ANet, I have a lot more faith in you now

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bart
bart
Desert Nomad
#21
omg more nerf??!?!? gotta go check em out
Makkert
Makkert
Black Beast of Aarrrrgghh
#22
Always amusing that someone 'discovers' ANet listens to it's playerbase.
They always have.

Not every change is popular, but they always listened to it's playerbase.
K
Kyle The Piemaster
Academy Page
#23
Shadowy Burden: decreased duration to 3..15 seconds.

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I think Anet is trying to set a record for longest time before a skill has been put on a skill bar
Rera
Rera
Wilds Pathfinder
#24
I'm still trying to deal with the Tiger's Fury nerf. My current plan of action is to just Frenzy nonstop and have my friends the monkbots(TM) keep an eye on me ... somehow I don't think that'll go over too well though >_>.

Irresistable Blow was the main reason thumpers were so good. If thumpers are the reason for the TF nerf, I don't really see the need given that Irresistable was already hit by the nerf bat. As such, I still think that iway holds some (most?) responsibility for the nerf.
gasmaskman
gasmaskman
Krytan Explorer
#25
Quote:
Originally Posted by Kyle The Piemaster
Shadowy Burden: decreased duration to 3..15 seconds.
You do realise it is actually an INCREASED duration?

It can be useful in a certain build. And I think these (AWESOME!!) Assassin buffs will make an increase in many new builds.
C
CalypsoX
Frost Gate Guardian
#26
Quote:
Originally Posted by Rera
I'm still trying to deal with the Tiger's Fury nerf. My current plan of action is to just Frenzy nonstop and have my friends the monkbots(TM) keep an eye on me ... somehow I don't think that'll go over too well though >_>.

Irresistable Blow was the main reason thumpers were so good. If thumpers are the reason for the TF nerf, I don't really see the need given that Irresistable was already hit by the nerf bat. As such, I still think that iway holds some (most?) responsibility for the nerf.
I agree IB was the bigger hit to thumpers, but ask this: when was the last time you actually saw iway/vimway owning good teams in halls (much less gvg). Compare this to thumper builds (dual/triple smite, for instance) that were basically able to overwhelm any build.
a
andrewf
Academy Page
#27
THe previous update was the biggest piece of crap i have ever seen, anet has successfully destroy the Rt profession..



What a bunch of dumbasses.
gasmaskman
gasmaskman
Krytan Explorer
#28
Quote:
Originally Posted by andrewf
THe previous update was the biggest piece of crap i have ever seen, anet has successfully destroy the Rt profession..



What a bunch of dumbasses.
You sir, are a "dumbass."

One with half a brain can realise how much the ritual needed this. The rit was amazingly overpowered. And how did they destroy it? They gave it a few buffs.
K
Kyp Jade
Jungle Guide
#29
Yep, they most definatly destroyed the "set macro to spam keys 1-5 at set intervals" build. You are so narrow sighted that you fail to see all the INCREDIBLY HUGE BUFFS that the rit has, his damage is comparable to the ele proffesion atm
K
Kyp Jade
Jungle Guide
#30
Yep, they most definatly destroyed the "set macro to spam keys 1-5 at set intervals" build. You are so narrow sighted that you fail to see all the INCREDIBLY HUGE BUFFS that the rit has, his damage is comparable to the ele proffesion atm, his healing is on par with a monk

gg rt profesion
Tyl Kai
Tyl Kai
Ascalonian Squire
#31
LOve The Update So many New Assassin options before it was difficult to make a competetive build without fangs ox or spider
Doomlord_Slayermann
Doomlord_Slayermann
Jungle Guide
#32
Quote:
Originally Posted by andrewf
THe previous update was the biggest piece of crap i have ever seen, anet has successfully destroy the Rt profession..



What a bunch of dumbasses.
I certainly hope this is sarcasm.

