Eviscerate
I Brother Bloood I
*AHEM* AHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!11111111111111111 111111111ONEONEONEELEVEN
God Dammit!
Now what?
Edit - As In shock evis and other things it was used for like iway (Yay iway nerf) will we be seeing more charg swords or maybe battle rage wars or primal rage wars?
God Dammit!
Now what?
Edit - As In shock evis and other things it was used for like iway (Yay iway nerf) will we be seeing more charg swords or maybe battle rage wars or primal rage wars?
Rera
As I've said elsewhere, the Eviscerate nerf isn't significant in the context of what it's normally used for: spiking. 9 less damage out of a possible 200+ is less than 5% of the total damage, and is less than the average variation in axe damage. Certainly we'd like as much damage as possible, but is a -9 nerf enough to destroy the spike? I don't think so.
Where the -9 damage is significant is in calculating average damage over time. The point of the nerf, then, is to force players to pay a higher price in DPS to retain their spiking potential.
Where the -9 damage is significant is in calculating average damage over time. The point of the nerf, then, is to force players to pay a higher price in DPS to retain their spiking potential.
ss1986v2
well said Rera. the change to evicerate wasnt a nerf, it was simply a balance. lowering the overall dps of skill, while doing little to the real beauty of the skill, the ability to spike. it was well over due for a change IMO.
SnipiousMax
A more significant change I think, is the lowering of the adrenaline requirement for Dismember.... But no, this is no change at all to Eviscerate.
Don't expect the metagame to warp itself around a -9 hit change.
Don't expect the metagame to warp itself around a -9 hit change.
sgtclarity
^ What they said, I won't waste time reiterating well stated points.
One more thing: PRIMAL RAGE SUCKS AND WILL NEVER BE USED VIABLY.
That is all.
One more thing: PRIMAL RAGE SUCKS AND WILL NEVER BE USED VIABLY.
That is all.
I Brother Bloood I
Wow ur quick to judge have u ever used primal rage + iway + judges insight i guess not...
Racthoh
Quote:
Edit - As In shock evis and other things it was used for like iway (Yay iway nerf) will we be seeing more charg swords or maybe battle rage wars or primal rage wars?
Quote:
Wow ur quick to judge have u ever used primal rage + iway + judges insight i guess not...
He probably hasn't because any warrior can kill a non-kiting target with any skills on their bar, which is the only thing a warrior not using a speed buff stance will hit.
Yukito Kunisaki
I think it kind of defeats the 'idea' behind Eviscerate...
It's supposed to be a combination of Dismember + Executioner's Strike.
Now it's more a combination of Dismember + Cleave...
Now everyone says Cleave is a shitty elite so...
Does that make Eviscerate now shittier as a result?
Despite the fact that it still does bigger spikes in a 2 hit combo than anything else [for 0 energy no less], I still think it's been marred to the point where, well, it's Cleave + Dismember...
I admit the metagame won't change for -9 dmg but come on, IT'S CLEAVE WITH DISMEMBER!?!?!
It's supposed to be a combination of Dismember + Executioner's Strike.
Now it's more a combination of Dismember + Cleave...
Now everyone says Cleave is a shitty elite so...
Does that make Eviscerate now shittier as a result?
Despite the fact that it still does bigger spikes in a 2 hit combo than anything else [for 0 energy no less], I still think it's been marred to the point where, well, it's Cleave + Dismember...


