No! My beloved boon/prot!
Shotgun John
I'm gonna go cry until Anet reinstates divine boon as it once was. HOW DARE THEY NERF IT!
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Age
There not much wrong with it what is 10 sec that is nothing compared to say 15 or 20sec recharge.
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TheMosesPHD
Save this thread for when they pwn Mantra of Recall and Energy Drain once Nightfall comes out. That's what teh rumors say is coming soon
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Savio
1. No, your title does not need all caps, the caps lock filter is there for a reason.
2. Boon prots are still perfectly viable.
2. Boon prots are still perfectly viable.
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Cowboy Nastyman
my main pvp char is a boon prot and i barely noticed a difference, the recharge change simply gives a prepared enemy a chance to spike you within a 10 second window, the 10 less heal is a non issue.
KamikazeChicken
Boon prots took ~7% healing efficiency hit. It's not enough to destroy them, but diversion mesmers will run rampant. It's just Anet's way of forcing teams to start moving toward Blights.
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Sekkira
Divine boon did get a nerf when it came to healing. However this goes along the lines of making them still viable but not superior anymore.
I disagree. I would say it's ArenaNet's way of making the healing line more viable than usual. The metagame was boon prots, they were superior in every way to a healing monk
Quote:
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Originally Posted by KamikazeChicken
It's just Anet's way of forcing teams to start moving toward Blights.
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Zexion
HAH! Ridiculous. In my hands, a boon prot is still an adaquate build. It just got balanced. Learn to live with it, and perhaps learn to play your build, and make a good personalised version, instead of whining because your cookiecutter version of boonprot got nerfed.
_Zexion
_Zexion
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shardfenix
I think they nerfed it because for every boon prot, you need 3 damage dealers to kill it. I'm glad arenanet realized something was overpowered and overplayed...too bad they didn't nerf it. What's 5 less health gonna do?
KamikazeChicken
Quote:
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Originally Posted by Sekkira
I disagree. I would say it's ArenaNet's way of making the healing line more viable than usual. The metagame was boon prots, they were superior in every way to a healing monk
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That's all that's going to happen from the change.
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Guardian of the Light
Quote:
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Originally Posted by shardfenix
I think they nerfed it because for every boon prot, you need 3 damage dealers to kill it. I'm glad arenanet realized something was overpowered and overplayed...too bad they didn't nerf it. What's 5 less health gonna do?
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Former Ruling
Coming from my guild's resident Boon Prot after 2 matches of booning post update: He went Blight for the third match before we left lol.
He said it was just too much of a hassle now juggling MoR as a cover enchant for it (the one time he ran Energy Drain...He was useless the whole match..his divine boon lasted about half a sec everytime he applied it lol), and timing off Diversions.
He said it was just too much of a hassle now juggling MoR as a cover enchant for it (the one time he ran Energy Drain...He was useless the whole match..his divine boon lasted about half a sec everytime he applied it lol), and timing off Diversions.
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Red Locust
Look in gladiator's arena forum for discussion of the skill changes. There's even a thread conveniently titled Boon Prots Obsolete? at the top of page one...
