comtemplation of secondary for the new professions....?

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baynewoods
baynewoods
Ascalonian Squire
#1
As you see on the left i have a character for every profession and when NF comes out i plan on making a character for each of those as well. I always think ahead about my characters before and while i am making them. I have been thinking about what I am going to choose for a secondary for each of the new professions. I have read the skills for each of the new profs and i am thinking about making the following;

D\W-use scythe mastery, earth prayers or mysticism(not sure yet), and tactics.
The latter so i can use healing sig without consuming energy for healing and possibly Bonetti's Defense. I didn't play in the PvP preview weekend because i just started playing GW again after a period of absence right when that happened and i wanted to play factions(doh!), so i don't know whether or not the dervish has an energy problem.

P/R-use spear mastery, beast mastery, and wilderness survival.
Beast mastery just because its nice having a pet to help out that can do some decent dmg(i may or may not use 1-2 skills for the pet but probably not) and tank a little dmg plus i like having the "elite" pets and i know that theres gonna be one for the game there has been so far with previous games. ill use apply poison and troll unguent from the wilderness survival attribute and then whatever spear mastery skills i have that are good.

Has anybody else thought about this subject or am i the only analitical freak that plays GW??
Mordakai
Mordakai
Grotto Attendant
#2
LOL, trust me, there are threads like this one. In fact, there was a thread called "What profession will you play in Nightfall?"

D/Mo seemed most popular, although I'm gonna try a D/Ele. Glad to see you're trying a D/W.

I'll probably make a P/W, (Tactics and shouts), although P/Ra is very tempting, now Tiger's Fury is nerfed, not so much.

I might make a Ra/P though...
T
The Great Al
Forge Runner
#3
well, you can obviously never go wrong with a /mo...however when I make my dervish I will probably go /E...there should be some earth spells that would compliment dervish attacks nicely...however, I do believe that an energy problem may result....what would be nice is if Anet made the elem attunements work for all types of spells/attacks with that element, but as of right now that wouldn't work. from what i remember, dervishes have very little energy.
Horseman Of War
Horseman Of War
Desert Nomad
#4
/signed analytical freak

bonetti sounds good, but there are is a dervish signet (a frew skills actually) that give self heals. I saw one Vimway Dervish go apeSh** on like 3 tanks in the pvp event.

and not to sound like im giving you a hard time, but if you went r/p you spear attacks would cost less (although only maxed 12) and your beast would be tougher... remember paragons' leadership ability is dependant on shouts&allies

of course its really anyones' guess how itll all play out before retail release... I plan to roll and reroll a bunch of times next weekend... and I would agree with you that either of those combinations will be deadly in pvp.
Mordakai
Mordakai
Grotto Attendant
#5
Quote:
Originally Posted by The Great Al
well, you can obviously never go wrong with a /mo...however when I make my dervish I will probably go /E...there should be some earth spells that would compliment dervish attacks nicely...however, I do believe that an energy problem may result....what would be nice is if Anet made the elem attunements work for all types of spells/attacks with that element, but as of right now that wouldn't work. from what i remember, dervishes have very little energy.
I thought Dervishes had mid-energy (like Rangers). Paragons have low energy (like Warriors).

Earth, Water, Fire, Air will all help Dervish.

Earth for armor, attacks; Water for armor, speed, slowdown; Fire for armor (Burning Speed?), PBAoE attacks; Air for Gale, Shock, etc.

Quote:
Originally Posted by Horseman Of War
and not to sound like im giving you a hard time, but if you went r/p you spear attacks would cost less (although only maxed 12) and your beast would be tougher...
I'm thinking the same thing. Even though you lose Leadership, you still have chants and shouts to buff your pet, too. Plus, you have more Energy.

It's all about whether you want to make your Beast Mastery or Spear Attribute higher...
The truth itself
The truth itself
Krytan Explorer
#6
Remember that enchantments tend to get off from dervishes really fast.

Support enchantments from Ele might not be so useful after all.

Though, skills like aftershock and crystal wave might be awesome due to their splash potential.
Mordakai
Mordakai
Grotto Attendant
#7
Quote:
Originally Posted by The truth itself
Remember that enchantments tend to get off from dervishes really fast.

Support enchantments from Ele might not be so useful after all.
Right, but you gain Health and Energy from these Enchantments, too (hopefully).

Basically, you can play a /Mo and get self heals, protection enchants, or smites; or you can play /Ele and get armor/speed enchants, AoE damage, and knockdown effects.

