the demand is filling up, thus will make the price go lower.
-Have more than one CD collector at the time. So in a region, there could be 2-3 CD collector around, but each will be its own seperate enity, which means its varibles (location, reset time, price, demand, etc) will be seperate.
-Could also add an NPC in town, who hinted you of the location of the CD collector. Or pay a small fee to learn more info.
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Benefit for the Game:
Here are reasons for adding such NPC. First, it give player an additional way to earn extra money, which is by farming/killing new and unfamiliar monster (mob that people usually don’t farm with), since you can earn better gold from it. This give player incentive to explore (also to explore to search for the CD collector), to change their build to better suited for the challenge of killing different mobs, which will prompt few player to get more skills or weapons for that purpose, as well as try out new builts (which is suppose to be one of the “fun feature” of GW). It give some reward for doing something fresh.
Another possible benefit is it prompt communitism. Since CD collector’s location and appear time is somewhat random, it would be helpful if there are “spotter” to check on their location from time to time. This make a need for some kind of organization and information management, which could be made into topic in places such as the major towns in-game, or on forum / guild. It’s something that promote community effort.
Thirdly, but not very importantly, is that it could create a sorta of completive atmosphere for those who are into it. It can almost be view as a race (with the demand quota), where what one player sell, and the amount it sell, could impact you. This could even extend further by having the CD collector remember which player made the most contribution/trades, and how his /her name in a chart/dialog box.
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Well, thats the idea. If you think of any, feel free to point out possible abues or reasons why it would be fundementally broken with this idea.
Thx for reading.