Ritual Lords
s73ve_o
well... anet has made the ritual lord just as effective as the assasin was BEFORE this new update...
Quote:
Quote:
Ritual Lord: decreased Spirit recharge to 15..60%
Shelter: increased Energy cost to 25, increased damage taken to 75..45, decreased recharge time to 45 seconds
Soothing: increased Energy to 25, decreased level to 1..8 it seems like anet has been at new characters' throats since the beginning. now both faction characters are only good if you cant find anyone else...
The truth itself
Why are you moaning?
Rit Lord, was the most boring skill ever made. And overused, i'm glad they nerfed it, and buffed the other attribute lines.
Rit Lord, was the most boring skill ever made. And overused, i'm glad they nerfed it, and buffed the other attribute lines.
s73ve_o
when you look at it, they really didnt. the channeling is a liuttle better because of faster recharge and a FEW have lower energy cost but most of the skills still have high energy cost and channeling still has the same problem. also restoration was nerfed if anything since recuperation was nerfed a bit and that is the only rest skill i saw that got changed. they were bad enuf at healing as it was... also spawning is now really only good if you want minions wil alot of health as a MM but MM are better as N/? anyways.
Horseman Of War
this thread is dumb.
almost every assassin change was a buff
likewise so was the ritualist
If you cant see that, then you are really missing out.
Rit Lord sucks anyways... GODLY IS PRESERVERENCE
judging from you posts- If you had even PLAYED a healing rit (which I doubt) you were doing it all wrong.
almost every assassin change was a buff
likewise so was the ritualist
If you cant see that, then you are really missing out.
Rit Lord sucks anyways... GODLY IS PRESERVERENCE
judging from you posts- If you had even PLAYED a healing rit (which I doubt) you were doing it all wrong.
Zinger314
They didn't nerf Ritual Lord. They nerfed Shelter, the build's most prominent skill.
If all the other changes went through and Shelter didn't have that god-awful Energy cost, Ritual Lords would be unchanged.
If all the other changes went through and Shelter didn't have that god-awful Energy cost, Ritual Lords would be unchanged.
The truth itself
I guess people can find something negative in every update.
Evilsod
Quote:
Originally Posted by The truth itself
I guess people can find something negative in every update.
Aren't you smart... not.
Fair enough, Shelter was a little overused and overpowered... but this is completely over the top. Nerfing Ritual Lord AND increasing the energy cost to 25 was just uncalled for.
Ps. Preservance sucks.
Fair enough, Shelter was a little overused and overpowered... but this is completely over the top. Nerfing Ritual Lord AND increasing the energy cost to 25 was just uncalled for.
Ps. Preservance sucks.
Silver_Fang
Quote:
Originally Posted by Zinger314
They didn't nerf Ritual Lord. They nerfed Shelter, the build's most prominent skill.
If all the other changes went through and Shelter didn't have that god-awful Energy cost, Ritual Lords would be unchanged. Not only that, they nerfed Boon of Creation as well, but that not significant, the most significant nerf is shelter, With 16 in Spawning and Ritual Lord, it will recharge in 16 sec. The energy of Shelter prevent it from spamming, it can still be use in RA, but i doubt it can be use in mission now.
If all the other changes went through and Shelter didn't have that god-awful Energy cost, Ritual Lords would be unchanged. Not only that, they nerfed Boon of Creation as well, but that not significant, the most significant nerf is shelter, With 16 in Spawning and Ritual Lord, it will recharge in 16 sec. The energy of Shelter prevent it from spamming, it can still be use in RA, but i doubt it can be use in mission now.
Jeff Highwind
I think the only reason I am irritated is because I spent so much getting 15k kurzick armor and black dye to pimp out my Rit, just to have this nerf.
I can probably make him into a new build, but I would have to hunt for new skills.
I can probably make him into a new build, but I would have to hunt for new skills.
Hidden Prayers
I'm beginning to like Soul Twisting, more and more
Terra Xin
THank god they nerfed the common Rit Lord build, I dont know how some people can live with such a boring build.