The Ritualist was both nerfed and buffed here, not reducing potential but rather shifting it to a more offensive output. It should be interesting to see how offensive Rits will fare in higher-level PvP, but i doubt they will ever have the damage potential of an Elementalist, especially after the Mind spells buff. They are actually... *gasp* useful now!
g
gr3g
Frost Gate Guardian
#33
Quote:
Originally Posted by Doomlord_Slayermann
[...] i doubt they will ever have the damage potential of an Elementalist, especially after the Mind spells buff. They are actually... *gasp* useful now!
I really don't think the Mind spells will be used even now. The exhaustion on them is a total bummer.
f
falling demon
Frost Gate Guardian
#34
^^ agreed, i hate the exhaustion too, but still very effective spells, if only there was a non-elite skill to negate/reduce exhaustion
m
mega_jamie
Wilds Pathfinder
#35
I didn't like the Rit Lord Nerf, but thats probably because I play Rit lord alot, But I don't really count it as too much of a Nerf anyway, its still a playable build and still very effective, just no longer rediculously overpowered. Perhpas I may have to use my brain in FoW now.
b
blastm
Academy Page
#36
Quote:
Originally Posted by Doomlord_Slayermann
I certainly hope this is sarcasm.
The Ritualist was both nerfed and buffed here, not reducing potential but rather shifting it to a more offensive output. It should be interesting to see how offensive Rits will fare in higher-level PvP, but i doubt they will ever have the damage potential of an Elementalist, especially after the Mind spells buff. They are actually... *gasp* useful now!
depends of what you call usefull.
if it's a damage-dealing rit, you may be right. but in PuGs, there isn't much people expecting you to play channeling when they recruit you.
Channeling is easier to play when you'r henching the game, though.

Most of the teams wants you to play restoration. resto wasn't really buffed, but balanced (as most of resto spells, like spirit light and MB&S depends on a spirit to be fully effective, the +10e cost put on recuperation kind of balance that.)
and some expect you to play ritlord. RL and BoC where underpowered, but not much. Nerfing shooting, shadowsong and shelter was a good thing. While rising the cost of +5e on shadowsong is understandable, but +15 and +10 at once on shelter and shooting seems a bit much.

I can understand why some PVP players welcomed this, even if some of the few viable rit builds where crushed.
Now, if I am thinking "pvp" and not pve, I finded base-raiding sins and touchs R a lot more annoying than rit lords...and sins were helped and touch is still running...
Doomlord_Slayermann
Doomlord_Slayermann
Jungle Guide
#37
Quote:
Originally Posted by blastm
depends of what you call usefull.
if it's a damage-dealing rit, you may be right. but in PuGs, there isn't much people expecting you to play channeling when they recruit you.
Channeling is easier to play when you'r henching the game, though.

Most of the teams wants you to play restoration. resto wasn't really buffed, but balanced (as most of resto spells, like spirit light and MB&S depends on a spirit to be fully effective, the +10e cost put on recuperation kind of balance that.)
and some expect you to play ritlord. RL and BoC where underpowered, but not much. Nerfing shooting, shadowsong and shelter was a good thing. While rising the cost of +5e on shadowsong is understandable, but +15 and +10 at once on shelter and shooting seems a bit much.

I can understand why some PVP players welcomed this, even if some of the few viable rit builds where crushed.
Now, if I am thinking "pvp" and not pve, I finded base-raiding sins and touchs R a lot more annoying than rit lords...and sins were helped and touch is still running...
Touchers always have been and always will be weak to anyone using a bit of tactical common sense. And PUG opinion should not be a determining factor in the strength of a build, because PUGs are stupid. No serious player will do much PvP PUGing - that's what a guild is for.

The Assassins, on the other hand, were not buffed in the critical way that they really need: defense. Most Assassin players know this, but it needs to be said. Assassins are still fragile in battle. VERY fragile. That's not to say that they should always die (again, a good Assassin will embrace the fragility and work arround it), but it DOES make the class rather inflexible.

If your team can't deal with Touchers and Gankers, you need to rethink your strategy of leaving your base undefended, not call on Arenanet for another nerf.