Both should be good.
Horseman Of War
Horseman Of War
Desert Nomad
#8
heres a couple of things for anyone to chew on.


me/d > d/me for illusionary scythe?

rt/d or d/rt with wailing weapon (aoe interrupt on attackers/)


or what about this (kind of funny) idea for a team battle...

get a few assassins to cast recall on your dervish. the assassins stay back, and the dervish runs in, using pious strike to remove recall and "summon assassins" with 3 insta-recharged pious strikes...?
Mordakai
Mordakai
Grotto Attendant
#9
Quote:
Originally Posted by Horseman Of War
heres a couple of things for anyone to chew on.


me/d > d/me for illusionary scythe?
I don't think that would work... usually skills that inflict more damage don't effect Illusionary Weapon, correct? (if I'm wrong, my bad)

Quote:
Originally Posted by Horseman Of War
get a few assassins to cast recall on your dervish. the assassins stay back, and the dervish runs in, using pious strike to remove recall and "summon assassins" with 3 insta-recharged pious strikes...?
LOL. That's cute, but usually you want to use Recall to get you out of trouble, not into it!
Horseman Of War
Horseman Of War
Desert Nomad
#10
yeah the assassin thing is kind of a joke, but it would be some good psychological warfare....

heck "summon w/a" even

I think I see what you mean on the me/d... I keep forgetting how SLOW scythes are.
baynewoods
baynewoods
Ascalonian Squire
#11
As far as that R/P thing goes I already have a character with ranger primary so i can easily change his secondary and make that. The point i was trying to get accross in this thread was what is the best possible secondary for the new professions.

I like the idea of more people poping in on with the return skill, heres my twist on it D/A or E/A and make them all pop in and have them know in advance that as soon as you pop them in they should all hit their AoE skills....3-4 D or E all doing AoE in the same spot= massive dmg to those who were unfortunate to try to gang bang on a lonely dervish.
Mordakai
Mordakai
Grotto Attendant
#12
On the Nightfall prerelease available yet? thread, someone claims he's doing massive damage with IW and Scythe! Of course, he's also claiming to be dishing out 40 dam with a Ranger and scythe...

Quote:
Originally Posted by Sheriff

My IW Me/Mo is having a blast doing mass damage to several targets at same time with her Scythe. I'd have to have W as secondary to do the same with an axe (cyclone axe)

My presearing R/Mo does 40+ dmg with the scythe. And around 20ish with the spear.

So yes I'm trying to make good use of them already!
g
greendc27
Frost Gate Guardian
#13
I made a p/w during the pvp event and really liked it. I'll probably start out with that.
HawkofStorms
HawkofStorms
Hall Hero
#14
D/E for, get this, water magic. Conjure frost and armor of mist/frost (which actually will work really well with that CE Icy sychle of enchanting). You get self heals when those enchantments end and with all the dervish enchants you'll have plenty of cover enchats.
HawkofStorms
HawkofStorms
Hall Hero
#15
Quote:
Originally Posted by Horseman Of War
heres a couple of things for anyone to chew on.


me/d > d/me for illusionary scythe?

rt/d or d/rt with wailing weapon (aoe interrupt on attackers/)


or what about this (kind of funny) idea for a team battle...

get a few assassins to cast recall on your dervish. the assassins stay back, and the dervish runs in, using pious strike to remove recall and "summon assassins" with 3 insta-recharged pious strikes...?
(sorry if this is a double post).

Doesn't really matter. You don't need point in scythe mastery to use it for IW. So Me/Ws with flurry might start using scythe's in theory, but they wouldn't have to go dervish secondary to use it effectively.
Rera
Rera
Wilds Pathfinder
#16
It's going to depend on how Dervs and Paragons are nerfed.

Going D/E for earth spells is likely to be redundant, because as of the PvP weekend the Dervish PBAoE spells were *much* stronger than similar ele earth skills. They had 'nearby' area of effect (instead of adjacent), normal aftercast delay, and they were all enchantments that powered mysticism and inflicted additional effects like blind, burning, etc. when they ended. If you went D/E it would probably be for utility spells like wards and water hexes.
Quid Pro Quo
Quid Pro Quo
Wilds Pathfinder
#17
D/E
D/Me
D/Rit

Thats what I see becoming popular.
Skuld
Skuld
Furnace Stoker
#18
melandru avatar + burning speed works well
jesh
jesh
Forge Runner
#19
D/Me for Arcane Mimicry. Isn't that so cheap it hurts? Pick up a copy of Assassin's Promise or your team mate's Avatar to keep yours up constantly.. or have two D/Mes with arcane for constant forms. You could also do an Avatar and copy Vow of Silence.. combine with Arcane Echo as needed.
Sheriff
Sheriff
Jungle Guide
#20
Quote:
Originally Posted by Horseman Of War
heres a couple of things for anyone to chew on.


me/d > d/me for illusionary scythe?
Why use secondary dervish to use a scythe? My IW Me/Mo is currently using a scythe for the AoE attacks. She does 42 dmg to everyone around her.

Personally I think I'll try a D/Mo, because it was very strong on PvP the other weekend. Would like to see how it compares.

Also a P/W. know it sounds trivial, but the synergy is there