is this the end of Boons???

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

i no i dont normaly post here but i love my monk and i was wondering

From to days update


Monk

* Balthazar's Aura: decreased duration to 8 seconds.
* Bane Signet: decreased recharge time to 20 seconds.
* Banish: this skill now does double damage vs. summoned creatures.
* Divine Boon: increased recharge time to 10 seconds, decreased amount healed to 15..60.
* Extinguish: increased cast time to 1 second, increased recharge time to 12 seconds.
* Purge Signet: decreased cast time to 2 seconds.
* Signet of Judgment: decreased recharge time to 20 seconds.
* Zealot's Fire: increased recharge time to 45 seconds.


The only one im looking at is the Divine boon. i cant rememeber how much thay have droped the heal but is this the end of boons?

i personly dont think so its jsut thay wont b so good but i recon thay will make a come back

i need your views please ( also sorry for the typos i have dyslexia and cant spel for toffie)

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

I don't know. We'll to wait and see. I plan to make a boon killing PvP mesmer to take advantage of the changes.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

It's not the end of boons.

Its more so people stop abusing it because of CoP I think.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by Pick Me
It's not the end of boons.

Its more so people stop abusing it because of CoP I think. How were people abusing it? I mean someone comes up with a good build and then Anet nerfs it. I don't understand.

It's not like being a Boon Prot was easy. I've gotten my butt handed to me plenty of times.

primitiveworker

primitiveworker

Academy Page

Join Date: Aug 2005

The BoonProt has always been afraid of Well of the Profane, nothing has really changed fundamentally--for this reason BoonProts have been missing in HA for quite a while now. Still perfectly viable in GvG, PvE, 4v4 and 12v12.

It looks like BoonProt has simply been brought back in line with other forms of monkery in terms of healing efficiency. You're still geting lots of healing power out of protection skills.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Not all monks are Boon Protects.

Some just carry Boon just to use CoP. It was fast cast, fast recharge, low cost. Now, the recharge is longer, so no more spamming CoP.

Which is what I would call abuse.

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

Quote:
Originally Posted by Pick Me
Not all monks are Boon Protects.

Some just carry Boon just to use CoP. It was fast cast, fast recharge, low cost. Now, the recharge is longer, so no more spamming CoP.

Which is what I would call abuse.
true but its on 10 secs and not 5 so not a major problem once uve used CoP once and kep runnign around ur other monkk in team ( if in 12vs12 or GVG) should heal u till boon is back then u cna look after ur self for a bit but i hope this is not the end of Boons

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

The healing was only lowered a very small amount, the only reason people would stop using them is the 10 second recharge. I still think they're very viable, however their use will have to be much more skilled in the presence of mesmers. Before if boon got shattered you could simply reapply instantly, now you could be disabled for 10 seconds.

More than nerfing boon prots I think this will simply increase the amount of enchant removals in pvp. It's nice that boon prots will actually have to pay attention now, before it was quite mindless.

Kuja

Kuja

Frost Gate Guardian

Join Date: May 2005

MA

Kame

Mo/W

Hex breaker will probably be more frequently carried as apposed to CoP, however its not a large enough nerf to 'end' anything. Other monking builds will grow in popularity however..

PS: 25-61 to 15-60 is the change.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I wouldn't say it is the end of boons becuase of 10 sec. recharge ppl stil use mend ailment in GvG and it has a 10 sec recharge.It sometimes nice to get that 1 pip of regen back and once it is back it won't take long to cast.

Kuja

Kuja

Frost Gate Guardian

Join Date: May 2005

MA

Kame

Mo/W

ailent is 5 sec

maddkrayziej

Ascalonian Squire

Join Date: Jan 2006

W/Mo

boons are dead...the nerf was 13 points of healing per spell

Alfrond

Alfrond

Frost Gate Guardian

Join Date: Jun 2006

The United States

Boston Guild [BG]

Mo/Me

The boonprot may be weakened, but its not like its suddenly a worthless build. After the update I took my boonprot to RA and got a glad point with 9 flawless wins. I'm not saying that the monking meta game in more competitive pvp won't change, but the boonprot is still a powerful monk. I would aggree with previous posters that this change will just make other monk builds a bit more popular.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Age
I wouldn't say it is the end of boons becuase of 10 sec. recharge ppl stil use mend ailment in GvG and it has a 10 sec recharge.It sometimes nice to get that 1 pip of regen back and once it is back it won't take long to cast. Make more sense please.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by maddkrayziej
boons are dead...the nerf was 13 points of healing per spell Nothing to worry about, IMO. Boon Prots are slightly harder to use now, but still powerful.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

It's 10 healing straight (20...70 to 10...60). You can feel a slight loss of power, but the speed and utility is still there. At worst, people will be more likely to splash for Gift of Health.

The recharge only matters if they double strip, and then you're down Boon for around 8 seconds. OMG, your maintained enchantment is now vulnerable to enchantment removal! In case you didn't know, booners are still functional without a Boon up, and they do take their Boons down themselves to save energy at times. It's a bit less forgiving of a character now, but the archtype is just fine.

