new faces = facial expressions in development?

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

A lot of people are talking about these new faces, and I have to say it's some hilarious stuff (rotten teeth LOL), but all kidding aside does anyone think this is the first step in getting facial expressions and moving mouths? Any experts in modelling notice tell-tale signs of possible facial expressions?

Zaganher Deathbane

Zaganher Deathbane

Frost Gate Guardian

Join Date: Jul 2006

Las Vegas

N/

The only facial movement I have seen so far is eye blinking. So may be they are to develop that too

Kitharin

Academy Page

Join Date: Sep 2006

N/R

having propper expressions would be cool. the only thing i feel that detracts from the look of the game is how the NPC's gont jesture and such when you speak to them.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

There will be

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

Yeah, I just read through that whole thread about the new faces and Gaile confirms that lips will move in the new cutscenes. I'm wondering how far they'll take it though. I would love a /talk emote like in WoW (would lead to some great community made movies) or even /angry, /sad, etc....

They also removed a lot of jewelry from characters that previously had it so I'm speculating with Nightfall you'll be able to add jewelry to your characters. I wonder if Rubies and Sapphires will be used for that. If they add jewelry how much would you like to see added? Earrings, rings, necklaces, face piercings? I wonder if jewelry will have stats or be purely astetic.

Amok Affinity

Frost Gate Guardian

Join Date: Aug 2006

[XoO]

E/

Quote:
Originally Posted by Kalki
I would love a /talk emote like in WoW (would lead to some great community made movies) or even /angry, /sad, etc....

They also removed a lot of jewelry from characters that previously had it so I'm speculating with Nightfall you'll be able to add jewelry to your characters. I wonder if Rubies and Sapphires will be used for that. If they add jewelry how much would you like to see added? Earrings, rings, necklaces, face piercings? I wonder if jewelry will have stats or be purely astetic.

anyone not want crap like this ingame? please, please say so... aesthetics need to take back seat to the actual game (read: pvp, and pve content)

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Don't automatically assume that development of shinies will detract from core PvE and PvP improvements. Aesthetics are important, I don't want to play an ugly game, PvE or PvP.

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

Quote:
Originally Posted by Kalki
Yeah, I just read through that whole thread about the new faces and Gaile confirms that lips will move in the new cutscenes. I'm wondering how far they'll take it though. I would love a /talk emote like in WoW (would lead to some great community made movies) or even /angry, /sad, etc....

They also removed a lot of jewelry from characters that previously had it so I'm speculating with Nightfall you'll be able to add jewelry to your characters. I wonder if Rubies and Sapphires will be used for that. If they add jewelry how much would you like to see added? Earrings, rings, necklaces, face piercings? I wonder if jewelry will have stats or be purely astetic.
Only in the new cutscenes? Nothing like not even trying to keep some level of consistency in what is pretty much one game being continually expanded, regardless of the fact that they can be played standalone.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Yip; they had to remap the faces for animation so they can actually move the lips in cutscenes.

lishi

Forge Runner

Join Date: Jul 2005

they just sayed something about lips sync not facial expression

bamm bamm bamm

bamm bamm bamm

Krytan Explorer

Join Date: Jul 2006

Maybe when my characters /yawn they'll actually yawn now.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

Yeah, Gaile said cinematics in Nightfall will include facial expressions, the lips will actually move!!

The Fox

The Fox

Lion's Arch Merchant

Join Date: Apr 2005

I noticed my ritualist kept blinking her eyes today. Is this new or has it always been there?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

FWIW: when GW was released, the models didn't blink. That was added later. That doesn't prove much but it proves one thing: the engine is versatile enough that it supports changes to the animation of the models.
So... it's at least not impossible that facial animations are in the works.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

The other thing they do that's cool is breathe...

... while dead.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

well if your body was completely dead how would u res and use it again? huh?

expressions are coming and i can't wait for all of the new stuff.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Err, magic?

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Quote:
Originally Posted by floppinghog
well if your body was completely dead how would u res and use it again? huh?
I kind of assumed that due to the religious overtones of many of the ressurection spells that it was a two-part process: 1), Heal the body's physical wounds, and 2), Restore the player's essence to its form.

Dr Ripley

Dr Ripley

Frost Gate Guardian

Join Date: Jan 2006

Seattle

Force of Arms [FoA]

Quote:
Originally Posted by Cjlr
The other thing they do that's cool is breathe...

... while dead.

ROFL. Morbidly hilarious for some reason. Sorry... long day at work... Carry on.

Inari

Frost Gate Guardian

Join Date: Oct 2005

Israel

it looks more like KOed to me than dead...