Now, avert your eyes back to chanelling... you traitors!
Now, avert your eyes back to chanelling... you traitors!
Dahnel
Come on people ..look at how leet Restoration is now ..i'v said it many times : WE CAN DO MORE THAN SPAM SHELTER AND UNION !!
Dodo The Extinct
I agree! I`ve actually gotten a couple Glad Points with my Rit Healer BEFORE the nerf. Now it is so much more effective and I`m smiling

unmatchedfury
Its sad tho that GvG will not regognize this. Im contemplateing leaving my guild just because of this. They won't alow me to use my rit now. I was humiliated by having to play a flashbot in a GVG scirmish this afternoon.
resto rits are looking alot better. tehy still need to gain teh diveristy a monk has + some E managment. If this is done they will actually be ale to play in higher end PvP. As of right now tho Rits will no longer we seen in GvG.
resto rits are looking alot better. tehy still need to gain teh diveristy a monk has + some E managment. If this is done they will actually be ale to play in higher end PvP. As of right now tho Rits will no longer we seen in GvG.
Goldleader
The changes to the Rit are definitely going to trim back the number of rit lords out there. Still, my template suffered when they nerfed recuperation.
Recuperation: recharge went from 60 to 45 = good! Energy went from 15 to 25, awful!
By lowering the recharge times on spirits, suddenly Rit lord doesn't seem as required. Preservation looks much more intruging now.
Recuperation: recharge went from 60 to 45 = good! Energy went from 15 to 25, awful!
By lowering the recharge times on spirits, suddenly Rit lord doesn't seem as required. Preservation looks much more intruging now.
LumpOfCole
Shelter was disgustingly nerfed, but all in all it was probably for the better. Too many rits out there were way too cookie cutter and reliant on the usual spirit spamming build.
shmek
Quote:
Originally Posted by The truth itself
Why are you moaning?
Rit Lord, was the most boring skill ever made. And overused, i'm glad they nerfed it, and buffed the other attribute lines. LOL, spoken like a true monk was the thought and then ... your account seems to show exactly that.. pretty funny.
Rit Lord, was the most boring skill ever made. And overused, i'm glad they nerfed it, and buffed the other attribute lines. LOL, spoken like a true monk was the thought and then ... your account seems to show exactly that.. pretty funny.
twicky_kid
Rit lords's was reduced but was so was just about every spirit's recharge. Its basicly the same.
The big change was energy cost. I can tell you as a war vs soothing and shelter its a frustrating battle. You'll most likely never get charged before a blackout hits you.
Just the existance of a Rit in most GvGs would push it to VoD. Thank god its changed but offensive spirits got a huge boost. I expect to see a hybrid Rit lord.
The big change was energy cost. I can tell you as a war vs soothing and shelter its a frustrating battle. You'll most likely never get charged before a blackout hits you.
Just the existance of a Rit in most GvGs would push it to VoD. Thank god its changed but offensive spirits got a huge boost. I expect to see a hybrid Rit lord.
Daily Rituals
Ritual Lords are nerfed a little bit, but Energizing Wind fixed it already.
Felessan
Rit lord... oh well we will survive with that.
What I don't like is that all the energy reqs have increased and one of the E-management skills of a rit has been lowered...
I still find that the skill description of Boon of creation is wrong.
from site guildwars.com: Boon of Creation: reduced Energy gained to 1..6.
If they post it like that this would mean that at Spawning power 12 you would gain 6 energy but it doesn't. Either it's a typo or skill description is wrong.
Has anybody tested if the 20% skill recharge works on spirits after the update or is it still the same?
What I don't like is that all the energy reqs have increased and one of the E-management skills of a rit has been lowered...
I still find that the skill description of Boon of creation is wrong.
from site guildwars.com: Boon of Creation: reduced Energy gained to 1..6.
If they post it like that this would mean that at Spawning power 12 you would gain 6 energy but it doesn't. Either it's a typo or skill description is wrong.