I admit the metagame won't change for -9 dmg but come on, IT'S CLEAVE WITH DISMEMBER!?!?!
SnipiousMax
^ You're looking at it wrong.
The fact that it deals damage AND a deep wound in ONE skill leaves it open for a very devestating spike. Its the fact that you can deal a massive amount of damage in two hits (Eviscerate + Executioners) instead of three (attack skill + Dismemeber + Executioners) that makes Eviscerate powerful. It leaves very little chance for the other team to heal the target.
The fact that it deals damage AND a deep wound in ONE skill leaves it open for a very devestating spike. Its the fact that you can deal a massive amount of damage in two hits (Eviscerate + Executioners) instead of three (attack skill + Dismemeber + Executioners) that makes Eviscerate powerful. It leaves very little chance for the other team to heal the target.
Evilsod
This nerf really is been blown out of proportion...
Oh and never mention Primal Rage again. It is the hands down worst elite in the entire game... it even beats Archers Signet, which is saying something!
Oh and never mention Primal Rage again. It is the hands down worst elite in the entire game... it even beats Archers Signet, which is saying something!
bg_solidsnake
I think this is agood nerf.Im a Warrior ussualy and i dont like it much but this is needed ballance so its OK!Its not the end of the world!CHILL!
Rera
The point of Eviscerate is spiking. You can't compare it to any (skill1)+(skill2). The key difference isn't so much that it saves you a slot on your skillbar, but that you get +damage and deep wound in *one hit*. This is the difference between dropping the target in a 2-hit spike, or having your spike reversal'd. If you've ever monked in PvP, you'll know how much easier it is to save someone against a combo like cleave+dismember+executioner's than it is against evisc+exec.
The reasoning behind the nerf is consistent with the spike vs. DPS aspect of GW. The reason spiking is balanced is because spike builds (and, by extension, spiking skills) achieve lower DPS than pressure builds. Non-warrior classes have always had to choose between unloading all of their damage at once (and being mostly useless the rest of the time), or doing sustained damage over time. With the old Eviscerate, warriors sacrificed hardly any DPS.
The reasoning behind the nerf is consistent with the spike vs. DPS aspect of GW. The reason spiking is balanced is because spike builds (and, by extension, spiking skills) achieve lower DPS than pressure builds. Non-warrior classes have always had to choose between unloading all of their damage at once (and being mostly useless the rest of the time), or doing sustained damage over time. With the old Eviscerate, warriors sacrificed hardly any DPS.
The Real Roy Keane
At least it's SOME sort of attempt at balance-not that it was necessarily an unbalanced skill. The last 'nerf' Eviscerate received was the upping of its adrenaline cost from seven to eight - which made absolutely zero difference, since one waits for Executioner's Strike to charge before unleashing the combo.
Thom Bangalter
good spikes don't need executioner's.
kazjun
Has anyone noticed now they seem to be nerfing warriors? First was our armour, fair enough. It was a bug. But they hit runes and shields. Now they nerf evis and combined with the tigers fury hit...
Sure we can use use frenzy/sprint combo. Or Tigers stance but still.
And increased recharge for bulls. What did we get? Decrease cost of dismember, which no one uses anyway with evis available. We get like nothing.
And its especially bad since if you look at the changes for say assassins, its like they're getting either increased dam or reduce recharge. And with dervs coming along, it seems like why do they even keep warrs around. And paragons get like 80 armour base on top of that too. It's just very annoying.
Sure we can use use frenzy/sprint combo. Or Tigers stance but still.
And increased recharge for bulls. What did we get? Decrease cost of dismember, which no one uses anyway with evis available. We get like nothing.
And its especially bad since if you look at the changes for say assassins, its like they're getting either increased dam or reduce recharge. And with dervs coming along, it seems like why do they even keep warrs around. And paragons get like 80 armour base on top of that too. It's just very annoying.
Poison Ivy
^Well yeah, arn't you tired of seeing a Warrior in every outpost and town?
Eviscerate was a bit overpowered compaired to Swords even I have to admit, that nurf was a fair balance in my opinion.
Eviscerate was a bit overpowered compaired to Swords even I have to admit, that nurf was a fair balance in my opinion.
kazjun
They're for different things though. Even just the items themselves. Swords give a more constant dps, axes are more extreme damage but not as often for spiking. Can't really compare the two and say its balanced...
LightningHell
Swords don't give a constant DPS higher than Axes when you factor in critical hits.
Yukito Kunisaki
Quote:
Originally Posted by Thom Bangalter
good spikes don't need executioner's.
True, only the Best Spikes use Executioner's...
As to what Rera mentioned, it's true, though I think people are taking my post on Cleave+Dismember a little too seriously...
I'm just saying from an opinionated standpoint, it is technically Cleave+Dismember. GAH*! I love the fact it slaps you with AL IGNORING bonus damage with Deep Wound, and I'm not going to stop using it if that's what some of you psychos are thinking...
But the fact is, going by #'s and skill descriptions, we get nerfed by this. We take a hit in dps [not that I care really, since axe spike will be more feared than any other form of dps anyway] but did they really need to take away 9hp worth of damage?
Like most of you have said, it's 'not much' dmg to remove so my rebuttal is, why remove it?