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Quote:
Originally Posted by Inari
it looks more like KOed to me than dead...
Yeah, 'cause they breathe, but nonetheless the game consistently calls it "death" or being "dead" (which necessitates "ressurection", another pretty straightforward expression).

Dead
a.
1. Having lost life; no longer alive.
2. Marked for certain death; doomed: was marked as a dead man by the assassin.
3.
a. Having the physical appearance of death: a dead pallor.
b. Lacking feeling or sensitivity; numb or unresponsive: Passersby were dead to our pleas for help.
c. Weary and worn-out; exhausted.
4.
a. Not having the capacity to live; inanimate or inert.
b. Not having the capacity to produce or sustain life; barren: dead soil.
5.
a. No longer in existence, use, or operation.
b. No longer having significance or relevance.
c. Physically inactive; dormant: a dead volcano.
6.
a. Not commercially productive; idle: dead capital.
b. Not circulating or running; stagnant: dead water; dead air.
7.
a. Devoid of human or vehicular activity; quiet: a dead town.
b. Lacking all animation, excitement, or activity; dull: The party being dead, we left early.
8. Having no resonance. Used of sounds: "One characteristic of compact discs we all can hear is dead sound. It may be pure but it has no life" Musical Heritage Review.
9. Having grown cold; having been extinguished: dead coals; a dead flame.
10. Lacking elasticity or bounce: That tennis ball is dead.
11. Out of operation because of a fault or breakdown: The motor is dead.
12.
a. Sudden; abrupt: a dead stop.
b. Complete; utter: dead silence.
c. Exact; unerring. the dead center of a target.
13. Sports Out of play. Used of a ball.
14.
a. Lacking connection to a source of electric current.
b. Drained of electric charge; discharged: a dead battery.

n.
1. One who has died: respect for the dead.
2. The period exhibiting the greatest degree of intensity: the dead of winter; the dead of night.
adv.
1. Absolutely; altogether: You can be dead sure of my innocence.
2. Directly; exactly: There's a gas station dead ahead.
3. Suddenly: She stopped dead on the stairway.

It's true that it can be interpreted as unconscious or knocked out, but that doesn't make much sense in terms of the context of a lot of occurances...

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

Why yes, expressions and talking in cutscenes are in store.
http://www.guildwarsguru.com/forum/s...&postcount=157

Quote:
Originally Posted by Gaile Gray
Now, changes are necessary in order to implement a much-requested feature: Lip synching for the in-game cinematics. This feature requires a redo of the faces, a "rewiring" if you will, that allows the lips to move, and indeed the whole face to be animated during speech.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Cjlr
Yeah, 'cause they breathe, but nonetheless the game consistently calls it "death" or being "dead" (which necessitates "ressurection", another pretty straightforward expression).

Dead
a.
1. Having lost life; no longer alive.
2. Marked for certain death; doomed: was marked as a dead man by the assassin.
3.
a. Having the physical appearance of death: a dead pallor.
b. Lacking feeling or sensitivity; numb or unresponsive: Passersby were dead to our pleas for help.
c. Weary and worn-out; exhausted.
4.
a. Not having the capacity to live; inanimate or inert.
b. Not having the capacity to produce or sustain life; barren: dead soil.
5.
a. No longer in existence, use, or operation.
b. No longer having significance or relevance.
c. Physically inactive; dormant: a dead volcano.
6.
a. Not commercially productive; idle: dead capital.
b. Not circulating or running; stagnant: dead water; dead air.
7.
a. Devoid of human or vehicular activity; quiet: a dead town.
b. Lacking all animation, excitement, or activity; dull: The party being dead, we left early.
8. Having no resonance. Used of sounds: "One characteristic of compact discs we all can hear is dead sound. It may be pure but it has no life" Musical Heritage Review.
9. Having grown cold; having been extinguished: dead coals; a dead flame.
10. Lacking elasticity or bounce: That tennis ball is dead.
11. Out of operation because of a fault or breakdown: The motor is dead.
12.
a. Sudden; abrupt: a dead stop.
b. Complete; utter: dead silence.
c. Exact; unerring. the dead center of a target.
13. Sports Out of play. Used of a ball.
14.
a. Lacking connection to a source of electric current.
b. Drained of electric charge; discharged: a dead battery.

n.
1. One who has died: respect for the dead.
2. The period exhibiting the greatest degree of intensity: the dead of winter; the dead of night.
adv.
1. Absolutely; altogether: You can be dead sure of my innocence.
2. Directly; exactly: There's a gas station dead ahead.
3. Suddenly: She stopped dead on the stairway.

It's true that it can be interpreted as unconscious or knocked out, but that doesn't make much sense in terms of the context of a lot of occurances...
I think it can be considered Dead or dying. Because the resurrection shrines keep the blessed dead from moving on to the underworld as long as one is in the area. The Shrine sensed a blessed soul on the brink and teleport's and revives the person. Much like Monk spells like Rebirth but much stronger.