Has anybody tested if the 20% skill recharge works on spirits after the update or is it still the same?
ss1986v2
Quote:
Originally Posted by Felessan
I still find that the skill description of Boon of creation is wrong.
from site guildwars.com: Boon of Creation: reduced Energy gained to 1..6.
If they post it like that this would mean that at Spawning power 12 you would gain 6 energy but it doesn't. Either it's a typo or skill description is wrong.
Has anybody tested if the 20% skill recharge works on spirits after the update or is it still the same? the thing not many have noticed is those numbers posted on the site are not the usual lvl 0..12 numbers usually seen. they are all lvl 0..15. this has confused lots of ppl.
and no, the spirits are still binding rituals, not spells, so the 20/20 stuff doesnt apply.
from site guildwars.com: Boon of Creation: reduced Energy gained to 1..6.
If they post it like that this would mean that at Spawning power 12 you would gain 6 energy but it doesn't. Either it's a typo or skill description is wrong.
Has anybody tested if the 20% skill recharge works on spirits after the update or is it still the same? the thing not many have noticed is those numbers posted on the site are not the usual lvl 0..12 numbers usually seen. they are all lvl 0..15. this has confused lots of ppl.
and no, the spirits are still binding rituals, not spells, so the 20/20 stuff doesnt apply.
Felessan
SS1986v2: I know it's a ritual and not a spell ^^ but there are focus items with a 20% skill recharge and a ritual is a skill.
Most of the 20/20 are spell recharge I know but there are 20%(or a bit less) skill recharge items.
strange that they (Anet) would post the lvl 15 attribute results instead of te classical lvl12... oh well, we'll adapt
Most of the 20/20 are spell recharge I know but there are 20%(or a bit less) skill recharge items.
strange that they (Anet) would post the lvl 15 attribute results instead of te classical lvl12... oh well, we'll adapt

Narcissus
The energy cost changes to Recuperation and Shelter are disgusting. This change is driven home hard by a subsequent change to Boon of Creation. Very Very icky 
The Ritual Lord adjustment isn't near as bad since they also lowered the recharge on most spirits.
-and yes, I still think Preservation sucks.

The Ritual Lord adjustment isn't near as bad since they also lowered the recharge on most spirits.
-and yes, I still think Preservation sucks.
unmatchedfury
its annoying. Now we'll have no hope of seeing ritulists used in PvP. It will be the least used class. Monks are now better at team protection than we are.
sad but true, we had a small time of usefulness, now its over.
sad but true, we had a small time of usefulness, now its over.
ss1986v2
Quote:
Originally Posted by Felessan
Most of the 20/20 are spell recharge I know but there are 20%(or a bit less) skill recharge items.
* Halves skill recharge of spells (Chance: 10%)
go check out the "weapon modifier" article over at guildwiki. no skill recharge modifier listed there either.
SpookyTaco
Despite this, I'll be trying to find an alternative build for my Rit lord. I enjoy playing the character far too much to give up on it because of this update. The elite binding rituals are starting to look more and more attractive as the recharge times of spirits are being lowerd, I might add Preservation to my build and give that a shot.
AJM
I'm getting deja vu... how many times have people said, after a nerf, 'oh, the profession won't be useful/fun anymore!' or 'now the profession will suck in PvP and nobody will use it anymore!' only to be proven totally wrong? GW players are a remarkably adaptive bunch, and have done remarkably well at using this trait to 'survive' nerfs.
Rit Lord is now a less powerful build, but it's still viable. Channeling magic is now useful for more than spamming cheap spells and irritating opponents. This is the new balance, adapt to it.
I, for one, am for the most part quite happy with this change, but I am not a rit primary, so the situation is different for me... it basically means that, should I choose to use spirits (which I'm not comfortable doing just yet), I can bring them back more quickly (since mine are significantly more fragile than you primary rits'), and it also means I can spike like never before. Based on this, I intend to get to work on creating plenty of new builds to take advantage of this.
You should too. Nerfs happen.
