new faces = facial expressions in development?
Kalki
A lot of people are talking about these new faces, and I have to say it's some hilarious stuff (rotten teeth LOL), but all kidding aside does anyone think this is the first step in getting facial expressions and moving mouths? Any experts in modelling notice tell-tale signs of possible facial expressions?
Zaganher Deathbane
The only facial movement I have seen so far is eye blinking. So may be they are to develop that too
Kitharin
having propper expressions would be cool. the only thing i feel that detracts from the look of the game is how the NPC's gont jesture and such when you speak to them.
Arcador
There will be
Kalki
Yeah, I just read through that whole thread about the new faces and Gaile confirms that lips will move in the new cutscenes. I'm wondering how far they'll take it though. I would love a /talk emote like in WoW (would lead to some great community made movies) or even /angry, /sad, etc....
They also removed a lot of jewelry from characters that previously had it so I'm speculating with Nightfall you'll be able to add jewelry to your characters. I wonder if Rubies and Sapphires will be used for that. If they add jewelry how much would you like to see added? Earrings, rings, necklaces, face piercings? I wonder if jewelry will have stats or be purely astetic.
They also removed a lot of jewelry from characters that previously had it so I'm speculating with Nightfall you'll be able to add jewelry to your characters. I wonder if Rubies and Sapphires will be used for that. If they add jewelry how much would you like to see added? Earrings, rings, necklaces, face piercings? I wonder if jewelry will have stats or be purely astetic.
Amok Affinity
Quote:
Originally Posted by Kalki
I would love a /talk emote like in WoW (would lead to some great community made movies) or even /angry, /sad, etc....
They also removed a lot of jewelry from characters that previously had it so I'm speculating with Nightfall you'll be able to add jewelry to your characters. I wonder if Rubies and Sapphires will be used for that. If they add jewelry how much would you like to see added? Earrings, rings, necklaces, face piercings? I wonder if jewelry will have stats or be purely astetic. |
anyone not want crap like this ingame? please, please say so... aesthetics need to take back seat to the actual game (read: pvp, and pve content)
fallot
Don't automatically assume that development of shinies will detract from core PvE and PvP improvements. Aesthetics are important, I don't want to play an ugly game, PvE or PvP.
Anduin
Quote:
Originally Posted by Kalki
Yeah, I just read through that whole thread about the new faces and Gaile confirms that lips will move in the new cutscenes. I'm wondering how far they'll take it though. I would love a /talk emote like in WoW (would lead to some great community made movies) or even /angry, /sad, etc....
They also removed a lot of jewelry from characters that previously had it so I'm speculating with Nightfall you'll be able to add jewelry to your characters. I wonder if Rubies and Sapphires will be used for that. If they add jewelry how much would you like to see added? Earrings, rings, necklaces, face piercings? I wonder if jewelry will have stats or be purely astetic. |
Knightsaber Sith
Yip; they had to remap the faces for animation so they can actually move the lips in cutscenes.
lishi
they just sayed something about lips sync not facial expression
bamm bamm bamm
Maybe when my characters /yawn they'll actually yawn now.
some guy
Yeah, Gaile said cinematics in Nightfall will include facial expressions, the lips will actually move!!
The Fox
I noticed my ritualist kept blinking her eyes today. Is this new or has it always been there?
Numa Pompilius
FWIW: when GW was released, the models didn't blink. That was added later. That doesn't prove much but it proves one thing: the engine is versatile enough that it supports changes to the animation of the models.
So... it's at least not impossible that facial animations are in the works.
So... it's at least not impossible that facial animations are in the works.
Cjlr
The other thing they do that's cool is breathe...
... while dead.
... while dead.
floppinghog
well if your body was completely dead how would u res and use it again? huh?
expressions are coming and i can't wait for all of the new stuff.
expressions are coming and i can't wait for all of the new stuff.
ubermancer
Err, magic?
Cjlr
Quote:
Originally Posted by floppinghog
well if your body was completely dead how would u res and use it again? huh?
|
Dr Ripley
Quote:
Originally Posted by Cjlr
The other thing they do that's cool is breathe...
... while dead. |
ROFL. Morbidly hilarious for some reason. Sorry... long day at work... Carry on.