Quote:
Originally Posted by gr3g
I really don't think the Mind spells will be used even now. The exhaustion on them is a total bummer.
I should have been more clear about that. Somone earlier compared the damage output of a Communing Ritualist to an Elementalist, and that was just to reinforce the point that that is not true at all. The exhaustion IS painful, but being able to do loads of damage to one enemy every 8 seconds otherwise practically for free isn't exactly bad, especially without a line-of-site. It may or may not find it's way into mainstream builds. We'll just have to see, but I would agree with your prediction of no.
Tainek
Tainek
Wilds Pathfinder
#38
Quote:
Originally Posted by Doomlord_Slayermann


I should have been more clear about that. Somone earlier compared the damage output of a Communing Ritualist to an Elementalist, and that was just to reinforce the point that that is not true at all. The exhaustion IS painful, but being able to do loads of damage to one enemy every 8 seconds otherwise practically for free isn't exactly bad, especially without a line-of-site. It may or may not find it's way into mainstream builds. We'll just have to see, but I would agree with your prediction of no.

Its channeling, not Communing where the damage lies on a per Spell Basis (although with 5 spirits on the floor, a ritualist does 60-80Dps or so, Adds a Blind, Removes Enchantments Ect, So A Communing Ritualist Can Out DPS An Ele With Ease)

But in Terms Of Spike:

Ritualist: Channeled Spike+Attuned Ashes
Ele: Mind Spell + Non Elite Attunement Spell

Ritualist Does 138 Damage, Its NonConditional (as long as your holding an item, easly Done)

Ele Does 63+63 Damage, Only Half as much if you have the same or less energy, the tradeoff is Either a KD, 6 Seconds Or Burning Or A Snare for 6 seconds, oh, and he gets a mouth full of exaustion after a few casts


So lets Compare, Ele Does 126 Damage, Half if they dont meet the conditional, and stacks exaustion very, very quickly

The Ritualist does More damage, but had elite energy management, spending half as much to fire off, he can use Spirit Burn for Essentially free in between casts (you'll gain more from regen than you lose from casting it)

A Ritualist can Easly Outdamage an Elementalist, in DPS or Spike damage
Doomlord_Slayermann
Doomlord_Slayermann
Jungle Guide
#39
Quote:
Originally Posted by Tainek
Its channeling, not Communing where the damage lies on a per Spell Basis (although with 5 spirits on the floor, a ritualist does 60-80Dps or so, Adds a Blind, Removes Enchantments Ect, So A Communing Ritualist Can Out DPS An Ele With Ease)

But in Terms Of Spike:

Ritualist: Channeled Spike+Attuned Ashes
Ele: Mind Spell + Non Elite Attunement Spell

Ritualist Does 138 Damage, Its NonConditional (as long as your holding an item, easly Done)

Ele Does 63+63 Damage, Only Half as much if you have the same or less energy, the tradeoff is Either a KD, 6 Seconds Or Burning Or A Snare for 6 seconds, oh, and he gets a mouth full of exaustion after a few casts


So lets Compare, Ele Does 126 Damage, Half if they dont meet the conditional, and stacks exaustion very, very quickly

The Ritualist does More damage, but had elite energy management, spending half as much to fire off, he can use Spirit Burn for Essentially free in between casts (you'll gain more from regen than you lose from casting it)

A Ritualist can Easly Outdamage an Elementalist, in DPS or Spike damage
I was refering to spike damage, not DPS.

However, you have a perfectly valid point that I should have thought of.
O
Orinn
Krytan Explorer
#40
Quote:
Originally Posted by Kyp Jade
Yep, they most definatly destroyed the "set macro to spam keys 1-5 at set intervals" build. You are so narrow sighted that you fail to see all the INCREDIBLY HUGE BUFFS that the rit has, his damage is comparable to the ele proffesion atm
Still sad that they left the "spam keys 1-2 as fast as you can" build that is touch rangers. I was really hoping they would make SOME change to make them take an ounce of skill to play, or make them counterable either as caster (make vamp touch/bite spells) or as melee (make them "attack skills" that can miss.)

Overall, though, I like the new update. Didn't see the minor nerf to Divine Boon coming, Eviscerate took a hit that was barely a hit at all, and RitLord, well, that was coming. I'd rather have seen them hit RitLord harder, personally, and leave the energy cost for defensive spirits alone.

As someone said earlier, ritlords now have to seriously watch their energy. A change, but players will adapt.