Looks like all non attacking Spirits got the model Destruction used to be alone in. All the rest remain the same.
Makes sense to me, never did quite understand why Destruction was singled out.
Changed Spirit Aesthetics
ubermancer
Terra Xin
what do you mean? Destruction has a 20 sec recharge, the rest are still on 45.
Silver_Fang
Quote:
Originally Posted by Terra Xin
what do you mean? Destruction has a 20 sec recharge, the rest are still on 45.
The actual spirit is the same as spirit of Destruction. Offensive Spirit that attack will have the 'Normal' Spirit Art Model. And every other spirit except Life use the Destruction Spirit Art Model.
ubermancer
Quote:
Originally Posted by Terra Xin
what do you mean? Destruction has a 20 sec recharge, the rest are still on 45.
Did you read, and understand, the title?
unmatchedfury
its much more fitting to have the defense spirits with heavy looking armor, angel wings and crossed arms. just makes more sense all over. also can help you make sense of what build the enemy rit has gone
Aran
Quote:
Originally Posted by unmatchedfury
its much more fitting to have the defense spirits with heavy looking armor, angel wings and crossed arms. just makes more sense all over. also can help you make sense of what build the enemy rit has gone
For the former point, I'd have to say I like the bound creature look more than the destruction look for defensive spirits - the fact this look is more badass kind of undermines their purpose imo. But then, it could just be that I liked their resemblance to Anima, and hence I always liked the idea of a bound summon.
To the second point, I'd have to say that is a wonderful one - being able to tell what spirits the enemy is using by looking at them is a very good change. I'm quite happy that they decided to do something along those lines - although I still believe that they should have swapped the spirit aesthetic the other way around.
To the second point, I'd have to say that is a wonderful one - being able to tell what spirits the enemy is using by looking at them is a very good change. I'm quite happy that they decided to do something along those lines - although I still believe that they should have swapped the spirit aesthetic the other way around.
Terra Xin
Quote:
Originally Posted by ubermancer
Did you read, and understand, the title?
I'll go bang my head on the computer now :P
Hella Good
I was wondering why there were all these Destruction looking spirits when I was playing yesterday. Now it makes sense. I was sure that there was a D glitch everyone was exploiting. :-)
Kais Unduli
Quote:
Originally Posted by Terra Xin
I'll go bang my head on the computer now :P
Hopefully, head banging will prevent the misreading of posts from now on.
I didn't notice that until I read the thread. I've still been dropping the spirits and running around.
I didn't notice that until I read the thread. I've still been dropping the spirits and running around.
Terra Xin
Quote:
Originally Posted by Kais Unduli
Hopefully, head banging will prevent the misreading of the only thread that you have misread from now on.
fixed :P
But now the attacking spirits look... like they need an update. I mean it's cool that the defensive spirits fit into one category... but is destruction a defensive spirit? I think they just changed all of the spirits that don't 'actively' do anything. They just sit there and wait to die.
At least you can tell them apart more easily, instead of having to click on it all the time.
But now the attacking spirits look... like they need an update. I mean it's cool that the defensive spirits fit into one category... but is destruction a defensive spirit? I think they just changed all of the spirits that don't 'actively' do anything. They just sit there and wait to die.
At least you can tell them apart more easily, instead of having to click on it all the time.
Rathcail
Well I wouldn't call them defensive spirits. Passive spirits would be a better term.