Inari
it looks more like KOed to me than dead...
Cjlr
Quote:
Originally Posted by Inari
it looks more like KOed to me than dead...
|
Dead
a.
1. Having lost life; no longer alive.
2. Marked for certain death; doomed: was marked as a dead man by the assassin.
3.
a. Having the physical appearance of death: a dead pallor.
b. Lacking feeling or sensitivity; numb or unresponsive: Passersby were dead to our pleas for help.
c. Weary and worn-out; exhausted.
4.
a. Not having the capacity to live; inanimate or inert.
b. Not having the capacity to produce or sustain life; barren: dead soil.
5.
a. No longer in existence, use, or operation.
b. No longer having significance or relevance.
c. Physically inactive; dormant: a dead volcano.
6.
a. Not commercially productive; idle: dead capital.
b. Not circulating or running; stagnant: dead water; dead air.
7.
a. Devoid of human or vehicular activity; quiet: a dead town.
b. Lacking all animation, excitement, or activity; dull: The party being dead, we left early.
8. Having no resonance. Used of sounds: "One characteristic of compact discs we all can hear is dead sound. It may be pure but it has no life" Musical Heritage Review.
9. Having grown cold; having been extinguished: dead coals; a dead flame.
10. Lacking elasticity or bounce: That tennis ball is dead.
11. Out of operation because of a fault or breakdown: The motor is dead.
12.
a. Sudden; abrupt: a dead stop.
b. Complete; utter: dead silence.
c. Exact; unerring. the dead center of a target.
13. Sports Out of play. Used of a ball.
14.
a. Lacking connection to a source of electric current.
b. Drained of electric charge; discharged: a dead battery.
n.
1. One who has died: respect for the dead.
2. The period exhibiting the greatest degree of intensity: the dead of winter; the dead of night.
adv.
1. Absolutely; altogether: You can be dead sure of my innocence.
2. Directly; exactly: There's a gas station dead ahead.
3. Suddenly: She stopped dead on the stairway.
It's true that it can be interpreted as unconscious or knocked out, but that doesn't make much sense in terms of the context of a lot of occurances...
ducktape
Why yes, expressions and talking in cutscenes are in store.
http://www.guildwarsguru.com/forum/s...&postcount=157
http://www.guildwarsguru.com/forum/s...&postcount=157
Quote:
Originally Posted by Gaile Gray
Now, changes are necessary in order to implement a much-requested feature: Lip synching for the in-game cinematics. This feature requires a redo of the faces, a "rewiring" if you will, that allows the lips to move, and indeed the whole face to be animated during speech.
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Omega X
Quote:
Originally Posted by Cjlr
Yeah, 'cause they breathe, but nonetheless the game consistently calls it "death" or being "dead" (which necessitates "ressurection", another pretty straightforward expression).
Dead a. 1. Having lost life; no longer alive. 2. Marked for certain death; doomed: was marked as a dead man by the assassin. 3. a. Having the physical appearance of death: a dead pallor. b. Lacking feeling or sensitivity; numb or unresponsive: Passersby were dead to our pleas for help. c. Weary and worn-out; exhausted. 4. a. Not having the capacity to live; inanimate or inert. b. Not having the capacity to produce or sustain life; barren: dead soil. 5. a. No longer in existence, use, or operation. b. No longer having significance or relevance. c. Physically inactive; dormant: a dead volcano. 6. a. Not commercially productive; idle: dead capital. b. Not circulating or running; stagnant: dead water; dead air. 7. a. Devoid of human or vehicular activity; quiet: a dead town. b. Lacking all animation, excitement, or activity; dull: The party being dead, we left early. 8. Having no resonance. Used of sounds: "One characteristic of compact discs we all can hear is dead sound. It may be pure but it has no life" Musical Heritage Review. 9. Having grown cold; having been extinguished: dead coals; a dead flame. 10. Lacking elasticity or bounce: That tennis ball is dead. 11. Out of operation because of a fault or breakdown: The motor is dead. 12. a. Sudden; abrupt: a dead stop. b. Complete; utter: dead silence. c. Exact; unerring. the dead center of a target. 13. Sports Out of play. Used of a ball. 14. a. Lacking connection to a source of electric current. b. Drained of electric charge; discharged: a dead battery. n. 1. One who has died: respect for the dead. 2. The period exhibiting the greatest degree of intensity: the dead of winter; the dead of night. adv. 1. Absolutely; altogether: You can be dead sure of my innocence. 2. Directly; exactly: There's a gas station dead ahead. 3. Suddenly: She stopped dead on the stairway. It's true that it can be interpreted as unconscious or knocked out, but that doesn't make much sense in terms of the context of a lot of occurances... |
That's my opinion on it anyway. You know what they say about dying, you don't really die in an instant, but merely fade out. The 10 seconds it takes for the shrine to detect and revive maybe?