As to what Rera mentioned, it's true, though I think people are taking my post on Cleave+Dismember a little too seriously...
I'm just saying from an opinionated standpoint, it is technically Cleave+Dismember. GAH*! I love the fact it slaps you with AL IGNORING bonus damage with Deep Wound, and I'm not going to stop using it if that's what some of you psychos are thinking...
But the fact is, going by #'s and skill descriptions, we get nerfed by this. We take a hit in dps [not that I care really, since axe spike will be more feared than any other form of dps anyway] but did they really need to take away 9hp worth of damage?
Like most of you have said, it's 'not much' dmg to remove so my rebuttal is, why remove it?

kazjun
True, crits for axes do factor in, but they're like 25% of the time?
With say dragonslash, standing, galrath you'd have about constant +42 per hit for 20 secs regardless of armour or crits. Before factions I reckon that a 16 axe would have higher dps but since dragonslash, I don't think there's much that could match a swordchains dps...
Please correct me if I'm wrong, I'm always on the lookout for warrior stuff.
All the better to kill squishies with
With say dragonslash, standing, galrath you'd have about constant +42 per hit for 20 secs regardless of armour or crits. Before factions I reckon that a 16 axe would have higher dps but since dragonslash, I don't think there's much that could match a swordchains dps...
Please correct me if I'm wrong, I'm always on the lookout for warrior stuff.
All the better to kill squishies with

Yukito Kunisaki
I'll admit that swords got powerful, WICKED powerful for Factions and with all those numbers at 16 swordmastery defeating an axe's bonus damage [indeed, lots of our axe skills, especially Evis. lost that +xx dmg], we can still land a deep wound faster than any sword so as far as spiking goes, I think we executioner's still got it down good...

Rera
Sword is higher DPS because of Dragon Slash.
Warriors are getting nerfed because they're the only real way to run solid offense in a balanced team. They have the highest armor in the game and they do the most damage in the game. They have some competition from thumpers for pressure, but thumps don't have nearly the spiking ability that a warrior does.
In terms of the new classes as warrior replacements, Dervishes will probably be the new melee for smite builds, just because they fit so well there. In fact, smite may actually see yet more nerfing after Nightfall because of how well Dervishes should work. Paragons are no danger to warriors. Sure, they have party shouts like warriors do, but they don't fulfill the primary function of a warrior: melee pressure and spike damage.
Warriors are getting nerfed because they're the only real way to run solid offense in a balanced team. They have the highest armor in the game and they do the most damage in the game. They have some competition from thumpers for pressure, but thumps don't have nearly the spiking ability that a warrior does.
In terms of the new classes as warrior replacements, Dervishes will probably be the new melee for smite builds, just because they fit so well there. In fact, smite may actually see yet more nerfing after Nightfall because of how well Dervishes should work. Paragons are no danger to warriors. Sure, they have party shouts like warriors do, but they don't fulfill the primary function of a warrior: melee pressure and spike damage.
Yukito Kunisaki
At least the general ideas hold true, for now:
Swords = Massive dps pressure
Axes = Executioner's Spike damage
My experience in both PvP and PvE has me leaning toward spike damage being more useful since, at least to me, it seems far harder to counter than hp dipping quickly...
Nothing like removing 2/3rds of an enemy's hp in 2 seconds lol...
Swords = Massive dps pressure
Axes = Executioner's Spike damage
My experience in both PvP and PvE has me leaning toward spike damage being more useful since, at least to me, it seems far harder to counter than hp dipping quickly...
Nothing like removing 2/3rds of an enemy's hp in 2 seconds lol...