That's my opinion on it anyway. You know what they say about dying, you don't really die in an instant, but merely fade out. The 10 seconds it takes for the shrine to detect and revive maybe?

led-zep

Krytan Explorer

Join Date: Nov 2005

i think the whole debate can be settled just by looking at the command you use

/deaths

there you go, you were definately dead before being ressed.

Hollerith

Lion's Arch Merchant

Join Date: Sep 2005

Quote:
Originally Posted by Amok Affinity
anyone not want crap like this ingame? please, please say so... aesthetics need to take back seat to the actual game (read: pvp, and pve content)
I don't. Cutscenes are corny as hell now anyway, adding synching will push the corniness level past the threshold towards being just bad. Why they're putting more hours into aspects of the game that fail anyway is beyond me. I can imagine this being a feature bullet point on the game's packaging.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

I hope that /laugh (which sould make them laugh heartily) makes their faces giggle at least. it's kinda stupid looking to laugh with a stoned face.

Of course all female chars out there must not ruin their make-up...

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

I for one dont need lip syncing or animated facial expressions. An awful lot of time and work needs to go into the models to make that happen and look even halfway fluid and realistic, time I wouldnt mind being spent somewhere else, especially if its only going to be used in cut scenes.

Aggravaar

Ascalonian Squire

Join Date: Sep 2006

W/

Quote:
Originally Posted by Aera Lure
I for one dont need lip syncing or animated facial expressions. An awful lot of time and work needs to go into the models to make that happen and look even halfway fluid and realistic, time I wouldnt mind being spent somewhere else, especially if its only going to be used in cut scenes.
Depends, if the engine supports morph targets (eg. Poser) the process would be relatively quick, especially since GW faces are low-poly - we're not dealing here with 40 virtual muscles animating a face like in Half Life 2.

Me, I'd like to see it, the still faces have always been bugging me.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

i just want a little bit of lips to move during cutscenes which is what they're doing i guess. Just so i can imagine them actually speaking. It was just too weird when they stood there talking stonefaced.. sometimes i wasn't sure which was talking. I'm happy about it. It's a nice little improvement.

Ashantara

Ashantara

Frost Gate Guardian

Join Date: Aug 2005

Europe

The Second Rising [TSR]

R/

Sorry to say this, but masquara make-up is not necessary in order to get facial expressions right.

So, I think some of those changes where just to boost the femme factor, which I consider a really stupid idea.

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

Quote:
Originally Posted by Amok Affinity
anyone not want crap like this ingame? please, please say so... aesthetics need to take back seat to the actual game (read: pvp, and pve content)
Yeah. Making aesthetics important would be like charging 10x as much gold + more materials to get better looking armor, or having weapons with rare skins drop in certain places.

Skids

Skids

Frost Gate Guardian

Join Date: Jul 2006

UK FTW

R/Mo

Quote:
Originally Posted by Aera Lure
I for one dont need lip syncing or animated facial expressions. An awful lot of time and work needs to go into the models to make that happen and look even halfway fluid and realistic, time I wouldnt mind being spent somewhere else, especially if its only going to be used in cut scenes.
/signed

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

I wonder how many people realise that facial experssions effect other things too. Not just to cutscenes.

Demesis

Demesis

Banned

Join Date: May 2006

Will this lip synch apply to nightfall only? Or are they going to revamp Prophecies and Factions cutscenes as well?

It'll be pretty stupid if the lip synch is Nightfall only.

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Quote:
Originally Posted by Inari
it looks more like KOed to me than dead...
You see, in GW, characters are only mostly dead. If they're completely dead, there's only one thing you can do. Go through their pockets and look for loose change.*

*Thank you "Princess Bride"

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Quote:
Originally Posted by Demesis
Will this lip synch apply to nightfall only? Or are they going to revamp Prophecies and Factions cutscenes as well?

It'll be pretty stupid if the lip synch is Nightfall only.
At least heat waves around fires (new graphics effect) is so far used only in character selection screen. Those pretty waterfalls are not present in current chapters either. Same old graphics.

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

yeah hopefully during lipsynching we will get some fully fledged expressions rather than a souless stare while the mouths move...

Honestly making everything in 4+ languages must make things a bit difficult...

but at least ANet is moving in the right direction for a more immersive experience.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Quote:
Originally Posted by Kali Magdalene
Yeah. Making aesthetics important would be like charging 10x as much gold + more materials to get better looking armor, or having weapons with rare skins drop in certain places.
Owned.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

If they revamped the expressions for cutscenes in Prophecies and Factions, I'll definately go through both games again.