led-zep
i think the whole debate can be settled just by looking at the command you use
/deaths
there you go, you were definately dead before being ressed.
/deaths
there you go, you were definately dead before being ressed.
Hollerith
Quote:
Originally Posted by Amok Affinity
anyone not want crap like this ingame? please, please say so... aesthetics need to take back seat to the actual game (read: pvp, and pve content)
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prism2525
I hope that /laugh (which sould make them laugh heartily) makes their faces giggle at least. it's kinda stupid looking to laugh with a stoned face.
Of course all female chars out there must not ruin their make-up...
Of course all female chars out there must not ruin their make-up...
Aera Lure
I for one dont need lip syncing or animated facial expressions. An awful lot of time and work needs to go into the models to make that happen and look even halfway fluid and realistic, time I wouldnt mind being spent somewhere else, especially if its only going to be used in cut scenes.
Aggravaar
Quote:
Originally Posted by Aera Lure
I for one dont need lip syncing or animated facial expressions. An awful lot of time and work needs to go into the models to make that happen and look even halfway fluid and realistic, time I wouldnt mind being spent somewhere else, especially if its only going to be used in cut scenes.
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Me, I'd like to see it, the still faces have always been bugging me.
natuxatu
i just want a little bit of lips to move during cutscenes which is what they're doing i guess. Just so i can imagine them actually speaking. It was just too weird when they stood there talking stonefaced.. sometimes i wasn't sure which was talking. I'm happy about it. It's a nice little improvement.
Ashantara
Sorry to say this, but masquara make-up is not necessary in order to get facial expressions right.
So, I think some of those changes where just to boost the femme factor, which I consider a really stupid idea.
So, I think some of those changes where just to boost the femme factor, which I consider a really stupid idea.
Kali Magdalene
Quote:
Originally Posted by Amok Affinity
anyone not want crap like this ingame? please, please say so... aesthetics need to take back seat to the actual game (read: pvp, and pve content)
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Skids
Quote:
Originally Posted by Aera Lure
I for one dont need lip syncing or animated facial expressions. An awful lot of time and work needs to go into the models to make that happen and look even halfway fluid and realistic, time I wouldnt mind being spent somewhere else, especially if its only going to be used in cut scenes.
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Clord
I wonder how many people realise that facial experssions effect other things too. Not just to cutscenes.
Demesis
Will this lip synch apply to nightfall only? Or are they going to revamp Prophecies and Factions cutscenes as well?
It'll be pretty stupid if the lip synch is Nightfall only.
It'll be pretty stupid if the lip synch is Nightfall only.
Big_Iron
Quote:
Originally Posted by Inari
it looks more like KOed to me than dead...
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*Thank you "Princess Bride"
Zakarr
Quote:
Originally Posted by Demesis
Will this lip synch apply to nightfall only? Or are they going to revamp Prophecies and Factions cutscenes as well?
It'll be pretty stupid if the lip synch is Nightfall only. |
BeowulfKamdas
yeah hopefully during lipsynching we will get some fully fledged expressions rather than a souless stare while the mouths move...
Honestly making everything in 4+ languages must make things a bit difficult...
but at least ANet is moving in the right direction for a more immersive experience.
Honestly making everything in 4+ languages must make things a bit difficult...
but at least ANet is moving in the right direction for a more immersive experience.
Cjlr
Quote:
Originally Posted by Kali Magdalene
Yeah. Making aesthetics important would be like charging 10x as much gold + more materials to get better looking armor, or having weapons with rare skins drop in certain places.
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Sekkira
If they revamped the expressions for cutscenes in Prophecies and Factions, I'll definately go through both games again.