No! My beloved boon/prot!
Shotgun John
I'm gonna go cry until Anet reinstates divine boon as it once was. HOW DARE THEY NERF IT!
Age
There not much wrong with it what is 10 sec that is nothing compared to say 15 or 20sec recharge.
TheMosesPHD
Save this thread for when they pwn Mantra of Recall and Energy Drain once Nightfall comes out. That's what teh rumors say is coming soon
Savio
1. No, your title does not need all caps, the caps lock filter is there for a reason.
2. Boon prots are still perfectly viable.
2. Boon prots are still perfectly viable.
Cowboy Nastyman
my main pvp char is a boon prot and i barely noticed a difference, the recharge change simply gives a prepared enemy a chance to spike you within a 10 second window, the 10 less heal is a non issue.
KamikazeChicken
Boon prots took ~7% healing efficiency hit. It's not enough to destroy them, but diversion mesmers will run rampant. It's just Anet's way of forcing teams to start moving toward Blights.
Sekkira
Divine boon did get a nerf when it came to healing. However this goes along the lines of making them still viable but not superior anymore.
I disagree. I would say it's ArenaNet's way of making the healing line more viable than usual. The metagame was boon prots, they were superior in every way to a healing monk
Quote:
Originally Posted by KamikazeChicken
It's just Anet's way of forcing teams to start moving toward Blights.
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Zexion
HAH! Ridiculous. In my hands, a boon prot is still an adaquate build. It just got balanced. Learn to live with it, and perhaps learn to play your build, and make a good personalised version, instead of whining because your cookiecutter version of boonprot got nerfed.
_Zexion
_Zexion
shardfenix
I think they nerfed it because for every boon prot, you need 3 damage dealers to kill it. I'm glad arenanet realized something was overpowered and overplayed...too bad they didn't nerf it. What's 5 less health gonna do?
KamikazeChicken
Quote:
Originally Posted by Sekkira
I disagree. I would say it's ArenaNet's way of making the healing line more viable than usual. The metagame was boon prots, they were superior in every way to a healing monk
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That's all that's going to happen from the change.
Guardian of the Light
Quote:
Originally Posted by shardfenix
I think they nerfed it because for every boon prot, you need 3 damage dealers to kill it. I'm glad arenanet realized something was overpowered and overplayed...too bad they didn't nerf it. What's 5 less health gonna do?
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Former Ruling
Coming from my guild's resident Boon Prot after 2 matches of booning post update: He went Blight for the third match before we left lol.
He said it was just too much of a hassle now juggling MoR as a cover enchant for it (the one time he ran Energy Drain...He was useless the whole match..his divine boon lasted about half a sec everytime he applied it lol), and timing off Diversions.
He said it was just too much of a hassle now juggling MoR as a cover enchant for it (the one time he ran Energy Drain...He was useless the whole match..his divine boon lasted about half a sec everytime he applied it lol), and timing off Diversions.
Red Locust
Look in gladiator's arena forum for discussion of the skill changes. There's even a thread conveniently titled Boon Prots Obsolete? at the top of page one...