Rit Lord is now a less powerful build, but it's still viable. Channeling magic is now useful for more than spamming cheap spells and irritating opponents. This is the new balance, adapt to it.
I, for one, am for the most part quite happy with this change, but I am not a rit primary, so the situation is different for me... it basically means that, should I choose to use spirits (which I'm not comfortable doing just yet), I can bring them back more quickly (since mine are significantly more fragile than you primary rits'), and it also means I can spike like never before. Based on this, I intend to get to work on creating plenty of new builds to take advantage of this.
You should too. Nerfs happen.
Saider maul
enrgywise yes they hit the rit fairly hard. Spirit duration and charging I see maybe a 3-5 sec difference in keeping shelter up. IMO this is a slightly over mild nerf. I for one am not complaining.
At least they didn't nerf the solo build
At least they didn't nerf the solo build





Narcissus
Quote:
Originally Posted by Saider maul
At least they didn't nerf the solo build
Which REALLY suprised me.





Jeff Highwind
Anti-farm code plus the falling market on the items farmed is more threatening than a nerf.
unmatchedfury
lols yea. it is however a had build too nerf without nerfing a already unused skill in PvP. nerf vengful was and you basicly have to take it out of the game.
LadyNilene
yeah i just played my rit for the first time after the nerf...i wasnt too happy with it...i cant spam spirits as well, energy management is harder now, only 5 energy regain with boon of creation. i mean who cares about less skill recharge when you dont even have the energy to cast it right away? lol shelter went up to 25, shadowsong went up to 15 /sigh need to tweak my skill bar and rework some stuff i guess
its definitely gonna take some adjusting too...
its definitely gonna take some adjusting too...
Dodo The Extinct
Chanelling is almost a good Skill Line. The only thing that it needs to be above average is a good PvP Elite. Clamor of Souls and Signet Of Spirits require way to much organization to be used effectively.
Today I was RA-ing today, and I felt so bad for not using an Elite. It made me feel ineffective, even when I wasn`t.
Same thing with Restoration. I hope we get some nice Elites in Nightfall.
Today I was RA-ing today, and I felt so bad for not using an Elite. It made me feel ineffective, even when I wasn`t.
Same thing with Restoration. I hope we get some nice Elites in Nightfall.
Cherno
I am more upset with the upping of the casting cost and reduction of the energy gain from boon. It seems like their attempt was to prevent the spirit spams, but in the process they have made the build almost useless now. I don't just spam shelter and union. I play offensive or defensive rit lords. The recharge from rit lord is to help go from small battles to another.
I don't want to play a rit as a restoration/monk replacement.
I don't want to be a subpar ele who, in order to get the most out of the channeling line, depend on conditions that aren't as easily achievable due to the poor interface dealing with your spirits.
I liked being a solid support to my team by putting up shelter, union, shadowsong and dissonance or displacement. Now all those spells are so costly with such little return from boon that it isn't worth playing.
This was overall a good update, but they really smacked rits around this time through.
I don't want to play a rit as a restoration/monk replacement.
I don't want to be a subpar ele who, in order to get the most out of the channeling line, depend on conditions that aren't as easily achievable due to the poor interface dealing with your spirits.
I liked being a solid support to my team by putting up shelter, union, shadowsong and dissonance or displacement. Now all those spells are so costly with such little return from boon that it isn't worth playing.
This was overall a good update, but they really smacked rits around this time through.
Cirian
I play a Restoration Rt/Me and I've been buffed through the roof. At least, that's my first impression. Monks, eat your heart out!

Kais Unduli
The build wasn't destroyed, just gotta manage a little better. Guild wars players always find a way to adapt. With the buff given to restoration skills, maybe now some people will split between restoration/communing. I've been doing it myself lately in groups, bringing along some heals with the spirits.
Emer N
The problem is that a Rit could be a perfect healer or a perfect spiker, but there are lots of idiots who don't want to group you: they say that monks are better healers and eles are better spikers. They only wanted ritual lords. Now that anet nerfed it, it becomes very difficult to find a group (especially in pve).