As you see on the left i have a character for every profession and when NF comes out i plan on making a character for each of those as well. I always think ahead about my characters before and while i am making them. I have been thinking about what I am going to choose for a secondary for each of the new professions. I have read the skills for each of the new profs and i am thinking about making the following;
D\W-use scythe mastery, earth prayers or mysticism(not sure yet), and tactics.
The latter so i can use healing sig without consuming energy for healing and possibly Bonetti's Defense. I didn't play in the PvP preview weekend because i just started playing GW again after a period of absence right when that happened and i wanted to play factions(doh!), so i don't know whether or not the dervish has an energy problem.
P/R-use spear mastery, beast mastery, and wilderness survival.
Beast mastery just because its nice having a pet to help out that can do some decent dmg(i may or may not use 1-2 skills for the pet but probably not) and tank a little dmg plus i like having the "elite" pets and i know that theres gonna be one for the game there has been so far with previous games. ill use apply poison and troll unguent from the wilderness survival attribute and then whatever spear mastery skills i have that are good.
Has anybody else thought about this subject or am i the only analitical freak that plays GW??
baynewoods
Ascalonian Squire
Bayne The Mercenary A/x, Bayne The White Mo/W, Bayne The Phenom M/x, Bayne The Vicious N/Mo
Joined Sep 2006