Peace,
-CxE

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

kool thanx for the post on this and im glade thay wenrt dead ( i also feel honered thta son posted on MY thread ( sorry had to make thta point). thanx all, post if u wan tto dusess more

I Brother Bloood I

I Brother Bloood I

Banned

Join Date: Jun 2006

Good question

Ur going to see alot more blessed light and woh i bet maybe even aegis will be brought back for once thats somethin im waiting to see.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by I Brother Bloood I
Ur going to see alot more blessed light and woh i bet maybe even aegis will be brought back for once thats somethin im waiting to see. Nah.

Blessed Light - Great build, lots of utility... But somewhat fragile, and requires alot of micromanagement.

WoH - Not much utility, not really usefull in RA, AB, TA, or GvG. Heck... I still wonder why the play it in PvE.

Aegis does creep into play every now and again, but it's too expensive for wide use.

Point being, Booner's are still a very solid, sturdy and useful build. They function well enough without Boon up, and when it IS up, the slight difference in healing power is hardly noticable. If you're having trouble keeping up anymore, then it's easy enough to supplement things with Gift of Health (as was mentioned). Boon Prots are still strong enough to use often, just not as invincible as they were before.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Weaker? Yes
Easier to counter? Yes
Will they die? No, they still have the insanely fast casting spells, prot ability, and healing ability to work great.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

i tend to agree with sno and ensign....what it will cause is more enchantment removal.

in the last 30 days and several gvg's i've gone against one team that removed my boon.

and if we're talking pve you can get a cup of coffee and keep the team alive. who cares about 10 seconds and a bit less heal.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

The 10 less Health per heal is noticable, but barely makes a difference. The 10 second recharge has already got me into nasty situations, but it's definitly not enough to completly destroy Boon Prot. Boon Prot's concept isn't gone, Divine Boon got what it deserved, and I think this is a good move when it comes to balancing.

I doubt Boon Prot will be less popular in GvG, but I'm not absolutly sure. The problem is with Boon Prots that it's already a build that lacks skill slots, and defending against a particular thing such as enchantment removal makes you remove an important skill.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by tehlemming
Make more sense please. I did and it is not a big deal.

master_of_puppets

master_of_puppets

Krytan Explorer

Join Date: Apr 2006

I dont like guilds...

Mo/E

Wasn't a major nerf, I really dont think they'll die.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

LMFAO. Wow 10 second recharge and 10HP less per 2 energy... big deal.

azunder

azunder

Frost Gate Guardian

Join Date: Apr 2005

The thing with a 10 sec recharge is that without cover enchants, it only takes 2 single enchant removal skills to give them a 10 second window where you have less healing.

If they can remove your cover enchant by using a skill that removes all enchants or forcing you to CoP, those 2 enchant removals can camp your boon to keep it off most of the time.

It still seems manageable though.

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

Quote:
Originally Posted by LifeInfusion
LMFAO. Wow 10 second recharge and 10HP less per 2 energy... big deal.
no its more than 10hp more soem times up to 100 ( including divine favour). and realy if your a drain energy boon rather than a MoR then the to secs could b your down full . yes you use CoP to save ur ass twice but it's usless if u have say a ranger spike and a war after you if your other monk/monks r ealing with the res tof the team you could soon b a dead monk. i no its not a major nerf but still its making boond a ot harder ( tho not impossible)

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by olly123
no its more than 10hp more soem times up to 100 ( including divine favour). What the hell are you talking about? It's 10 Health less per 2 Energy, not 100.

And I'm going to run Illusion of Weakness from now on, as an enchantment coverup Nah, I just think we're just scared now, but that it will barely effect Boon Prots (especially in PvE and TA).

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

it's definitely less efficient... and veteran boon/port'ers can notice the difference... but still viable build...

tested in pve

I Brother Bloood I

I Brother Bloood I

Banned

Join Date: Jun 2006

Good question

I've noticed the difference and ive been booning since OoB wasnt nerfed... I can tell u its not as easy to keep urself alive and if someone removed enchant after u CoPed then ur practically screwed on self healing + other healing... but thats what we have 2 or 3 monks for. Still its definatley got an impact and its still worth running but theres other things u can run that are just as good if not better. And check observe gvg's ive seen like 1 or 2 blessed or blessed escapers each match. Plus since the condition and hex removal in build is high its good for working with shutdown on condition and hex oriented builds. Plus with drain enchantment u can do some more good.

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

sorry got confused should have been watching CSI and chattign about this. murders not good for the brain

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

with all the enchant strips flying around, i've learned a nasty trick: reversed e-denial. here's how you do it:

-turn on Divine Boon and purposely move in range of an opponent mesmer. it helps to have Hex Breaker in this situation, by the way.

-lock onto the mesmer. when he starts to cast an enchant strip, turn off Divine Boon.

-the mesmer's first strip will do absolutely nothing. if he's not prepared, he might even do a double strip: Drain Enchantment followed by Shatter Enchantment.

-either way, you've just e-denied a mesmer for 10-25 energy, all the while using only 5 energy.

basically, if used correctly, Divine Boon is the best e-denial spell in the entire game. the above also works for other enchant strippers, obviously. I've had some fun doing this on opponent monks who use Drain Enchantment as part of their e-management.