14 Sep 2006 at 08:21 - 2
Shadow of Haste :
>>Energy Cost 10 , Effect time 5~17s , 25% faster move
Energy Cost 5 , Effect time 30~60s , 10% faster move
this one sucks, 10% speed burst is totally useless. 60sec duration mean I must carry a stance to cancel it, that waste a skill slot
they better change will be
Energy cost 5, duration 5~17 sec, 30% faster move
14 Sep 2006 at 11:15 - 4
Huge improvements across the whole board, this is truely a sight for sore eyes.
Take a bow Anet, simply stunning.
Wheres our Deaths Charge fix tho? Still 45s Recharge??
14 Sep 2006 at 12:00 - 5
From this day on Assassins are going to kick butts.
The only complain is about Shadow of Haste, it's useless now.
The problem is: Assassins needed a boost in survivability, they had instead a boost in damage...
Anyway, great overall changes...
14 Sep 2006 at 12:06 - 6
Naa, I think survivability with the sin is dependant on the player, and not the class, so not really a problem.
These are definitely welcome changes. Unsuspecting Strike is going to start appearing on a lot more sin players' skill bars.
14 Sep 2006 at 14:14 - 7
Let me give my opinion on these changes one by one:
Quote:
Originally Posted by GW.com
Assassin
* Black Lotus Strike: reduced recharge time to 20 seconds : This skill may see more use now.
* Blades of Steel: reduced recharge time to 8 seconds: Blah
* Blinding Powder: Blindness now affects target and all adjacent foes: Blah
* Crippling Dagger: increased damage to 15..60: May see slightly increased use.
* Critical Strike: decreased Energy cost to 5: Returns a lot of energy if you can actually spare a slot for it, which was the real problem with most duals.
* Dark Prison: decreased recharge time to 45 seconds: Will be used as much as it was used before.
* Dash: decreased recharge time to 8 seconds: Good
* Death Blossom: increased damage to 20..45: Needed a buff
* Desperate Strike: increased damage to 15..60: Joke buff, common ANet thing
* Fox Fangs: increased damage to 5..30: Blah
* Golden Lotus Strike: increased Energy gained to 5..12: This will be relevant when Lead Attacks become relevant.
* Jungle Strike: increased damage to 10..25: Blah
* Locust's Fury: increased chance to double strike to 33%: Another joke buff, this skill in stupid, it needs a complete reworking.
* Nine Tail Strike: decreased recharge time to 8 seconds: Good I guess.
* Repeating Strike: increased damage to 10..30: Joke.
* Scorpion Wire: decreased cast time to 1 second: Just as good as it used to be, which wasn't much.
* Shadow of Haste: decreased Energy cost to 5, increased the duration to 30..60, and decreased the movement speed by 15%: [b]ok, this is the biggest and best change. While it may not be the best thing for primary assassins, appreciate what you can do with this skill now. This is a permanent speed boost that, if cancelled with another stance, becomes a panic teleport. IMO, its very powerful. I can see this on flaggers, even on soft targets (monks maybe ? not sure they'd want to lose Dark Escape).
* Shadowy Burden: decreased duration to 3..15 seconds: Type, this should be increase. Blah change.
* Shroud of Distress: decreased recharge time to 15 seconds: The last person who cares just died of cancer.
* Signet of Malice: decreased recharge time to 5 seconds, decreased casting time to .25 seconds: Not worth the slot.
* Siphon Speed: increased movement speed reduction to 33%, and this spell now has half range: This has always been the best skill in the DA line for me, not sure how relevant the half-range clause is. Pretty good skill.
* Siphon Strength: increased duration to 5..20 seconds. It's not a terrible skill in some places, but I still can't see anyone running it in GvG.
* Temple Strike: decreased recharge time to 20 seconds, and increased duration to 1..10 seconds. Great change, may make this a good skill in small scale combat again. I could imagine running Temple Strike rangers or even Assassins (with that Shadow of Haste secks <3) in GvG.
* Unsuspecting Strike: increased conditional damage to 15..75: Wow that's a lot of damage. Still, its a lead attack.
* Way of Perfection: increased Health gained from critical hit to 10..40: This buff is not relevant to me so blah.
* Wild Strike: increased damage to 10..35: double blah
All in all, inconsequential changes for the most part. I can't see what everyone is excited about. Maybe they just saw a big list of skills and though omg Assassin buff!. Some changes are good though and I laud ANet for them.